selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Burger Time Force

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue May 13, 2014 8:34 pm    Post subject: Burger Time Force    Reply with quote

Eurogamer has a glowing review up: http://www.eurogamer.net/articles/2014-05-13-super-time-force-review (so glowing that they mostly actionbutton editorialized rather than justifying the numerical score but who cares)

I think this is the first of several planned 2014 releases that have been in development forever at this point (see: The Witness, Iconoclasts), so I'm expecting good things...

actually really looking forward to this; it's a fine reason to hook up my friend's 360 which I've still failed to give away.
Filter / Back to top 
View user's profile Send private message AIM Address
Amish Chipmunk



Joined: 24 Aug 2012

PostPosted: Wed May 14, 2014 6:04 pm        Reply with quote

I'm pretty excited for Super Time Force, but I was more excited for the possibility of something Burger Time related.

That would be a fantastic mash-up.
_________________
Filter / Back to top 
View user's profile Send private message
Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed May 14, 2014 7:39 pm        Reply with quote

So no PC port of this then, eh?
Filter / Back to top 
View user's profile Send private message
EU03



Joined: 05 Dec 2006

PostPosted: Wed May 14, 2014 10:10 pm        Reply with quote

http://www.joystiq.com/2013/08/08/below-super-time-force-will-be-multi-platform-after-a-period-o/
_________________
Filter / Back to top 
View user's profile Send private message
Talbain



Joined: 14 Jan 2007

PostPosted: Thu May 15, 2014 1:53 am        Reply with quote

EU03 wrote:
http://www.joystiq.com/2013/08/08/below-super-time-force-will-be-multi-platform-after-a-period-o/

Yep. Basically waiting for both of these on PC.


_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Thu May 15, 2014 4:25 am        Reply with quote

did anyone else read the kotaku review? i glossed over it earlier and saw the reviewer comparing it to a jackson pollack painting. literally made my toes curl up when i read it...the less said, the better

on the other hand, the game is a pretty great refinement of the friction of early treasure/bangai o spirits gunplay with some pretty slick sprite work. i tweeted chris piotrowski on that and he retweeted it, so treasure is definitely what they were going after and the feel is definitely palpable. the only thing that bugs me is that its tone panders a bit to the brandon boyer crowd, which is perfectly fine but just not for me is all.


Last edited by jodeaux on Thu May 15, 2014 8:36 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu May 15, 2014 7:22 pm        Reply with quote

that's a pretty good first post, unless that's your second or third post

(I'm glad I did not read said kotaku review)

I think it's actually tonally okay. way less at odds with what it's seemingly trying to do than sworcery was. occasionally I find myself wishing the dialogue would calm the fuck down but it makes me chuckle as often as not.

my main problem with it so far is that it doesn't really motivate playing well (I'm three worlds in at this point). I dig what they were doing with the respawns (particularly when you're able to pick up your fallen teammates' weapons; really nice shades of gunstar heroes) but due to the way the game is designed you can pretty much die constantly and keep on trucking.

still, this is one of the only games I've yet seen where rewinding is actually an interesting and dynamic mechanic rather than just a somewhat narratively justified way of compensating for mistakes (other than that one part of Braid)
Filter / Back to top 
View user's profile Send private message AIM Address
jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Fri May 16, 2014 12:43 am        Reply with quote

yes! i've been very cautiously posting so far, very carefully..don't quite have a handle on the vibe here yet

i too was thinking about sworcery and agree that Capy has always been very vigilant in making sure the art never surpasses its game mechanics, and show pretty admirable discernment in that restraint. Curious though considering the dialogue and tone of their stuff is like 5 years behind those sensibilities. In other words, the folks who laughed unironically at super meat boy will STILL find this sort of tone flattering. It's a little disappointing for me personally, because I'm counting on studios like Capy to get over the hump and legitimize "indie" projects as something that assumes you've read books and engage with things outside the sphere of gaming culture. I'm not so sure we're there yet though.

im not really motivated to marathon the game or anything either, party because i already know how to beat it. like you said, die enough times and the game's safety net just sort of muddies the beautiful pollack painting with a little too much visual interest.
Filter / Back to top 
View user's profile Send private message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri May 16, 2014 12:51 am        Reply with quote

Gunstar itself was more fun than challenging until the endgame too, but co-op helps in that regard.

I do dig this game's design but the boss fights early on feel more like mobile RTS games than shmups, and the regular levels have a few too many abrupt spawns and spongey enemies when they obviously don't want you playing cautiously. I'm far from sour on it and I still love the concept but it is a little inelegant judged as a shmup.

obviously a huge part of the interesting mechanics and overall fun factor come from the respawns but the game would probably feel tighter if they gave you half as many lives for the regular levels (and a third to a quarter as many for the bosses)
Filter / Back to top 
View user's profile Send private message AIM Address
Talbain



Joined: 14 Jan 2007

PostPosted: Fri May 16, 2014 1:22 am        Reply with quote

Is Gunstar Heroes (and by extension, Super Time Force) considered a shmup and not an action-platformer like in the vein of Contra?
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri May 16, 2014 2:00 am        Reply with quote

I personally consider Contra a shmup, and probably the original platonic ideal of a dude-on-ground shmup (which I've seen called "run and gun" before though people also use that to indicate other titles that are action platformers more broadly, eg Megaman).

Metal Slug is an(ultimately superior)other example of this sub-genre. The original Gunstar is actually more borderline due to its handling of health and the ability to touch (and throw) enemies without dying but the game flows enough like a shmup at a time when the genre was sufficiently cluttered that it seems reasonable to call that unobserved innovation rather than insufficient conformity to genre standards.

STF is similarly borderline but not quite as successful as a pure shmup as the others.
Filter / Back to top 
View user's profile Send private message AIM Address
8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Fri May 16, 2014 2:16 am        Reply with quote

jodeaux wrote:
Curious though considering the dialogue and tone of their stuff is like 5 years behind those sensibilities. In other words, the folks who laughed unironically at super meat boy will STILL find this sort of tone flattering.


hey yeah this is exactly how i feel well put

i was hoping that shtick wasn't in burger cop time

looking forward to playing this though yeah
_________________
Filter / Back to top 
View user's profile Send private message Send e-mail Visit poster's website AIM Address
jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Fri May 16, 2014 4:13 am        Reply with quote

Talbain wrote:
Is Gunstar Heroes (and by extension, Super Time Force) considered a shmup and not an action-platformer like in the vein of Contra?


stf definitely flirts with being a schmup at times. Really the biggest smhup component is the timing mechanic of the levels, and that's really only in there to set a consistent pace and hide the fact that without it, the game would more or less be fez with guns.

I only mention the timing mechanic because to me, a schmup has to have some degree of an arcade experience. Despite the fact that contra started in the arcade, i don't think it has a schmup pedigree more than say a gradius or raiden. However, i think neo contra would be the only one in its series that could easily classify as a schmup. It's emphasis on scoring, open ended structure and tiered difficulty have more in common with deathsmiles than alien wars or shattered soldier.
Filter / Back to top 
View user's profile Send private message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri May 16, 2014 4:23 am        Reply with quote

I'll be honest, the fact that Warren Burger Time Force starts up with a Microsoft Studios logo probably not so subtly informs my position on its presentation vs. its mechanics
Filter / Back to top 
View user's profile Send private message AIM Address
Amish Chipmunk



Joined: 24 Aug 2012

PostPosted: Fri May 16, 2014 2:43 pm        Reply with quote

Felix wrote:
still, this is one of the only games I've yet seen where rewinding is actually an interesting and dynamic mechanic rather than just a somewhat narratively justified way of compensating for mistakes (other than that one part of Braid)


Did anyone play Achron? I didn't, but I want to know if I should go do that. The idea excited me immensely, but I never had a good sense of the polish level. Looks like it actually released, though.


jodeaux wrote:
It's a little disappointing for me personally, because I'm counting on studios like Capy to get over the hump and legitimize "indie" projects as something that assumes you've read books and engage with things outside the sphere of gaming culture. I'm not so sure we're there yet though.


I think that might be kind of a big hope: I don't think we're there with any art form. I mean, would you think of the average "indie" movie as something that expects its audience to have a wide and deep pool of knowledge and interests? What about "indie" music? Or struggling visual artists? Or self-published writers [I admit, the "indie" label becomes super hard to translate to writers.]? Sure, there are a few pieces that push past the boundaries of reflexively focusing on their own art form, but it's not like an entire medium will learn to change its ways---nor should they, necessarily. I think hoping for messianic events is a losing proposition. (Also, your specific hope is maybe sorta patronizing, even if I mostly agree with the sentiment.)

Welcome to SB!
_________________
Filter / Back to top 
View user's profile Send private message
Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Fri May 16, 2014 4:35 pm        Reply with quote

i like the usgamer review of this more, i'm so in love with what the game's original concept was that i almost don't want to play this
_________________

##SKELETON PARTY (new article as of 04/26/14)Grim
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Sun May 18, 2014 6:37 pm        Reply with quote

I suppose it would have helped to narrow down my concern about what I see "games culture" is. For instance, I think it's embarrassing that we're just now having a frank conversation about issues like homosexuality and gender norms in games. Books and movies have been addressing this in their criticism and content for ages. That's all I'm going to say about it really, because this thread is about STF and I don't want to bore everyone.
Filter / Back to top 
View user's profile Send private message
Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue May 20, 2014 2:33 am        Reply with quote

You'd think the tutorial wouldn't make me feel miserable enough that I quit during demo before I even got to do anything.
_________________
My Hawt Blog Vita Games

THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS
Filter / Back to top 
View user's profile Send private message AIM Address
Ronnoc



Joined: 26 Feb 2010

PostPosted: Tue May 20, 2014 3:47 am        Reply with quote

I thought this game looked really cool, but I'm having a really hard time playing it. I die a lot to stuff that I can't see very well, but, on the other hand, I thought it was funny that I saved a guy by stopped 6 bullets with 6 different bodies
Filter / Back to top 
View user's profile Send private message
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue May 20, 2014 3:54 am        Reply with quote

yeah, they needed to make your hitbox smaller and the enemies weaker and give you fewer lives if they were serious about it. I don't really like the way it came out either.
Filter / Back to top 
View user's profile Send private message AIM Address
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group