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Irrational weaknesses.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sat May 03, 2014 1:57 am    Post subject: Irrational weaknesses.    Reply with quote

(I guess this thread title could also belong to something entirely different in Galaxy Oddity.)

I have this kind of dumb thing for games where you are a sniper, and Descent clones (3-D cave flyers?). Dumb because I buy these games but never enjoy playing them.

I like playing games slowly, taking my time, picking my own course of action, brutal risk/reward systems and tension built around those things. Sniper games appeal to all that. But I also hate all the military and gun nerdery, and the complexity that comes from that. Using sniper rifles in other games seems to satisfy me well enough, until I see some new sniper game for sale and get al excited about having to account for wind factors and bullet trajectory. And maybe even having sniper matches against other people.

In Descent clones I mostly just like the strange 3-D spaces, the floaty physics, and the feeling and sound of clunking into walls. I am pretty bad at fist-person shooters, and that applies to these too. My favourite thing about playing Descent was setting up cameras in multiplayer, actually. Managing to not buy Miner Wars 2081 is a proud achievement of mine, but I just got excited about the textures in this game on Steam Greenlight (prompting this thread) Geocore

Maybe all this is a better definition for the term 'guilty pleasures'.

Share you irrational weaknesses. DO NOT TELL ME if there is a Descent-clone with sniper rifles.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sat May 03, 2014 2:22 am        Reply with quote

Playing EDF2025 versus matches w/ my little brother, we do sniper vs sniper.

I am tryna think of what it is for me... I guess gritty, urban 3D beat em ups. I end up liking these more often than not. Im playing The Warriors and have Beatdown: Fists of Vengeance and Final Fight: Streetwise on my list to play next.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sat May 03, 2014 3:45 am        Reply with quote

I will buy any game that has:
    1)purchased property with some sort of interior decorating
    2)playing dressup with virtual dolls
    or 3)a theft mechanic that has actual thought put into it

I already own nearly every game that has one of these, excluding hidden object games, so my fetishism for virtual material goods has yet to be sated or controlled.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat May 03, 2014 4:00 am        Reply with quote

When I was younger I was a sucker for any game that had a monster fusion mechanic. Just seeing the word "fusion" brought up all sorts of ideas and possibilities no game at the time could ever match and I knew that but it didn't stop me from buying games like Master of Monsters anyway.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat May 03, 2014 4:03 am        Reply with quote

for me I think the obvious ones are:

-- ball-rolling games
-- isometric srpgs (until nippon ichi cured me of this)
-- abstract twin-stick shooters
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sat May 03, 2014 4:05 am        Reply with quote

Checklists, new game plus and unlockables for finishing the game, collectables/gashapon machines,
tacotaskforce wrote:
1)purchased property with some sort of interior decorating
2)playing dressup with virtual dolls
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat May 03, 2014 9:11 am        Reply with quote

Driving games.
Note how I am not saying "racing games", yes, there is a difference! I bought Driver SF, Split/Second, Sleeping Dogz, WRC3, Sonic&All Stars Transformed, Driving Emotion Type-S and ENTHUSIA all for the same reason - some are trying to be different, others are a new take on an otherwise well-known genre - but all are not the "usual" choice.
The (almost) open world titles Driver SF and Sleeping Dogs have a refreshing take on a known formula defined by GTA - they're less perfect than GTA5, yeah. Split/Second and Sonic&AS are the best arcade racing games of the last few years since F-Zero GX, and ENTHUSIA still is the single most impressive Driving Simulation game of the last ten years. Forza and GT are bigger, have nicer cars, have more installments, might be more refined - but they never moved the goalposts or tried to have a new take on an otherwise pretty old formula - for whatever reason, KONAMI did what Square couldn't do in the hilariously bad Driving Emotion Type-S.

The list of driving games I did play at one point, but (luckily?) never bought is <way> longer …
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sat May 03, 2014 2:17 pm        Reply with quote

Assassin's Creed.

:(
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat May 03, 2014 3:18 pm        Reply with quote

I guess I would say walk-along games. Proteus or knytt or Yume Nikki or other games where walking and jumping are really the only things you do and the focus is just on looking around at stuff. I wish there were more of them. Conflict-oriented games are always a bit awkward to me, though I guess that's capitalism is about all you can say.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sat May 03, 2014 3:41 pm        Reply with quote

I guess mine are open world games in the vein of GTA though they don't have to be close copies of that particular version of the formula just so long as they're attempting something interesting and aren't just trying to be straight up GTA clones (because I still play the GTAs pretty regularly so I don't need other games trying to be what they are).

I'll do you one better Cuba, instead of Assassin's Creed games I have Spider-Man games. They tap into my boyhood love of Spider-Man and merge it with my adult love of GTA and manage to do so in a way that I end up excusing even the shittiest mission design game after game just for a decent web slinging through Manhattan experience.

Part of my love of GTA comes down to the driving experience for reasons Gironika mentions (mixed in with the stuff tacotaskforce and Zombieman000 mention and a heaping helping of my love for exploring a unique hand-crafted environment). Spider-Man games have web swinging instead of driving and each game, like with GTA, they change and tweak the formula to varying degrees of success. In many ways all the new open world Spidey games are still trying to find a good balance between the Spider-Man 2 swinging and something more mass market friendly (with fan opinion still firmly in the "Spider-Man 2 swinging or bust" camp) but that doesn't stop me from picking these games up as they come out and punch-kicking my way through their horrid story modes to get at the sweet collectathon aspect.

I'll be waiting for price drops on the latest one though, The Amazing Spider-Man 2, as it looks pretty much like a slightly better version of the game that came before which is Arhkam-meets-Spidey with an emphasis on style over substance.

Other than Spider-Man and GTA I guess for me it's if the game has 1) an interesting, unique (as in not randomly generated but hand made by human artists) world to explore unhindered, 2) some mechanically interesting means of transportation (GTA's driving physics, Spider-Man's web swinging, Crackdown's jump/climbing), and 3) some form of checklist-based progression be it missions to complete or stuff to collect. Meet those conditions and I'll probably be interested regardless of my better judgment (see: Spider-Man games, most open world games that don't have a super-powered main character and a lot that do).

I guess I could also add Doom/Quake type (or inspired) FPS games as well. I have a giant blind spot for those sorts of games as well.
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allensmithee
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Joined: 21 Apr 2011
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PostPosted: Sat May 03, 2014 5:47 pm        Reply with quote

Quote:
I guess I could also add Doom/Quake type (or inspired) FPS games as well. I have a giant blind spot for those sorts of games as well.


I didnt know if I should put this because I feel like it is barely irrational but... yeah, I guess youre right.
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evnvnv
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Joined: 05 Dec 2006
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PostPosted: Sat May 03, 2014 6:43 pm        Reply with quote

Mr. Mechanical wrote:


Other than Spider-Man and GTA I guess for me it's if the game has 1) an interesting, unique (as in not randomly generated but hand made by human artists) world to explore unhindered, 2) some mechanically interesting means of transportation (GTA's driving physics, Spider-Man's web swinging, Crackdown's jump/climbing), and 3) some form of checklist-based progression be it missions to complete or stuff to collect. Meet those conditions and I'll probably be interested regardless of my better judgment (see: Spider-Man games, most open world games that don't have a super-powered main character and a lot that do).



Yeah this is me. Mainly only for spider-man though. In fact just today I had to read a bunch of reviews of the new one to convince myself it wasn't going to be worth it. To be fair, this is usually about as far as it goes, but every time there is a new spider-man game out I have to go through this process. It's almost a good thing that they have been so aggressively mediocre for so long.
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Felix
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PostPosted: Sat May 03, 2014 7:37 pm        Reply with quote

Mr. Mech's post just reminds me of how much I love Saints Row 4 against all odds (I hate most of its component parts and genre tropes on paper)
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Felonious Monk



Joined: 30 Aug 2013
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PostPosted: Sat May 03, 2014 8:16 pm        Reply with quote

Bethesda "open-world" games a la recent Fallouts/Elder Scrolls.

Help
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bza
a very bad gay


Joined: 24 Jul 2010
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PostPosted: Sat May 03, 2014 10:24 pm        Reply with quote

Dress up and very detailed character creators alone can get me interested in a game.

Korean MMOs are the bane of my existence.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Sat May 03, 2014 10:28 pm        Reply with quote

I tend to buy fighting games that look cool, but then don't play them much. This is because I like the idea of fighting games, but can't grasp their mechanics.
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Mr. Mechanical
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Joined: 04 Dec 2006
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PostPosted: Sat May 03, 2014 11:26 pm        Reply with quote

allensmithee wrote:
Quote:
I guess I could also add Doom/Quake type (or inspired) FPS games as well. I have a giant blind spot for those sorts of games as well.


I didnt know if I should put this because I feel like it is barely irrational but... yeah, I guess youre right.


Yeah I don't know if it's really so much being irrational and going against my own judgment (as my judgment tends to come down favorably for those games) as much as just twee nostalgia and a preference for FPS games that rely more on twitch-skill reflexes. I love me some Halo 1 which is like the antithesis of those kinds of games though that might be an outlier because aside from Halo I can't really name a lot of examples.

Also speaking of gritty, urban 3D brawlers: have you played Sleeping Dogs? One of the designers of Bully, another game with 3D brawling mechanics, worked on it and the influence shows. Bully had fairly simplistic yet workable and entertaining brawling which forms the basis for the brawling in Sleeping Dogs, which adds context-sensitive environmental take-downs to the mix. The missions require the use of guns more and more later on but much of the game is played primarily as a brawler, if you really prefer.

I would also just like to add The Warriors is pretty great and I really need to go back and replay it sometime. Final Fight: Streetwise was supposedly a pretty interesting game when they demoed it at E3 '03 or whenever it was but apparently they fucked it all up for the final release and managed to suck all the fun and interesting out of it.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sat May 03, 2014 11:30 pm        Reply with quote

Felix wrote:
Mr. Mech's post just reminds me of how much I love Saints Row 4 against all odds (I hate most of its component parts and genre tropes on paper)


I really need to check that one out sometime but I want to finish SR3 first (and wait for IV to drop in price) but there's something about the Saints Row aesthetic or whatever that just doesn't sit with me. I really enjoyed SR2 and 3 and while adding super powers into the mix is probably the next logical step to take with those games they're already so silly and irreverent enough that I have a hard time taking them seriously, even on their own terms.

I've probably just played too much GTA that I've internalized the design goals of that game as the ideal standard or something.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
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PostPosted: Sat May 03, 2014 11:45 pm        Reply with quote

Mr. Mechanical wrote:
allensmithee wrote:
Quote:
I guess I could also add Doom/Quake type (or inspired) FPS games as well. I have a giant blind spot for those sorts of games as well.


I didnt know if I should put this because I feel like it is barely irrational but... yeah, I guess youre right.


Yeah I don't know if it's really so much being irrational and going against my own judgment (as my judgment tends to come down favorably for those games) as much as just twee nostalgia and a preference for FPS games that rely more on twitch-skill reflexes. I love me some Halo 1 which is like the antithesis of those kinds of games though that might be an outlier because aside from Halo I can't really name a lot of examples.

Also speaking of gritty, urban 3D brawlers: have you played Sleeping Dogs? One of the designers of Bully, another game with 3D brawling mechanics, worked on it and the influence shows. Bully had fairly simplistic yet workable and entertaining brawling which forms the basis for the brawling in Sleeping Dogs, which adds context-sensitive environmental take-downs to the mix. The missions require the use of guns more and more later on but much of the game is played primarily as a brawler, if you really prefer.

I would also just like to add The Warriors is pretty great and I really need to go back and replay it sometime. Final Fight: Streetwise was supposedly a pretty interesting game when they demoed it at E3 '03 or whenever it was but apparently they fucked it all up for the final release and managed to suck all the fun and interesting out of it.


Id managed to avoid interest in Sleeping Dogs until this very point. Dammit. Thanks, Mech.

Im entirely convinced The Warriors is Rockstars best game. Extremely, stupidly, proud that it was developed by Rockstar Toronto.

Actually, thats another thing. Games from Canada get a few points upgraded in their favour but games from Ontario pretty much shoot up to must plays for me.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sat May 03, 2014 11:54 pm        Reply with quote

Sorry smithee! ;)
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Sun May 04, 2014 2:06 am        Reply with quote

sleeping dogs has nice environments, but everytihng else looks like and ed hardy t-shirt come to life

the saint row series is a shonen manga about friendship, but with morre swearind
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sun May 04, 2014 3:23 am        Reply with quote

BenoitRen wrote:
I tend to buy fighting games that look cool, but then don't play them much. This is because I like the idea of fighting games, but can't grasp their mechanics.


I got over a similar phase a few years back. The problem is I want a fighting game that looks like a climactic clash from either episode 13, 25, or 51 of the anime, and I don't think you can design such a thing to be played by two people over the age of eight.

I should probably buy Asura's Wrath.

From what I heard Streetwise was cancelled near completion and then reworked into a completely different game.

Loki I never put my thoughts about Saints Row into words and then you do it in a single sentence like it was nothing.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sun May 04, 2014 3:36 am        Reply with quote

bza wrote:
Dress up and very detailed character creators alone can get me interested in a game.

Korean MMOs are the bane of my existence.


Yeah, this. I've been sold on games on character creators alone.

Also addictive checklisty growthy collecty games... so like rpgs or Call of Duty. I'll play Call of Duty just to unlock gold things. Ugh
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tiburon



Joined: 26 Sep 2012

PostPosted: Sun May 04, 2014 3:58 am        Reply with quote

bza wrote:
Dress up and very detailed character creators alone can get me interested in a game.

Korean MMOs are the bane of my existence.


BenoitRen wrote:
I tend to buy fighting games that look cool, but then don't play them much. This is because I like the idea of fighting games, but can't grasp their mechanics.


ye
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Sun May 04, 2014 5:11 am        Reply with quote

tacotaskforce wrote:
BenoitRen wrote:
I tend to buy fighting games that look cool, but then don't play them much. This is because I like the idea of fighting games, but can't grasp their mechanics.


I got over a similar phase a few years back. The problem is I want a fighting game that looks like a climactic clash from either episode 13, 25, or 51 of the anime, and I don't think you can design such a thing to be played by two people over the age of eight.

I should probably buy Asura's Wrath.


Yes that is the game you want.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun May 04, 2014 5:47 am        Reply with quote

Everything EA Vancouver does is generally great, anything by another EA studio I am immediately skeptical of

other Vancouver devs, though, are like ... the Mario Strikers / new punch out studio (meh) and the Dead Rising 2&3 studio (also meh)
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sun May 04, 2014 5:30 pm        Reply with quote

Felonious Monk wrote:
Bethesda "open-world" games a la recent Fallouts/Elder Scrolls.

Help

Play Morrowind, never bother with them again.
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schroeder



Joined: 06 Mar 2013
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PostPosted: Sun May 04, 2014 7:29 pm        Reply with quote

Felix wrote:
Everything EA Vancouver does is generally great, anything by another EA studio I am immediately skeptical of

other Vancouver devs, though, are like ... the Mario Strikers / new punch out studio (meh) and the Dead Rising 2&3 studio (also meh)

Gaslamp Games! Purveyors of my favorite poison, hypertrophied procedural generation. It doesn't matter if the game is even inoffensive, as long as the randomly put together stuff is sufficiently intriguing I'll drown myself in it.
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Felix
unofficial repository


Joined: 04 Dec 2006
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PostPosted: Sun May 04, 2014 7:48 pm        Reply with quote

Dungeons of Dredmor just looked too terrible for me to get into. their second game could be good though!

wrt Morrowind, I'm still waiting on Skywind...
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
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PostPosted: Sun May 04, 2014 9:43 pm        Reply with quote

I've been cured of so many

Like how I used to buy every game by Rebellion because of AvP. The good: got to play Rogue Trooper which I wouldn't have known about otherwise. Bad: Judge Dredd. That cured me so hard I haven't even played Sniper Elite even though I think it could be okay (not great but okay)

I played every fps I could get my hands on since I was a little kid, until I burned out on the early 2000s and now can't even remember when I last played one. Played one for more than half an hour is even more ridiculous...

I would like to be the guy that plays everything with Vikings in it but I just can't do it, the games are too shitty

I do try to play everything noir, or rather with noir style characters in it, just the noir aesthetic doesn't do it for me, but there's few games like that. Good: the Max Paynes. Just sorta passable: LA Noir

Recommend me some irrational weaknesses, just throw some out
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allensmithee
polyglamorous


Joined: 21 Apr 2011
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PostPosted: Sun May 04, 2014 10:36 pm        Reply with quote

LA Noire is not sorta passable. It is complete shit. I am wholly convinced that game is the paramount miscarriage in all history of video games.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon May 05, 2014 12:11 am        Reply with quote

Anything with substantial amounts of (comparatively) unshitty worldbuilding put into it. Anything. Even things I really should not buy.
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon May 05, 2014 3:26 am        Reply with quote

CubaLibre wrote:
Felonious Monk wrote:
Bethesda "open-world" games a la recent Fallouts/Elder Scrolls.

Help

Play Morrowind, never bother with them again.


Fallout New Vegas is pretty good too
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Mon May 05, 2014 5:11 am        Reply with quote

metrovanias. I still enjoy them, and fortunately haven't really found many bad ones.
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Felix
unofficial repository


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PostPosted: Mon May 05, 2014 5:16 am        Reply with quote

I think Knytt Stories finally did in my enthusiasm/patience for infinite variations on metrovania
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Tulpa



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PostPosted: Mon May 05, 2014 5:32 am        Reply with quote

Oh God Spiders No wrote:
CubaLibre wrote:
Felonious Monk wrote:
Bethesda "open-world" games a la recent Fallouts/Elder Scrolls.

Help

Play Morrowind, never bother with them again.


Fallout New Vegas is pretty good too


NV is a hybrid of like 3 different game modes though, not quite a Bethesda Crawl, not quite a post-nuclear sim about choices and consequences, not quite a Bioware make out and fakey C&C game. It's kind of inbetween all 3 western rpg stereotypes.
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Loki Laufeyson
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PostPosted: Mon May 05, 2014 7:38 am        Reply with quote

metrovaniae
bestiaries
console-style roguelikes
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true doom murderhead


Joined: 17 May 2008
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PostPosted: Mon May 05, 2014 9:52 am        Reply with quote

allensmithee wrote:
LA Noire is not sorta passable. It is complete shit. I am wholly convinced that game is the paramount miscarriage in all history of video games.


Well I'd say it can't be THAT on the basis of the motion capturing alone. I could look at those 3D model faces acting all day long. It's fascinating. And somehow more interesting than watching real people act. It's dream like. I like watching it in resolutions lower than 1080 on a 1080 monitor, a little bit pixely and grainy. It's so weird and good. It's so good in fact that it destroyed every other game that doesn't use the same technology (which is in fact every other game as far as I know) for me. A little bit. I'll watch gta5 and go "that's a cute story but I wish it was acted as convincingly as LA Noir's"

I only played the game until that construction site shootout, so I want even close to finishing it. I felt like I had seen all of the game's gameplay "modules" by then and since none of them were very interesting to play with I decided to quit.
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boojiboy7
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PostPosted: Mon May 05, 2014 12:47 pm        Reply with quote

tacotaskforce wrote:
I will buy any game that has:
    1)purchased property with some sort of interior decorating
    2)playing dressup with virtual dolls
    or 3)a theft mechanic that has actual thought put into it

I already own nearly every game that has one of these, excluding hidden object games, so my fetishism for virtual material goods has yet to be sated or controlled.

Saints Row forever...well, not quite, but yeah. Also, yes, SR is shonen as fuck, which is pretty amusing. The non-sexual romance between a lot of the characters is kinda adorable. Not kinda, really, just totally. Even in 4 when they all sleep together, it somehow doesn't feel sexual, just like a "hey, we got nothing going on here, so let's do this." Except Keith David. That dude will not violate your friendship like that, or something.

Texican Rude wrote:
tacotaskforce wrote:

I should probably buy Asura's Wrath.

Yes that is the game you want.

100% yes. It's hilariously EXACTLY the game you want.

My weaknesses:

1. Dressing up/customizing avatars.
2. EDF
3. Feelings of barely controlled chaos.
4. Solo sports games, like golf or tennis? oh yeah.
5. I will basically try anything with co-op at least once.
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Brooks



Joined: 08 Apr 2007
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PostPosted: Mon May 05, 2014 1:51 pm        Reply with quote

Metroidy games are really hard to do very well, so I end up playing very few but I'd like to have more since it's probably my favourite single-player mode

My weakness is consuming playthrough videos but this has the advantage of keeping me away from titles that only appear interesting; I don't think any title, if actually bad, can survive the glare of Youtube
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Mon May 05, 2014 2:26 pm        Reply with quote

luvcraft wrote:
metrovanias. I still enjoy them, and fortunately haven't really found many bad ones.

This, but basically Igavanias and Metroid Fusion/Zero Mission. I will pick one up on the PSP or DS and play it through - or until some arbitrary objective is completed. I don't really go for a completionist route on them any longer (get bored out of it first, nowadays), but something about making progress in those games is really... enticing.
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thestage wrote:
Don't worry bro, I hate things too.
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