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Dark Souls II PC Blindplay Thread
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Fri May 23, 2014 1:33 am        Reply with quote

There's also the one unique knight in Heide's Tower who drops the Sublime Bone Dust, the Copse necromancers, the winter shrine Flexile, and the giant salamanders. Can't think of any others right now.

In DkS1, aside from black knights, red phantoms, and human characters: you have the dragon, the boars, the church knight, the channelers, the giant rat, the hydras, the titanite demons, the Sen's giants, the necromancers, the Anor Londo gargoyle, the pre-Abyss ball-and-chain dude, the phalanx, the butt dinosaurs, and probably some others. So yeah it's definitely a design concept that they applied a lot less in DkS2.
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri May 23, 2014 2:30 am        Reply with quote

parker wrote:
I don't remember anything like that except the npc phantoms and the sleeping knights

The Hammer Knight in the Tower of Flame is the one I remember best.

But yeah, what Broco said.

I still need to beat NG+ and do the Dark Chasm in DS2... hum.

I have been spending way too much time modding Skyrim lately. It's weird that modding seems to quickly become the game, seeing how much you can squeeze out of extra content and graphical effects, etc. I recently got hair and cloth physics working and it's a super cool effect, adds a lot more dynamism to the character, it's just that it ultimately doesn't make the game any less tedious while playing it.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Fri May 23, 2014 12:41 pm        Reply with quote

Could this be an elaborate way of giving the middle finger to the master race?
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Jul 13, 2014 12:37 pm        Reply with quote

Schwere Viper wrote:
Could this be an elaborate way of giving the middle finger to the master race?

Nah, probably some sloppy coding/general inexperience when developing for PC, I think.
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