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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sat Sep 06, 2014 1:14 pm |
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has everyone seen zoe quinn's awesome irc screenshots trump card yet?
| capgamer wrote: |
| Gamergate is basically doomed to fail, but it will be interesting to see what comes out of it. I like the author's suggestion that people disenchanted with the existing game journalism sites would create new websites to fill their personal niche. |
that's what i did :D _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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misadventurous

Joined: 29 Nov 2012 Location: witch city
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Sat Sep 06, 2014 4:20 pm |
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Just look at all those chat sessions she had to invent! Shameless!
I think the intellectualizing and chewing over trivia in this thread is a way of coping with our basic powerlessness here. The public discussion appears to be taking place between fascist monsters and worthless 'moderate' garbageheaps, and it's going to end up with good people being hurt for no apparent reason and the likes of Kotaku instituting asinine 'accountability measures' and no one in the wider world is going to care. Comparing it to comics at least helps me stop trembling with rage. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat Sep 06, 2014 4:25 pm |
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That was awesome. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat Sep 06, 2014 4:28 pm |
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| schroeder wrote: |
Just look at all those chat sessions she had to invent! Shameless!
I think the intellectualizing and chewing over trivia in this thread is a way of coping with our basic powerlessness here. The public discussion appears to be taking place between fascist monsters and worthless 'moderate' garbageheaps, and it's going to end up with good people being hurt for no apparent reason and the likes of Kotaku instituting asinine 'accountability measures' and no one in the wider world is going to care. Comparing it to comics at least helps me stop trembling with rage. |
Pretty much. This is why I stopped talking about current events in general. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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misadventurous

Joined: 29 Nov 2012 Location: witch city
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Posted: Sat Sep 06, 2014 5:01 pm |
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| It's the main concept of Jujutsu, using the opponent's strength and momentum against them |
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Joachim

Joined: 19 Mar 2010
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Posted: Sat Sep 06, 2014 5:42 pm |
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I don't really understand the response that some people are having to the release of the chatlogs, where they seem to be under the impression that now all of the "gamers are over" and "gamers are dead" talk is invalidated, or even that both sides are now "at fault" in some capacity. The release of the chat-logs does nothing to invalidate that -- I mean, I sincerely doubt all the people involved in this particular stunt weren't gamers in some capacity, and it's not as if this an isolated incident. Stuff like this happens with relative frequency, it's indicative of a larger pattern of behavior. That's also assuming the only meaningful criticism was of the way people were behaving after/during this debacle rather than a larger shift in the conditions surrounding gaming as a whole. (meaning even if that were the case, it'd be more about the way everyone responded rather than why it happened to begin with) _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Sep 06, 2014 6:30 pm |
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| I would love to be the fly on the wall in a sit-down meeting of game developer/publisher employees trying to figure out what the hell is going on and if it has any potential impact on them at all. |
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mauve

Joined: 07 Dec 2006
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Posted: Sat Sep 06, 2014 6:34 pm |
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my experience is that almost everyone i know who plays games who is not on twitter doesn't know what the hell is going on and doesn't really care. _________________ twit |
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EnDevero
Joined: 13 Aug 2014
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Posted: Sat Sep 06, 2014 10:41 pm |
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| Twitter gamers are a different breed. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: SPACE.
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Posted: Sun Sep 07, 2014 1:55 pm |
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Hey I meant to come back in here like a day after my last post and mention that I had watched the videos, and then things happened.
So I have, and it only reiterated my concern that this is well worn territory, and not really news to anyone who has been paying attetion to games since games. I worry the anger crept up because there are those who don't want to admit to some more regressive aspects of gaming; it has rattled the insulated world. However, I would have hoped that broader issues would be considered. For example, the topic that violence against women is demeaning and opportunistic could be wrote large, in the violence against anyone is demeaning and opportunistic. It reminds me of that interview with some of the GTA staff: "You aren't supposed to kill anyone" if I recall correctly.
A conjecture might be that it is violence itself in gaming is under a microscope, and certain groups don't want to figuratively surrender their war porn. It's the immature position that violence in gaming is harmless that needs to be examined, I think, and gamers need to be more aware of the affect stirred (or manipulated) by scenes of pointless violence (which in games and against women, it tends to be). It just isn't necessary. Anyone remember the high-res decapatation from that Assassin's Creed trailer? The collective "ungh?" I think it's getting harder to ignore, and focusing on the place in gaming where that violence tends to be the most senseless and ruthless may be providing uncomfortable realizations about some their hobby. Ignorance may in fact be bliss.
If you are like me (and you likely aren't) after playing The Line and the thought crossing my mind "Oh God, I'm killing people!", and feeling some sense of existential anxiety at that, has left me disinterested in playing any more war-sim dude-bro kind of games. Those who are insightful will learn from the message of a game in and of itself, and it would seem that those who are not will continue to shoot dudes on XBL. Anita's message, while not wrong, will not get anyone to think about what they play, because those who can already have. It's the worst kind of preaching to the choir, in that it only riles the base rather than winning converts, and alienates those who disagree (or can't see the reality of things). That's what I was worried about before, and reality has seemed to bear them out.
I mean, how can anyone criticise with fair objectivity Anita's videos without being assailed by her voluminous supporters? The castigation they weild is not the same as the super-violent temper tantrums of the children they poke, but it's still potent. For example, I feel that many of Anita's claims could be easily referenced in media psychology, and have been examined before, but little research (and so, credit) has been afforded the field. I plan to look into this! I also want to write about The Line from the position of a mental health care provider and my experience with the reports of PTSD (and how stunningly right they got most of it).
Like I said, I agree with what Anita is positing. However, I think the issue is deeper than just women in games, though it does flaunt on the surface of said greater issues, and so is easier to describe and analyze. I would hope in debate we could honestly assail questions of sexual exploitation, violence, etc in games, but the audiance just doesn't seem ready yet. That's a shame, but it is the reality of the situation. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sun Sep 07, 2014 3:08 pm |
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| John Mc. wrote: |
| I mean, how can anyone criticise with fair objectivity Anita's videos without being assailed by her voluminous supporters? The castigation they weild is not the same as the super-violent temper tantrums of the children they poke, but it's still potent. |
In my own experience I have yet to see a vileness on the side of the former that begins to get close to the latter in terms of both quantity and hatefulness, and that seems to be the general experience of others here too. Maybe you can provide some examples.
I'm wary of use of the words "objective" or "objectivity" and I think it'd help if you clarified what you mean when you use them. This was what I meant when I said "I don't understand why you're looking to approach this whole thing as if it were a math problem." Also, again, I'm wondering what your critiques of the videos are. Your first post was about "tone," but you never explained that. This is not a challenge put forth by someone who thinks that the videos are flawless. I'm just not gleaning anything particular from your posts regarding that.
Why do you think that Sarkeesian is ideally obligated to make the critique be all-inclusive? It's fair to say that videogames have issues that go beyond gender exclusivity, but I don't understand why that means that specialized critiques are misguided or missed opportunities. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Sep 07, 2014 3:24 pm |
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| John Mc. wrote: |
| So I have, and it only reiterated my concern that this is well worn territory, and not really news to anyone who has been paying attetion to games since games. |
I really doubt 99.9999 percent of the people at any game stop midnight release excited to pick up their 100 dollar collector editions have ever given these things a single thought, or that what they really need is an academical analysis they have to go take gender studies in college for four years just to understand. _________________
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evnvnv hapax legomenon

Joined: 05 Dec 2006 Location: the los angeles
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Posted: Sun Sep 07, 2014 6:13 pm |
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| Quote: |
| deeper than just women |
Does anyone who advances this line of reasoning realize how demeaning and trivializing it sounds? _________________ The text will not live forever. The cup are small |
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capgamer

Joined: 20 Mar 2007
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Posted: Sun Sep 07, 2014 6:36 pm |
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| evnvnv wrote: |
| Quote: |
| deeper than just women |
Does anyone who advances this line of reasoning realize how demeaning and trivializing it sounds? |
I think the line of reasoning you're talking about is an attempt to make the conversation inclusive instead of exclusive. It's an attempt to make it about more than women, because the issues that are being talked about apply not only to women.
I suspect that people do this sometimes because they are trying to empathize with the argument, not necessarily because they are trying to demean it. Whether it's destructive or not to try to broaden it, I could not say. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Sep 07, 2014 6:56 pm |
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sounds like the same reasoning the leads people to saying dumb uselessly distracting shit that completely misses the point like "all racism is bad, the word cracker is just as bad as the n word, what about this white kid who got shot by a cop, etc." _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sun Sep 07, 2014 8:07 pm |
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| capgamer wrote: |
| evnvnv wrote: |
| Quote: |
| deeper than just women |
Does anyone who advances this line of reasoning realize how demeaning and trivializing it sounds? |
I think the line of reasoning you're talking about is an attempt to make the conversation inclusive instead of exclusive. It's an attempt to make it about more than women, because the issues that are being talked about apply not only to women.
I suspect that people do this sometimes because they are trying to empathize with the argument, not necessarily because they are trying to demean it. Whether it's destructive or not to try to broaden it, I could not say. |
Honestly, it's hard for me to not see it in the same light as I see the never-failingly first comment below an article on female representation in videogames where a someone says, "Okay, but what about the men?!" Which is like, okay, yeah, but look: just because something is about one gender's representation does not necessarily mean that the other gender needs to be represented in that specific critique, especially when that analysis of gender representation deals with elements that have a historical, gendered, and "imbalanced" lineage. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Sun Sep 07, 2014 9:16 pm |
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| I'm reminded of the last ella guro blogpost (which is fucking superb) which tries to locate some of the sources of all the gamer-rage in a manner more even handed than I could remotely attempt, and some of them certainly seem to run 'beneath' gender. But insofar as the most negative expressions of those seem to threaten and marginalise women the most, well - if you're seriously ill, you don't shun or brush aside pain relief merely because 'it's just a symptom of X' |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Sun Sep 07, 2014 11:46 pm |
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| Ella guro really was too good for us |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Mon Sep 08, 2014 12:46 am |
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yeah those two ella guro essays were really some of the best writing i've seen on this horrible nightmare _________________
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Mon Sep 08, 2014 4:20 am |
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| But she clearly has an eager audience - her Kickstarter was funded quickly and over-fully. There are more inclusive, diverse, feminist actors and goings-on in games now than maybe ever before. We don't have to wait for permission from Internet Dudes on Reddit or 4chan or Youtube comments or wherever to make queer games or complain about sexism or promote varied casts. The fact that some backwards MRA-ass chuckleheads aren't ready, and are prone to kicking up misogynist shitfits, is not a reason for people who want to have this conversation not to have this conversation. |
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a pair of gators

Joined: 15 Mar 2011 Location: techno, trance, and torment music
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Posted: Mon Sep 08, 2014 4:29 am |
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i think tropes v women isn't going to change the minds of awful gamer slime but i've seen devs cite its criticism and respond that they need to do better (most recently Volition, the Saint's Row folks.) my more optimistic side hopes that her message reaches those that are perpetuating this imagery out of ignorance more than malice, causing them to self-examine their biases and why they feel like including sexist imagery in their work.
also john earlier you were asking about who the moderate voice in the discussion is, and asked it if it was sarkeesian. she kind of is! which makes the "omg radical feminists taking my games" response to her so baffling. also i get that you're trying to come into this from attempting to suss out whether this is a "two extreme sides" thing or a "one extreme and one lucid" thing. i know you're coming from a position of good faith, but a lot of antifeminist concern trolls often take that angle as a means of undermining and/or derailing the progressive side of the discussion. you might find you're riling people and not intending to.
similarly, questioning the pervasiveness as violence-as-solution-to-conflict in nearly every genre of gaming is a really good discussion that should be had, but bringing it up in the context of a discussion about violence against women (especially if the person bringing it up is a man) can also read as derailing.
also yeah, thirding ella guro's takes on this, she's hella insightful (as always) |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: SPACE.
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Posted: Mon Sep 08, 2014 12:29 pm |
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Indeed! I find it disappointing, though, that there is castigation aimed at those who do agree with the message but have some qualms about the presentation. The level of defendedness I feel when I read this stuff, as someone who agrees, makes me realize where some of the reactive anger about the Internet may be sourced. That's my question in all this! Where is the rage fomenting? It seems a little too simple that this is all from the recitation of some facts that most gamers could honestly care less about (alas!). This could be easily ignored by those who didn't realize the use of female stereotypes was so prevalent in gaming, because when it is so obvious what would the videos change? This is striking some kind of chord, and I can't really see what it is! I like Brooks' comment, speaking of this Ella Guro and her consideration that there is more to gamer rage than gender is a line I seem to be following too. I mean why figuratively draw the line in the sand here?
That comes back to the affect being slinged back and forth. envenv, my comment was actually that this is deeper than women in games, and that with it being closer to the surface and perhaps easier to examine. There is nothing there to insinuate that I am missing the proverbial forest for the trees; diabetes is a deep and systemic problem (to borrow Brooks' metaphor), but one can't ignore the festering, gangernous leg it has destroyed and left to rot. You have to cut that leg off, and fix the more apparent issue before you can work on the deeper issue. Or, you can work on both at the same time. You can't ignore the systemic issue in all this, though, as you still have another leg (representations of minorities, LGBT, etc). Naturally, diabetes can kill you from complications; that's in my mind, too. Your cleaving of my statement and implying that shame should be associated with "demeaning and trivializing" the issue is an ad hominem attack. You are angry about this, but are lashing out at your supporters or those living in a slight shade of gray. I worry about that lockstep, us-or-them, almost dogmatic kind of thinking, and fear it is one of the weaknesses of a philosophy-based approach!
diplo! You are right that I have not commented on my concerns, though the last sentence should give some insight. Of course, it may be entirely invalid; I appreciate something of a philosophy/psychology fight on the Internet that just goes round and round, and such thoughts may be of little value when, from a philosophical aspect, her reasoning quite sound! And, just to reiterate some prior points, there is no comparison between death threats and general consternation from people on the Internet; there is no excuse for violence, but receiving death threats doesn't mean you are free to assail third parties or mild critics. Not everyone who disagrees with you wants you dead, and criticism doesn't imply support for such nonsense! One should be angry, and likely afraid, but we have police for a reason; for those so threatened, the response to each sentiment is measured by orders of magnitude. Once again, this seems like a distraction, perhaps because I do not universally agree. There is an implication that I am not a supporter and a part of the problem, which angers me a little. I imagine this wrote large, and I start to see where some of the anger arises from!
Like, why do I feel so defensive right now? I didn't do anything! I think she's right! The subtle aggression by those who fully support Anita (I fear) may be alienating those who live even a toe into the gray, only codifying the us-and-them dyad that is of little use. It gives those who don't want to be introspective or change a proverbial out, allowing them to read the friction from the correct group as a means to escape or find contempt. The means, that being philosophy, always have the out of "being someone's opinion," even if that isn't the case at all (like this one). The idea should be to gain as many supporters as possible, and all I see are both sides building walls with those giant spike things on the ground in front of them.
And then what happens? Surgeons argue with internists, neither getting anywhere. Leg situation doesn't get fixed. Illness worsens, patient dies.
I'm rather fond of the patient! I want it to get better!
Also, Anita is under no obligation to anyone aside from her supporters. Nowhere do I ask for her to do more in-depth analysis, as this is what her supporters have paid her to assay. I could see this fitting into a much larger puzzle of What's Wrong with Video Games. But, it does feel a symptom of something more, though I feel that problem isn't a particularly simple one to diagnose and fix. |
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Mon Sep 08, 2014 6:32 pm |
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| John Mc. wrote: |
| Indeed! I find it disappointing, though, that there is castigation aimed at those who do agree with the message but have some qualms about the presentation. The level of defendedness I feel when I read this stuff, as someone who agrees, makes me realize where some of the reactive anger about the Internet may be sourced. That's my question in all this! Where is the rage fomenting? It seems a little too simple that this is all from the recitation of some facts that most gamers could honestly care less about (alas!). This could be easily ignored by those who didn't realize the use of female stereotypes was so prevalent in gaming, because when it is so obvious what would the videos change? This is striking some kind of chord, and I can't really see what it is! I like Brooks' comment, speaking of this Ella Guro and her consideration that there is more to gamer rage than gender is a line I seem to be following too. I mean why figuratively draw the line in the sand here? |
What "castigation" are you talking about? You're free to try to address Sarkeesian's points, but you haven't - you're solely engaged in metacommentary. And then people respond to your posts on the metacommentary, and then you ask why people are talking about the metacommentary when what really needs to be talked about are the Real Issues. That's silly!
I think it's pretty naive to assume there has to be more than misogyny and privilege driving the misogynist and privleged shitposting and harassment. Maybe that's a blind spot because of your particular experiences? Lots of women and other groups who have been traditionally excluded from gaming and gaming culture (such as it is) have come forward and said that yeah, this is the kind of thing that happens to us all the time. This is not some New Curious Thing To Be Studied - this is just familiar hate turned up to 11 because of a weird confluence of events (Zoe's ex's gross revenge porn campaign combined with a new Tropes vs. Women combined with the recent anti-"SJW" cirlejerk). If you look at any other TvW video release you see mini versions of this kind of fuckery. If you look at any other women-in-games-event you see mini versions of this kind of fuckery. If you play videogames or write about videogames or even forum post about videogames as a woman/trans person/disabled person/etc. you see mini versions of this kind of fuckery personally tailored to you. You don't have to approach this blind, like a hyper-rational STEM alien treating Earth as a lab - you can and should listen to the people who are saying that this is not new and that they understand it because they deal with it a lot.
| Quote: |
| That comes back to the affect being slinged back and forth. envenv, my comment was actually that this is deeper than women in games, and that with it being closer to the surface and perhaps easier to examine. There is nothing there to insinuate that I am missing the proverbial forest for the trees; diabetes is a deep and systemic problem (to borrow Brooks' metaphor), but one can't ignore the festering, gangernous leg it has destroyed and left to rot. You have to cut that leg off, and fix the more apparent issue before you can work on the deeper issue. Or, you can work on both at the same time. You can't ignore the systemic issue in all this, though, as you still have another leg (representations of minorities, LGBT, etc). Naturally, diabetes can kill you from complications; that's in my mind, too. Your cleaving of my statement and implying that shame should be associated with "demeaning and trivializing" the issue is an ad hominem attack. You are angry about this, but are lashing out at your supporters or those living in a slight shade of gray. I worry about that lockstep, us-or-them, almost dogmatic kind of thinking, and fear it is one of the weaknesses of a philosophy-based approach! |
You give the #gamergate dudes way too much credit, and you're acting like sexism and bigotry and xenophobia and right-wing extremism aren't the root problems of this stuff. They clearly are. You can't get deeper than that without getting hand-wavey and philosophical about the darkness in the heart of humankind or something, which is a diversion tactic of people who clearly don't want to address the actual problems. There is no need to abstract this, and doing so is not only useless but actively counterproductive on top of being indistinguishable from the #gamergate output.
Like, if I told you that the DMV was shitty to me because I'm trans, and your response was not to empathize with me but to want to get analytic about the "root" cause of their bad behavior because condemning transphobia is treating a "symptom," I would probably just stop talking to you!
| Quote: |
| diplo! You are right that I have not commented on my concerns, though the last sentence should give some insight. Of course, it may be entirely invalid; I appreciate something of a philosophy/psychology fight on the Internet that just goes round and round, and such thoughts may be of little value when, from a philosophical aspect, her reasoning quite sound! And, just to reiterate some prior points, there is no comparison between death threats and general consternation from people on the Internet; there is no excuse for violence, but receiving death threats doesn't mean you are free to assail third parties or mild critics. Not everyone who disagrees with you wants you dead, and criticism doesn't imply support for such nonsense! One should be angry, and likely afraid, but we have police for a reason; for those so threatened, the response to each sentiment is measured by orders of magnitude. Once again, this seems like a distraction, perhaps because I do not universally agree. There is an implication that I am not a supporter and a part of the problem, which angers me a little. I imagine this wrote large, and I start to see where some of the anger arises from! |
I still haven't seen the "assailing" you're talking about. Do you mean, like, articles like Leigh Alexander's calling #gamergate dudes entitled manchildren or whatever? It's bizarre to focus on her bitter reaction to her harassment over, you know, her harassment. That seems unfair and vastly disproportionate.
| Quote: |
| Like, why do I feel so defensive right now? I didn't do anything! I think she's right! The subtle aggression by those who fully support Anita (I fear) may be alienating those who live even a toe into the gray, only codifying the us-and-them dyad that is of little use. It gives those who don't want to be introspective or change a proverbial out, allowing them to read the friction from the correct group as a means to escape or find contempt. The means, that being philosophy, always have the out of "being someone's opinion," even if that isn't the case at all (like this one). The idea should be to gain as many supporters as possible, and all I see are both sides building walls with those giant spike things on the ground in front of them. |
I continue not to see this "subtle aggression" on the part of Anita's "camp," and as was said above it sounds super concern-troll-y to fret about "alienating" dudes, when women are literally being driven out of their homes. If you want to be the one providing nuanced and compassionate care to those guys "who live even a toe into the grey," you should do that! But sitting on the sidelines tut-tutting people in the trenches who are making sincere efforts to move the community forward without actually doing anything yourself is the worst kind of armchair quarterbacking. Anita is out there churning out basic feminism 101 videos that people are using in their classrooms and that devs have responded to positively. Some studios, like Bungie, have even brought Anita in to talk to them about representation! Feminist indie devs and journos are making and covering games with an awareness of social justice. They get tons of vile shit in response, and then you criticize them for not being gentle enough - for driving people away from their cause - in how they handle this stress and the doxxing and the hacking and the rape threats.
| Quote: |
And then what happens? Surgeons argue with internists, neither getting anywhere. Leg situation doesn't get fixed. Illness worsens, patient dies.
I'm rather fond of the patient! I want it to get better! |
Are feminists the surgeons and misogynists the internists? Because if the patient is a woman, I'm pretty sure her death is the misogynists' fault? Or feminists are killing the games industry with their nagging? Or something? This metaphor is crap. |
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Mon Sep 08, 2014 10:17 pm |
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| diplo wrote: |
| capgamer wrote: |
| evnvnv wrote: |
| Quote: |
| deeper than just women |
Does anyone who advances this line of reasoning realize how demeaning and trivializing it sounds? |
I think the line of reasoning you're talking about is an attempt to make the conversation inclusive instead of exclusive. It's an attempt to make it about more than women, because the issues that are being talked about apply not only to women.
I suspect that people do this sometimes because they are trying to empathize with the argument, not necessarily because they are trying to demean it. Whether it's destructive or not to try to broaden it, I could not say. |
Honestly, it's hard for me to not see it in the same light as I see the never-failingly first comment below an article on female representation in videogames where a someone says, "Okay, but what about the men?!" Which is like, okay, yeah, but look: just because something is about one gender's representation does not necessarily mean that the other gender needs to be represented in that specific critique, especially when that analysis of gender representation deals with elements that have a historical, gendered, and "imbalanced" lineage. |
This case is a extra bizarro, though, because the discussion has transcended humanity entirely to the diaphanous ether of Proper Games Reporting. No one's saying men matter too, even men don't matter anymore. No one matters. In the grim darkness of the Gamer Mind there is only Journalistic Corruption. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: SPACE.
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Posted: Mon Sep 08, 2014 10:39 pm |
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Ah, hello! I'm on an iPad so quoting is a pain, just out there to start!
I do not follow the first paragraph. I do not know what metacommentary is. Neither does my spell check!
Following from there, "misogyny" as a term seems to be utilized liberally. To my understanding, it is literally a hatred of women. Perhaps it is the perspective of my own experience, but "hatred" as a mindset requires not only dislike but a rageful mindset. It is dedicated anger, and that does not happen as often as one might think. I work with a troubled, ignored and marginalized population (the mentally ill), and even within this true hatred is something of an outlier for my experience. Is it really the case that everyone who is getting incensed by this truly hates women? Is it the thought that is hateful, then? There is a not uncomplicated sum of complexes I would have to see to find a true hatred of a gender, and I worry that the use of the term so much in the last few weeks is deluding the potency that such a term should carry. That's not to say it does not exist. I just don't think it's everyone else, either in identity or thought.
So perhaps it is naive to assume that it is little more than misogyny, as true hatred is quite a bit of emotional work. I can't see many in the gaming community as feeling so strongly. As someone who has seen true hatred, and you'll feel it when you find it, I feel my perception may be perhaps more conservative in using the term.
I agree that this isn't anything new! I'm just wondering why everyone is so vocal all of the sudden. Is this perhaps a reckoning of sorts? Both sides seem firmly seated on their respective high horses. You are right that I don't know what it's like to be a woman or LGBT, nor would I ever presume to. I can stand with you against such bigotry, but not from the same position. Some of the tension perhaps is that you want me to, but I can't for those very reasons. Should I apologize for that? I feel that groups me with them, which is not a comfortable place for me.
I am quite an emotional person; one has to be to find success in my line of work. I seek understanding and acceptance of my feelings, which is not easy or swift. I would be inclined to say that I am more in touch with my emotions than 90% of other people due to my training (and the dark arts so taught), so I can say that when I do see anger and summarily am concerned about judgement, I speak with personal and professional experience.
You will note that I did not mention GamerGate, as I'm not honestly sure what the hell is going on there. They're like the Tea Party of the gaming community; angry about... something! Uh... corruption! Sex! Or something! It's bad comedy at best, and not constructive to our discussion here. Neither did I mention this Zoe stuff, as the corruption charges were trumped up in the least, and so not news. The infidelity was a non-story, and the grasp that many GamerGate folks have taken seems only to weaken their position. The people who are making threats or thoroughly invested in the GamerGate position are not the intended target for Anita's concerns anyway; they do not wish to listen.
So why do I keep writing about this? Well, I see parallels between both positions, and so long as fury drives both (righteous or no), then the other side will see only antagonism. Please don't try to say I'm equating the two; I can only clarify that I'm not so many times! The goal here is to win hearts and minds, and that is difficult to do with a rageful affect. That affect can be contagious, but only insofar as it foments similar, more instinctual sensations. Many may join in righteous indignation, or in reactive anxiety find outlet in the shared fear that drives this anger against women. We must point out issues and embolden gamers as the means to fix it; it is very hard to fix anything when one is acting angrily. That isn't to say that people should not be angry! You can't stop feelings, and it would be silly to ask one to. But that energy can be diverted to great aims, and make for real change. Sitting around and speaking of the misogyny that is everywhere is every bit the armchair quarterbacking of which I am so accused. There's no point in weakening their argument because they don't really have one. Why not instead focus on strengthening ours?
For example, I am doing some cursory exploration to see what research has been done in media psychology on the influence of media on gender attitudes. I've already done some extensive reading on gaming, cognitions and behaviors, but not quite this in particular. Will the results be shocking? No. However, evidence-based and peer-reviewed data may be better accepted by the more concrete-minded, and makes the entire argument less susceptible to subjectivity fallacies. Less susceptible, but not entirely invulnerable; we still have an evolution "debate" after all.
None of will matter if my input is dismissed outright because I feel the argument has some holes that need patching (researched evidence being the big one; it's out there I'm sure of it!). The last paragraph is telling; "feminists" and "misogynists." "Us" and "them." The more I note this subtext the more I worry that no true scotsman can have a toe wading in a little gray. I don't mean to derail the context; it is the word choice I find most telling. I worry that is what this really is becoming and as someone who has seen the problem for some time, I want to change as many minds as possible. I want "us" to be "most everyone." Will that actually happen? No. But the rational voice will win more minds on the basis of facts, and more hearts on the basis of inclusion, something women and minorities in gaming and now fighting for more vocally. It doesn't matter who is the surgeon and who is the internist; the patient is still dying. I want him or her to live.
That, and metaphors have never been my strong suit!
Also, an equally viable question (I just considered) is why I don't feel so upset about this. I seem to be the outlier in all this. I shall ponder this! |
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Levi

Joined: 05 Dec 2006
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Posted: Mon Sep 08, 2014 11:48 pm |
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| are you fucking kidding me |
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Tue Sep 09, 2014 12:23 am |
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| John Mc. wrote: |
| I do not follow the first paragraph. I do not know what metacommentary is. Neither does my spell check! |
By metacommentary I meant commenting about people commenting about Sarkeesian's points, instead of commenting about Sarkeesian's points. I didn't make the term up, but I am not surprised spell check doesn't approve.
| Quote: |
Following from there, "misogyny" as a term seems to be utilized liberally. To my understanding, it is literally a hatred of women. Perhaps it is the perspective of my own experience, but "hatred" as a mindset requires not only dislike but a rageful mindset. It is dedicated anger, and that does not happen as often as one might think. I work with a troubled, ignored and marginalized population (the mentally ill), and even within this true hatred is something of an outlier for my experience. Is it really the case that everyone who is getting incensed by this truly hates women? Is it the thought that is hateful, then? There is a not uncomplicated sum of complexes I would have to see to find a true hatred of a gender, and I worry that the use of the term so much in the last few weeks is deluding the potency that such a term should carry. That's not to say it does not exist. I just don't think it's everyone else, either in identity or thought.
So perhaps it is naive to assume that it is little more than misogyny, as true hatred is quite a bit of emotional work. I can't see many in the gaming community as feeling so strongly. As someone who has seen true hatred, and you'll feel it when you find it, I feel my perception may be perhaps more conservative in using the term. |
Semantic nitpicking about misogyny is as pointless as semantic nitpicking about homophobia ("but I'm not SCARED of the gays: CHECKMATE"). If the word makes your head explode use a Greasemonkey script to replace it with "sexism" or something lower-grade that you're more comfortable with. I think my meaning was clear, though, and stands.
| Quote: |
| I agree that this isn't anything new! I'm just wondering why everyone is so vocal all of the sudden. Is this perhaps a reckoning of sorts? Both sides seem firmly seated on their respective high horses. You are right that I don't know what it's like to be a woman or LGBT, nor would I ever presume to. I can stand with you against such bigotry, but not from the same position. Some of the tension perhaps is that you want me to, but I can't for those very reasons. Should I apologize for that? I feel that groups me with them, which is not a comfortable place for me. |
You can be grouped with us if you want, which should naturally be a much more comfortable place! Just trust us when we're like, hey, this thing that walks like bigotry and entitlement and talks like bigotry and entitlement - we recognize this: it's bigotry and entitlement. Because to those of us used to bigotry and entitlement, it's sort of amusing to see someone come across it and innocently wonder what on earth it could possibly be while they break out the science equipment to investigate.
| Quote: |
I am quite an emotional person; one has to be to find success in my line of work. I seek understanding and acceptance of my feelings, which is not easy or swift. I would be inclined to say that I am more in touch with my emotions than 90% of other people due to my training (and the dark arts so taught), so I can say that when I do see anger and summarily am concerned about judgement, I speak with personal and professional experience.
You will note that I did not mention GamerGate, as I'm not honestly sure what the hell is going on there. They're like the Tea Party of the gaming community; angry about... something! Uh... corruption! Sex! Or something! It's bad comedy at best, and not constructive to our discussion here. Neither did I mention this Zoe stuff, as the corruption charges were trumped up in the least, and so not news. The infidelity was a non-story, and the grasp that many GamerGate folks have taken seems only to weaken their position. The people who are making threats or thoroughly invested in the GamerGate position are not the intended target for Anita's concerns anyway; they do not wish to listen.
So why do I keep writing about this? Well, I see parallels between both positions, and so long as fury drives both (righteous or no), then the other side will see only antagonism. Please don't try to say I'm equating the two; I can only clarify that I'm not so many times! The goal here is to win hearts and minds, and that is difficult to do with a rageful affect. That affect can be contagious, but only insofar as it foments similar, more instinctual sensations. Many may join in righteous indignation, or in reactive anxiety find outlet in the shared fear that drives this anger against women. We must point out issues and embolden gamers as the means to fix it; it is very hard to fix anything when one is acting angrily. That isn't to say that people should not be angry! You can't stop feelings, and it would be silly to ask one to. But that energy can be diverted to great aims, and make for real change. Sitting around and speaking of the misogyny that is everywhere is every bit the armchair quarterbacking of which I am so accused. There's no point in weakening their argument because they don't really have one. Why not instead focus on strengthening ours? |
I'd like to highlight this example from RPS of calm, reasoned engagement. It's a case study in how much work, patience, and time it can require to do perfect one-on-one education. It's not surprising that the person who had the energy for that right now is a "hetero white male" (his words). I think that this interaction is good to keep in mind any time you feel inclined to make a point about how a victim reacting to harassment should respond in terms of what would be best for the education of misled individuals and/or the overall "good" of a larger movement. Just look at the effort you'd be asking of someone undergoing constant violent threats and internet attacks from hundreds of people a day - it's not a reasonable expectation.
Furthermore, Anita's videos are basic, 101 level stuff. They are gentle and approachable. She's been driven out of her home for working on the exact kind of education you propose.
| Quote: |
For example, I am doing some cursory exploration to see what research has been done in media psychology on the influence of media on gender attitudes. I've already done some extensive reading on gaming, cognitions and behaviors, but not quite this in particular. Will the results be shocking? No. However, evidence-based and peer-reviewed data may be better accepted by the more concrete-minded, and makes the entire argument less susceptible to subjectivity fallacies. Less susceptible, but not entirely invulnerable; we still have an evolution "debate" after all.
None of will matter if my input is dismissed outright because I feel the argument has some holes that need patching (researched evidence being the big one; it's out there I'm sure of it!).
The last paragraph is telling; "feminists" and "misogynists." "Us" and "them." The more I note this subtext the more I worry that no true scotsman can have a toe wading in a little gray. I don't mean to derail the context; it is the word choice I find most telling. |
Your framing specifically set up the two "sides" and I was working within it. There are not actually two equal sides, the war between which is causing the destruction of your patient/videogames/the world. Videogames are expanding, and have been for a while. There is an angry right-wing contingent trying to drag them back. There aren't two doctors fighting, there is a doctor trying to fix the leg and gangrene/diabetes/whatever trying to kill the leg.
And seriously, why are you still more concerned with my phrasing*, or anyone's phrasing, or any bit of this metacommentary (aaaa), rather than the men literally driving women out of their homes? If you're going to wring your hands about anything, don't wring your hands about how we're talking about it - wring your hands about what a festering hole the gaming community has been, and what you want to contribute towards fixing it.
*(My phrasing is not uniquely telling, or powerful, or insightful, or anything. Analyzing my phrasing is not going to tell you anything about the nature of what's going on. Analyzing my phrasing is not a stand-in for analyzing the problem. Analyzing my phrasing isn't a shortcut for somehow cutting the the heart of the matter.)
| Quote: |
| I worry that is what this really is becoming and as someone who has seen the problem for some time, I want to change as many minds as possible. I want "us" to be "most everyone." Will that actually happen? No. But the rational voice will win more minds on the basis of facts, and more hearts on the basis of inclusion, something women and minorities in gaming and now fighting for more vocally. It doesn't matter who is the surgeon and who is the internist; the patient is still dying. I want him or her to live. |
TvW is very methodical and rational, and firmly rooted in basic feminist criticisms from other media. If you have a better approach than Anita Sarkeesian, put it into practice!
I'm continuing to engage with you because we have met in person and I know you're sincere, but I will admit this is a little frustrating! |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Tue Sep 09, 2014 12:42 am |
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By reading the Merriam-Webster definition and running with it you've accidentally positioned yourself somewhat close to the especially vile defense of misogyny 'he can't hate women he sleeps with them'. Which is at times used as an earnest defense by people who've blatantly misunderstood the concept. As Corinth already pointed out, this is akin to someone suggesting a person can't be homophobic if they aren't shaking in fear at the sight of gay people.
Here is a more detailed definition
| Quote: |
Misogyny means the hatred of women. The word comes from the Greek misein, to hate and gyne, woman. Misogyny is often used to describe contempt for women as a whole, rather than hatred of specific women.
In feminist theory, misogyny often describes an attitude that is perceived to be negative and demeaning toward women as a group. While it is rare to find someone who actually despises all women just because they are female, feminists more commonly observe prejudice against women or an assumption that women are less deserving than men. This usually leads to actions that harm women. People, usually men, who display hateful behaviors that oppress women are said to be misogynists.
Feminist historians and other scholars have often discussed misogyny in religion. They have examined the misogyny behind historical incidents such as the Salem witch trials and social traditions such as a polygyny.
- http://womenshistory.about.com/
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I hope it helps. _________________
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Ratoslov

Joined: 05 Dec 2006
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Posted: Tue Sep 09, 2014 1:21 am |
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| Corinth wrote: |
| Furthermore, Anita's videos are basic, 101 level stuff. They are gentle and approachable. She's been driven out of her home for working on the exact kind of education you propose. |
Seriously, there are pre-school teachers that handle their material less gently and approachably than Ms. Sarkeesian. People who are offended by her aren't offended by the tone of her message, they're offended by her message. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Sep 09, 2014 4:13 pm |
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| Corinth wrote: |
| And seriously, why are you still more concerned with my phrasing*, or anyone's phrasing, or any bit of this metacommentary (aaaa), rather than the men literally driving women out of their homes? If you're going to wring your hands about anything, don't wring your hands about how we're talking about it - wring your hands about what a festering hole the gaming community has been, and what you want to contribute towards fixing it. |
You've noted that you've met John and assume his sincerity. Having done the same myself, I would vouch that he's arguing in better faith than he seems to have been received. The definition that The King provided includes the provisional phrase "In feminist theory," and this is key since John, as a relative outsider, seems to be working his way into understanding a discourse wherein many people re-contextualize individual words to suit their perspectives rather than working off stable definitions. (I do not think that you are manipulating language in this way, FYI.) The words themselves don't admit much in terms of what they mean in context(s), so he's resorted to what's most commonly accessible to all parties (dictionary definition) as a starting point for asking questions, which is reasonable.
I don't think John is engaging in metacommentary as a way of avoiding the problems addressed by commentary. He's trying to figure out what people are talking about by getting to know how people are talking about it. Without that information, pointing to Anita's being driven from her home is much less understandable because the language used to talk about the problem is foreign -- and he's getting heat for not already knowing what others are talking about.
I'm engaging in metacommentary because I think John's sincerity merits accepting his inquiries in good faith. (The absence of that patience is one of the reasons I often disengage from these conversations. I have the most privileged social status, and the only way I can know what's going on is to as questions from a POV without direct personal experience. The social calculus involved in mitigating offense, caused by presenting an incomplete or inadequate understanding of X social issue, from people whom I personally like and whose emotional responses I am more sensitive to for that very reason creates more stress than I have energy to dispense.) I understand very well why this is a problem, and I understand how language is being used -- and I understand it because I started with the same questions, using the same resources as starting references, that John is asking.
It's entirely reasonable to expect a sympathetic response to people's cries of "this hurts us on a daily basis." To a relative outsider, there are a lot of ancillary questions that need answering before someone can reach the point of understanding why these social behaviors/structures cause pain, and I think that these are the questions that John's asking.
I dislike metacommentary in general for the exact reason that it detracts from more important conversations. Emphasizing metacommentary appears to have been part of the strategy of 4chan & friends precisely because it draws attention away from a bigoted worldview; this is part of what I think they're referring to when they write about "the PR angle."
I'm not writing this as part of any PR angle but only because the lot of us have e-known each other for a while, and there's at least a starting social context of personal like/tolerance rather than the Twitter Anon conversations that "the PR angle" is designed to direct. I'm only doing this because John's an upstanding guy who's getting more pushback than I think he deserves. Also he bought me a pizza that I could eat given dietary restrictions, which makes Adi an insta-ally.
TL;DR: John's asking questions in better faith, I think, than he's assumed to be, given the tone of the responses he's getting. He's not avoiding discourse; he appears to be trying to enter it. His reception is largely one of the reasons why I've typed at least two responses to this thread, thought about whether it would be worth the stress of engaging, and just erased the response to put my energy toward reading about the matter elsewhere.
EDIT: I edited this thing like ten times so if there's a fast response to me, there might be edits not represented in what you're responding to. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Tue Sep 09, 2014 5:39 pm |
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I don't doubt John's sincerity and I actually don't know why that's a talking point (not directed at you, Adi -- just in general, as a thing that might be and is being talked about), since it's a kind of intentionality debate.
Sorta don't know what involvement to have with the conversation right now. The only thing I was going to respond to in John's last post (seemingly that he thinks "misogyny" or bigotry is identified by overt belligerence) has already been touched upon. Responding to John's posts has been difficult for me because I find it hard to extract more-than-vague content from them (they have criticisms and suggestions, but I've been struggling to pinpoint either) -- which is weird, since they're among the longest posts in this thread, so maybe I'm ignorant to the text's specifics or have unreasonable expectations. |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Tue Sep 09, 2014 6:01 pm |
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there's a good chance that this thread might be the most measured discourse of this discussion on the entire Internet _________________
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Glam Grimfire

Joined: 16 Dec 2011 Location: the funky western civilization
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Posted: Tue Sep 09, 2014 7:49 pm |
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from going all over the internet when i wrote my blog post, i'd say probably! _________________
##SKELETON PARTY (new article as of 04/26/14)Grim |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: SPACE.
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Posted: Wed Sep 10, 2014 12:30 pm |
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Thanks for that, Adi! My words were not finding the best way to express this. I do still feel this is a complex problem, but it is true that I keep company that wouldn't be described as misogynist. So, I've never really been inundated with it. I am a straight white male, but also one who works with mental illness, social anxiety, and violence violence violence everyday. That doesn't make threatening someone else's life any less horrid, but I have certain boundaries up against that stuff because if I didn't this job would eat me alive. Maybe that's why some think I'm being insensitive.
As to why I write so much; it's a flow of thought that doesn't really need to be there! I think if I understood the situation well (and I don't), then I could discuss it concisely. I'll work against doing that in the future. I'm really not trying to offend anyone, and I fear my attempts at levity were seen as sarcasm. I will listen for a while and try to learn, instead! |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Sep 10, 2014 10:22 pm |
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I'm going to forefront this paragraph out of context as preface for Megapost.
Corinth, I invite correction if I've misunderstood the specifics of the current situation. Hell, I invite correction generally. I hope this has shown a sincere effort to engage a situation that matters very much beyond the building blocks of metacommentary.
That's part of the purpose here, and I hope that anything I have to write on the matter proves valuable.
| diplo wrote: |
| I don't doubt John's sincerity and I actually don't know why that's a talking point (not directed at you, Adi -- just in general, as a thing that might be and is being talked about), since it's a kind of intentionality debate. |
Yeah, I really didn't want to make it The Point Of The Thread. Like I wrote, I don't like digressing into metacommentary, but it's necessary in doses depending upon a person's level of initiation into the terms of discourse. I know John, consider him to be a moral person, and know that he's trying to figure out the right thing. The only way to do that is through metacommentary, in doses, to show someone how a complex thing is being discussed. I specifically wrote in John's defense because he's a person whose participation I think would benefit the discourse, specifically here and generally elsewhere. It's easy to push someone out from the conversation accidentally by responding with frustration from a position of knowledge -- an entirely understandable frustration given how personally the matter impacts Corinth.
Aaaaand since I don't want to turn the conversation into that, I should probably double down and post the Actual Content Posts that I wrote twice and deleted. There will probably be some digressions, but it's all for the greater good. In a lot of instances, I'm writing anecdotally from personal engagement with early MRA work and, of course, my own attempts to understand masculinity.
The idea: Cis-Men have fewer options in the current state of videogame storytelling and representation than they often are regarded as having. The Bald Space Marine stereotype is a marketed ideal that appears in various forms, so much so that I regard it as the persona of the stereotypical "manchild" who needs a world that he can control.
These male character types are tremendously boring, yes. In the context of the given conversation(s) about gender representation in criticism and in stories told, Bald Space Marines are non-choices for male players looking for character identification. They are marketed, conditioned visions of pre-figured masculinity that reflects (I think) the same worldview the contemporary MRA appears to offer its adherents.
Since the political is personal, I should qualify (for anyone who doesn't know) that I am hetero white cis and identify as male/masculine. That is an examined identification. Since I have been interested in understanding masculinity, the MRA on its face seems like a good place to voice those concerns. I've even dug into (and benefited from) some of the very very early MRA stuff because I think Robert Bly is a good poet, and I like that he apparently sought to reconfigure masculinity in conjunction with the time's feminist movement(s) rather than in spite of them. At least, that's how I approached the material.
But that's not what MRA seems to be now. (Sorry if this is a re-tread of anything already discussed.) I should qualify that I use the term "MRA" to refer to a general mindset that appears as a pattern among people who identify as MRA. I use the term "MRA" in the same sense that someone might use the term "Bible belt" to refer to patterns among people who identify as Christian Protestant fundamentalists. These are general terms and carry the problems of generalization with them.
With that said, I'll proceed in steps.
MRA doesn't seem interested in reconfiguring masculinity. It seems intent upon affirming old, idealized, pre-figured masculinity with the distinction that it has lowered the bar for identification with old, pre-figured masculinity.
Old, pre-figured masculinity had personal traits that were barriers to entry. Some traits were emphasized more than others depending on local flavor. Examples include physical health and capability, virility, aggression, decision-making, success in binary competition (winners VS losers), rational intelligence, self-discipline, and a host of qualities that I'm going to lump under the rubric "Roman virtues" (bravery, self-restraint, etc) alongside often contrary values such as those expressed in the character of Odysseus (specifically craft and deceit).
Again, some of these qualities are more emphasized than others depending upon culture and context, but they're all considered "masculine" or "male" qualities from an essentialist POV. From my experience, MRA favors an essentialist POV.
All men benefit in terms of implied privilege from patriarchy; specific men benefit because they can identify with masculine ideals such as those described above.
Lots of times in fiction you see those qualities equated with "salt of the earth" men of lower social class who have preserved the essentially male quality of "mastery" by their closeness to manual labor and labor involving nature or toolcraft. (Everyone dogpile on shrug.) This a classist version of the same kind of projection of essentialism upon indigenous peoples, as seen in the early anthropology that identified "primitive" cultures as more "natural" and, therefore, uncorrupted ideals.
The lenses are different, but the effects are the same. Men whose lives bring them into contact with manual labor are idealized as more essentially masculine, just as cultures whose history and traditions establish caretaking relationships with their ecology are more essentially "natural." I don't think it's incorrect to cross the wires and point out what's implied here: essentialist masculine qualities are natural "corrupted" by society (e.g. women). "Natural" in this context has a positive value.
Patriarchal structures are considered natural, so whatever brings one closer in line with those structures is approved. One effect of these structures is to identify men as essentially masculine (though they can be corrupted), to identify masculinity with nature, and to establish rules that identify men against not-women or other not-men. Mix all this together, and you come up with older assumptions of masculinity as objective and powerful.
I respect first generation MRA work as an articulated response to feminist claims in order to understand what those claims mean for men. I ultimately don't have much need for early MRA, though, particularly since they rely so much on equating masculine self-discovery with the primitivism that early anthropology espoused. Some first generation MRA material seemed to regard feminism as a curative; some of it sought a more emotionally sensitive, self-aware variant of pre-figured masculinity; some of it was plain backlash.
MRA, as I have encountered the movement in my own generation, seems mostly plain backlash. But it's weird. It reconstructs older masculinity into something fundamentally different.
MRA partially erases the line previously drawn between "all men benefit from patriarchy" and "some men, recognized as expressing pre-figured masculinity, benefit from patriarchy more than other men." Men who are out of shape, unclever, chronically ill, or lacking in self-confidence do not suddenly obtain the opposite qualities. However, by supporting the idea of that old structure, they can claim the social authority that the "natural men" who embodied pre-figured masculinity once had dibs on.
If we somehow reverted to 1930 with the pre-figured masculinity you see in a Steinbeck novel as assumed, some men who now identify as MRA would not necessarily have claim to that social authority. They wouldn't have claim to that social authority because they do not fill the masculine script they've co-opted. They would not fill that masculine script because they would lack essentialist male characteristics -- would still be out of shape, unclever, chronically ill, lacking in self-confidence, etc.
But this doesn't matter. MRA only needs to offer the idea of to a social structure that would, if realized, only allow them to participate in their inadequacy within that structure.
Ironically, this is a lot like modern religious fundamentalism from the three main monotheistic religions. Historical content has been re-tooled to serve contemporary, reactionary needs. The idealized form of old masculinity is held up as valuable, I think, precisely because it can never be realized. To dabble in hazy language, it's a post-structural attempt to participate in a lost/losing structure that is lost/losing precisely because it has been forced into self-conscious self-defense.
Enter the Bald Space Marine.
This is the husk into which all winsome longing for gains expected from reinforced patriarchy can pour. It is a mask that both allows access to the social authority of a lost/losing patriarchy... and it goes further by providing a context in which the player can actually perform the lauded qualities of pre-figured masculinity.
The Bald Space Marine is both a vessel and a persona. It looks to me like a place where someone can pour insecurity about the base value of idealized masculinity -- not insecurity about how a particular man might rank on its scales, but insecurity about the whole endeavor itself -- in order to validate both the model and the person's performance of the model.
The Bald Space Marine is a power fantasy, but it's a specific kind of power fantasy because of the power that it validates. The power that it validates overlaps nicely with the self-coding that comes along with the stock MRA figure wearing a fedora, complaining about women's power as a secret cabal, and finding a comfortable identity as a defender of a structure that would, in many cases, deny him access were it still universally implied.
Videogames are an important resource for MRA. More than music and literature, videogames allow for the most visceral performance of idealized, older masculine ideals because videogames are interactive and performative. If you lose the ability to perform an identity, you lose that identity. Videogames are an important battleground for MRA because videogames are the most idealized "possibility space" where content can be curated to flatter the masculine ideal. Single-player campaigns are the most easily controllable. MMOs are harder to control because they actually have to share that control as a consequence of the ruleset.
And that's one of the reasons that the MRA contingency characterizes this as a two-sided war. It's fundamentalism. It's binary. It's US vs THEM. Bald Space Marine validates and empowers the ideals in whose name they aggress, though they do so nominally as a defense against the Dark Arts of feminism & more varied representation.
To steal from Rudie and boojiboy, they are trying so hard to make shooting the hinges matter because those hinges are theirs in a way that social reality is not.
And this is the point where I'd offer John the perspective that almost everyone lives in the gray area. The context looks like US vs THEM for the same reason that a fundamentalist church might portray gay marriage as US vs THEM. It erodes their assumed cultural power, and it takes a powerful internal narrative to rally support and pull people out of the gray area.
From the POV of the aggrieved, the narrative is US (MRA) vs YOU. You see this in the records of their strategizing. They deliberately attempt to ostracize targets by invading the privacy of anyone connected to their targets. Coming upon this mid-story, it might look like everyone has agreed to an US vs THEM arrangement on the grounds of behavior exhibited by both MRA and someone like Jenn Frank or Zoe Quinn. It's more monstrous than that.
From everything that I've read and internalized, the appearance of an US vs THEM model is a direct consequence of gaslighting via social media. MRA goes up to Jenn Frank or Zoe Quinn, opens an US (MRA) vs YOU interaction, and then scraps together an imaginary network of people who conspire to control videogame media. Jenn Frank and Zoe Quinn are identified as examples of the fabricated pattern. Individuals who are attacked on an US (MRA) vs YOU basis quite naturally respond defensively, at first vigorously, and then with waning energy. Their individual reactions are then presented by MRA as representatives of the broader, fabricated pattern.
It's insidious and manipulative, moreso because, going by the logs, it is self-consciously so. This is why, if I understand Corinth right, everyone's in the gray except MRA and the specific individuals they've targeted. Being attacked is a black-and-white matter; you fight back. It's taken Zoe some frankly phenomenal internet efforts to indicate how MRA has constructed the scarecrow conspiracy that they claimed she and Jenn Frank represented.
That's how I'm seeing blurred definitions of masculinity feeding into this situation. Combine that need for verification with the tactics that Zoe exposed, and you have a very nasty set of people on your hands. Or on your phone. Or on your doorstep.
Corinth, I invite correction if I've misunderstood the specifics of the current situation. Hell, I invite correction generally. I hope this has shown a sincere effort to engage a situation that matters very much beyond the building blocks of metacommentary.
That's background for the other thing I wrote about, which involves making conscious choices in promoting videogames that exhibit a variety of masculinities rather than the one. I'll end one post here and begin the next on that point for intermission. _________________

Last edited by Adilegian on Thu Sep 11, 2014 1:57 am; edited 1 time in total |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Sep 10, 2014 10:25 pm |
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Part two, wherein I write about videogames on a videogame message board.
My wife chooses her videogames based on the variety and nature of women's characterization in those games. Likewise, I often choose my videogames based on the variety and nature of men's characterization in those games. I'm not entirely consistent in this (because consistency is less interesting than curiosity depending on circumstances), but it's significant part of my selection process.
To make that meaningful, I think it's necessary to talk about the games that provide some relief from Bald Space Marine. I think it's also necessary to talk about the problems of gender representation embedded even within games that tweak and explore different masculinities. I'm going to do both here.
It's worth noting that I can never choose a non-problematic game. For example, I value Catherine because it addresses male commitment anxieties through a character whose masculinity is more passive than active. He's not a manchild, but he's at odds with what's expected of him, as a man, both professionally and in his relationships. However, Vincent's masculinity is portrayed against a background of (largely bewildering) gender assumptions about the natures of men and women, along with a trans character who serves as a joke to offset the "men are like X and women are like Y" way that the game portrays gender. These detract from the game and make it outright offensive to some, and for good reason. I still found the sympathetic portrayal of an "alternative masculinity" important enough to catch my interest.
Metal Gear is likewise problematic. It explores masculinity through deeply interwoven relationships between men that run a gamut of textures, from cooperative to competitive (and even cooperative/competitive as in the relationships between Solid Snake and Gray Fox or Naked Snake and Young Ocelot), from violent to erotic. Metal Gear's greatest subtext is the love that men can have for other men, whether as brothers or lovers (or both). Unfortunately, as Rei has documented in her essays, this subtext occurs against a background of women characters who are stereotyped for the purpose of forefronting those masculine relationships. This does force up the question whether the masculinities explored in MGS are compatible with the equality and justice striven for outside the games' fiction. (I think they are, but that's a whole other piece of writing.) I find the same problematic value in the Yakuza series as well, for many of the same reasons.
It's important to note that there's always a possible Bald Space Marine interpretation of any of the playable characters in a game that presents masculinity alongside violence. My interest in Harry Mason from Silent Hill and my interest in Joel from The Last of Us overlap heavily as presentations of what nurturing and protection can look like in the context of fatherhood; however, between the two, Joel can more readily serve players the role of Bald Space Marine, despite bearing none of those traits, because he is a powerful man whereas Harry is much more desperate, lacking control over his environment and even sometimes his aim.
Each game balances the tension in fatherhood between a child's freedom versus the need to control. Joel has to establish control over Ellie, and much of his story involves his learning how and when to relinquish control. His Big Decision occurs within that tension. Harry tries to establish control over Cheryl simply by finding her, though the only way to do so is by establishing control over the environment himself, not through individual encounters (such as Joel engages) but through much more general, magical means of erasing occult symbols. (Not that he knows this.)
Joel's control is immediate and physical; Harry's control is distant and abstract, which can be broadened (I think) into the psychological impact that parents have on children which establish a kind of control, whether you want to call it "inhibitions" or "moral sensibility" or whatever.
Both can be extrapolated into the kinds of authority that might appear in a father-child relationship... though, in each instance, the dynamic is specifically a father-daughter relationship. As in MGS, I think that assigning each father a daughter doesn't primarily highlight the "daughterness" of either Ellie or Cheryl (though, of course, their "daughterness" can be examined). Joel's reference to Sarah and then Ellie as "baby girl" gets straight to the effect of the narrative choice. Whether by conscious design or not, the effect of making each child female emphasizes the masculine identities of the father characters. Oppose this choice with how most games portray a father/son relationship in terms of competition, and you've opened up the problem of whether (or why) these attributes of fatherhood are incidentally gendered as a conditioned response to daughters rather than sons.
I won't get into more games because I think that that should suffice to indicate the kind of alternative representations of masculinity that are more rare because of the marketed, promoted persona of Bald Space Marine. The gender-fundamentalism represented by almost every instance of the modern MRA that I've personally encountered is an obstacle to seeing more flexible explorations of masculinity in videogames -- what masculinity is, who performs it, why it matters, and how its subjectivity relates to other subjectivities.
To take the point further in that direction (and hopefully connect it to the broader discussion about greater diversity in representations in videogames), even though these masculinities diverge from Bald Space Marine, they still have appeared in a period of videogame storytelling operating much more on patriarchal assumptions of whose stories are worth telling and how those stories should be told. I think that we're moving out of this phase, and I think that men who are gamers stand to benefit from this because we will be more free from the assumption of objectivity, turning us into subjects. (You would never know that we're subjects because the ubiquity of white male main characters implies a false universality.)
The reactionary elements that I've identified as fundamentalist (which I think overlaps in meaning with Ella's description of "right-wing conservative" elements in gaming, though I wouldn't use those words exactly) don't see subjectivity as a gift but, rather, as a threat. In truth, the damage has already been done. They're already subjects, and their points of view are conditioned by their desperate attempts to retain the identification of a hamstrung "masculinity" with the social power to own objectivity.
It's the same with all fundamentalisms: their reactions are proof of their loss/losing. The only open question is how cruel and obnoxious their inability to cope will make life for those whose subjectivities are gaining strength as represented voices (women, LGBTQ). _________________
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Corinth thatbox

Joined: 05 Dec 2006
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Posted: Wed Sep 10, 2014 11:49 pm |
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I that's all really good, although I feel like you perhaps provide more nuance to the "early MRA" stuff than they themselves have generated or would defend. Your description of How This Happened seems very insightful, but I'd generally suggest that this is less an MRA operation (even in the wide sense you set up ahead of time - I think your specific characterization winds up letting a lot of cultural momentum off the hook and slightly obfuscates the breadth of the problem) and more the expression and culmination of general sexism/conservatism (as in resistance to change)/fear of the Other.
Those are both really fantastic posts, though I didn't mean to set myself up as any kind of arbiter or involved actor in terms of this specific situation.
Last edited by Corinth on Wed Sep 10, 2014 11:50 pm; edited 1 time in total |
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Wed Sep 10, 2014 11:50 pm |
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| That's approaching the heroic, Adi. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Thu Sep 11, 2014 12:57 am |
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| I would also like to say that I enjoyed reading that. |
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