selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Women as Background Decoration
Goto page
// Prev  1, 2, 3, 4 ... 22, 23, 24  Next

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
John Mc.
actually plays videogames


Joined: 04 Dec 2006
Location: SPACE.

PostPosted: Fri Aug 29, 2014 10:48 pm        Reply with quote

misadventurous wrote:
are you serious? yeah, i think insinuating that these women are exploiting their harassment by drawing attention to it is fucking repellent, sue me.


diplo wrote:
What an annoying sentiment. Please, please don't act like you're the lone brain of rationalism amid a storm of inexplicable fury. And please don't act like the best response to any of this is evenhanded niceties. Strong situations can call for strong responses.


If the goal was to convince me that emotionality wasn't driving a lot of this, I'm not sure what to think. And this, from someone who agrees with Anita's thesis! I find the feeling unbound by this most interesting of all, and you'll note that that is what I comment on the most.

diplo wrote:

Watch the video(s). Until then, you should really hold back on critiquing tonal issues. And once you have, and your concerns remain, I think you should get very specific about what your tonal concerns are. Your first post in this thread is large, but it doesn't express what exactly you're seeing as misguided in Sarkeesian's presentation. For the moment, I'm siding with ronk and his reading of your criticism.


This is fair, and it's true that I haven't seen them. Which I have posited. However, I am hesitant to dedicate the time to watch the videos when I am already quite aware of her premise and evidence (which isn't very obscured). I probably will eventually, though! The problem of length is that when one is walking on eggshells, which one has to do to when approaching this subject fairly neutrally, it takes longer to get from point A to point B. To distill it may lead to inferences that, despite my best efforts, seems to have happened anyway. :(

So I suppose that, given my present absence of fervor one way or the other, that I am the lone brain of rationalism amid a storm of inexplicable fury. Permit me to demonstrate how!
Filter / Back to top 
View user's profile Send private message
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Fri Aug 29, 2014 11:51 pm        Reply with quote

Toups wrote:
MORE to the point: there is NOTHING in her video series that anyone should consider entirely off limits for discussion. even if you disagree with her arguments and analyses, what exactly is the harm of her having a place to make them?

if there no harm in her having a place to make them, why does ANYONE care so much? she is just one person. hell, she probably would not even have much influence were it not for the campaigns carried out against her.

First off: thank you for understanding what I've been trying to say (apparently not well).

My whole point is, if it weren't for Anita's well-publicized victimization at the hands of internet trolls, hardly anyone - on here, on 4chan, anywhere - would give three shits about them one way or the other. But because there are now so many exclamation points surrounding the discussion of Sarkeesian and her videos - due to the horrific spectacle of the harassment, and the zealotry which has sprung up in many places as a reaction to the spectacle of said harassment, and the angry defensive voices which have sprung up in reaction to that zealotry, and the angry defensive voices which have sprung up in reaction to the other angry defensive voices, ad infinitum - everyone is now seemingly forced into taking a stance of either "ANITA IS GREAT" or "ANITA IS TERRIBLE", with barely any room in between.

I don't think Anita's that great (and I could go on all day trying to lay out the particular reasons why, but that's not really what's at issue here), but I don't think she's outstandingly terrible either - it's what follows in her wake that drives me nuts, and that's a little bit her responsibility and a lot more the all-around awfulness of the internet and video games subculture as a whole. I hate that one side heaps her with reprehensible abuse for saying something they disagree with and I hate that the other side both puts her in a position of unduly singular influence and authority and feels the need to react with anger and suspicion to criticism of any kind being directed against her.

(By the way - last time we had an Anita discussion on SB, there were several people who were critical of her videos, and it wasn't a big deal!)

If I'm coming across as overly defensive, it's probably due to a combination of the fact that A) in my experience - and not just on SB - trying to express an even slightly dissenting opinion on issues like these is wading into shark-infested waters; and B) quite frankly, I've just had a really exceptionally shitty, miserable summer capping off a shitty, miserable year and I am not in the best state of mind right now, even before getting into arguments on emotionally-charged subject matter. So for that reason, it's probably for the best that I try to disengage at this point, and maybe we can discuss this again when the waters have settled and people (including myself) are calmer.
_________________
Just another savage day on Planet Earth.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Aug 30, 2014 12:02 am        Reply with quote

Hi. I would have linked that video without the uproar. This is the first one of her videos that I felt said something I wanted to share.
_________________
My Hawt Blog Vita Games

THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS
Filter / Back to top 
View user's profile Send private message AIM Address
Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Sat Aug 30, 2014 12:04 am        Reply with quote

I think the stances are less "ANITA IS GREAT" and "ANITA IS TERRIBLE" and more "Anita's points are generally pretty cogent" and "ANITA IS [A] TERRIBLE [FEMINAZI RUINING VIDEOGAMES]." Earnest people (including game developers who have worked on games she mentions!) seem to have no problem engaging her ideas, while frothing monsters seem to prefer to launch assaults (both literal and figurative) on her person. Making it about Anita herself is already choosing to miss the point of her project.
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Aug 30, 2014 1:22 am        Reply with quote

Ni Go Zero Ichi wrote:
So for that reason, it's probably for the best that I try to disengage at this point, and maybe we can discuss this again when the waters have settled and people (including myself) are calmer.


Yeah, that's probably for the best. But I should say that how you've entered and participated in this topic has given me the impression that you came into it with a paranoia that seems to have contributed to the current outcome. You even made a post in the axe where you expressed worry about the possible response. After a handful of people made counterpoints to your points with nothing to suggest that they were lumping you in with "the enemy" (reviewing the exchanges, the only thing that seems like it might've been cause for gut offense was misadventurer's comment -- which I found unproductive, and I'm glad he edited it -- but that was only after you slammed the door (also, who's the "co." in "diplo & co."?)) you flipped out. Everything about the sequence here appears very self-fulfilling to me.

John Mc., I don't understand why you're looking to approach this whole thing as if it were a math problem.

What is "emotionality"? Why are emotions illegitimate in this dialogue?
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Aug 30, 2014 1:59 am        Reply with quote

The very last thing I'll say here is that I don't think John Mc. is at all off-base in identifying a politics of shame that plays into the discussion of these issues, not just Anita specifically but much of the cultural sphere she is aligned with and playing into.
_________________
Just another savage day on Planet Earth.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
misadventurous



Joined: 29 Nov 2012
Location: witch city

PostPosted: Sat Aug 30, 2014 2:11 am        Reply with quote

yeah ni go i dont consider you to be one of the e-shitlords & if i came off like i was lumping you in with them, i didnt mean to. sorry for being a dick in any case.
Filter / Back to top 
View user's profile Send private message
username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Sat Aug 30, 2014 3:26 am        Reply with quote

John Mc is the only one here who seemed to stumble upon one of the main driving forces here, which is that regardless of the accuracy of her points she is still (at least coming off as) an outsider. History is full of examples of well meaning outsiders trying to offer advice and criticism of a group and its practices; it is not full of examples of said group taking that well.

The response to her is still remarkably unfortunate.
_________________
http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
Filter / Back to top 
View user's profile Send private message
Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sat Aug 30, 2014 5:12 am        Reply with quote

She doesn't seem like an outsider

I mean simply for having played all this shit she's more on it than I or most of my peers are
Filter / Back to top 
View user's profile Send private message
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Aug 30, 2014 5:24 am        Reply with quote

I believe she's freely admitted in the past that she's not an avid gamer and has had to do extensive research in compiling the videos.
_________________
Just another savage day on Planet Earth.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sat Aug 30, 2014 7:30 am        Reply with quote

In any case we should be hugely suspicious of the whole insider/outsider narrative, especially when "insider" comes across a euphemism for inured zealot
Filter / Back to top 
View user's profile Send private message
Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Aug 30, 2014 12:02 pm        Reply with quote

Ni Go Zero Ichi wrote:
I believe she's freely admitted in the past that she's not an avid gamer and has had to do extensive research in compiling the videos.

Damning stuff.
_________________
Filter / Back to top 
View user's profile Send private message AIM Address MSN Messenger
capgamer



Joined: 20 Mar 2007

PostPosted: Sat Aug 30, 2014 2:00 pm        Reply with quote

Hi there! I'm not really privy to the drama surrounding this issue or the death threats, etc. I am watching the video in the original post and it seems as though Anita has maybe unreasonably high expectations for what video games are/should be and allow for in their choices. At about the 15 minute mark she's talking about how Watchdogs has a random event where you stop a woman from being beat up in a back alleyway or whatever and is talking about how you can't call for an ambulance to help her or anything after saving her.

This kind of seems like missing the point of the encounter. It's meant to be a quick event the player can choose to engage in, and making it a long drawn out affair where you have to get her to an ambulance or something would kind of detract from the intended pace of the event. It's not that the women have been "casually discarded" so much as that the event itself isn't really important in the grand scheme of things. She seems to think that because it involves violence against women that it by its very necessity needs to be a primary focus of the game, which is a bit odd to me, considering it's just one of many crimes that you deal with.

To me, it kind of takes credence away from her argument, because it seems like she's nitpicking things that really aren't that big of a deal. There's definitely some good examples in this video, and making a shorter video with a focus on the worse examples would probably be more productive than long videos that dwell on pretty tame occurrences of violence against women that aren't really examples of what she seems to be making the video about.

'We are perfectly willing to suspend our disbelief when it comes to multiple lives, super powers, health regeneration, and the ability to carry dozens of weapons in a massive, invisible backpack. But somehow, the idea of a world without sexual violence and exploitation as being (sic) too strange and too bizarre to be believable."

The driving conflict in so many games could be described as "human evil" and I think if you take the above set of sentences from her video and replace "sexual violence and exploitation" with "human evil" you don't really change the meaning of them. It is a means to show evil and encourage the player to fight it. Not saying it's not badly done and problematic in a lot of games, and I'm glad someone is calling them out on it, but... I don't think you can stop the buck at just sexual violence.
Filter / Back to top 
View user's profile Send private message
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Aug 30, 2014 3:34 pm        Reply with quote

Dracko wrote:
Ni Go Zero Ichi wrote:
I believe she's freely admitted in the past that she's not an avid gamer and has had to do extensive research in compiling the videos.

Damning stuff.

I didn't mean to suggest that this somehow discredits her, just that the impression of her as an "outsider" talking "in" is probably accurate.
_________________
Just another savage day on Planet Earth.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
mauve



Joined: 07 Dec 2006

PostPosted: Sat Aug 30, 2014 5:58 pm        Reply with quote

as someone who's spent a lot of time with game design, i can safely say we need more outsiders. the more the better. most of the endless loop of making same stuff comes from people who already know videogames and are so used to all the stupid shit they do that they don't even think twice about how ridiculous it is. it's like how conan o'brien's clueless gamer segment is actually really insightful as to how absurd videogame-logic has gotten.

i don't think we should fault someone for wanting higher standards; you can call it nitpicking but overall they're still valid points. remember that the focus of her video set is about the treatment of women, not necessarily the focus of the game itself. in this case, it's particularly about them being used as props. some of them are analogous to the treatment of male characters overall, but not all.

like, seriously, the presentation being hamfisted doesn't discredit the point itself.
Filter / Back to top 
View user's profile Send private message
CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Aug 30, 2014 6:22 pm        Reply with quote

capgamer wrote:
This kind of seems like missing the point of the encounter. It's meant to be a quick event the player can choose to engage in, and making it a long drawn out affair where you have to get her to an ambulance or something would kind of detract from the intended pace of the event. It's not that the women have been "casually discarded" so much as that the event itself isn't really important in the grand scheme of things.

Those are the same thing. A woman is stabbed in the stomach and left for dead. The game treats it as not really important in the grand scheme of things. Therefore, the woman has been casually discarded.
_________________
Let's Play, starring me.
Filter / Back to top 
View user's profile Send private message
evnvnv
hapax legomenon


Joined: 05 Dec 2006
Location: the los angeles

PostPosted: Sat Aug 30, 2014 6:42 pm        Reply with quote

capgamer wrote:
Hi there! I'm not really privy to the drama surrounding this issue or the death threats, etc. I am watching the video in the original post and it seems as though Anita has maybe unreasonably high expectations for what video games are/should be and allow for in their choices. At about the 15 minute mark she's talking about how Watchdogs has a random event where you stop a woman from being beat up in a back alleyway or whatever and is talking about how you can't call for an ambulance to help her or anything after saving her.

This kind of seems like missing the point of the encounter. It's meant to be a quick event the player can choose to engage in, and making it a long drawn out affair where you have to get her to an ambulance or something would kind of detract from the intended pace of the event. It's not that the women have been "casually discarded" so much as that the event itself isn't really important in the grand scheme of things. She seems to think that because it involves violence against women that it by its very necessity needs to be a primary focus of the game, which is a bit odd to me, considering it's just one of many crimes that you deal with.

To me, it kind of takes credence away from her argument, because it seems like she's nitpicking things that really aren't that big of a deal. There's definitely some good examples in this video, and making a shorter video with a focus on the worse examples would probably be more productive than long videos that dwell on pretty tame occurrences of violence against women that aren't really examples of what she seems to be making the video about.

'We are perfectly willing to suspend our disbelief when it comes to multiple lives, super powers, health regeneration, and the ability to carry dozens of weapons in a massive, invisible backpack. But somehow, the idea of a world without sexual violence and exploitation as being (sic) too strange and too bizarre to be believable."

The driving conflict in so many games could be described as "human evil" and I think if you take the above set of sentences from her video and replace "sexual violence and exploitation" with "human evil" you don't really change the meaning of them. It is a means to show evil and encourage the player to fight it. Not saying it's not badly done and problematic in a lot of games, and I'm glad someone is calling them out on it, but... I don't think you can stop the buck at just sexual violence.


I keep trying to write a response to this and I just get exhausted about half way through.

First of all, I don't think Sarkeesian is misunderstanding the point of the random encounters. She is criticizing the way that this game mechanic trivializes the types of events that they depict. It is the very fact that the only consequence of these random encounters is the literal empowerment of your own character that she is taking to task. After that, both the perpetrator and the victim just disappear. That is, until the exact same event repeats itself somewhere else.

If you argue that, since violence like this happens in the real world, they should be part of the game world as well, then certainly Sarkeesian's suggestion for even greater realism would be appropriate. The "realism" debate is pretty much a moot point, as there is absolutely nothing realistic about a cyber vigilante (for example) using his magical phone to thwart the evil doer. That has never happened.

So once we admit that the entire thing is pure fantasy, the problem comes from taking a pretty complex and harrowing experience, that (as Sarkeesian points out) in the real world takes much longer than 30 seconds to develop and play out, and transforming it into what amounts to basically a power-up. Even the ideology implied by the ways games like this track your "morality" is kind of unsettling. Why is using violence to stop violence treated as the "right" thing to do? It's the type of thing that might make more sense in a different kind of scenario, but when you half-assedly try to plug in signifiers of much more complicated narratives without seeing it through, it just leaves the game feeling hollow and empty. To me, it detracts from any intended realism of the game and just reminds you that it is a shoddily constructed piece of fluff rather than the apparently realistic, gritty simulation it is presenting itself as.

I feel like in your last paragraph you suggest that you understand all this, but I also don't get the conclusion you draw from that. What is really unsettling (to me) about moments like these in games is not just that they are violent, but that the entire situation is handled so poorly that it disables any suspension of disbelief and just makes me wonder what the game developers think about how domestic abuse and sexual violence function in the real world. If these games are about "fighting evil," is this really the best way to do it? I don't think so, and I think it's kind of silly to assume that the games are attempting to say anything at all about "fighting evil." If they are, they are doing a horrible job at it.

So you basically agree, and say that these things are "problematic and badly done." Great! Then what's the problem with criticizing them (not to mention the fact that this kind of un-does a lot of your earlier statements)? If we have to start somewhere, why not start with the way domestic violence and sexual abuse are treated as fantasy window dressing in stories of black-and-white good vs. evil? These are things that are part of every day experience for a very significant number of people, yes, even "gamers," and yet they are treated with the same amount of nuance as a wizard fighting a dragon. Or less.

What better place to begin a critique of the way we are taught to think about trauma, and victimhood than with an examination of the piss-poor way abuse and sexual violence are depicted in video games? Why imply that such a discussion in any way prevents other related topics from being discussed as well? While of course I'm sympathetic to your point that there are other semi-related subjects that are also worthy of discussion and criticism, it's really disingenuous to suggest that starting the conversation with this particular set of issues and doing so with a certain amount of focus is not actually a way of encouraging other people to engage in the same kind of criticism of other topics.
_________________
The text will not live forever. The cup are small
Filter / Back to top 
View user's profile Send private message
Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Sat Aug 30, 2014 6:54 pm        Reply with quote



Last edited by Rei on Sat Aug 30, 2014 10:20 pm; edited 2 times in total
Filter / Back to top 
View user's profile Send private message
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Aug 30, 2014 8:28 pm        Reply with quote

One thing of note regarding Anita's harrassment: as disgusting as it is, it's a little disingenuous to act like it's representative of some startling new phenomenon that can only be explained by endemic misogyny. "Gamers" heaping anonymous abuse on people by whom they feel attacked is neither new nor specific to any one particular subset of gamer subculture (e.g. 4chan); just ask Tim, or Jack Thompson, or whatsisname from Penny Arcade, all of whom were bombarded with online harassment, including rape and death threats, for saying things which made (some) gamers angry. Heck, this phenomenon isn't even unique to video game subculture: consider how fans reacted to the ending of Neon Genesis Evangelion, or look up what happened to that poor kid who played Anakin Skywalker in The Phantom Menace.

I'm not saying much of the vitriol directed at Anita doesn't carry misogynistic overtones, or at least reach for misogyny as the lowest and bluntest tool of rhetorical aggression on the shelf, and maybe it's truly more vicious and sustained in character than prior examples; but I do think it's worth questioning why her case has come to be seen as groundbreakingly horrific, and why it seems to be interpreted by default as a vindication of her arguments.


Last edited by Ni Go Zero Ichi on Sat Aug 30, 2014 9:00 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
MattCD42



Joined: 13 Sep 2011
Location: Under the rock

PostPosted: Sat Aug 30, 2014 8:57 pm        Reply with quote

Here's what I don't get about all the back and forth.
It doesn't really matter if anita herself is a 'gamer' or not, weather or not she 'stole' let's players footage or not to make her videos. Her points remain the same. The personal attacks are disgusting.

But her arguments are very small when you get down to it. I understand that the examples she uses aren't the best, and thankfully this is the first video where she thankfully didn't evoke Mario which always seems silly. But that's the problem her argument rests not so much on the specific examples she uses and some are stronger than others but rather the volume of them.

What I really took her to be arguing in this video was that we should have women represented as more than mothers, tragic lover interests, and whores in games. Of course there are exceptions. But the ratios are way off.

I mean ya sure this game or that game may have an excuse, but could we ask our games put in more women with different roles?

It just seems so small to me at the end of the day.
_________________
Steam: Godamn_Milkman
Filter / Back to top 
View user's profile Send private message AIM Address
misadventurous



Joined: 29 Nov 2012
Location: witch city

PostPosted: Sat Aug 30, 2014 9:55 pm        Reply with quote

Ni Go Zero Ichi wrote:
One thing of note regarding Anita's harrassment: as disgusting as it is, it's a little disingenuous to act like it's representative of some startling new phenomenon that can only be explained by endemic misogyny. "Gamers" heaping anonymous abuse on people by whom they feel attacked is neither new nor specific to any one particular subset of gamer subculture (e.g. 4chan); just ask Tim, or Jack Thompson, or whatsisname from Penny Arcade, all of whom were bombarded with online harassment, including rape and death threats, for saying things which made (some) gamers angry. Heck, this phenomenon isn't even unique to video game subculture: consider how fans reacted to the ending of Neon Genesis Evangelion, or look up what happened to that poor kid who played Anakin Skywalker in The Phantom Menace.

I'm not saying much of the vitriol directed at Anita doesn't carry misogynistic overtones, or at least reach for misogyny as the lowest and bluntest tool of rhetorical aggression on the shelf, and maybe it's truly more vicious and sustained in character than prior examples; but I do think it's worth questioning why her case has come to be seen as groundbreakingly horrific, and why it seems to be interpreted by default as a vindication of her arguments.


well, no, it's not a new phenomenon at all. anyone who'd argue otherwise is mistaken. insane nerd rage is an established problem; so is nerd suspicion/hatred of women. see also: "fake geek girl". avowed feminists get plenty of hate on their own, too. Feminist Frequency is just a collision of all of those things which angry male nerds hate: "fake" geek women, feminism and criticism of their precious media. doesn't help that Sarkeesian got funding through kickstarter, which is still frequently seen as a dubious method of acquiring funds. this all started with people raging because she significantly outpaced her financial goal, if i'm not mistaken, and once she started to actually release her videos it only picked up steam.

it's not that this is groundbreaking -- we've been having conversations about poor representation of women in (interactive) media & the ingrained sexism of geek/nerd "culture" here for years. it's the same ol' shit and perhaps more people are noticing, or just getting really sick of it.

MattCD42 wrote:
But that's the problem her argument rests not so much on the specific examples she uses and some are stronger than others but rather the volume of them.

What I really took her to be arguing in this video was that we should have women represented as more than mothers, tragic lover interests, and whores in games. Of course there are exceptions. But the ratios are way off.

I mean ya sure this game or that game may have an excuse, but could we ask our games put in more women with different roles?


this is a good, important point.
Filter / Back to top 
View user's profile Send private message
capgamer



Joined: 20 Mar 2007

PostPosted: Sat Aug 30, 2014 10:15 pm        Reply with quote

evnvnv wrote:
What better place to begin a critique of the way we are taught to think about trauma, and victimhood than with an examination of the piss-poor way abuse and sexual violence are depicted in video games?


This is a fair point. From the perspective of "it's better to talk about one thing than to talk about nothing" I can understand why these videos would be valuable.

I don't mean to be offensive when I say this, (which I will of course then colossally fail at, I'm sure...) but I don't see the point in drawing a line between sexual violence and other types of violence. Is sexual-based violence significantly worse than other types of violence in a way I don't understand? Like, is it more or less heinous than beating someone because they are black or because they worship a different God, or whatever other reason is used as an excuse? Or is it just that we are trying to quash this one issue then move on to other stuff?

If someone is beaten to death, or to within an inch of death, does it matter that it was a man and a woman or a man and a man, or whatever?

It clearly must and yet the motivation for the act seems secondary to me than the act itself. (IE: "I don't like something about the way you naturally are, so I'm going to kill you.")

It's possible Anita covers this in her other videos. I have only watched the one in the first post so far and if there are any you recommend, please link me to them.

It seems to me like the core issue is (or should be) with how violence against women is portrayed with a strange mixture of titillation and brutality. That's why the Watch Dog example she gave puzzled me a bit and I believe helped to weaken the overall message. Both were fully clothed, it was meant to be brutal, and it wasn't glorified. I guess the issue is that the solution is to kill the perpetrator? That's just a result of simple, trashy gameplay mechanics which don't strike me as a social issue.[/i]


Last edited by capgamer on Sat Aug 30, 2014 10:32 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message
capgamer



Joined: 20 Mar 2007

PostPosted: Sat Aug 30, 2014 10:24 pm        Reply with quote

Rei wrote:
Also, Anita wanting to call an ambulance isn't missing the point of the encounters in Watch Dogs. I remember GTA IV gave you the option to call ambulances and the paramedics would resuscitate dead NPCs. Anita's comment wasn't simply out-of-the-blue. Watch Dogs is a GTA wannabe, after all, but murder seems to be the only option much of the time. And I'm quite sure Anita could see that the random encounters where female characters are brutalized were meant to be brief affairs, like snacks. Anita points out that the brevity is part of her problem with the random encounters in Watch Dogs. These encounters are also designed to show female characters as being helplessly overpowered by always-male characters. Anita addresses it in the video itself.


Okay, so part of this sounds like I just don't have enough background information on these games. I don't play open world games as a general rule because they don't appeal to me, so what I hear of them is from outside sources, limited reviews, etc. I didn't know that you could call an ambulance for people in GTA and it makes more sense now why that would be expected.
Filter / Back to top 
View user's profile Send private message
Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Aug 30, 2014 11:18 pm        Reply with quote

Another nitpick about her examples in this video, while we're still on the subject: apparently the Hitman footage depicting the player character dragging and hiding a stripper's corpse is something that only occurs if the player defies their mission objective and kills civilians (the strippers), for which they are actively penalized. Doesn't change the quasi-exploitative setup, but that sounds like basically the equivalent of using a clip of a player murdering hookers in GTA as representative of those games' content: it is something that can happen in the game, but only if the player deliberately chooses to do so, which is not quite the same thing contextually as a scripted event or mandatory objective.

I don't think wanting to see a greater variety of roles for women in games is a particularly controversial sentiment, at least when it's not framed in an accusatory way. But maybe I'm just being naive about the degree to which some people will react with knee-jerk rage to even the tamest suggestion of sharing their toys with the girls.
_________________
Just another savage day on Planet Earth.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Reed



Joined: 09 Aug 2014

PostPosted: Sun Aug 31, 2014 12:10 am        Reply with quote

I've seen plenty of knee-jerk rage on both sides tbh. I see some stuff these indie game dev people are posting on twitter and it makes me wonder, is the vitriol supposed to make me want to agree with you? cuz when you tell random people to go kill themselves, it makes me think you might be in the wrong.
_________________
hi it's reed
this is where i stream now
Filter / Back to top 
View user's profile Send private message Visit poster's website
diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun Aug 31, 2014 12:59 am        Reply with quote

Ni Go Zero Ichi wrote:
Dracko wrote:
Ni Go Zero Ichi wrote:
I believe she's freely admitted in the past that she's not an avid gamer and has had to do extensive research in compiling the videos.

Damning stuff.

I didn't mean to suggest that this somehow discredits her, just that the impression of her as an "outsider" talking "in" is probably accurate.


Yeah, I didn't think you were suggesting that. I'm wondering what username was suggesting, though; the "still" in their last sentence suggests that a criticism is being made of Sarkeesian's role as an analyst and relative newcomer to videogames. The only criticism I can intuit is that Sarkeesian's "outsiderness" is making her blind to contextual insight that can only be had by being a "gamer." The article I linked a page ago partially deals with that criticism. If that's the criticism, then we'll have to define at what point a person becomes officially accredited with the "gamer" title to make warranted judgment, and I can't see that discussion being any more meaningful than arguing about at what point a group of water molecules becomes a "puddle" (this is not to say that each of us does not hold some idea of what it means to be a "gamer"; it's to say that these ideas are probably nonsensical when laid out). Also, if Sarkeesian has played all or even half of the games in that photograph of herself next to the stacks for only a few hours each, that actually makes her much, much more in tune (as an observer) with current videogame practices than I am -- and, I am willing to bet, a lot of the posers on this forum are.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Reed



Joined: 09 Aug 2014

PostPosted: Sun Aug 31, 2014 1:15 am        Reply with quote

diplo wrote:
Also, if Sarkeesian has played all or even half of the games in that photograph of herself next to the stacks for only a few hours each, that actually makes her much, much more in tune (as an observer) with current videogame practices than I am -- and, I am willing to bet, a lot of the posers on this forum are.

unfortunate typo?
_________________
hi it's reed
this is where i stream now
Filter / Back to top 
View user's profile Send private message Visit poster's website
EnDevero



Joined: 13 Aug 2014

PostPosted: Sun Aug 31, 2014 1:22 am        Reply with quote

I think the Watch Dogs example might be easier to understand for some people if you take away the female angle and just use it as an example of how media is often sloppy in how it treats -victims- in general. Games often use victims as excuses to harm the perpetrator rather than framing the victims as real people in need of help. You see this sort of thing all over media-- victims are just disposable casualties while the narrative focuses on a thrilling hunt for the bad guy who caused all the harm. This treatment of victims just gets all the more problematic when the victims are women because of the pre-existing problems with portrayals of women.

I'm not sure if I believe that these portrayals directly cause problems in the real world exactly (I'm just not sure yet), but I definitely think they are representative of already-existing issues. When I see how victims are represented in media, I can't help but draw comparisons to how people around me often talk bout strong vs weak. I mean, victim blaming is everywhere in our society and our media seems to reflect that disregard for those that are oppressed.
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun Aug 31, 2014 1:26 am        Reply with quote

tiburon wrote:
unfortunate typo?


Haha, yeah.

capgamer wrote:
If someone is beaten to death, or to within an inch of death, does it matter that it was a man and a woman or a man and a man, or whatever?


This strikes me as being very similar to a comment commonly made around the time of Resident Evil 5's development and release, which was, "If the main character were black, or the opponents were not just black, no one would care/there would not be nearly as much concern." To which the response (from some circles, anyway) was more or less, "Well, yes, exactly." Regardless of what one thinks about RE5 now, I make this parallel only because the relevant question being made about a videogame seemed oblivious to the fact that a videogame's visual forms and events can carry over a real-world history, an aesthetic, and that there can be a perpetuation (unknowing or not) of those problematic histories even if they are not exactly acted out that way in the real world anymore.

So, basically, yes: a woman being beaten to within an inch of her life by a man is different from a man being beaten to within an inch of his life by a man.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
capgamer



Joined: 20 Mar 2007

PostPosted: Sun Aug 31, 2014 1:30 am        Reply with quote

EnDevero wrote:
I think the Watch Dogs example might be easier to understand for some people if you take away the female angle and just use it as an example of how media is often sloppy in how it treats -victims- in general. Games often use victims as excuses to harm the perpetrator rather than framing the victims as real people in need of help. You see this sort of thing all over media-- victims are just disposable casualties while the narrative focuses on a thrilling hunt for the bad guy who caused all the harm. This treatment of victims just gets all the more problematic when the victims are women because of the pre-existing problems with portrayals of women.

I'm not sure if I believe that these portrayals directly cause problems in the real world exactly (I'm just not sure yet), but I definitely think they are representative of already-existing issues. When I see how victims are represented in media, I can't help but draw comparisons to how people around me often talk bout strong vs weak. I mean, victim blaming is everywhere in our society and our media seems to reflect that disregard for those that are oppressed.


Okay, thank you this makes more sense to me now!

If I understand what you mean:

The issue with it is that we are "punishing the guilty", not "protecting the weak." We are rewarded for hunting down the killer, regardless of whether or not we were too slow to save the victim. There are no consequences for what should be complete failure (the victim dies) and only rewards for doling out "justice."

I think what I was getting stuck on was not understanding how the fact that the victim was female played into the situation which made me not get what was wrong with the situation.
Filter / Back to top 
View user's profile Send private message
EnDevero



Joined: 13 Aug 2014

PostPosted: Sun Aug 31, 2014 1:37 am        Reply with quote

Yeah, that's exactly what I mean :)
Filter / Back to top 
View user's profile Send private message
username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Sun Aug 31, 2014 2:57 am        Reply with quote

diplo wrote:

Yeah, I didn't think you were suggesting that. I'm wondering what username was suggesting, though; the "still" in their last sentence suggests that a criticism is being made of Sarkeesian's role as an analyst and relative newcomer to videogames. The only criticism I can intuit is that Sarkeesian's "outsiderness" is making her blind to contextual insight that can only be had by being a "gamer."


Didn't mean to disappear, the forum has been crapping out on me on and off for the past few days.

In terms of the insider/outsider divide and the stacks of games she played... is it said if she acquired and played them all before or after she decided to make a series of videos about these topics? If it is after, or to put it another way her interest isn't about gaming but these other various women's issues (or, very important to note, it is perceived that this is the case) then that'd generally be considered more of an outside role I would imagine.

Also outsider POVs are great and we need more of them! The only thing I wanted to point out is that when an outsider (again whether actual or just perceived) moves from observing and into lecturing (again whether actual or perceived) a group on their behavior or traits or whatever the group more often than not responds poorly to it, regardless of how on point said thoughts are. The messenger often matters. She can probably present these ideas much better than... let's say Cliffy B, but it'd probably be taken better from someone in his position.

...I really wanted to find a notable female in the game industry on the level of Cliffy B and use her instead, but I couldn't name one :\

The "still" was because while I felt like looking at part of what may be fueling this kind and level of reaction, I didn't want doing so to come off as declaring her deserving of the terrible things directed at her. I was worried it might be taken as "she kicked a hornet's nest and hence deserved to get stung". If I accidentally made it seem more that way I apologize.
_________________
http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
Filter / Back to top 
View user's profile Send private message
Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Sun Aug 31, 2014 3:07 am        Reply with quote

I'm sure that if Jade Raymond were doing this series there would be absolutely no misogynist blowback and all of these dudes would be happy hearing about sexism in their videogames from an "insider."
Filter / Back to top 
View user's profile Send private message
Riff Rex



Joined: 17 Jan 2011
Location: Happy Hell

PostPosted: Sun Aug 31, 2014 3:33 am        Reply with quote

Man it's times like these that make me bitterly wish my game got Kickstarted...for immature reasons perhaps. I wanted a heroine (Pyrella) to violently castrate a patriarchal cult in a fantastical prehistory. That was the subtext that drove me. I know violence against men is not the answer to the industry's systematic misogyny, but I sure had fun with that concept (I mean, they were corrupt and prejudiced dudes).

I've worked on a couple of AAA crapfests at WB/Snowblind Studios in the past. Watching this video, I could only think of the devs who actually model, texture and animate these virtual women, spend months coding this gross shit. The art director had a "rule" about minimum boob size for the character artists. Mind blowing. Now I'm long out of that rat race, much poorer, but glad to have left the infantile echo chamber behind me. They all suck. There is no chance for artistic growth of any kind. No culture beyond comics, sci-fi TV, anime, and other video games.

Ok, I just had to throw my indignation out there. Good work, Anita. Also Rei, I really like your writings about Kojima.
_________________
I wish I could talk in technicolour
Filter / Back to top 
View user's profile Send private message Visit poster's website
Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sun Aug 31, 2014 4:21 am        Reply with quote

Corinth wrote:
I'm sure that if Jade Raymond were doing this series there would be absolutely no misogynist blowback and all of these dudes would be happy hearing about sexism in their videogames from an "insider."


Considering the sexist shitstorm that occurred around the release of the first Assassin's Creed, I'm not so sure about that.

(EDIT: and that post was sarcastic. whoops.)
_________________
HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing
Filter / Back to top 
View user's profile Send private message
parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Aug 31, 2014 5:04 am        Reply with quote

Ni Go Zero Ichi wrote:
One thing of note regarding Anita's harrassment: as disgusting as it is, it's a little disingenuous to act like it's representative of some startling new phenomenon that can only be explained by endemic misogyny.

Endemic misogyny among nerds isn't a new phenomenon. No nerd ever cared how anyone ever got a job writing for games until that ign gal who licked a psp got one. There's no debate over conan o'brian's authenticiousness or outsiderness when he points out all the dumb bullshit in games the rest of us are inured to by now. Though I'm sure there are upset nerds who write him off as just a joke when he insults something they like "he doesn't even use real reviews scores!!" but nobody's sending him death threats ever minute of his existence, driving him from his home, putting hours of unhinged internet detective technique in to plot out in youtube videos his conspiracy to take videogames away, etc.

Riff Rex wrote:
I know violence against men is not the answer to the industry's systematic misogyny

let's not hastily rule it out entirely
_________________
Filter / Back to top 
View user's profile Send private message
Reed



Joined: 09 Aug 2014

PostPosted: Sun Aug 31, 2014 5:42 am        Reply with quote

username wrote:
diplo wrote:

Yeah, I didn't think you were suggesting that. I'm wondering what username was suggesting, though; the "still" in their last sentence suggests that a criticism is being made of Sarkeesian's role as an analyst and relative newcomer to videogames. The only criticism I can intuit is that Sarkeesian's "outsiderness" is making her blind to contextual insight that can only be had by being a "gamer."


Didn't mean to disappear, the forum has been crapping out on me on and off for the past few days.

In terms of the insider/outsider divide and the stacks of games she played... is it said if she acquired and played them all before or after she decided to make a series of videos about these topics? If it is after, or to put it another way her interest isn't about gaming but these other various women's issues (or, very important to note, it is perceived that this is the case) then that'd generally be considered more of an outside role I would imagine.

Also outsider POVs are great and we need more of them! The only thing I wanted to point out is that when an outsider (again whether actual or just perceived) moves from observing and into lecturing (again whether actual or perceived) a group on their behavior or traits or whatever the group more often than not responds poorly to it, regardless of how on point said thoughts are. The messenger often matters. She can probably present these ideas much better than... let's say Cliffy B, but it'd probably be taken better from someone in his position.

...I really wanted to find a notable female in the game industry on the level of Cliffy B and use her instead, but I couldn't name one :\

The "still" was because while I felt like looking at part of what may be fueling this kind and level of reaction, I didn't want doing so to come off as declaring her deserving of the terrible things directed at her. I was worried it might be taken as "she kicked a hornet's nest and hence deserved to get stung". If I accidentally made it seem more that way I apologize.

I think there are a bunch of important female game devs, but not a bunch of highly visible ones, for whatever reason.

Example.
_________________
hi it's reed
this is where i stream now
Filter / Back to top 
View user's profile Send private message Visit poster's website
Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sun Aug 31, 2014 6:21 am        Reply with quote

Quote:
Watching this video, I could only think of the devs who actually model, texture and animate these virtual women, spend months coding this gross shit. The art director had a "rule" about minimum boob size for the character artists.


This is what puts the shuddering in me the most. No small amount of presumably sentient people involved in crafting this guff and apparently none willing or able to say "uhhh wait a minute you guys"

Another entry on the Things AAA Games Suck At list sure but I don't think that means it's less worthy of focus on
Filter / Back to top 
View user's profile Send private message
| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Sun Aug 31, 2014 12:48 pm        Reply with quote

Can we make "fuck videogames forever" the official sb tagline. Have someone record a jingle with the melody of Strawberry Fields

Can we get Anita on national TV. I want her to have the fortune and fame that will enable her to piss off even more idiots, more safely. Also, what would the reaction from normal people be, you think? I guess most people think videogames are dumb and/or bad anyway so this might work in our favor here. And how would they react to Anita's trolls? If negatively: would that quiet them down because they would all of a sudden realize how socially inappropriate they are being (well it's not really that, just fear to be in the minority)? Works pretty well against neo-nazis here so why not against nerds. I'll probably donate to feminist frequency for this reason. The problem needs more attention, Anita's who we've got, who's got the most attention, so let's build on that. She'll be the mainstream and when she gets big enough others will get some spotlight as well.

I think Anita is spot on with pointing out all the misogynistic crap in videogames. I don't care for her suggestions on improving them though. No, not everything has to have gravitas and whatever else she'd like to see. You can make points about violence even with floaty, throwaway violence, if you know how. That's art: you can basically do everything with every tool available — if you're creative and your heart's in the right spot. But sure, maybe I'm taking that too seriously and she was taking about one possible way to improve things. Yeah, why not

If summarize the situation as videogames excelling at dehumanizing everybody, just so your hands have something to do. Everybody's just a sidequest or a setpiece in this unsophisticated world. No doubt though that women get it a million times worse than any other group of people.

Her advice on how to change the stupidly sexist Lego for girls — and their advertisement — was very good though. And those two videos on Lego are actually her best. This thread's video comes second. (I have not yet seen all of her videos)

In this thread's video she made clear she didn't think rape or violence against women could never appear in videogames. But in another video about GQ magazine and the sexualization of young girls it seemed like she was against objectification of women in general, in a way I disagree with. It's 100% a case of "I don't understand male sexual desires, thus they are immoral."

Like how it's terrible that men jerk off to women even when they aren't depicted as "whole" people. And that young boys are being trained by that to have no sexual empathy. What she doesn't know is that there is evidence that the male brain tends to process sexual desire fundamentally different and that emotion and sexual desire are separated systems in men, yet not in women. Which makes a lot of evolutionary sense. Also, men indeed naturally "objectify" women in the sense that they need nothing more than a single physical sexual turn on to get psychologically aroused. And masturbate to orgasm. *blush* Women generally don't pay for pictures of men's butts and jerk off to them, even though they think they are sexy. Men do, and so do some cousins of ours in the animal kingdom, if you know of that crazy experiment.

Also, to be sexually attracted to "high school age" girls is not inherently dangerous or wrong, like attraction to prepubescents. It might be counterintuitive to her because youth doesn't play a role in female sexual desire but for men youth is THE key piece to sexual attraction. Again this makes perfect evolutionary sense as well. So yeah, 20 year olds posing as 17 or 16 year old is not a problem and neither is it about a "fantasy about corrupting innocence", but about a woman's remaining fertile years, which interestingly is more important to men than to primates, who care only about immediate fertility and thus prefer mature females who have achieved regular ovulation. It's actually quite romantic if you see it that way! Men are in for the long haul when they lust after jailbait and don't just want to hit it and quit it! Or something

The last two paragraphs are not to say that objectification of women or fantasies about young girls belong in the mainstream though. They decidedly don't. They belong into porn, the bedrooms of consenting adults, etc. There they aren't harmful.

In conclusion: I recommend she reads A Billion Wicked Thoughts


Last edited by | BLUE | BLACK | PURPLE | on Sun Aug 31, 2014 12:55 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message
| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Sun Aug 31, 2014 12:53 pm        Reply with quote

tiburon wrote:
username wrote:
diplo wrote:

Yeah, I didn't think you were suggesting that. I'm wondering what username was suggesting, though; the "still" in their last sentence suggests that a criticism is being made of Sarkeesian's role as an analyst and relative newcomer to videogames. The only criticism I can intuit is that Sarkeesian's "outsiderness" is making her blind to contextual insight that can only be had by being a "gamer."


Didn't mean to disappear, the forum has been crapping out on me on and off for the past few days.

In terms of the insider/outsider divide and the stacks of games she played... is it said if she acquired and played them all before or after she decided to make a series of videos about these topics? If it is after, or to put it another way her interest isn't about gaming but these other various women's issues (or, very important to note, it is perceived that this is the case) then that'd generally be considered more of an outside role I would imagine.

Also outsider POVs are great and we need more of them! The only thing I wanted to point out is that when an outsider (again whether actual or just perceived) moves from observing and into lecturing (again whether actual or perceived) a group on their behavior or traits or whatever the group more often than not responds poorly to it, regardless of how on point said thoughts are. The messenger often matters. She can probably present these ideas much better than... let's say Cliffy B, but it'd probably be taken better from someone in his position.

...I really wanted to find a notable female in the game industry on the level of Cliffy B and use her instead, but I couldn't name one :\

The "still" was because while I felt like looking at part of what may be fueling this kind and level of reaction, I didn't want doing so to come off as declaring her deserving of the terrible things directed at her. I was worried it might be taken as "she kicked a hornet's nest and hence deserved to get stung". If I accidentally made it seem more that way I apologize.

I think there are a bunch of important female game devs, but not a bunch of highly visible ones, for whatever reason.

Example.


What?! Roberta Williams is awesome and everybody knows it! She's been getting attention and acclaim for like 30 years now. I read about her in PC mags in the nineties. Every game she brings out nowadays gets press — at least they reach me. I'm not representative of anything of course. Are you saying nobody knows about her nowadays or that she didn't get enough press back in the day? It's not like I studied her so I really don't know
Filter / Back to top 
View user's profile Send private message
parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Aug 31, 2014 1:20 pm        Reply with quote

I don't think Roberta's put a game out since the nineties and just sails around on a yacht with her husband now
_________________
Filter / Back to top 
View user's profile Send private message
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Goto page
// Prev  1, 2, 3, 4 ... 22, 23, 24  Next
Page 3 of 24

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group