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tiburon

Joined: 26 Sep 2012
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Posted: Mon Sep 29, 2014 10:50 pm |
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I wrote a crossover anime/FM post a while ago
http://slackiance.wordpress.com/2013/04/05/neo-venezias-official-football-club/
she is a cruel mistress and i have avoided her rule successfully for a year or two
it's the kind of game you can easily lose 8 or 9 hours to. a godsend for those of us who like managing options and dealing with complex systems. (keep in mind this is coming from a former EVE Online player.) the tie-in to real life sport makes it especially consuming. I lost countless hours in my youth to Franchise Mode in Madden, NFL 2k, NHL, etc - it's a kind of single-player experience that I think gets very short shrift among vidcon enthusiasts. _________________ stream - steam - tweets
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tiburon

Joined: 26 Sep 2012
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Posted: Tue Sep 30, 2014 9:37 pm |
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also if you're an imageboard type person, 4chan has a general thread dedicated to FM discussion, called /trb/. various anon posters blog their campaigns. (the thread probably belongs on /vg/, but has found a home on the sports board.)
http://archive.moe/sp/search/subject/trb/
Definitely agreed with the game's narrative potential (much like DF, and also EVE). Haven't played Paradox games but I definitely should, once I feel less guilty about wasting time playing video games. _________________ stream - steam - tweets
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tiburon

Joined: 26 Sep 2012
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Posted: Thu Oct 02, 2014 12:18 am |
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| Lick Meth wrote: |
| Wish I had more to say on FM, but I never got round to playing it for a myriad of weird reasons, e.g. totally unsure of managerial tactics in real world footie for most of my life, and never having much money for games in the olde days*. Not unrelated to who I support, but the only people I knew who played it locally were Everton fans, and due to the game's main coders being staunch Evertonians, they'd always insert code that made sure that LFC would always do badly, regardless of their players; this element has been relunctantly removed in more recent years, partly due to the fact that it's being used as a legit tool in the real world of footie management, and in very rare circumstances people have made careers as managers for lower league teams based upon their FM experience. |
I was under the impression that the dev team were Arsenal fans, and that's why absolute trash like Marouane Chamakh, Nicklas Bendtner and Gervinho consistently scored 20+ goals a season for me. Not that I'm complaining.
cheers for the effort in explaining soccer, scratchmonkey, it's stuff i wouldn't have the patience to sit down and write, but obviously very important in playing the game.
I didn't really know the rules of American football or hockey before I started playing Madden/NHL. I still remember going for it on 4th down and always going for the two-point conversion after every touchdown because I didn't realize special teams had its own formation. Playing these games actually helped me when watching an unfamiliar sport - when you play these games without knowledge, you're forced to pick up whatever you can from the context of the interacting systems within the game itself. So when I started getting into sports like rugby and soccer, it was that much easier to engage with them since I had experience approaching very unfamiliar systems and understanding them through interaction. (Of course, interacting with a sport via spectating and commentary is much different from actually having to play the sport.) _________________ stream - steam - tweets
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tiburon

Joined: 26 Sep 2012
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tiburon

Joined: 26 Sep 2012
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Posted: Fri Oct 03, 2014 2:19 am |
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I always found FM's tactics manager a bit abstruse - you can assign a very basic formation, and sort of say "I want this player to be more offensive/creative/have more attacking responsibilities", or alternately tell him to drop back more and play a more holding role. But it's definitely one of the parts of the game I'd like to see improved. It's unfortunate, though, that any improvement I can think of just adds more complexity and increases the playtime required to get through a season. Especially if you consider stuff like organizing the training schedules of your players and so forth, which I was never good at - if they were to make a more effective, hands-on and less spreadsheety way of training, you also seem to add a bunch of time required, as far as I can tell. _________________ stream - steam - tweets
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tiburon

Joined: 26 Sep 2012
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Posted: Fri Oct 03, 2014 7:56 am |
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Yeah I think the last one I played was either FM11 or FM12 and I remember going to a forum and downloading some training sliders. Plus you had to split it up with different presets for each type of player, such a pain. _________________ stream - steam - tweets
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