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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Oct 20, 2014 9:28 am Post subject: Styx |
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| parker wrote: |
| I really like the main characters voice. After teaching you the basic skills, it gets challenging pretty much immediately and opens up into big ass levels where there's no single clear path to any immediately recognizable exit. You got to actually manually save in a videogame in 2014 to get through these things. Though I wish the characters didn't say "shit" and "fuck" and it was a bit more like being a goblin guy in a weird jim henson type fantasy world more, which it seems like they were maybe going for but not quite pulling off. maybe cause unreal engine games just look too much like unreal engine games. |
this is a new stealth game where you play as a goblin man in a fantasy world. the big thing is it's got late 90s pc level design instead of the the current way of things like linear hallways and checkpoint saving etc. the levels are more on the videogame places side than thief-esque actual seeming places. but they're big and they got a lot of verticality to them. apparently the combat is bad but I've got it set on the difficulty where I die in one hit so it's not really an option for me to begin with. you can vomit up a clone baby thing of yourself to use as a distraction. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Oct 20, 2014 11:10 am |
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Can anyone confirm that this and Of Orcs and Men are set in the Confrontation universe or not? _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Oct 20, 2014 2:09 pm |
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I'm not sure about that universe per se but I think these two games are meant to take place in the same world.
I don't care if the combat sucks in my stealth game but how's the climbing? Satisfying, merely serviceable? |
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Tulpa

Joined: 31 Jul 2008
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Posted: Mon Oct 20, 2014 4:30 pm |
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I'm loving that you can see actual level design out there in the background
Dracko, as far as I can tell, Cyanide Studios' connection to Confrontation is through their adaptation of Cadwallon to the Ipad. Aesthetically the influence is pretty obvious, too. Otherwise, they are not officially connected. _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Tue Oct 21, 2014 1:16 am |
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Yeah you had me at "late 90s pc level design". _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Oct 21, 2014 10:26 am |
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Surprised this is next-gen only, to be honest. _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Oct 21, 2014 1:47 pm |
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| Yeah it doesn't seem like this game is really doing much with all that horsepower. |
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sponkmonkey

Joined: 24 May 2011 Location: Berlin
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Posted: Tue Oct 21, 2014 4:10 pm |
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It seems to run quite well on older PC hardware from what I've read.
I'll jump onto this for sure, but I'm not sure when — I might make the one game I buy at full price this season Alien, Civ or SMT instead.
Thanks for making this thread parker, I was afraid you were talking about Shadows of Mordor when I read the bit you quoted in that thread. _________________
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