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Irrational weaknesses.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Mon May 05, 2014 3:23 pm        Reply with quote

BenoitRen wrote:
I tend to buy fighting games that look cool, but then don't play them much. This is because I like the idea of fighting games, but can't grasp their mechanics.

*bro-fisting w/ benren here* Not that I have bought too much, mind you.
I got DoA2[some version addendum like excellent whatever] as a gift when a friend of mine sold his games™, and I played that long enough to kinda master 20% of Helena's movesets.
Then I bought KoF_MI2. Only played a few times, and only managed to finish the Ruise Meyrink storyline <once>, and that's it. Even on easy setting a nightmare …
Blazblue something something, only did play it online w/ a friend iirc? And the tutorial a bit!
Persona 4 title forgotten - well, that I did play online w/ a friend, and that was fun!


So … in the end I ended up playing one out of four. :/
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon May 05, 2014 4:46 pm        Reply with quote

I think DoA2 was the last fighting game I actually bought into that was pitched as complicated yet interesting. Since then it's just been Soul Calibur and 3S unless you count Fight Night.
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1CC



Joined: 08 Oct 2010

PostPosted: Mon May 05, 2014 11:51 pm        Reply with quote

Gran Turismo

I just got off a high playing GT PSP for 5 hours straight, playing nothing but Autumn Ring Mini time trials comparing my favorite cars. Now the feeling of regret starts creeping in.


boojiboy7 wrote:

My weaknesses:

1. Dressing up/customizing avatars.
2. EDF
3. Feelings of barely controlled chaos.
4. Solo sports games, like golf or tennis? oh yeah.
5. I will basically try anything with co-op at least once.

EDF isn't a weakness. Stay strong!

Fuck I love tennis games. At one point I started building an encyclopedia on every friggin tennis videogame that ever existed. Thankfully I regained enough of my sanity to abandon this ridiculous endeavor years ago, yet the remnants of this dark time still remain on my hard drive and I'll keep them as a reminder of my own stupidity.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue May 06, 2014 3:11 am        Reply with quote

1CC wrote:
Fuck I love tennis games. At one point I started building an encyclopedia on every friggin tennis videogame that ever existed. Thankfully I regained enough of my sanity to abandon this ridiculous endeavor years ago, yet the remnants of this dark time still remain on my hard drive and I'll keep them as a reminder of my own stupidity.


I said this on mobygames to someone about sports games recently, and I'll say it again: there are precious few with the inclination to undertake such a task, and the world needs you more than a hundred doctor who episode guide people.
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username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Tue May 06, 2014 3:31 am        Reply with quote

I might have to go with Paradox grand strategy games. I only own a couple of them and have only spent any real time with one of them due to how time intensive they are. Still I read just about every single developer's diary for EU IV, will read through just about any thread for the games and will check out random AARs for them just because I find them absolutely fascinating.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Tue May 06, 2014 5:40 am        Reply with quote

1CC wrote:

EDF isn't a weakness. Stay strong!


Damn straight.

tacotaskforce wrote:
1CC wrote:
Fuck I love tennis games. At one point I started building an encyclopedia on every friggin tennis videogame that ever existed. Thankfully I regained enough of my sanity to abandon this ridiculous endeavor years ago, yet the remnants of this dark time still remain on my hard drive and I'll keep them as a reminder of my own stupidity.


I said this on mobygames to someone about sports games recently, and I'll say it again: there are precious few with the inclination to undertake such a task, and the world needs you more than a hundred doctor who episode guide people.


Damn straight.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue May 06, 2014 7:24 am        Reply with quote

boojiboy7 wrote:
tacotaskforce wrote:
I will buy any game that has:
    1)purchased property with some sort of interior decorating
    2)playing dressup with virtual dolls
    or 3)a theft mechanic that has actual thought put into it

I already own nearly every game that has one of these, excluding hidden object games, so my fetishism for virtual material goods has yet to be sated or controlled.

Saints Row forever...well, not quite, but yeah. Also, yes, SR is shonen as fuck, which is pretty amusing. The non-sexual romance between a lot of the characters is kinda adorable. Not kinda, really, just totally. Even in 4 when they all sleep together, it somehow doesn't feel sexual, just like a "hey, we got nothing going on here, so let's do this." Except Keith David. That dude will not violate your friendship like that, or something.
yes! such precious babies
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Tue May 06, 2014 8:36 am        Reply with quote



Last edited by Rei on Sun Jun 22, 2014 7:04 am; edited 1 time in total
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue May 06, 2014 11:57 am        Reply with quote

The Blueberry Hill wrote:
1CC wrote:

EDF isn't a weakness. Stay strong!


Damn straight.


I didn't mean it in terms of EDF being bad or anything like that. I just meant like a Sandlot EDF game is where my blinders to basically everything that might drive me nuts in other games just disappear entirely, and I just drown in a flood of EDF chants forever. Like unsteady framerates? Totally bug the shit out of me in like any other game, but EDF? NOPE.

The Blueberry Hill wrote:
tacotaskforce wrote:
1CC wrote:
Fuck I love tennis games. At one point I started building an encyclopedia on every friggin tennis videogame that ever existed. Thankfully I regained enough of my sanity to abandon this ridiculous endeavor years ago, yet the remnants of this dark time still remain on my hard drive and I'll keep them as a reminder of my own stupidity.


I said this on mobygames to someone about sports games recently, and I'll say it again: there are precious few with the inclination to undertake such a task, and the world needs you more than a hundred doctor who episode guide people.


Damn straight.


Yeah man, this would be hella neat. My love of tennis games is only not stronger since I have no local competition in them. Though there was one night with Rockstar Table Tennis and a friend and SHIT GOT INTENSE.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Tue May 06, 2014 12:46 pm        Reply with quote

Maybe it's just every game that is not EDF that is the problem.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Tue May 06, 2014 2:05 pm        Reply with quote

CubaLibre wrote:
Assassin's Creed.

:(


Or similar open-world games with lots of collectibles and optional side quests and and and what happened to my day
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue May 06, 2014 2:38 pm        Reply with quote

Mikey wrote:
Or similar open-world games with lots of collectibles and optional side quests and and and what happened to my day


I recently got a used copy of the first Assassin's Creed solely for the flag collecting. Yep, I don't even care about the actual game. I already played it on 360 back in the day. I just want to explore Jerusalem and pick up Templar flags :|

I have in my mind vague ideas for an open world game that doesn't have any main story missions but rather nothing but side missions and optional stuff, out of which somehow some kind of player-driven narrative emerges based on what kinds of jobs they decide to do and characters they decide to interact with.

It'll probably never happen because I can't seem to get off my ass long enough to make even a really simple 2D game but I still dream often.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue May 06, 2014 3:21 pm        Reply with quote

The Blueberry Hill wrote:
Maybe it's just every game that is not EDF that is the problem.

Truer words...
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue May 06, 2014 5:06 pm        Reply with quote

Mikey wrote:
CubaLibre wrote:
Assassin's Creed.

:(


Or similar open-world games with lots of collectibles and optional side quests and and and what happened to my day

That's the thing though. It is only Assassin's Creed. I cannot explain. (Well, I can, but it's too silly to be believed.)
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Tue May 06, 2014 5:37 pm        Reply with quote

Well you just love the historical trappings, no?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue May 06, 2014 7:06 pm        Reply with quote

Yes, that, but also...

It's some kind of perfect realization of the GTA formula as the chillout game. The story is literally "you are playing a computer game with your mind." This both justifies all gameiness instantly and as lazily as possible and also saps all the drama from the proceedings (since it already happened: you're just accessing the past, not changing it). You autoparkour to get around instead of drive. It sets up these little rare tactical situations where you can use your overdesigned and bloated suite of abilities to assassinate a dude, and the rest of the time you float around beautiful historical landscapes. It hits some kind of a trigger in my brain that lets me just relax.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Tue May 06, 2014 8:27 pm        Reply with quote

Tennis game junkies, you deserve to check out Hot Shots Tennis on PS2 if you haven't already.
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1CC



Joined: 08 Oct 2010

PostPosted: Tue May 06, 2014 10:25 pm        Reply with quote

I second that. Game's just a huge load of fun. Not in my personal top five, but top ten probably.

And if we're dishing out tennis game recommendations, I can't help but chime in:

Final Match Tennis Ladies is the best.
World Pro Tennis '98 is the best on PS1.
Its sequel Dream Match Tennis is on PC.
Top Rank Tennis is amazing on Game Boy.
Grand Slam is Final Match Tennis on Mega Drive.
World Court Tennis' RPG mode is the most hilarious.

God, I really can't help it. And here I thought I was over this shit.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue May 06, 2014 11:57 pm        Reply with quote

Rei wrote:
Co-oping a damn fine '90s belt-scroller and one-crediting it together.

This is totally rational and I love me some 90s belt-scrollers. I sometimes wonder what happened to 90s game design.

Has there been a great belt-scroller since the late 90s?
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Wed May 07, 2014 3:11 am        Reply with quote

I'm still waiting for AC to drop the 'Actually turns out the Animus is a time-travel device' because the more they delay that the more powerful it becomes and when they drop it it will hit with the power of an atom bomb.

I thought it would have worked best back when Desmond was alive, but man Desmond got some unexpected characterization after he died that probably would have made him a lot more tolerable had it happened while he was alive.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed May 07, 2014 11:04 am        Reply with quote

1CC wrote:
God, I really can't help it. And here I thought I was over this shit.


Dude, don't be over it.

Related: Sports game + RPG is somehow perfect for me, especially when portable.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Wed May 07, 2014 12:12 pm        Reply with quote

CubaLibre wrote:
Yes, that, but also...

It's some kind of perfect realization of the GTA formula as the chillout game. The story is literally "you are playing a computer game with your mind." This both justifies all gameiness instantly and as lazily as possible and also saps all the drama from the proceedings (since it already happened: you're just accessing the past, not changing it). You autoparkour to get around instead of drive. It sets up these little rare tactical situations where you can use your overdesigned and bloated suite of abilities to assassinate a dude, and the rest of the time you float around beautiful historical landscapes. It hits some kind of a trigger in my brain that lets me just relax.


The audacity of that context actually makes it seem attractive, that can't possibly be
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1CC



Joined: 08 Oct 2010

PostPosted: Wed May 07, 2014 1:36 pm        Reply with quote

Talbain wrote:
Rei wrote:
Co-oping a damn fine '90s belt-scroller and one-crediting it together.

This is totally rational and I love me some 90s belt-scrollers. I sometimes wonder what happened to 90s game design.

Has there been a great belt-scroller since the late 90s?


Lots of them. They're called character action games now.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 07, 2014 3:25 pm        Reply with quote

Brooks wrote:
CubaLibre wrote:
Yes, that, but also...

It's some kind of perfect realization of the GTA formula as the chillout game. The story is literally "you are playing a computer game with your mind." This both justifies all gameiness instantly and as lazily as possible and also saps all the drama from the proceedings (since it already happened: you're just accessing the past, not changing it). You autoparkour to get around instead of drive. It sets up these little rare tactical situations where you can use your overdesigned and bloated suite of abilities to assassinate a dude, and the rest of the time you float around beautiful historical landscapes. It hits some kind of a trigger in my brain that lets me just relax.


The audacity of that context actually makes it seem attractive, that can't possibly be

It is truth. Technically there's a frame story and you are playing a guy in the present playing a gene-simulation of his own ancestor in the past. As the games go on they add little pieces of "present stuff" which don't take place in the mind-videogame-machine so theoretically you might feel the pull of something resembling drama. Actually - another confession - it's slightly more than theoretically. There is something stomach-pulling and unnerving and even slightly ethereal about the present sections, like they're at the edge of a cliff and could be pushed off any moment...
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parkbench



Joined: 12 Dec 2006

PostPosted: Thu May 15, 2014 11:15 am        Reply with quote

incredibly plodding console rpgs, the more linear and contrived the better (final fantasy is the biggest offender here). broken games with one, abstract redeemable trait that i will play for.
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luckystrike



Joined: 06 Dec 2006
Location: drunk creepin

PostPosted: Fri May 16, 2014 6:06 pm        Reply with quote

Games with a castle/village/mansion/hideout that slowly builds itself up and preferably fills with characters as the game progress.

The caveat is that it has to be something that happens naturally throughout the course of the game and be fairly linear. So not, like, Fable or the Bethesda games where you can buy stuff and deck your house out, but like that DS Rocket Slime game and of course Suikoden 1-5.

These games can literally be from any genre. Just the mere mention of such a mechanic will get me to play it.

p.s. always looking for more examples, if anyone has any good ones.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri May 16, 2014 6:39 pm        Reply with quote

luckystrike, have you played the Grow games? the better ones (tower, cube, RPG, v3, island, and valley) tickle that very nicely.

http://eyezmaze.com
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri May 16, 2014 7:56 pm        Reply with quote

luckystrike wrote:
Games with a castle/village/mansion/hideout that slowly builds itself up and preferably fills with characters as the game progress.

The caveat is that it has to be something that happens naturally throughout the course of the game and be fairly linear. So not, like, Fable or the Bethesda games where you can buy stuff and deck your house out, but like that DS Rocket Slime game and of course Suikoden 1-5.

These games can literally be from any genre. Just the mere mention of such a mechanic will get me to play it.

p.s. always looking for more examples, if anyone has any good ones.

Soul Blazer. Also Dark Cloud maybe? Though those games are kind of gormy.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Fri May 16, 2014 8:42 pm        Reply with quote

I play almost every AAA milshootman and wannabe AAA milshootman in spite of not liking most of them.

Maybe I just really like to hateplay.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri May 16, 2014 9:32 pm        Reply with quote

CubaLibre wrote:
luckystrike wrote:
Games with a castle/village/mansion/hideout that slowly builds itself up and preferably fills with characters as the game progress.

The caveat is that it has to be something that happens naturally throughout the course of the game and be fairly linear. So not, like, Fable or the Bethesda games where you can buy stuff and deck your house out, but like that DS Rocket Slime game and of course Suikoden 1-5.

These games can literally be from any genre. Just the mere mention of such a mechanic will get me to play it.

p.s. always looking for more examples, if anyone has any good ones.

Soul Blazer. Also Dark Cloud maybe? Though those games are kind of gormy.


In Castlevania: Harmony of Dissonance for GameBoy Advance you find this one room in the castle that's like two screen wide and basically empty. As you explore the rest of the castle you find sets of furniture and stuff like that which gets added to the room every time you return. So eventually you decorate this one room until it's all decked out with stuff which then I think triggers something else that happens in the game but I can't remember.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Fri May 16, 2014 9:59 pm        Reply with quote

shrugtheironteacup wrote:
I play almost every AAA shootman with a gimmick and wannabe AAA shootman with a gimmick in spite of knowing most of the gimmicks don't really transform the gameplay all that much

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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Fri May 16, 2014 10:07 pm        Reply with quote

I'm trying to sate my GUNFEEL fetish but the people who care about GUNFEEL usually don't seem to care about anything else.

Imagine MoHWARFIGHTER(MUH FIGHTWARRER)'s weapon animations/sound in a game that wasn't absolute trash.

Imagine... SYNDICATE 2
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sat May 17, 2014 2:40 am        Reply with quote

CubaLibre wrote:
luckystrike wrote:
Games with a castle/village/mansion/hideout that slowly builds itself up and preferably fills with characters as the game progress.

The caveat is that it has to be something that happens naturally throughout the course of the game and be fairly linear. So not, like, Fable or the Bethesda games where you can buy stuff and deck your house out, but like that DS Rocket Slime game and of course Suikoden 1-5.

These games can literally be from any genre. Just the mere mention of such a mechanic will get me to play it.

p.s. always looking for more examples, if anyone has any good ones.

Soul Blazer. Also Dark Cloud maybe? Though those games are kind of gormy.


You do not want to play DC2. First of all, the building mechanic is kinda ham handed (the story explanation is that you're building towns that are supposed to exist so that the future version, which had been destroyed because the original version form the past had been destroyed). In the third or so chapter the future village you have to rebuild is a metal cylinder, and hitting the requirements just causes houses to appear in it. So, like, in this future where no town ever stood on this space, somehow there's still a steel cylinder just hanging out.

But the worst part is that in chapter 5 the real villain shows up and blows up all the towns you made again. And IIRC you can rebuild the towns before fighting the final boss, but the post-game content is a bonus dungeon and you can't access ay tons from there. It's some bullshit.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sat May 17, 2014 2:53 am        Reply with quote

Games you might want to try tho:

Vice City
Everblue 2 (it's more of a town, but by the time more people start showing up you'll own like half the damn place)
Breath of Fire 2 & 3
Dragon Warrior 7
Pokemon Platinum (the house is free, the furniture is not)
Dragon Age Legends(It's a crumby near-RPG flash game designed like a mobile game, but you can build a castle like Sim Tower and the offline patch multiplied all currency by like 5x)
MGS Peace Walker
Assassin's Creed 2&3 especially
Both Overlords
Scarface (This game is so dumb but you can buy the lunar lander and put it in your mansion entryway)
Skies of Arcadia
Legend of Mana (although there's only like 2 actual upgrades)
Azure Dreams
Might & Magic 4
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Swimmy



Joined: 04 Dec 2006

PostPosted: Sat May 17, 2014 4:20 pm        Reply with quote

Mr. Mechanical wrote:
CubaLibre wrote:
luckystrike wrote:
Games with a castle/village/mansion/hideout that slowly builds itself up and preferably fills with characters as the game progress.

The caveat is that it has to be something that happens naturally throughout the course of the game and be fairly linear. So not, like, Fable or the Bethesda games where you can buy stuff and deck your house out, but like that DS Rocket Slime game and of course Suikoden 1-5.

These games can literally be from any genre. Just the mere mention of such a mechanic will get me to play it.

p.s. always looking for more examples, if anyone has any good ones.

Soul Blazer. Also Dark Cloud maybe? Though those games are kind of gormy.


In Castlevania: Harmony of Dissonance for GameBoy Advance you find this one room in the castle that's like two screen wide and basically empty. As you explore the rest of the castle you find sets of furniture and stuff like that which gets added to the room every time you return. So eventually you decorate this one room until it's all decked out with stuff which then I think triggers something else that happens in the game but I can't remember.

It does not trigger anything. It is just a room full of furniture. Best thing.
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a pair of gators



Joined: 15 Mar 2011
Location: techno, trance, and torment music

PostPosted: Sat May 17, 2014 4:51 pm        Reply with quote

anything with a unique and/or strange visual aesthetic, regardless of the quality of the actual game

anything with a heavy emphasis on exploring ruins, but not in the indiana jones sense
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat May 17, 2014 6:55 pm        Reply with quote

re: Dark Cloud, I said this on a podcast recently, but Level 5 is fucking terrible. all during the PS2 era and up to Ni No Kuni they made gorgeous looking seemingly inventive quasi-jRPGs that I kept thinking I ought to try out and occasionally wound up playing an hour or two of and they're all boring as hell.

another irrational weakness of mine: euro boardgames with tons of little wooden pieces and hugely complicated rulesets that boil down to OCD optimization puzzles (bonus if they also include a world building mechanic and lots of negotiation between players). I've been trying to get everyone I know to play Terra Mystica and Archipelago with me lately.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat May 17, 2014 7:05 pm        Reply with quote

I hold out hope for Inazuma 11 though, whenever I eventually get around to playing that.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sat May 17, 2014 10:23 pm        Reply with quote

As it turns out, I am overwhelmed by the desire to play #DRIVECLUB now that they put out the new footage of a track set in the Rocky Mountains.

So thats a pretty irrational weakness.
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Sun May 18, 2014 4:23 pm        Reply with quote

In terms of GUNFEEL I am probably too hyped for Killing Floor 2. The first KF has the most satisfying weapons of any FPS I've played even if it's not remotely realistic. Firing a double barreled shotgun into a hallway of zombies in slow motion as it slams into your virtual shoulder and seeing each individual pellet dismembering zombies is QUITE SOMETHING.
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