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Dark Souls II PC Blindplay Thread
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sun Apr 27, 2014 3:27 am        Reply with quote

Yeah I guess they're supposed to be a LoZ shout-out. Pretty good one, as they go
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Apr 27, 2014 3:46 am        Reply with quote

CubaLibre wrote:
Found the Cling Ring.

Beat a boss, two actually, but still haven't got my body back. Dunno what gives.

Foregoing magic is pretty awesome. Pump that Vigor, Vit and End. Yum.

Halberd rocks socks, even at just +3.


you get your humanity back when you use the white sign soapstone to assist someone else in beating a boss (you can be summoned to fight a boss you've already defeated, conveniently)
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Apr 27, 2014 4:12 am        Reply with quote

New Spoilers - Beat first "Prime Soul"? Don't actually know what that does... doesn't seem like it did anything actually.
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sun Apr 27, 2014 5:46 am        Reply with quote

mauve wrote:
[the preorder weapons] are all shit. some of them are covered in shit too.


breaking:



this is real
lol
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Apr 27, 2014 5:49 am        Reply with quote

the generic zombie thing is really only an issue on one of the four-ish paths through the early-mid game. The issue is that new players won't necessarily discover the other three until they're most of the way through that one and have already gotten stuck or frustrated a couple times (particularly as that one path loops in on itself at one point, furthering the impression that it's the only one available to you).
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mauve



Joined: 07 Dec 2006

PostPosted: Sun Apr 27, 2014 6:08 am        Reply with quote

yeah i heard about that dlc thing.

i actually think a couple of the dlc weapons are fairly decent, now that i've sunk time into the game? but none of them are particularly good and they're not going to be a win game button for sure.

was also hearing you can just make that file and it acts like you got the dlc.
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sun Apr 27, 2014 6:21 am        Reply with quote

yes indeed
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sun Apr 27, 2014 6:47 am        Reply with quote

Tulpa wrote:
CubaLibre wrote:
Found the Cling Ring.

Beat a boss, two actually, but still haven't got my body back. Dunno what gives.

Foregoing magic is pretty awesome. Pump that Vigor, Vit and End. Yum.

Halberd rocks socks, even at just +3.


you get your humanity back when you use the white sign soapstone to assist someone else in beating a boss (you can be summoned to fight a boss you've already defeated, conveniently)

Man, you get that back from the small stone and you don't even need to kill a boss.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Apr 27, 2014 7:13 am        Reply with quote

mauve wrote:
yeah i heard about that dlc thing.

i actually think a couple of the dlc weapons are fairly decent, now that i've sunk time into the game? but none of them are particularly good and they're not going to be a win game button for sure.

was also hearing you can just make that file and it acts like you got the dlc.


I dont't think the DLC weapons were ever meant to be anything particularly special. but they do give you options, much earlier than you would have otherwise.

I mean for one thing, over half the starting classes wouldn't have a shield of any kind for probably at least a couple of hours on a first playthrough. and a couple of the shields are actually pretty good shields for early game.


ArOne wrote:
I'm real puzzled by all the bloodstains I see in Majula. Those pigs are annoying sure but aren't that dangerous.


Seemed pretty dangerous to me! My starting weapon barely hurt them and there's like 6 of them. I haven't gone back to them, since the first time I found them and had to run away.


-------------------------------------------

and regarding the hollows/undead:

Zombie stuff is so overdone at this point, I'm hard pressed to get on anyone for being "generic" with their depiction. and there's just as much "variety" in the hollowed enemies as there was in Dark Souls. Which is to say, a handfull of different armor types and weapons.

At any rate, Dark Souls 2 does a lot more with enemy placement and how encounters are setup. So even if the visual design of some enemies isn't pleasing-----the game itself should be.
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Robosaurus



Joined: 28 Jan 2009

PostPosted: Sun Apr 27, 2014 8:28 am        Reply with quote

Toptube wrote:
Isn't the minimum listed as a 5870?-----Yeah that's overkill.

This was apparently enough motivation for me to buy.

Turns out Souls co-op is super silly, and I'll second whoever said this game reminds them of Diablo just for that.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Apr 27, 2014 9:37 am        Reply with quote

Tulpa wrote:
It's kind of ridiculous that you can get unhollowed by co-oping against a boss, and you get souls for it and you don't lose anything if you die in coop. There's not really any reason to remain hollowed in this game.

Even better, if you use the small soapstone to get summoned as a shade, you don't even have to stick around and beat the boss. It's enough to fullfill a certain quota damaging enemies and you're back to human.

On another note, does the damage scale back when summoning spirits for co-op? I noticed my damage against Pursuser was higher when I was fighting him solo than when I was with phantoms.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Apr 27, 2014 9:46 am        Reply with quote

Also, after 10 or so hours of playtime, most of the time in human form, I've never been invaded once by human players. Not that I'm complaining, since I don't like invasions, but I've also never been summoned for the knights of blue even after wearing the guardian's ring for a long while. I'm starting to think there may be something wonky with invasions in the pc version.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Apr 27, 2014 10:32 am        Reply with quote

Iacus wrote:
Also, after 10 or so hours of playtime, most of the time in human form, I've never been invaded once by human players. Not that I'm complaining, since I don't like invasions, but I've also never been summoned for the knights of blue even after wearing the guardian's ring for a long while. I'm starting to think there may be something wonky with invasions in the pc version.


Same, I even tried using the cracked blue eye orb several times and immediately get a "Could not find anyone to invade" notice.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Apr 27, 2014 11:03 am        Reply with quote

I was invaded 3 times in pretty rapid succession on my Cleric in the later game. I was Hollowed and invaded by a "Grey Spirit."

I've taken some lovely screenshots of me as a barrel in various locales.

I continue to be impressed by the game's sheer scale. I'm a bit annoyed that I still can't find any good spells though.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sun Apr 27, 2014 12:19 pm        Reply with quote

I've found that getting summoned to help with a boss is kind of a waste of time, since most people don't survive long enough anyway. Out of about 10 summons for a boss, where I was the shade, only one time did the host live long enough for us to kill it. I died one of the ten times, because the boss was mid stomp move, right by the fog door when I came through it.

It's a little jarring but also interesting how much rolling has been nerfed. It is quite a bit more difficult to roll and avoid damage. You can't roll through attacks anymore. You actually have to roll completely clear of them. Due to this, there are some encounters which I can't imagine beating, without a large shield. Hmm.


*I don't like that you can wear so many rings.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sun Apr 27, 2014 1:04 pm        Reply with quote

Quelaaren says "Hi".



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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Apr 27, 2014 3:14 pm        Reply with quote

I like the washed out look of the game, especially when you're in some grey stony area. I'm in Lost Bastille and I think I'm finally getting the hang of a souls game, it was an uphill slog till now though. It's weird to finally start having a clue as to what the hell anyone is ever talking about in these threads. I'm playing a pirated copy so no multiplayer but for once I actually did mean to buy it, I just can't afford it right now.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Sun Apr 27, 2014 3:37 pm        Reply with quote

I succumbed

Let's hope my CPU can handle this better than Dark Souls
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Apr 27, 2014 3:40 pm        Reply with quote

Tulpa wrote:
you get your humanity back when you use the white sign soapstone to assist someone else in beating a boss (you can be summoned to fight a boss you've already defeated, conveniently)

Oh. Well, I did that for a bit to mix things up when I was running up against a wall in the Giants fortress, and the closest I got was getting the big boss there down to one hit. Then the host died stupidly. I felt sad. Maybe I'll help real quick in the area I'm in (tower/cathedral) and get my body back. Boy that tower boss sucked!

Iacus wrote:
I've also never been summoned for the knights of blue even after wearing the guardian's ring for a long while.

Oh is that what that's supposed to be for? Huh. I been wearing it this whole time.

Toptube wrote:
It's a little jarring but also interesting how much rolling has been nerfed. It is quite a bit more difficult to roll and avoid damage. You can't roll through attacks anymore. You actually have to roll completely clear of them. Due to this, there are some encounters which I can't imagine beating, without a large shield. Hmm.

This is half true. The roll does have iframes but there's a lot less of them than the default DkS roll. You can get more I think, you either use less equip% or get more Agility or both. Or something.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Apr 27, 2014 4:02 pm        Reply with quote

you get more iframes around 95 or 98 agility, yeah. makes a big difference in terms of being able to roll through stuff; definitely worth chucking the 5-10 points into attunement / adaptability.

the roll length/speed breakpoints are 70% and 55% equip load though I don't think those affect iframes.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sun Apr 27, 2014 5:30 pm        Reply with quote

They don't, just speed and distance. And yes, you want to get up around 95 Agility to get them rolling i-frames.

The netcode is great, the reason you aren't getting invasions is that there's no infinite-use invading item in the game and the consumables used to invade are finite in NG. 99% of the invasions and Drangliec PD reprisals (woop woop it's the sound of the police) take place in NG+.

That said, there are a couple areas where there's always PvP going on, related to other covenant activity.

I've still gotten a couple red invasions thus far in my game and surprisingly won them both.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Apr 28, 2014 2:18 am        Reply with quote

Certain places for Sorcerers seem to be an utter cakewalk at this point, and others are tense the entire way through. What's really bad is getting lost and running out of spell uses. Or at least that's been the biggest concern of mine thus far.

Also yeah, I have noticed dodging being a lot easier as my Agility has increased. I don't think anybody's sure of the exact frame data but it definitely makes a difference. You actually can roll through things if you get the timing right. You are definitely 100% invincible during certain frames of the rolling animation. It feels different from the original Dark Souls though. Wearing light armor also helps a lot.

Though anecdotal, I have found putting lots of points into Stamina a lot less useful. That said, this is on a caster; I'm sure it's different for melee.

I'm more than a bit peeved that Sorcerers become really good but only after they get certain items/spells. It would be nice if they offered some gear/spells in-between garbage and exceptionally useful.

Also Felix, I thought the break points for rolling were 30%/55%/70%?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Apr 28, 2014 4:20 am        Reply with quote

Man these Sentinels are the business.

The Bastille absolutely obliterates my weapon durability. I basically timed out a boss battle with two phantoms helping me because all our weapons broke...
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mauve



Joined: 07 Dec 2006

PostPosted: Mon Apr 28, 2014 5:08 am        Reply with quote

durability on slashing type weapons grinds down really fast on armored enemies this time around
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Mon Apr 28, 2014 5:59 am        Reply with quote

Talbain wrote:

Though anecdotal, I have found putting lots of points into Stamina a lot less useful. That said, this is on a caster; I'm sure it's different for melee.


I don't know that I'll need a lot of stamina points. But I can certainly feel very early, that I will need a few. To buffer a quick move in, two or three hit combo, and a roll away sort of thing. and buffer for the probably extra button press I didn't mean to do, here or there. As it stands, I've had my pants down a few times with my stamina drained. Right when I would have jumped away.

Dark Souls 2 is certainly making me more finitely aware of the mechanics.

mauve wrote:
durability on slashing type weapons grinds down really fast on armored enemies this time around

Heh, you should try a whip! I ended up with a pretty nice whip extremely early, which does extra damage towards hollows. It really does the job, but you only get about 10 whacks before it breaks on the 11th. I haven't counted it EXACTLY. But I'm pretty certain that's fairly close. Which calls back to my post earlier, where I talked about how the game seems to emphasize multiple weapons and a bit more depth/range to the combat.



----------------------------

I really like how this game does the thing where some encounters are a one-time deal. It really makes you think about new game plus, when you've barely broken into your first game. I mean that is some fiendish prodding right there. Heheheh.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon Apr 28, 2014 6:20 am        Reply with quote

Talbain wrote:
Also Felix, I thought the break points for rolling were 30%/55%/70%?


Fast roll is 70% and below this time around, which gives you a bit more room to mess around with armor. The speed of the roll is pretty much a continuous spectrum though.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Apr 28, 2014 6:25 am        Reply with quote

scratchmonkey wrote:
Talbain wrote:
Also Felix, I thought the break points for rolling were 30%/55%/70%?


Fast roll is 70% and below this time around, which gives you a bit more room to mess around with armor. The speed of the roll is pretty much a continuous spectrum though.

By speed are you specifically referring to the invincibility frames? Or is that all determined by Agility?
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon Apr 28, 2014 6:27 am        Reply with quote

That's all Agility, as I understand it.

"Speed" is the wrong term perhaps, it's more that you roll a longer distance with a lower equipment threshold.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Apr 28, 2014 8:38 am        Reply with quote

The AI still seems to be very bad at handling you fighting them when you aren't targeting. It becomes really easy to backstab most enemies this way.

By the way, here's another question about AGL - does it affect hit recovery animations and how fast you get up if you get backstabbed?
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Mon Apr 28, 2014 1:09 pm        Reply with quote

scratchmonkey wrote:
The netcode is great, the reason you aren't getting invasions is that there's no infinite-use invading item in the game and the consumables used to invade are finite in NG. 99% of the invasions and Drangliec PD reprisals (woop woop it's the sound of the police) take place in NG+.

The coop / pvp distribution seems to be way different in the PC compared to the other platforms: http://farfire.darksoulsii.com/pc/multiplayer/index.html

That might very well be because not many PC players have reached NG+ yet, but it seems weird to have so few invasions during such a huge chunk of the early game.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Apr 28, 2014 1:36 pm        Reply with quote

mauve wrote:
yeah i heard about that dlc thing.

i actually think a couple of the dlc weapons are fairly decent, now that i've sunk time into the game? but none of them are particularly good and they're not going to be a win game button for sure.

was also hearing you can just make that file and it acts like you got the dlc.


Yeah I'm dual wielding homunculus maces for PvE. Late game enemies just really call for good striking damage.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Apr 28, 2014 6:22 pm        Reply with quote

mauve wrote:
durability on slashing type weapons grinds down really fast on armored enemies this time around

I have a Longsword secondary that I'm levelling up alongside my primary Halberd. I've taken to actually using the sword for the whole level and just switching to the Halberd for the Sentinels fight. Craziness.

I think I'm gonna stop messing with the Longsword and make an Estoc or Rapier secondary instead. Or at least that was my plan. Maybe blunt is the way to go.

Someone spoil how elemental weapons work in this game. There's some kind of lightning titanite for sale from the Cathedral dude. So do I have to get to a certain +weapon level before it branches to elemental, like in Dark? Or can I just apply the elemental effect to whatever weapon at whatever stage ot +ness? Do other stat-based weapon modifiers (like Faith or Int base) even make an appearance? I haven't found a single weapon like that yet. By now in both Demon's and Dark 1 you'd have picked up a Crescent Falchion or an Occult Club or whatever to at least know that such things exist.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Mon Apr 28, 2014 6:31 pm        Reply with quote

Dark Souls 2 changed the weapon infusion system, first by calling it weapon INFUSION, then by making it so "enchanting" your weapon via elemental stones is akin to a permanent Resin application. Real plug-n-play, no prior reinforcement required. Just talk to McDuff with the stones you want, you can swap one for another easy as that. Addon elemental damage will scale with the weapon's current and future + level. Physical scaling takes a hit as usual.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Mon Apr 28, 2014 6:38 pm        Reply with quote

CubaLibre wrote:
Or can I just apply the elemental effect to whatever weapon at whatever stage ot +ness?


Yes. In this game they removed all need to worry about weird tech trees. Weapon +ness and infusionness are completely orthogonal. Your weapon's power level scales with titanite/bone/twinkling on the one hand, and you can infuse them with a Stone at any power level on the other hand. Infusion is also swappable/reversible, with the only caveat that doing so is wasteful of Stones (which are fairly abundant/farmable anyway). TLDR: don't worry be happy.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Apr 28, 2014 6:42 pm        Reply with quote

Blunt is really good in this one. Particularly where you are right now.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Apr 28, 2014 7:03 pm        Reply with quote

Time to buy some small shards and make myself a morningstar I think... and put some lightning on that halberd...

Would an elemental infusion ever be a net negative? viz. are there any monsters with such severe resists that the phys reduction of an elemental weapon would net out to less damage than if you had never infused? Reason to carry a backup with a different infusion I'm thinking...

Also are there Faith and Int based weapons for casters?

Also been pumping my Attunement to actually use this pyromancy flame I found. I didn't realize this game even had pyromancy! Since there's no pyromancer main character. I thought they'd just got rid of it.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon Apr 28, 2014 7:09 pm        Reply with quote

Cubes, there's an elemental weapon that's pretty easy to get very early; you probably just missed it. You're at about the point where more start to appear. And yes, you can infuse at any point, there's some weirdness in terms of some weapons having elemental scaling at different levels; it's pretty basic compared to the Dark Souls system, which is a big improvement (also you can't really go wrong if you're building for PvE).

There are Faith (kinda) and Int infusions, as well as weapons that scale off the stats themselves.

Most folks have 2 "main weapons" that they swap out depending, having two different elemental infusions can be good and a good rule of thumb is to have one be a Slash type and the other be a Strike type -- as you've noticed, armored enemies reduce the durability on Slash weapons super-fast and Strike weapons are way more effective as well. Actually, I feel like Strike is too good, you can really pump up a basic mace with any character and it'll be good for the entire game.
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sarsamis



Joined: 17 Feb 2007

PostPosted: Mon Apr 28, 2014 10:46 pm        Reply with quote

I'm doing pretty well with that fist weapon still. I think I have it at +7 now. Seems to do a fair bit of poise damage.

I switch to a whip or a bastard sword when I need more range.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Apr 28, 2014 11:10 pm        Reply with quote

Cuba, as far as I can tell, yes, certain enemies in different areas in the game have ridiculous amounts of resistance to certain elemental types. I would strongly recommend carrying around a non-infused weapon as your base weapon and an infused weapon for enemies that are strong against physical, because they are most assuredly weak against something non-physical. Also, FTH and INT increase your elemental damage and thus the best way to have high non-physical damage is directly tied to those stats (Dark and Fire are tied to INT primarily while Fire and Lightning are tied to FTH - there's a bit of crossover between the two stats, due to Hexes/Pyromancy)

Also, most enemies that are strong to physical are extremely weak to backstabs. I cannot figure out for the life of me how parrying works in this darn thing so I have no experience with that.

Also scratch, I think the primary reason that enemies in this game are so weak to blunt weapons is because so many of them are armored. Which makes sense, but yeah, the distribution certainly seems off with regards to balance. Chase ranges seem much greater than before as well as the frequency of enemies attacking in groups, which seems to make Ultra XXXX weapons a lot better due to the fact that they tend to break poise in a single hit.

Alluring Skull can be very useful in situations where you're outnumbered. In fact a lot of times it can trivialize those encounters.

CubaLibre wrote:
Also are there Faith and Int based weapons for casters?

Yes. There are even some weapons that will allow you to cast using the strong attack (and near as I can tell they don't have egregious loss of durability for doing so). Not sure how good these are as weapons from a practical standpoint, but they're definitely there.
Quote:
Since there's no pyromancer main character. I thought they'd just got rid of it.

There is, kinda... Pyromany is pretty weak without some investment in FTH/INT though.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Mon Apr 28, 2014 11:19 pm        Reply with quote

Re: blunt weapons (spoilered out for those who prefer to play without prostrats): The problem is that nonarmored enemies are not particularly resistant to strike damage. There's little reason to use a slash weapon for PvE since some enemies have resistance to that, whereas strike damage has no such resistant enemies that I've noticed. Even Covetous Demon who is the fleshiest boss that ever fleshed is not resistant to strike.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Apr 28, 2014 11:25 pm        Reply with quote

Broco wrote:
Re: blunt weapons (spoilered out for those who prefer to play without prostrats): The problem is that nonarmored enemies are not particularly resistant to strike damage. There's little reason to use a slash weapon for PvE since some enemies have resistance to that, whereas strike damage has no such resistant enemies that I've noticed. Even Covetous Demon who is the fleshiest boss that ever fleshed is not resistant to strike.

Wasn't aware of this. This does seem to go against the grain of how I thought it would function. Sorry, didn't know.
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