selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Here's why I'm against selling games on retail
Goto page Prev  1, 2
 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Fri Jul 18, 2014 10:43 am        Reply with quote

Shouldn't that make you upset with Bioware/EA? Isn't that kind of like when a guy gets mad at the guys who his girlfriend is cheating on him with instead of his girlfriend?

-Wes
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Fri Jul 18, 2014 1:42 pm        Reply with quote

Wes, You can be mad at more then one person/company at a time.
Why would you give the gamestop/dude fucking your girlfriend a pass?
_________________
Filter / Back to top 
View user's profile Send private message
SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Fri Jul 18, 2014 1:59 pm        Reply with quote

Because GameStop can offer to have sex with my girlfriend all day. It's only a problem when my girlfriend says yes. Then I can be mad at her because I know I can no longer trust her.

-Wes

EDIT - I realized my comment didn't properly address what "The King" said.

The King wrote:
Wes, You can be mad at more then one person/company at a time.
Why would you give the gamestop/dude fucking your girlfriend a pass?

Because there's nothing wrong with hitting on someone (unless you believe in bro code, which I don't) / or with trying to encourage people to buy stuff from your store. There IS something wrong with cheating on someone / making decisions that aren't in your player's best interests.

-Wes
_________________


Last edited by SuperWes on Fri Jul 18, 2014 7:14 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Jul 18, 2014 3:35 pm        Reply with quote

hey wow this thread went places!

Wes' last posts really weird me out so, ignoring them for the time being --

obviously I am a huge believer in piracy-as-preservation from both a professional and hobbyist perspective, I think I've made that clear here a number of times. I'd say that Broco is correct in that the maintainers of old console romsets have done a largely phenomenal job of cataloguing 80s and 90s titles such that I have no concerns that even if emu-russia or romhustler were to go down, that archive would be perfectly replicated elsewhere, with the same pretty-good-metadata currently employed by way of filename suffixes to indicate whether a game is the NTSC version, whether it's a fixed dump, etc. etc.

however, to say that preservation is a 99% solved problem is really false. home computer titles have never been as well collected as console titles (HOTU and Macintosh Garden are great, but because of the tendency to view "all end-user software" as an impossible set to fully describe, they can't be as exhaustive in their collection parameters). emulation is extremely useful when it comes to things like compiling old win9x software (BenRen is right on that count, though I think he may have been misunderstanding with Gironika meant by "Windows 98 binary"), such that I have basically no patience at this point for anyone who claims not to like emulation because it "doesn't feel enough like the real thing" or because they've gone and let themselves feel morally indebted to a corporation again. but not all recent consoles have been emulated (or, in the case of the 3DS and the WiiU, decrypted), which drives down the incentive for backups to circulate, as well as the standards for fidelity which they'd be held to so long as the commercial pressings are still widely available and in recent memory.

furthermore, while I've never personally failed to find a not-so-old game circulating somewhere on the internet when I've been driven to do so, I tend not to be hugely bothered about patching the game up to the state its publisher left it in when it's for my personal use, and this is actually a huge preservation gap; for PC titles, no-CD cracks had to be versioned, which actually helps to a degree by getting the piracy community involved again, but for PS3/360 (and onwards) titles, where I'm a big believer in digital distribution and could never be arsed to complain about the need to download patches and whatnot because a) I hate physical media, b) I have pretty good broadband and am fairly patient, and c) I don't believe that any meaningful "ownership" is conferred by having physical media which is difficult to maintain and if ever a company screwed me on DRM I believe I am more than sufficiently empowered to pirate everything I originally purchased and wouldn't bat an eye at having done so, basically believing it to be for the greater good, despite all this, the best effort of piracy-as-preservation at preserving versioned releases of recent titles is basically something like http://thepiratebay.se/torrent/9620067/The.Last.of.Us.1.06.UPDATE_Left.Behind.DLC.FIX . which is real bad.

Cuba, I don't totally get at what you meant by your question about whether a climate-controlled university library full of PCBs would be better -- that's fundamentally ridiculous. those degrade. we're talking about a medium that's "natively" digital, ergo there is no justifiable reason not to copy those digital representations into newer storage environments.
Filter / Back to top 
View user's profile Send private message AIM Address
Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jul 18, 2014 7:23 pm        Reply with quote

For museum purposes those PCBs might be useful as something to show people, but past a certain point they will exist solely as something to be viewed, rather than used. Kind of the conundrum of historical artifacts.

I do have concerns about 80s and 90s romsets, but it's mostly related to romsets not made in the US/Japan. There's also the ongoing debate about functional romsets versus accurate ones, but that doesn't seem likely to be resolved any time soon.
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Fri Jul 18, 2014 8:00 pm        Reply with quote

you guys ever notice how all arguments for switching entirely to digital predicate entirely on a magical world where everyone has affordable google-fiber quality internet that's well networked and never goes down or has critical failures. meanwhile, the argument for physical media is basically inverse of that, and the rebuttal is always "yeah but also what about that stuff about internet speeds increasing"
_________________

##SKELETON PARTY (new article as of 04/26/14)Grim
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Jul 18, 2014 8:48 pm        Reply with quote

the infrastructure question fundamentally isn't that interesting here (for the record, I have 25mbps that never goes down for a reasonable price in a 20 year old building in a relatively dense area in a major canadian city). I could see issues arising if net neutrality is completely undermined as looks to be happening, but cutting out retailers like Amazon or Gamestop still seems to be a net good.
Filter / Back to top 
View user's profile Send private message AIM Address
CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri Jul 18, 2014 9:35 pm        Reply with quote

Felix wrote:
Cuba, I don't totally get at what you meant by your question about whether a climate-controlled university library full of PCBs would be better -- that's fundamentally ridiculous. those degrade. we're talking about a medium that's "natively" digital, ergo there is no justifiable reason not to copy those digital representations into newer storage environments.

It's fundamentally ridiculous is exactly what I was saying. I just wanted to make sure the argument was framed correctly, i.e. the massive proliferation of digital archiving is a good thing for historical preservation and it is a hugely improved situation from when we were bound to specific physical objects to collect software. There may be disagreement over how much more work there is to do to make sure preservation is complete to whatever standard, but I don't think anyone can argue that it isn't better now than it's ever been.
_________________
Let's Play, starring me.
Filter / Back to top 
View user's profile Send private message
Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jul 18, 2014 9:52 pm        Reply with quote

CubaLibre wrote:
It's fundamentally ridiculous is exactly what I was saying. I just wanted to make sure the argument was framed correctly, i.e. the massive proliferation of digital archiving is a good thing for historical preservation and it is a hugely improved situation from when we were bound to specific physical objects to collect software. There may be disagreement over how much more work there is to do to make sure preservation is complete to whatever standard, but I don't think anyone can argue that it isn't better now than it's ever been.

There is an argument from an ephemera perspective that could make the presence of the physical object more meaningful than most would argue, but in the case of a videogame, that can only exist as a digital representation even on a physical media, it's more problematic. There's quite a bit of media concerning that textuality though, regarding the feel of a physical object. Still, those arguments tend to be in defense of books and the way their pages feel, the size and weight of them, the ability to view them as objects and not just the representation of a story contained therein. To a certain degree this makes sense even for videogames, given that some game developers offer very specific textualities for the physical objects associated with the videogame (e.g. offering a cart-based medium for a game that doesn't need it, creating the representation of that "retro" game aesthetic captured by the physical media as much as the representation of that media in the videogame).
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Jul 18, 2014 10:16 pm        Reply with quote

good coupl'a posts right there
Filter / Back to top 
View user's profile Send private message AIM Address
tiburon



Joined: 26 Sep 2012

PostPosted: Fri Jul 18, 2014 11:04 pm        Reply with quote

hey so it's currently impossible to play Halo 2 1.5 (the latest patch) unless you play the shitty vista port, however the master chief collection releasing in january will have Halo 2 1.5.

HD collection discussion, go
_________________
stream - steam - tweets
Filter / Back to top 
View user's profile Send private message
Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sat Jul 19, 2014 10:16 pm        Reply with quote

Talbain wrote:
Iacus wrote:
If you mean games with online components, digital-only goodies, microtransactions etc, then yes. If the offline service dies they are pretty much irrecoverable unless the developer releases the data/assets/server code.

As for more traditional self-contained games in digital form, Steam lets you back up the data and have claimed they will free everyone's libraries if the service were to cease (you can choose not to believe this, as the logistical realities make it kind of unlikely, but if you have the data backed up, it could eventually be extracted)

For digital only console games, the piracy scene is already "archiving" most if not all the releases, so there's at least that. The official position of Sony, MS etc is uncertain in case of abandonware but even if they don't care and just plain delete the files from their servers, there's still the pirate archive floating in the bittorrent.

This seems like a lot of caveats, not to mention that I don't really have a lot of faith in Steam as a long-term solution to the issue. Their purpose isn't preservation in the first place. Good Old Games has a better set of practices, but that has recently become hazier as they are slowly beginning to accept some forms of DRM.

Not sure where you got that I said tha Steam was the solution to digital preservation. I merely stated that it's existence doesn't hamper it.

Broco already covered pretty much what I was going to say about piracy. It gets better the more modern the systems are. I'm pretty sure the entire NDS catalog is dumped, for example.
And for piracy I wasn't referring to corporate file hosting sites like megaupload, but the piracy scene in general. Its distribution methods are varied.
_________________
Guayaba 2600
Filter / Back to top 
View user's profile Send private message Visit poster's website
Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Jul 20, 2014 2:51 am        Reply with quote

My dream is that when retail sale of new games (and by this I also mean newer used games) ceases to be profitable enough on its own that Gamestop will become less a place to buy games and more a place to play them, transforming into spaces where local tournaments/qualifiers for Pro tournaments are held. Especially if this includes games other than the FPS/MOBA du jour. Like, there's never going to be an EVO for racing games but wouldn't it be great if big publishers sponsored tournaments to promote new releases? This also ties in to my fantasies of expanding E-sports to encompass a broader range of games.
Filter / Back to top 
View user's profile Send private message
BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Sun Jul 20, 2014 7:35 am        Reply with quote

Iacus wrote:
And for piracy I wasn't referring to corporate file hosting sites like megaupload, but the piracy scene in general. Its distribution methods are varied.

I've only seen two: file sharing websites and torrents. As explained, file sharing websites can be taken down in an instant. As for torrents, you already see few seeds for less popular stuff, if any at all. That doesn't bode well for the future.
_________________
Get Xenoblade Chronicles!
udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
Filter / Back to top 
View user's profile Send private message
Sly Buccelli



Joined: 10 Jan 2007
Location: DiGiorno of Death

PostPosted: Thu Jul 24, 2014 8:55 pm        Reply with quote

Felix wrote:
hey wow this thread went places!

Wes' last posts really weird me out so, ignoring them for the time being --

Yep, ignoring them is probably the best way to go. Comparing playing video games to having sex with a woman and trying to make a point of it. That's the way to go, bro! Regardless, I'm gonna do something silly and actually comment on that.

Wes wrote:
I still don't understand what's wrong with GameStop giving game developers money.

Nice one, yeah? Giving the developers money sounds great. Forget any funding methods we've been having until now: GameStop getting involved to give money to the developers sounds like a brilliant idea. Let them cash into game development and have a say in what makes it into the game and what doesn't. And sure they won't try to get anything out of it from the buyers, right? It's perfect!

However, Wes, back in the real world, things aren't so simple. Your metion of giving the developers money reminds me of a situation we have in Spain. There is an association called SGAE, which is a Spanish acronym, but it could be roughly translated into Authors' and Publishers' Association. It's a loose translation, but you will notice the name is rather vague and generic. That is intentional. But bear with me for a second. They made up a tax on every piece of digital equipment (including but not limited to computers, phones, cameras, DVD players, blank discs, printers, etc.) to make money out of it, obviously. Where does the money go? More than 50% goes to the association itself. Less than that goes to the Spanish Government. Even less than that goes to the artists. Which artists? Well, if it's a printer you're buying, there are no artists involved, so everything goes to the SGAE and goverment. If you're buying a music album, a tiny percentage (can't remember exactly but it's no higher than 10%) goes to the author (this would be the game developer if we were talking about the GameStop situation). And even then, money is given only to the authors/artists who are subscribed to the SGAE. So yeah, it sounds good on paper to charge the buyers more in order to give more to developers... only developers don't really get that much of a cut. This is basically a bunch of tired old producers/artists/businessmen making a desperate grab at more benefits for a job they're not doing anymore that only results in more expenses for the buyer with no improved content whatsoever. If I'm gonna invest more money, I wanna see results. They aren't there.

So Wes, the point of this friggin' long story is that GameStop's move facilitates a similar business model and just because they give money to developers that doesn't necessarily make things better for either the developers (who will have to complain to GameStop's creative constraints) or the buyers. Sounds great to give money to developers, but that's just a splinter in the bigger picture. You can't overlook GameStop's glaringly obvious misdeeds and malpratices just to focus on this little tidbit that is not even as simple as you want to make it. It's much more nuanced than that.
_________________
Filter / Back to top 
View user's profile Send private message MSN Messenger
SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Fri Jul 25, 2014 9:51 am        Reply with quote

Sly Buccelli wrote:
Nice one, yeah? Giving the developers money sounds great. Forget any funding methods we've been having until now: GameStop getting involved to give money to the developers sounds like a brilliant idea. Let them cash into game development and have a say in what makes it into the game and what doesn't. And sure they won't try to get anything out of it from the buyers, right? It's perfect!

However, Wes, back in the real world, things aren't so simple. Your metion of giving the developers money reminds me of a situation we have in Spain. There is an association called SGAE, which is a Spanish acronym, but it could be roughly translated into Authors' and Publishers' Association. It's a loose translation, but you will notice the name is rather vague and generic. That is intentional. But bear with me for a second. They made up a tax on every piece of digital equipment (including but not limited to computers, phones, cameras, DVD players, blank discs, printers, etc.) to make money out of it, obviously. Where does the money go? More than 50% goes to the association itself. Less than that goes to the Spanish Government. Even less than that goes to the artists. Which artists? Well, if it's a printer you're buying, there are no artists involved, so everything goes to the SGAE and goverment. If you're buying a music album, a tiny percentage (can't remember exactly but it's no higher than 10%) goes to the author (this would be the game developer if we were talking about the GameStop situation). And even then, money is given only to the authors/artists who are subscribed to the SGAE. So yeah, it sounds good on paper to charge the buyers more in order to give more to developers... only developers don't really get that much of a cut. This is basically a bunch of tired old producers/artists/businessmen making a desperate grab at more benefits for a job they're not doing anymore that only results in more expenses for the buyer with no improved content whatsoever. If I'm gonna invest more money, I wanna see results. They aren't there.

So Wes, the point of this friggin' long story is that GameStop's move facilitates a similar business model and just because they give money to developers that doesn't necessarily make things better for either the developers (who will have to complain to GameStop's creative constraints) or the buyers. Sounds great to give money to developers, but that's just a splinter in the bigger picture. You can't overlook GameStop's glaringly obvious misdeeds and malpratices just to focus on this little tidbit that is not even as simple as you want to make it. It's much more nuanced than that.

Your post doesn't address the point I've been trying to make this whole time and just muddies up the conversation with points that would be good in other discussions but are irrelevant here.

My point from the beginning has been that it's up to game developers to decide whether or not to accept funding from GameStop, so if they don't feel like it's in the player's best interest they can simply not take the money. What you're saying is that taking money from GameStop actually gives them no more money. If that's the case, refusing GameStop should be a no brainer. Case closed. GameStop is wasting their money pursuing this model because no developers will bite.

The reality is that getting more investment does lead to more money, so developers will probably take advantage of it. Here's how that will play out:

EA will take money from GameStop and offer them an exclusive party member for Dragon Age 4 (or whatever). It'll be a character that is poorly written and is received through a quest that feels like filler (because it literally is filler so as not to disrupt the real game) and gamers everywhere will be mad that they can't get "the full experience" without shopping at GameStop.

So assuming this happens... Who cares? It's just videogames, and you can buy the game from GameStop if you want that character. If you really don't like it you could skip the game altogether.

-Wes
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Jul 25, 2014 11:06 am        Reply with quote

Quote:
Comparing playing video games to having sex with a woman and trying to make a point of it. That's the way to go, bro!

Not going to cemment on Wes' analogy, but that SO NOT what Wes has done here. It's pretty baffling (and telling) that you'd think so.

Quote:
So assuming this happens... Who cares? It's just videogames, and you can buy the game from GameStop if you want that character. If you really don't like it you could skip the game altogether.

True in 90% of cases it's "just videogames" and I wouldn't personally give a rat's ass but in the 10% of games that I'd care about, it's astill a problem.

It's also disingenuous to think that all Gamestop-financed content will be tacked on, throwaway garbage by default. For starters, the demographic who cares more about this kind of bonus content are the hardcore enthusiasts. If public perception among them is negative across the board Gamestop won't be too pleased with their end of the deal, so they will push for devs to make more important content exclusive (or content that at least feels important during a game's marketing campaign)
Filter / Back to top 
View user's profile Send private message Visit poster's website
Sly Buccelli



Joined: 10 Jan 2007
Location: DiGiorno of Death

PostPosted: Sat Jul 26, 2014 9:50 pm        Reply with quote

SuperWes wrote:

Your post doesn't address the point I've been trying to make this whole time and just muddies up the conversation with points that would be good in other discussions but are irrelevant here.

Yeah well, then perhaps try explaining your point a bit better from the start next time, yes? That way we can save the finger-pointing for muddying your new favourite thread. I know my post was excessively long for a matter that is mostly off-topic, but as I said, it was meant to illustrate my point that GameStop's model can lead to some damaging business practices.

Your last post made a good point of where they might be taking this, and it's nowhere near what I discussed on my previous post. That much is true, luckily. But allow me to comment on a couple of your clearer points and why we should care.

Quote:
EA will take money from GameStop and offer them an exclusive party member for Dragon Age 4 (or whatever). It'll be a character that is poorly written and is received through a quest that feels like filler(because it literally is filler so as not to disrupt the real game)

OK, so far as they limit themselves to this, I don't have a problem with it because I don't care about their games or some silly exclusives. But this is not what we're looking at here. This is what has been happening with some titles until now. From what I gather from the announcement, they're taking a sort of 'next step' to that. If their involvement goes further than exclusive extra content, it will be detrimental to the game's quality. Then again, if it's EA or Bioware, I personally don't care that much.

Quote:
So assuming this happens... Who cares? It's just videogames, and you can buy the game from GameStop if you want that character. If you really don't like it you could skip the game altogether.

So assuming it's worse than you think and GameStop's involvement is deeper, why should anyone care? Because it's not as easy as "skip the game altogether" if I'm interested in it. If they invest money into helping develop a game that looks more interesting than the usual EA garbage but that same money is going to constrain the developers' creativity, we won't have the game we will have been expecting. And the players' experience is marred as well because they are paying money to these guys for a game that could've been better. Again, if it's the next EA blockbuster, I don't give a ****, but imagine it's something better than that. Imagine a more talented and less-known developer DID bite. Then we have a problem. Unlikely, but far from impossible.

I know I'm talking too much about something that's too hypothetical for now, but I fear it might be worse than it looks. However, I do believe it will be short-lived. I doubt players' reactions will be positive. And those who want to keep shopping at GameStop for such content will remain free to do so.

In any case, allow me to remind you of the thread's title. I don't do retail with games. It's probably not gonna affect me that much, if at all. As long as I don't have to buy any "inferior" versions of a game I like because I didn't get it at GameStop. Did I miss out on superflous filler content? Whatever. Am I playing a different version of a game or barred from playing that same game altogether because GameStop got their claws on it? I take issue.
_________________
Filter / Back to top 
View user's profile Send private message MSN Messenger
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Goto page Prev  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group