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all monsters

Joined: 04 Dec 2006 Location: 199X
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Posted: Sat Oct 18, 2014 1:02 pm Post subject: Helix |
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Helix is the new Michael Brough thing for ios. It's a single screen action game about encircling enemies, Toups did the the sounds for it, and it's excellent. I haven't spent enough time with it to say anything particularly insightful just yet, so here are my high scores:
Brog mode: 87
Terror mode: 38
Vortex mode: 12 :( |
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all monsters

Joined: 04 Dec 2006 Location: 199X
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Posted: Tue Oct 21, 2014 2:39 pm |
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| unhappy days wrote: |
I'm really digging the controls, actually. I like how the eye's acceleration is contingent on how quickly you move your finger. It feels kinda slippery at first, but it allows for a lot of flexibility in terms of how delicate/swift you want your movements to be, and where on the screen you want to be at any given time. I've been in a few situations where a bunch of enemies are closing in, but then I manage to carefully maneuver my way out and whip the eye to safety.
My only issue is that, playing on a 4S screen, my thumb often obscures a lot of what's going on. I have to avoid getting into the bottom right corner of the screen for this reason, but if I somehow end up there, I'm pretty much doomed. Maybe the solution is to use an index finger instead of a thumb, but for me that would mean relinquishing some fine control. I guess it's the sort of game that's meant to be played on a larger screen, like an ipad or 6/6+.
The payoff of targeting the egg is interesting. Erm, spoilers? -- if you break open the egg, a few moments later a blue cheese-looking thing starts drifting across the screen that you need to circle five times to defeat. This leads to a sort of bonus round where if you manage to circle all the enemies you're rewarded with a shield that makes you impervious to one attack. So far it seems more effort than it's worth; I usually die recklessly trying to run circles around the blue thing or dealing with the moth babies that hatch from the egg. But it's still fun trying, and I think part of the appeal of the game is just progressing far enough to see all the weird enemies and strange stuff.
Brog mode: 127 |
Yeah, I get killed in the thumb zone a lot. I actually kind of like the little leap of faith you're forced to make though, it's exciting.
Man, the enemy movement patterns in this game are really cool and the way they overlap is endlessly interesting. It's like Pac Man with no ghosts, just a living undulating maze.
Brog mode is beating me down a lot! It's interesting that it isn't necessarily easier in a definite way than the other modes, I find it kind of insidiously difficult. Initially there are a lot fewer enemies, but they tend to lure you towards the edge of the ring. The trick is to take your time, but it tempts you into rushing with open space and a lot of transitory enemies. In conclusion:
Vortex mode: 57
ps. Soundtrack and effects are excellent! I'm yet to record any decent scores with the sound off. |
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all monsters

Joined: 04 Dec 2006 Location: 199X
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Posted: Wed Oct 22, 2014 7:17 am |
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| Toups wrote: |
| I feel like there's some elements and mechanics I still haven't discovered. |
I get a real pinball table kind of feeling from the game, like there are a lot of hidden passages that are only revealed by strange combinations of player actions.
Brog mode: 99 |
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