unhappy days

Joined: 05 Dec 2006
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Posted: Sun Oct 19, 2014 11:40 pm |
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I'm really digging the controls, actually. I like how the eye's acceleration is contingent on how quickly you move your finger. It feels kinda slippery at first, but it allows for a lot of flexibility in terms of how delicate/swift you want your movements to be, and where on the screen you want to be at any given time. I've been in a few situations where a bunch of enemies are closing in, but then I manage to carefully maneuver my way out and whip the eye to safety.
My only issue is that, playing on a 4S screen, my thumb often obscures a lot of what's going on. I have to avoid getting into the bottom right corner of the screen for this reason, but if I somehow end up there, I'm pretty much doomed. Maybe the solution is to use an index finger instead of a thumb, but for me that would mean relinquishing some fine control. I guess it's the sort of game that's meant to be played on a larger screen, like an ipad or 6/6+.
The payoff of targeting the egg is interesting. Erm, spoilers? -- if you break open the egg, a few moments later a blue cheese-looking thing starts drifting across the screen that you need to circle five times to defeat. This leads to a sort of bonus round where if you manage to circle all the enemies you're rewarded with a shield that makes you impervious to one attack. So far it seems more effort than it's worth; I usually die recklessly trying to run circles around the blue thing or dealing with the moth babies that hatch from the egg. But it's still fun trying, and I think part of the appeal of the game is just progressing far enough to see all the weird enemies and strange stuff.
Brog mode: 127 |
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