km

Joined: 05 Dec 2006 Location: Minor character in a frame story
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Posted: Wed Aug 20, 2014 9:59 pm |
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I've found Persona to be my super-chillout game, oddly enough. Basically, as long as I keep myself from trying to 100% perfect every arcana, I'm content to just wander around, hang out with whoever, kill some demons. Those games specifically are probably helped by the fact that I enjoyed high school (or at least it doesn't bring back traumatic memories) and that I tend to mute the BGM and listen to lounge music while I play. I have really fond memories of just sitting around on hot summer nights, basking in AC, drinking lemonade and playing P4.
On the other hand, I tried playing some remakes of the early FF games and couldn't even make it through the first dungeon without abandoning it in disgust. There's just nothing there.
Last night I was playing the Vita remake of Crimsonland, which is and old twin-stick shooter I remember playing in high school. I was thinking about this thread and worried that I wouldn't enjoy the onslaught... but the game acknowledges that you're supposed to die. There's no penalty for not doing everything perfectly the first time. You just hit "Try again" and... try again. Refreshing!
I really enjoyed Peace Walker, except for those stupid boss battles. The S-rank carrot is dangled in front of you for so long, but you're not even remotely well-equipped to S-rank them for a long, long time. And you have to clear the missions in a bad way to get there. The game chides you for retrying for the 50th time after the last guy you need to capture accidentally spots you 20 minutes into the mission. I found them hugely stressful and they are the reason I haven't picked the game back up even though I'm probably 90% done with it. _________________
vi) RPGs (Role-Playing Games)
For adolescents; half-formed personalities roaming (in packs) in search of identity. |
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