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Killer is Deader: PC Mode Active

 
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat May 24, 2014 10:54 pm    Post subject: Killer is Deader: PC Mode Active    Reply with quote

Well this is a new thing. We're getting Suda51 games on PC now? And Deep Silver's publishing?

That's...Weird but okay, sure I'll take it.

Never played this one, and don't know much about it except that it looks kinda like Killer 7, and it's supposedly bad (but Killer7 also got shitty reviews, so whatevs).

I'm already reading about having to adjust an .ini file to unlock the framerate. Eh. Seems easy enough to fix.

Sez Steam reviews: "This is a fun action game made by crazy japanese people who don't give any fucks about feminism."

Alrighty then.

It still has like an hour to download, so. 14 GB for this thing.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat May 24, 2014 11:28 pm        Reply with quote

http://hingeproblems.com/2013/09/04/killer-is-dead/
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun May 25, 2014 12:46 am        Reply with quote

Yeah but Rudie you hate everything.

...Eh who am I kidding this is probably going to be balls. OH WELL PLAYING IT ANYWAY



I thought Flower, Sun and Rain was crappy.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun May 25, 2014 12:54 am        Reply with quote

Oh man the .ini file in this game is wiiiiide open. Hooray adjusting game variables at will. Also has helpfully commented-out developer notes on what all the variables do.


;Amount of time that player has to hold sword attack button to be considered to be charging sword attack when the player is idle
m_fFirstNormalOrChargeSwordAttackTimeThreshold = 0.7
;Amount of time that player has to hold sword attack button to be considered to be charging sword attack during a combo
m_fComboNormalOrChargeSwordAttackTimeThreshold = 0.2
;Amount of time that player has to hold sword attack button to be considered to be charging sword attack for the last hit of a combo
m_fLastNormalOrChargeSwordAttackTimeThreshold = 0.5
;Amount of time that player has to hold fire button to be considered to be charging shot
m_fNormalOrChargeShootAttackTimeThreshold = 0.1

;Slow motion speed to be used when the player has charged his shotgun shot to help him actually hit the boss.
m_fSloMoSpeedWhilePlayerIsAimingChargeShot = 0.5

;Acceptable distance for a sword attack.
m_fStandardSwordAttackDistance = 1000.0

m_fStandardSnapTargetSpeed = 1200.0
m_fStandardSnapTargetTime = 1.0


;AimcutEffect Time Setting
mAimcutEffTimeDatas[0] = ( AnimName="ANI_CH_Main_Mondo_ATK_Slice_01", DelayTime=0.5, BlendInTime=0.1, Duration=1.0, BlendOutTime=0.5,DOF=KidDOFSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_DOF',EnemyLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Enemy',PlayerLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Player')
mAimcutEffTimeDatas[1] = ( AnimName="ANI_CH_Main_Mondo_ATK_Slice_02", DelayTime=0.5, BlendInTime=0.1, Duration=1.0, BlendOutTime=0.5,DOF=KidDOFSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_DOF',EnemyLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Enemy',PlayerLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Player')
mAimcutEffTimeDatas[2] = ( AnimName="ANI_CH_Main_Mondo_ATK_Slice_03", DelayTime=0.25, BlendInTime=0.1, Duration=1.0, BlendOutTime=0.5,DOF=KidDOFSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_DOF',EnemyLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Enemy',PlayerLight=KidMovePointLightSpawnable'SP_Main_Mondo.SP_Main_Mondo_Aimcut_Player')

;World speed while the player is aiming with his sword.
m_fSwordAimAttackSlowMotionSpeed = 0.15





I'm not gonna mess with these (yet) because man you really could just snap the game in half in a heartbeat with these.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun May 25, 2014 1:58 am        Reply with quote

I like lots of stuff. I wanted to like Killer is Dead a lot!

It's just absolutely miserably average and uninteresting.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun May 25, 2014 2:08 am        Reply with quote

Man I dunno if the PC master race has serious improvements (60 FPS mod works great btw) or I'm just really early in it or whatever, but this game is fun as shit and I'm enjoying myself a lot and I dunno what you're talking about.

This may change later but so far the weird Alice In Wonderland mission was good times.















And so far this is reeeeeaaally similar to Killer 7. It feels like a spiritual sequel so far.

We'll see if it keeps this up but so far I'm enjoying it. Yes, the mechanics suck, but so did the ones in Killer 7. Seriously, they were awful. I beat that game on Killer 8 difficulty without even trying. It is also not at all why I played that game. I played it because at no point did I have any idea of what to expect next; so far this game is showing every indication of playing out the same way.

But of course that may not come to pass and I may feel like an idiot for saying this later. We'll see!
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Laurel Soup



Joined: 05 Dec 2006
Location: Hitsville, USA

PostPosted: Sun May 25, 2014 7:58 am        Reply with quote

Just started this tonight. Haven't played enough to form an opinion yet though. Word is the FPS tweaks might screw up QTE things later on?
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MattCD42



Joined: 13 Sep 2011
Location: Under the rock

PostPosted: Mon May 26, 2014 1:36 am        Reply with quote

Look suda crazy! Can't wait to pick this up when steam destroys the economy again.

How does the combat compare to lollipop chainsaw? And are there dumb as fuck side missions like NMheros? These are all my baseline thoughts for this stuff.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon May 26, 2014 1:56 am        Reply with quote

Laurel Soup wrote:
Just started this tonight. Haven't played enough to form an opinion yet though. Word is the FPS tweaks might screw up QTE things later on?


They do yes, but there is a fix for that as well. Google can help you out, but yell if you need and I'll walk you through it. S'pretty easy. I've been playing for a bit with these tweaks in place and the game seems fine to me.
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Laurel Soup



Joined: 05 Dec 2006
Location: Hitsville, USA

PostPosted: Mon May 26, 2014 6:14 pm        Reply with quote

DJ wrote:
They do yes, but there is a fix for that as well. Google can help you out, but yell if you need and I'll walk you through it. S'pretty easy. I've been playing for a bit with these tweaks in place and the game seems fine to me.


Found it! I love how weirdly transparent these config files are. Notepad becomes Game Genie.

And yeah, those gigolo mini-games are pretty iffy...
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