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CRIMES & PUNISHMENTS

 
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Aug 16, 2014 6:06 pm    Post subject: CRIMES & PUNISHMENTS    Reply with quote

Don't get too excited it's just the new sherlock holmes game.



But maybe get sort of excited because it could be good. Sherlock v Jack Ripper Dawn of Criminal Profiling was good because it felt like doing an actual investigation that hewed closely to the historical case. It had a bunch of dumb adventure game rube goldberg macgyvering to pad out the investigating though and got sort of rushed at the end. In the next one, Testament of Sherlock Holmes, the macgyvering was all gone and they just stuck a puzzle game lock on everything in the game. I'm not sure if that's actually an improvement. But mainly the game was bad cause unlike ripper being about sorting through a actual historical case this was some made up convoluted game designer nonsense story. It didn't help they were trying to pull some idiot "was sherlock homes, the guy you play as, secretly being a bad guy all this time when no one was looking" plot twist either. Also there was a part where you played as a dog and operated lifts and levers to get Holmes through a warehouse place.



This one is just going to be five or six separate cases that you're supposedly going to be free to screw up and get wrong as much as you want. At the end you choose who you think did it and whether they should even be exposed and punished or allowed to get away with it or not. I guess it could end up like LA Noire where the cases were all completely meaningless and you could easily figure that out early on and be unable to do anything about it until it finally guided you to the dumb plot twist where it turns out one guy was sneaking around to all these places perfectly planting evidence setting up all these people but hopefully not. At the very least it should have appeal to people who'd want to put youtube videos up of holmes dressed up in the goofiest disguises, saying the dumbest shit and getting everything wrong, letting stone cold confessed murderers of women and children walk free for laughs, etc.



It has that sherlock shit of showing his thoughts as text in the air and qte fighting sequences and ruffled hair because of the guy ritchie movies.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri Aug 22, 2014 8:21 pm        Reply with quote



"I emerged as you see me. Mr. Woodley went home in a cart."
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Aug 24, 2014 2:07 am        Reply with quote


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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Sep 11, 2014 2:25 pm        Reply with quote

The new phoenix wright is going to take place in the meiji era and have sherlock and watson


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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Sep 11, 2014 6:57 pm        Reply with quote

With his excessively sharp powers of observation and inference, to seek the real truth, sometimes he must go to the opposite side of reality. “The Rampage of Ethics” has already begun.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Sep 30, 2014 1:06 pm        Reply with quote


Nice
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Oct 02, 2014 9:54 am        Reply with quote

I've been playing it.




Watson put on the spray on tan for their visit to drangleic.

It's better than testament. I hope they keep doing them like this, just a collection of short unrelated investigations. There was a dumb case though where I was running around a tomb alternating between sherlock and watson flipping switches to get us through. The developers literally have watson filling the role of the dog now. He's basically nonexistent as any kind of character. That's kind of been the case in all these games but in Ripper he usually had his own thing to do and contribute to the investigation his own way. Now he doesn't even follow you around anymore. He'll just stand in one spot and then eventually you lose track of him.

They try way to hard to make the different endings to each case seem equally likely. It ends up feeling like it doesn't matter what you pick, they're all "right" endings. Even though there actually is a "correct" ending, it's usually some minor detail the game didn't emphasize at all and you had to notice on your own that makes one most probable, which would be neat actually, but it's every time on every case, with every possible outcome. Actually for the third case I'm not sure if there even was anything which made either suspect or murder weapon seem the most likely. It felt more like it just had you pick between whichever of the three guys and two murder weapons you liked best. Neither murder weapon choice explains the evidence for their other one being there. But I was kind of rushing through that case anyway cause I don't like tomb raider shit in my detective games.


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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Oct 02, 2014 11:20 am        Reply with quote

Toby playable character confirmed

but you just follow a scent. no flipping switches and levers.

One thing I don't care for is they got rid of the DEDUCTION BOARD. Instead of this


They turned it into this brain cell rewiring shit




Clicking on a bunch of tiny glowing orbs is nowhere near as satisfying as rearranging post it notes on your conspiracy wall corkboard. I liked in Ripper how the board was even a physical object in baker's street holmes would talk about how proud he was of the more progress they made. I haven't done any timeline stuff yet either. There needs to be more corkboards and timeline and crime scene reconstructions.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Oct 04, 2014 2:03 pm        Reply with quote

The last case is pretty good, and I liked the two that were based on actual a.c. doyle stories, though they were pretty simple and short and probably too similar to each other. The other 3 cases had the problem of none of the outcomes seeming more "right" than the others, except for maybe one minor unemphasized clue you were never sure was intentional or bad videogame writing or what. And they weren't as interesting for different reasons, but the archaeology one was the only really dumb one.

Also the game ends with Sherlock aiding a populist uprising against his imperialist government stooge brother and depending on what you decide helping to blow up the stock exchange.
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