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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Aug 17, 2014 10:24 pm Post subject: genres you find mentally exhausting |
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I wonder if this is a common phenomenon, and playing Metro 2033 recently has put it firmly enough in my mind to want to ask:
are there are particular genres of games that really tire out your brains to a point where you can't play them for very long and/or you have to rest afterwards? Oddly enough, I have this with both cinematic single-player FPSes and cover shooters (Gears does it to me, as does Half-Life 2, but Halo and UT don't) as well as with word games (like Scrabble), though I can easily play more "complicated" tabletop stuff like Terra Mystica or Eclipse for hours.
these are probably two completely unrelated phenomena in my case, but I'm curious whether I'm the only one. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Aug 18, 2014 12:29 am |
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| Brooks wrote: |
| Like the whole notion of playing a videogame to 'unwind' seems completely bizarre |
I always just figured that part is because I'm a snob who takes his hobbies too seriously though |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Aug 18, 2014 1:19 am |
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yeah, see, that's the kind of thing I'm talking about
and fwiw I could easily play XCom or its ilk for like five hours at a clip if life didn't intervene and feeling good about myself afterwards wasn't an issue
whereas I can't play RTS games at all because they swing so far to the side of "tiring" for me -- way past FPSes, which I can usually appreciate -- that I don't find them at all fun. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Aug 19, 2014 5:31 pm |
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never found Drod (or SpaceChem) that likeable
Escape Goat 2 was excellent though |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Aug 19, 2014 8:57 pm |
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that's actually why I hate modern jRPGs though, the notion of "investing time" weighs so heavily
my advice: play a different genre |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Aug 20, 2014 6:00 pm |
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wow, we are opposites!
it's OK though because I love Cosmic Encounter too. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Aug 20, 2014 6:45 pm |
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| mauve wrote: |
| 'modern' jrpgs, starting around the ps1 era, decided story was more important than gameplay systems, so yeah i'm not surprised they moved well off into brain sponge territory. |
actually, I think you misunderstood my post (or we just disagree) -- I think that most jRPGs are basically shit (maybe just-stimulating-enough shit) on the systems front and storytelling/pacing is the only thing that ultimately makes them decent games in some cases. the "modern" ones I specifically dislike are stuff like persona, which is focused on its systems to the extent that leveling up is supposed to a reward in itself, rather than something that occurs sort of tangentially to the narrative.
of course, most anime-informed narratives over the past decade or so are also pretty abysmal, so the "j" doesn't leave much to compensate. I brought this up on the Mass Effect podcast recently, I think that (by the end of the series, anyway, once they'd actually figured out what kind of game they wanted it to be and ironed out the peripheral stuff accordingly) it's actually the best jRPG in years. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Aug 20, 2014 7:23 pm |
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| I'm not an avid racing game person by any means but I do really enjoy their particular brand of tension. I can easily imagine that if I were playing Forza in first-person or something it would have a similar effect on me to Metro 2033, but as it stands the difference between Forza and Sanic Kart 2 might be similar the difference between Metro and Unreal Tournament. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Aug 20, 2014 10:02 pm |
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| I would say that I almost universally detest PSP titles for the way they seem to share the traits I describe in the top post (even those that aren't jRPGs). it took me a while to realize that this was actually a PSP-centric thing (I think people usually generalize from MonHun) and I don't really get it other than "Japanese game design busywork." |
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