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hrothgar Son Of Hrothgar

 
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sat Aug 23, 2014 8:31 pm    Post subject: hrothgar Son Of Hrothgar    Reply with quote

i was playing Phantasy Star III over the last week and i realized there arent really enough games that let you embrace lineage of your characters: dont get me wrong theres certainly a ton (if i recall one of the suikoden games lets you do this) but i kind of think its a more interesting take on the standard roleplaying game story evolution

specifically, i don't just mean games where you can play a characters son or daughter: what are games where the type of character you play later in lineage is directly affected by the actions you took as the descendants parent?
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wourme



Joined: 05 Dec 2006
Location: Building World

PostPosted: Sat Aug 23, 2014 8:44 pm        Reply with quote

Cubivore, though that's probably not exactly what you have in mind.

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kirby.png



Joined: 09 Jan 2014
Location: Orange Ocean

PostPosted: Sat Aug 23, 2014 9:20 pm        Reply with quote

infinity blade

edit: yeah i guess it would be helpful to post a description.

In infinity blade (as i understand it), each time you die and continue, you continue as the descendant of the guy you died as, while still keeping your progress through the dungeon.
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Last edited by kirby.png on Sat Aug 23, 2014 9:59 pm; edited 1 time in total
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Sat Aug 23, 2014 9:39 pm        Reply with quote

In the Oreshika series you play as a clan where each member of it is cursed to a total lifetime of 2 years but are at the same time blessed with their children maturing in only 6 months. You battle with these tiny generations to find a way to break your curse.

This is only from what I've read of the games though so I have no idea how involved the whole generational system is.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Aug 23, 2014 9:49 pm        Reply with quote

Record of Agarest War and its prequel come to mind. While attempting to Google that game's name up I inadvertently discovered this:

http://www.herogenerations.com/
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sat Aug 23, 2014 11:02 pm        Reply with quote

kirby.png wrote:
In infinity blade (as i understand it), each time you die and continue, you continue as the descendant of the guy you died as, while still keeping your progress through the dungeon.

Yes, this is a wonderful thing in the first game, where each playthrough begins with "Father, I will avenge you". Note this is only true of the first game. In the sequels they give in to the need to have a single identifiable hero and change this to the protagonist being basically resurrected every 20 years.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Sun Aug 24, 2014 12:11 am        Reply with quote

Apparently this is going to be one of the core features of Massive Chalice. Maybe skelethulu can weigh in?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sun Aug 24, 2014 12:15 am        Reply with quote

Rogue Legacy. I haven't played it yet but it's basically an action platformer thing with rogue-like elements in that each time you die your next character is a descendent of your previous one. Each new character also has their own genetic traits that affect the game in various ways, like if you roll one that's colorblind then you'll play the whole game in black and white until you die and roll another one.

Seemed like a pretty neat game.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sun Aug 24, 2014 2:36 am        Reply with quote

Crusader Kings I and II, the traits of your offspring are not only derived partially from those of the parents; children are also molded by their primary caregiver, to the point of gaining that caregiver's culture -- if you choose to raise your children yourself, there's also a series of events where you have some control over how your children might turn out.

More broadly, the game really is about constant maneuvering in order to best position your dynasty for the future.
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sun Aug 24, 2014 7:52 am        Reply with quote

chevluh wrote:
kirby.png wrote:
In infinity blade (as i understand it), each time you die and continue, you continue as the descendant of the guy you died as, while still keeping your progress through the dungeon.

Yes, this is a wonderful thing in the first game, where each playthrough begins with "Father, I will avenge you". Note this is only true of the first game. In the sequels they give in to the need to have a single identifiable hero and change this to the protagonist being basically resurrected every 20 years.


And then in the third one they suddenly decide their story is super urgent now so you resurrect after just a few hours.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sun Aug 24, 2014 9:06 am        Reply with quote

Tokyo Jungle. Someone posted a wonderful comic strip here where doggy starts in year 1 and ends up after some generations. Might be a bit like Cubivore, never got that in yurop though … but I got me Doshin the Giant, the tradeoff game we got …
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sun Aug 24, 2014 5:02 pm        Reply with quote

90% of my time on select button is spent trying to come up with interesting thread titles:
also, I name all of my jrpg characters Hrothgar if space is available.

I like how Infinity Blade does things, though I've never played it (I don't think I'd ever be able too, either.)
I wonder, how do they make keeping the same progress through the dungeon make sense?
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kirby.png



Joined: 09 Jan 2014
Location: Orange Ocean

PostPosted: Sun Aug 24, 2014 5:09 pm        Reply with quote

Wouldn't it make less sense if the progress was somehow undone?
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sun Aug 24, 2014 5:18 pm        Reply with quote

I guess over a generation if I was a really evil overlord I would probably hire some more help.
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schroeder



Joined: 06 Mar 2013
Location: Interior of mind n+1

PostPosted: Sun Aug 24, 2014 5:47 pm        Reply with quote

Glam Grimfire wrote:
I guess over a generation if I was a really evil overlord I would probably hire some more help.

Welcome to the jobless recovery.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Aug 24, 2014 6:01 pm        Reply with quote

Glam Grimfire wrote:
I like how Infinity Blade does things, though I've never played it (I don't think I'd ever be able too, either.)
I wonder, how do they make keeping the same progress through the dungeon make sense?

You don't keep the dungeon progress. Enemies, dead or alive, are replaced by more powerful ones as generations pass, apart from the boss, who only comes back stronger if you defeat him. Instead you keep your equipment and stats.
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Sun Aug 24, 2014 6:07 pm        Reply with quote

Glam Grimfire wrote:

also, I name all of my jrpg characters Hrothgar if space is available.


In FF1 were you just a party of 'Hroth'?
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Aug 24, 2014 6:46 pm        Reply with quote

the worst FF1 party I ever came up with was

NIXON
AGNEW
FORD
ELVIS
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Minarae



Joined: 12 Feb 2007

PostPosted: Sun Aug 24, 2014 6:59 pm        Reply with quote

someone gave me a PSIII guidebook back in the 90s and I read that thing like a novel (having never played the game at that point)
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Aug 24, 2014 8:08 pm        Reply with quote

I did the same but with an internet walkthrough
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schroeder



Joined: 06 Mar 2013
Location: Interior of mind n+1

PostPosted: Sun Aug 24, 2014 8:48 pm        Reply with quote

Felix wrote:
the worst FF1 party I ever came up with was

NIXON
AGNEW
FORD
ELVIS


Black Mage
Thief
Red Mage
Grand Master
?
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jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Mon Aug 25, 2014 3:31 am        Reply with quote

Dragon Quest V does a fine job of letting you embrace your character's lineage.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Aug 25, 2014 2:24 pm        Reply with quote

One of the more recent Fire Emblem (Awakening) games had you pairing off your troops and then having their children fight with you.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Aug 25, 2014 2:59 pm        Reply with quote

if you want to go full Public Enemy, Elvis has to be a red mage

and I think Ford is more of a Fighter

shame Agnew couldn't have become a Ninja in real life
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Mon Aug 25, 2014 9:08 pm        Reply with quote

This MAY not matter, but -
according to both (yes, I own two) my copies of Beowulf,
the sons (and/or daughters??) of Hrothgar are (were) -
Hrethric, Hrothmund, and Freawaru; not another Hrothgar...
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Mon Aug 25, 2014 10:38 pm        Reply with quote

FAFNIR SON OF FAFNIR
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Tuxedo



Joined: 30 Nov 2012

PostPosted: Mon Aug 25, 2014 10:55 pm        Reply with quote

I don't really like this when it's just "Choose your wife among your potential wives"


Anyway Romancing SaGa 2 goes pretty in depth with it as I've heard, with three generations of characters.


Fire Emblem 4 (the first one on Snes, with HUGE maps) had the child system as a much major focus of the game than Awakening.

The game is divided between two parts; in the first part you control the parents, then THEY ALL DIE and in the second part (20ish years later) you control their children. (Plus various other crappy characters)
You can have characters marrying each other in the first part, in order to have super-children for the second part with the same skills as their parents and 1,5x their average stats or something? You can get insanely powered characters, like even better than T.G. Cid in Final Fantasy Tactics.

The children will always have the same face no matter the parent, but you get entirely different (and way weaker, with hair that's probably less long and less blue/green) people if you don't have the parents marry.
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Mon Aug 25, 2014 11:08 pm    Post subject: FAFNIR SON OF FAFNIR    Reply with quote

But, but, but... Seigfried(Sigurd) only killed one Fafnir, dude; what's up with all this?
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Tue Aug 26, 2014 12:10 am        Reply with quote

In the roleplay group I belong to we have an extended and contrived joke where all of the norse people are named after their fathers and mothers. Not in a logical sort of way, just the son of Fafnir is expected to be Fafnir, and the son of Hrothgar is expected to be named Hrothgar.
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Tue Aug 26, 2014 7:34 pm        Reply with quote

Whelp, I got my entertainment out of this thread!
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