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Jack n' Jill

 
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Iggy Poop
fancy nancy


Joined: 29 Apr 2007

PostPosted: Tue Sep 30, 2014 7:48 am    Post subject: Jack n' Jill    Reply with quote

I've been looking for a good ios game for a while and, well, I've found it. This game is fantastic - game of the year for me. I even like the music, sort of.
While the game is controlled by just one button the level design combined with timing can lead to a surprising amount of variation, and new control ideas are gradually introduced every few levels. There can be awkward moments of getting stuck on a corner but generally the game is a joy to play.

Fuck I love this game, the way it combines the momentum of an endless runner with reasonably well designed levels that offer some (very light) puzzle solving and exploration, fuck! It's like flappy bird for platforming. This is what it's all about. This is gaming
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Iggy Poop
fancy nancy


Joined: 29 Apr 2007

PostPosted: Wed Oct 01, 2014 5:10 am        Reply with quote

There are definitely rough spots. The points just add up, and by the third world the developer seems to have forgotten about them entirely. Also, earlier stages provide alternate routes, while later stages are a simple linear obstacle course.
I feel if that's what they were going for they should have used a timer a la elastomania.
But this doesn't detract from the fun of moving around too much. I think the movement and controls are inspired in a way, particularly the wall jumps.
I like tight controls on iPhone games. I've never completely gotten used to the touch screen.
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Iggy Poop
fancy nancy


Joined: 29 Apr 2007

PostPosted: Sat Oct 04, 2014 10:47 am        Reply with quote

Yeah the Rayman games look fun, I'm sticking to Jack n' Jill for now though. Something about it makes it incredibly engaging. Also, I've found that branching paths and shortcuts do pop up again all over the place so I am stoked
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Iggy Poop
fancy nancy


Joined: 29 Apr 2007

PostPosted: Sat Oct 04, 2014 10:46 pm        Reply with quote

The appeal to me is that despite only having one button you can do some pretty nifty manoeuvres. I really want to see these controls applied to bigger, more open levels
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