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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Thu Sep 11, 2014 1:07 am |
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That's called a LIMIT BREAK. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Sep 11, 2014 1:08 am |
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| Corinth wrote: |
| I that's all really good, although I feel like you perhaps provide more nuance to the "early MRA" stuff than they themselves have generated or would defend. |
Yeah, I'm often uncertain what the balance is between my engagement with someone's work VS how much effort they put into it, which is why (in criticism) I try to focus upon The Thing Itself rather than intent or response. Bly's Iron John was useful to me at one point, but I outgrew it.
| Corinth wrote: |
| Your description of How This Happened seems very insightful, but I'd generally suggest that this is less an MRA operation (even in the wide sense you set up ahead of time - I think your specific characterization winds up letting a lot of cultural momentum off the hook and slightly obfuscates the breadth of the problem) and more the expression and culmination of general sexism/conservatism (as in resistance to change)/fear of the Other. |
I think that this is a reasonable critique. This is actually a habit I have with first drafts of poems. If I have some part I want to skip past defining too closely, in order to get to what interests me more, I usually put a cliche as a placeholder. "MRA" rhetorically serves the same function here, which, yes, elides over a lot.
| Corinth wrote: |
| Those are both really fantastic posts, though I didn't mean to set myself up as any kind of arbiter or involved actor in terms of this specific situation. |
Well, I felt as though, in responding to you about metacommentary (which I agree should become secondary to commentary), I was being hypocritical by only contributing metacommentary. You deserve something substantial, I reckon, so there it is.
Thank you Ronnoc and schroeder! I'm in the weird position of having made many aspects of pre-figured masculinity my own while also being hyper-aware of it as preference rather than essence. Pretty sure that this is where the "Dadilegian" moniker comes from.
I really don't know where the line between personal experience and cultural patterns exists, so I try to hit them where they line up. I'm glad that it's useful to someone! _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Sep 11, 2014 1:09 am |
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| Mr. Mechanical wrote: |
| That's called a LIMIT BREAK. |
Nah dawg you ain't heard my jaw harp. _________________
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Sep 11, 2014 4:23 am |
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Adz that was awesome
It amuses me that MRA and NRA are but a letter's difference and by that account, the motivating emotions for both groups are very similar |
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Takashi

Joined: 04 Dec 2006
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Thu Sep 11, 2014 10:22 am |
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why would you want to read totally objective writing about videogames? the gamers quarter was so excellent because every article in it was so personal to the writers.
also, the only previous time i've seen the phrase "cultural marxism" used is by white supremacist groups on facebook _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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Takashi

Joined: 04 Dec 2006
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Sep 11, 2014 12:34 pm |
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| Takashi wrote: |
If anyone had any doubts about the nature of the beast, gamergate people were high-fiving themselves over this reply later today.
http://i.imgur.com/g0jAzHe.png |
What was the context of this? Do you have a link to the thread?
I am curious what this person thinks that an expression of objective truth looks like. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Sep 11, 2014 1:13 pm |
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| That's from the unceasing avalanche of fuck which makes up the most popular thread at The Escapist forums. It started off as paranoid ramblings on ZQ and steadily degenerated from there. But because sites like NeoGAF and I guess also Reddit are showing some degree of sense in moderating threads on these topics, that 700+ page shitshow is possibly the most visible online discussion outside of 4chan. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Sep 11, 2014 1:21 pm |
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OK. Yeah, I saw the page count and the clean page layout, and I wondered.
Thanks DAIS! _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Thu Sep 11, 2014 3:21 pm |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Thu Sep 11, 2014 4:41 pm |
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| Takashi wrote: |
| http://www.objectivegamereviews.com/ |
Is this a really elaborate joke? |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Sep 11, 2014 4:42 pm |
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Boss class response.
EDIT: I mean Schafer's.
I saw him at PAX and thought, "Oh shit. Tim Schafer." Then I left the man alone.
Somehow that non-encounter and this Twitter conversation feel part of a dreamlike continuum. Help. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Sep 11, 2014 4:49 pm |
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| diplo wrote: |
| Takashi wrote: |
| http://www.objectivegamereviews.com/ |
Is this a really elaborate joke? |
this world is imploding in on itself _________________
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Thu Sep 11, 2014 5:07 pm |
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| Brooks wrote: |
Adz that was awesome
It amuses me that MRA and NRA are but a letter's difference and by that account, the motivating emotions for both groups are very similar |
Not even: a single stroke.
[tasteless Charlton Heston joke here] |
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Thu Sep 11, 2014 6:06 pm |
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| diplo wrote: |
| Takashi wrote: |
| http://www.objectivegamereviews.com/ |
Is this a really elaborate joke? |
It's a satire site run by people from the Idle Thumbs forums, apparently. |
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Sat Sep 13, 2014 8:06 pm |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Mon Sep 15, 2014 3:54 am |
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| Corinth wrote: |
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I like how pretty soon after Tim said that stuff some cool dudes DDoSed our company website. _________________
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Mon Sep 15, 2014 3:38 pm |
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| skelethulu wrote: |
| I like how pretty soon after Tim said that stuff some cool dudes DDoSed our company website. |
Another dastardly feminist false-flag attack! |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon Sep 15, 2014 3:55 pm |
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| skelethulu wrote: |
| Corinth wrote: |
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I like how pretty soon after Tim said that stuff some cool dudes DDoSed our company website. |
"Rational discourse." _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Sep 15, 2014 4:07 pm |
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The twitter account for The Best Gamers, a parody games review site/program, broke kayfabe a little while ago. Whoever's behind it poured their heart out for hours upon hours. It's a pretty honest rant, and represents a disillusionment with the hobby that I can totally understand.
_________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon Sep 15, 2014 4:54 pm |
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And this is the most alien sentiment I've encountered when sincere. I haven't found a single concrete statement about what, if anything, about the hobby itself is being suddenly injured. I see successful social engineering on behalf of people saying that the hobby is being burned to the ground, but that's it. _________________
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mauve

Joined: 07 Dec 2006
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Sep 15, 2014 5:10 pm |
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| Adilegian wrote: |
And this is the most alien sentiment I've encountered when sincere. I haven't found a single concrete statement about what, if anything, about the hobby itself is being suddenly injured. I see successful social engineering on behalf of people saying that the hobby is being burned to the ground, but that's it. |
I think it's just the amount of feeling behind the words that's causing them to use such strong imagery. Looking through his comments - and admittedly, there are quite a few - the main thing I see is a sense of disappointment with the amount of effort being put into making games. The idea that people can simply approach the hobby with all the good intent in the world, push out an end product that would barely make a passing grade in a game development course, then charge a $15 entry fee for it. This tweet, perhaps, might have been a better one to quote.
I'd say it just boils down to people attempting to enter a community and try to shape it to their own needs and wants, rather than approach it from a position of mutual interest and appreciation.
| mauve wrote: |
| there is so much identity politicing going on here. |
Not surprising, given that peoples' identities appear to be at the forefront of this entire disgusting mess. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Mon Sep 15, 2014 5:16 pm |
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THEBESTGAMERS sounds kind of like he feels the industry has a responsibility to cater to his specific tastes, though he does seem to project his taste in games as some sort of ur-gamer taste. In fairness I guess he's saying developers and press are responsible to their audiences which is not an unheard of argument; If we grant that though, his idea of the audience and what they want seems very skewed, and his idea of the ways the creators and press are responsible seems slightly off as well. _________________
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mauve

Joined: 07 Dec 2006
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Posted: Mon Sep 15, 2014 5:21 pm |
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people have no idea how much work it is to make a game. it's raw, hard, work and it will grind you to the bone
if someone wants to make something and shove a $15 price tag on it why not. if people are willing to pay it, that's fine too. _________________ twit |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Mon Sep 15, 2014 5:32 pm |
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| mauve wrote: |
https://plus.google.com/app/basic/stream/z13fftyjopfahdvz504cdldh0zr1j52o12w
like usual i find myself relating most to measured developer statements
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Yeah, David Hill's article seems very cogent. _________________
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mauve

Joined: 07 Dec 2006
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Posted: Mon Sep 15, 2014 5:36 pm |
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i actually sort of take offense to the idea that games have value and that like "random crap people make shouldn't be sold for this price i think it should." that's not how economics work.
in fact a lot of smaller devs are better off overcharging for their work, because they will not sell much to begin with... _________________ twit |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Sep 15, 2014 5:40 pm |
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Plus even if you grant the premise I don't see what's "destroyed" by the release of overpriced, crappy games. Does Call of Duty not make 8 trillion dollars any more? Are there fewer indie games available for sale, or more, compared to the pre-SJW-crappy-game-tidal-wave era? _________________ Let's Play, starring me. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Sep 15, 2014 6:07 pm |
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Thinking on it a bit more, another possibility is that people feel so threatened by this huge event/discussion/clusterfuck because it talks about games - moreso, the direction that games should develop in - as an absolute. The idea that games, as a medium, should "evolve" in a certain way that would leave recent and long-time enthusiasts out in the cold. The idea that a few prominent developers dislike games as they are and have been for a long time, and as "gatekeepers" (that's the buzzword of the month, right?) are duty-bound to guide the sovereign vessel of gaming as a whole away from such primitive, archaic genres as the "shmup," or the "first-person shooter."
Of course, games should be free to develop in whatever way they like. There's nothing wrong with more narrative-based games that value emotional and story-based content over reaction and skill-based content. Let them come; let them develop alongside long-standing genres and tropes, and let audiences differ and segregate as they would in any other medium. Don't leave anyone out. There's a game for everyone.
Though I say again, I completely understand where THEBESTGAMERS' is coming from when they voice dissatisfaction with full-priced "experiences" that, say, consist entirely of walking around and picking up pieces of paper. Coming off of years' worth of games released and countless developers working tooth and nail to make things happen, we already have a name for that. It's not "game." It's "filler."
| mauve wrote: |
| people have no idea how much work it is to make a game. it's raw, hard, work and it will grind you to the bone |
True. But that doesn't mean that those who have offered the bare minimum amount of effort should be rewarded as much as those who do grind themselves to the bone.
| mauve wrote: |
| if someone wants to make something and shove a $15 price tag on it why not. if people are willing to pay it, that's fine too. |
I'll agree with that. It's up to the market to decide, in the end.
| mauve wrote: |
i actually sort of take offense to the idea that games have value and that like "random crap people make shouldn't be sold for this price i think it should." that's not how economics work.
in fact a lot of smaller devs are better off overcharging for their work, because they will not sell much to begin with... |
I can't agree with this. There's definitely something to be said for standards. A developer should not be rewarded simply because they chose to develop a game. While it's quite possible for "random crap" to turn into something amazing, it takes talent and effort to make that happen. These are the things that should be rewarded - not just the fact that someone made it period. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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mauve

Joined: 07 Dec 2006
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Posted: Mon Sep 15, 2014 6:20 pm |
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"A developer should not be rewarded simply because they chose to develop a game. " huh what? Where did I even say that?
When your target is niche and you know that it is of value to that niche, you can charge appropriate to that value. Simple supply and demand. It would be true of any field.
It's up to the consumers to decide what has value to them. If you overcharge relative to the actual interest, that's the developer's fault. If, despite warning signs everywhere, you pay more for something you don't want, that's a problem too.
It's still better than it was in years past. Overpriced LJN tie-in games from the NES era, fuck yeah _________________ twit |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Sep 15, 2014 6:33 pm |
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| Thing is if a given audience is a mire of backward-ass attitudes re: minorities they probably should be left out in the cold |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Sep 15, 2014 6:53 pm |
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| Brooks wrote: |
| Thing is if a given audience is a mire of backward-ass attitudes re: minorities they probably should be left out in the cold |
Granted, if we were talking about genres like "Jew-person shooters" or "apartheid management simulators," yes. Admittedly I was focusing more on the technical reasons for abandoning a genre or audience, rather than the political side of it.
| mauve wrote: |
| It's still better than it was in years past. Overpriced LJN tie-in games from the NES era, fuck yeah |
I'm afraid I disagree with this, too. If anything, it's all just a little bit of history repeating, except with polygons. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Mon Sep 15, 2014 6:58 pm |
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In simplified form the present system is;
Creator gets to choose the price.
Customer chooses to pay or not pay.
Market decides what the optimal prices are; sometimes low prices catch enough customers to be optimal, sometimes high prices catch enough from each customer to be optimal.
Hard work and talent result in a better game, which increases either the number of customers, the amount they are willing to pay, or both.
I have no problem with that system.
Some people don't like that system because they believe there is an inherent universal value/quality to every item and the price should be the dollar conversion of an inherent quality of the product.
I am ok with the system as is because I think value is subjective.
How much we like things is personal. How much we choose to pay for things, is going to be dependent on factors including how much we like the thing, and how much disposable income we have i.e how much we personally value the money that it would cost us. Likewise how a creator/owner chooses to price something is either personal or business, either how much they feel people should pay, or what price will achieve optimized profit.
If LJN chooses to price their game at $60.
That's ok, it's their choice.
If I choose to buy it, that's ok, it's my choice.
If I choose not to buy it, ditto.
In my view the only room for anything to even be 'wrong' in a moral sense is that a product could have misleading marketing.
If a creator advertised the product in a misleading way to increase sales, that would be bad. _________________
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Sep 15, 2014 7:00 pm |
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"I want to have the exact same relationship with videogames and their extramedia content I had when I was 10 years old, but please don't make me be introspective about this problem for even a second" -THEBESTGAMERS, 2014
re: Gone Home:
-- Who exactly is determining how much effort went into the game's development compared to anything else; how [and why] are they doing this; how [and why] is it relevant?
-- Attempts at [objectively] determining the price-to-value of a thing you personally have zero interest in is the most baffling thing. Engaging price-to-value at all in a generalized way is the most baffling thing. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Sep 15, 2014 7:09 pm |
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| Schwere Viper wrote: |
duty-bound to guide the sovereign vessel of gaming as a whole away from such primitive, archaic genres as the "shmup," or the "first-person shooter."
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| Schwere Viper wrote: |
| Admittedly I was focusing more on the technical reasons for abandoning a genre or audience, rather than the political side of it. |
I don't get where this is coming from either. "Artgames" aren't an attempt to replace Call of Duty. Even if sometimes they are a response to it, they are mostly an attempt to add to the conversation. There is no universe in which your personally most-hated but otherwise most broadly well-liked indie game is the tiniest shred of a threat to the future of videogames with guns in them, and I don't really think anyone is pretending they are or necessarily should be (beyond the extent to which their ubiquity disallows for the existence of alternatives). I'm also not sure why you'd lump shmups and FPS together as the latter is probably the most responsible for the growing irrelevance of the former than anything, and small/indie devs are the only folks who kept them alive for the past decade+. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon Sep 15, 2014 7:46 pm |
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| analogos wrote: |
| -- Attempts at [objectively] determining the price-to-value of a thing you personally have zero interest in is the most baffling thing. Engaging price-to-value at all in a generalized way is the most baffling thing. |
I've been thinking about this with respect to PT lately, actually. The end sequence grates me because important aspects of what's done prior to that are done really well -- then the experience is suddenly Kojima'd for the purpose of artificially dragging out play time. The latter design elements don't work for the game, and they sure didn't work for the expressed intentions of making players take a week to beat it, so there are a few interesting things to look at in terms of why what works works in juxtaposition with a sequence so terribly executed.
Price carping could lead to a total shut down of thinking about why the end sucks because PT is free. From a critical vantage point, I'd throw pricing in the same bin as authorial intent and all the other extrinsic factors that would lead thinking by the nose down its own pre-determined corridors. In the case of pricing, it necessarily leads critical thinking down capitalist corridors, audience size, marketing, etc. Someone's got to think about this on the business end of a studio, but the limitations placed on thought by equating quality (only apprehended by critical thinking, even if on the low ebb of half-attentive response to design and content) with price require talking about economics in a way that most people aren't prepared to engage meaningfully. I sure know I'm not prepared for those conversations, at least. _________________
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Mon Sep 15, 2014 10:46 pm |
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Evidence-free, armchair psychologizing speculation on the roots of gamer anger:
Mainstream major game companies are increasingly indifferent/hostile to their customers - see novel DRM, microtransactions, bailing on classic series and blaming their fans (Capcom...) - and the internet makes it harder than ever to ignore. Developers crash for no apparent reason and publishers are constantly bemoaning their barely-solvent finances. It can feel pretty dire to be a fan of AAA/'core' gaming.
On the indie side, though, they see developers producing tons of new games that seem to cater to their fans' desires, in politics and subject matter as well as form (those forms broadly failing as substitutes for AAA titles). They've got writers who are genuinely enthusiastic and the buzz (not necessarily accurately) is that things are constantly, rapidly improving.
So on the one hand, megazillionaire corporations are pleading poor and trying to charge more for less, while broke-ass indies are getting talked up to the moon for making not-even-games and are apparently just swimming in money (Notch! Fish! Sarkeesian!)). So obviously something shady has happened, because it looks like people think indies are doing a better job than big studios and that's just not how it works.
Ergo, riot. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Sep 16, 2014 2:01 am |
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Which is crazy. There are, objectively, more games for cheaper in every mainstream genre and tiny niche than ever before. This includes genres (shmups, platformers) that used to be mainstream but were pushed out of the market by modern AAA mashup games - which have only sur/revived because of small and indie developers. I don't get it. Are there not enough Assassin's Creeds, CoDs, Battlefields, Gearses, GTAs, and so on forever and ever to satisfy "core" gamers? This is madness. _________________ Let's Play, starring me. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Sep 16, 2014 3:17 am |
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| CubaLibre wrote: |
| Which is crazy. There are, objectively, more games for cheaper in every mainstream genre and tiny niche than ever before. This includes genres (shmups, platformers) that used to be mainstream but were pushed out of the market by modern AAA mashup games - which have only sur/revived because of small and indie developers. I don't get it. Are there not enough Assassin's Creeds, CoDs, Battlefields, Gearses, GTAs, and so on forever and ever to satisfy "core" gamers? This is madness. |
Seriously. Following the inquiry through to its logical conclusion, it really does seem to be about (warning buzzword) hegemony and control over what others can and cannot have.
My wife was head officer of one of the larger women's-only guilds for Elder Scrolls Online until recently. She was basically the bouncer and recruiter. Easily half of her interactions involved vetting and welcoming new members. The other half involved shielding the rest of the guild from assholes who were screamcryingly angry that there was a women's only guild. These people even went to admins for the game to complain that creating a women's-only guild was discrimination that had no place in the ESO world. (Admins sided with my wife's guild and enforced people's freedom to associate and not-associate with whomever they please.)
A lot of people are deeply invested in making sure other people don't have things that they want. It's basic bigotry, and -- which makes the situation worse -- a lot of these people are not socially underdeveloped. They are socially developed in a horrible direction that leads them to conclude that any instance where they lack control is a threat to their entirety. It's a zero-sum game for assholes.
EDIT: I know I'm preaching to the choir on this one, but still. _________________
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