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Games You Played Today VII HD Remake Remastered Gold Edition
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Thu Jun 11, 2015 8:05 pm        Reply with quote

I actually think SMRPG is probably a contender for best JRPG. People remember it fondly as charming and cute and so forth but I think it's also eminently playable and briskly, minorly challenging the way a good JRPG should be. It and Chrono Trigger are probably the only JRPGs I'd pick up and replay for fun (not counting Earthbound and Mother 3, which are sort of different beasts).
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Broco



Joined: 05 Dec 2006
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PostPosted: Thu Jun 11, 2015 8:28 pm        Reply with quote

I think Mario RPG is a bad game primarily because it's ugly-looking. Much of the reason to like the Square games of the same era is their fantastic pixel art; SMRPG has this really disjointed pseudo-3d look.

Mr. Mechanical wrote:
Super Mario 3D Land is the best Mario game I've played since Mario 3. Basically it's everything I want out of a Mario game. Tight controls, obstacle-course levels, kind of light on the secret stuff but that's okay.


3D Land is good but 3D World is even better. If you liked 3d Land that much, consider a Wii U purchase.
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schroeder



Joined: 06 Mar 2013
Location: Interior of mind n+1

PostPosted: Thu Jun 11, 2015 9:58 pm        Reply with quote

My favorite part of SMRPG is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Thu Jun 11, 2015 10:29 pm        Reply with quote

Broco wrote:
3D Land is good but 3D World is even better. If you liked 3d Land that much, consider a Wii U purchase.


I'd like to get a Wii U at some point basically just for that game. Maybe after NX comes out and pushes the price down on Wii Us/games.

I'd probably play more Nintendo stuff if it would ever just devalue enough for it to be affordable.
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username



Joined: 05 Dec 2006
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PostPosted: Fri Jun 12, 2015 2:18 am        Reply with quote

misadventurous wrote:
but were so underleveled from not fighting enough that it was impossible to beat one of the later bosses (Axem Rangers).


I ended up stuck on the Axem Rangers for the better part of a decade for exactly this reason. Eventually I managed to defeat them and put the game down forever.
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Kabbage



Joined: 19 Jan 2009
Location: Boston, MA

PostPosted: Fri Jun 12, 2015 4:24 pm        Reply with quote

I fondly remember the Axem Rangers as being a hard-ass battle I barely clawed my way to victory upon. That happened a lot to me. A ton of boss fights in my first playthrough of FF6 were won with half my team dead, one attack from annihilation.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Jun 13, 2015 5:16 am        Reply with quote

I have return for another 45 minutes with Xenoblade Chronicles. At this rate I will finish the game 5 years after I die. I'm still stunned by it's majestic vistas. I still feel like checking out when a battle starts. Maybe because it's been almost a year since I first played the first hour that I don't remember anything the game told me. Also the fucking Wii and 480p faked widescreen smeary mess.

Oh well!

Then I played Wario Shake It for like 10 minutes before my remote died and I have a lot in this house but I think I'm finally running dry on AA batteries.

New Strider is pretty good.
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Sat Jun 13, 2015 10:42 am        Reply with quote

CubaLibre wrote:
I actually think SMRPG is probably a contender for best JRPG. People remember it fondly as charming and cute and so forth but I think it's also eminently playable and briskly, minorly challenging the way a good JRPG should be. It and Chrono Trigger are probably the only JRPGs I'd pick up and replay for fun (not counting Earthbound and Mother 3, which are sort of different beasts).


SMRPG keeps popping into my mind lately and I'm considering going back and replaying it when I get back to America. Maybe I'll even start up a New Game + of Chrono Trigger as well.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Jun 15, 2015 1:38 pm        Reply with quote

I played through Vampire Bloodlines - minus the community patch. I never finished it back in the day and wanted to experience the original game for better or worse.

Plus it was kind of fascinating seeing it slowly meteorite around halfway through. Things just plain stop working.

I still enjoyed it though, despite it being an unbalanced, buggy mess and some awful slogs (especially the end game). It captures everything from my 90s goth period so well. It's like being in a Crow of Spawn comic (again, for better or worse)! Very nostalgic for me. The best bits were just exploring the hub areas, going on fun little quests for the shady characters you meet, finding out more about the seedy underworld and vampire politics as you do so.

After watching the Doom 4 trailer, I installed Doom 3 because I never played it on a machine that could actually handle it! Guys, Doom 3 is pretty boring. Like, nothing stands out about it today, except maybe that it's way too fucking dark. I think I'm going to skip straight ahead to the expansion, which was supposed to be a bit more interesting.
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Mon Jun 15, 2015 2:17 pm        Reply with quote

Mr. Mechanical wrote:


I'd probably play more Nintendo stuff if it would ever just devalue enough for it to be affordable.


word, i only have a couple of u games because most of the library fits into the "I would like to play this, but not for £39.99+" bracket & never depreciates
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Jun 15, 2015 2:29 pm        Reply with quote

I have accepted that Nintendo stuff is forever full price and just pay out and pass the lack of savings onto other console manufacturers
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Jun 15, 2015 7:38 pm        Reply with quote

Cycle wrote:
After watching the Doom 4 trailer, I installed Doom 3 because I never played it on a machine that could actually handle it! Guys, Doom 3 is pretty boring. Like, nothing stands out about it today, except maybe that it's way too fucking dark. I think I'm going to skip straight ahead to the expansion, which was supposed to be a bit more interesting.

Doom 3 is pretty boring, but I kind of like it. I dunno, after all the Doom 4 kvetching in the E3 thread I sat around thinking about what made Doom so great and how that could be adapted into a 1080p high-def full-3D game and I couldn't think of a really convincing way to do it. Doom is half a survival horror game and half a FRANTIC ACTION FEELING game and the magic of that mix won't be replicated with high-definition graphics, I don't think. At least Doom 3 is interesting for shoving the needle more toward the survival horror end of the spectrum. Push it the other way and you end up with something like Serious Sam or Hard Reset or nu-Shadow Warrior, which are all awesome games but... they're not really Doom, y'know?
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Broco



Joined: 05 Dec 2006
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PostPosted: Mon Jun 15, 2015 7:49 pm        Reply with quote

I've never really felt this "survival horror" aspect of Doom, even when I first played it in the mid-nineties. It's always felt mostly like a cartoonish action game to me. There's an element of caution when entering new areas that helps to vary the pacing (and that's important -- the lack of it makes Serious Sam an exhausting samey mush) but I've still never felt much in the way of fear.

Thinking of the game most similar to Doom... what comes to mind is actually Halo. It has a lot of tactical and pacing variation, arena battles with a lot of mobility, and a garish, childish visual style.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Jun 15, 2015 8:22 pm        Reply with quote

The first time I played Doom I was 10 and I was scared witless. It does sort of morph into a fast cartoony action game as you get more accustomed to it. The fact that it's been more or less continually developed for 20 years thanks to the wad scene also makes answering the question "what is Doom?" pretty impossible. The Idea Of Doom contains multitudes at this point.

I guess the point is that whatever magic the original Doom/2 iwads contain, a lot of it is based on the art style and the way movement feels as a result of the 2.5D raycasting engine, none of which is applicable to a high-def, fully polygonal game. Any new Doom is going to have to be substantially different from the old Doom. So I liked Doom 3 as an attempt to do just that, partially-successful as it may have been.

I can see the Halo comparison. Probably I think the 3D game most like Doom is Painkiller, but no one cares about Painkiller.

Actually, you know what, the #1 most important thing about Doom is that it's an FPS with almost all projectile (as opposed to hitscan) enemies. That's one of the things that makes Serious Sam feel so much like Doom even though they're actually very different, the fact that you can Not Get Hit if you're agile enough. It's also what makes a static health pool as opposed to regenerating health work so well - you're not often compelled to take shots (ok there's a whole sub-element of managing hitscan enemies, especially chaingun guys, but this is basically true) so managing your health is up to your skill.

Honestly, notbov is saying Doom 4 takes a page from Space Marine and I thought Space Marine kicked a lot of ass. I wouldn't mind seeing Doom go that direction. Especially since one of the only nerd franchises that you could say really influenced Doom on an aesthetic level is Warhammer 40K.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Mon Jun 15, 2015 8:29 pm        Reply with quote

why have never done some kind of reverse 3d printing thing to the models on which the original doom sprites were based and used 3d versions of them in a game?

those models still exist, right?
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mauve



Joined: 07 Dec 2006

PostPosted: Mon Jun 15, 2015 9:30 pm        Reply with quote

I don't actually hate Doom 3(play the expansion! seriously! it is so much better! skip the main game it doesn't matter!), and this is pretty much Doom 3-2.

The 'modding tools' for new Doom look like a complete joke though.

I'm worried about the bestiary for the new one because it looks rather inflexible/samey. Even Imps were firing fast fireballs.
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Jun 15, 2015 10:50 pm        Reply with quote

like what I said in the news thread, the issue isn't it being Doom 3-2, the issue is that id is framing it as a Doom 1/2-styled product, which it clearly isn't. it'll be one of those things that, in a vacuum, is good, but because of what is expected of it, is disappointing.
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Broco



Joined: 05 Dec 2006
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PostPosted: Mon Jun 15, 2015 11:14 pm        Reply with quote

CubaLibre wrote:
Especially since one of the only nerd franchises that you could say really influenced Doom on an aesthetic level is Warhammer 40K.


Not sure about that, since the Cacodemon is based directly off a D&D book cover: https://en.wikipedia.org/wiki/Manual_of_the_Planes
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Jun 16, 2015 12:15 am        Reply with quote

Painkiller is boring, also you should all read the article I wrote about FPS design

I'm going to go straight to the expansion, I don't remember Doom 3 having anything interesting going on from back when I last played it
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Jun 16, 2015 1:56 am        Reply with quote

Broco wrote:
CubaLibre wrote:
Especially since one of the only nerd franchises that you could say really influenced Doom on an aesthetic level is Warhammer 40K.


Not sure about that, since the Cacodemon is based directly off a D&D book cover: https://en.wikipedia.org/wiki/Manual_of_the_Planes

I said one of!
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Wed Jun 17, 2015 3:24 am        Reply with quote

I picked up Arc System Works' Hokuto no Ken, and I'm enjoying it.
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halken



Joined: 09 Dec 2010

PostPosted: Thu Jun 18, 2015 12:54 pm        Reply with quote

Just wrapped up DmC after a 3 month hiatus. I must say, Ninja Theory has a killer eye for art direction. Almost all the environments were luscious and unique through out the game.

Fantastic monster designs too.

Too bad everything else falters dramatically. The dialogue is atrocious. The music is generic and the plotting is quite underdeveloped and withering.

Pales in comparison to NT's previous titles.

Speaking of which, I have just fired up Heavenly Sword in preparation for Hellblade (despite it coming in 2016).
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Thu Jun 18, 2015 8:18 pm        Reply with quote

Like the back of my hand.
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Deets



Joined: 05 Dec 2006

PostPosted: Thu Jun 18, 2015 8:31 pm        Reply with quote

The King wrote:
I picked up Arc System Works' Hokuto no Ken, and I'm enjoying it.

One of my favorite bad fighting games ever. A local player recently picked up the Atomiswave board so we've been playing it, it's such an astonishing crazy clusterfuck, I love it.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu Jun 18, 2015 8:37 pm        Reply with quote

In addition to Games Workshop and the aforementioned DnD cover, there's more than a fair bit of Brom influence in the games (obviously he did the cover art for Doom 2 but even before then) the monster designs and world aesthetic all looks heavily indebted to the stuff he made for the DnD setting Dark Sun, which had just come out in 1991

Doom's aesthetic is Heavy Metal (both the magazine and the music) plus Brom plus a little bit of Games Workshop
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Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Fri Jun 19, 2015 4:54 am        Reply with quote

Various famicom games via emulation:

Cycle Race: Roadman - Spam on the A button to pedal for varying lengths. Something interesting scenery.

Otocky - Very charming visuals and music integration. Sort of a cute-em-up with stages that loop until you collect enough music notes.

Attack Animal Gakuen - Direct re-skin of space harrier with weird animal enemies and nice music. Its fun because space harrier is fun.
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RadRad



Joined: 31 Jul 2013

PostPosted: Fri Jun 19, 2015 8:58 pm        Reply with quote

I wish Otocky would release on the 3DS Virtual Console. Would love to have that little game with me at all times.
Its like a 2D cute-em REZ.
The sound/music is amazing.
I would love to see a new game by Toshio Iwai.


I've been going down the same path as you with the forgotten Famicom games, Beef.
Attack Animal Gakuen is pretty neat. And the packaging/label art is spectacular!
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Fri Jun 19, 2015 9:06 pm        Reply with quote

Tried megaman x4. It is pretty bad. The enemy placement is almost deliibertaely bad. The music is fart noise. As opposed to a story written by a 14 year old it is a story only a 14 year old could care about. I didnt play any of the later X games at release but i certainly read a lot of bob and george.

It does have lots of beautiful grafx on top of its terrible game. I was playing on the vita as X so i might try again as Zero on the ps3. This was the first game with zero so might have been designed for him and not X.
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notbov



Joined: 14 Feb 2009

PostPosted: Sat Jun 20, 2015 12:29 am        Reply with quote

I made Code of Princess crash while delivering the death blow to a boss, so I am now considering beaten
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Sat Jun 20, 2015 12:43 am        Reply with quote

Tokyo Rude wrote:
Tried megaman x4. It is pretty bad. The enemy placement is almost deliibertaely bad. The music is fart noise. As opposed to a story written by a 14 year old it is a story only a 14 year old could care about. I didnt play any of the later X games at release but i certainly read a lot of bob and george.

It does have lots of beautiful grafx on top of its terrible game. I was playing on the vita as X so i might try again as Zero on the ps3. This was the first game with zero so might have been designed for him and not X.


i sure did read the whole bob and george archive when i was 11

zero does not redeem the game's terrible level design. plus he has the most obnoxious voice acting--HEU HAA HEU HAA HAA HEU

look up youtube videos of the anime cutscenes and the ridiculous final boss and you'll have gotten all the value out of x4
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notbov



Joined: 14 Feb 2009

PostPosted: Sat Jun 20, 2015 2:21 am        Reply with quote

notbov wrote:
I made Code of Princess crash while delivering the death blow to a boss, so I am now considering beaten


I have now actually gotten-end-credits beaten the game through extensive abuse of equip bonuses and game mechanics (whoops I one-shot a boss despite always being underleveled). it needed either more meat or a different game flow than "Pick level from list" like it was a Monster Hunter clone.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Jun 20, 2015 3:33 am        Reply with quote

seven wrote:
Tokyo Rude wrote:
Tried megaman x4. It is pretty bad. The enemy placement is almost deliibertaely bad. The music is fart noise. As opposed to a story written by a 14 year old it is a story only a 14 year old could care about. I didnt play any of the later X games at release but i certainly read a lot of bob and george.

It does have lots of beautiful grafx on top of its terrible game. I was playing on the vita as X so i might try again as Zero on the ps3. This was the first game with zero so might have been designed for him and not X.


i sure did read the whole bob and george archive when i was 11


Thanks seven now I feel old.
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tiburon



Joined: 26 Sep 2012

PostPosted: Sat Jun 20, 2015 4:45 am        Reply with quote

Anyone played The Wolf Among Us? I wrote some tweets about it https://twitter.com/tiburonCS/status/612104444914720768

Discuss
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halken



Joined: 09 Dec 2010

PostPosted: Sat Jun 20, 2015 1:05 pm        Reply with quote

I'm not gonna be able to finish Heavenly Sword. Up to chapter 3 where I'm trying to save redhead's father with Bjork-elf in some gallery shooting shitfest where I'm rewarded more for using the sixaxis gimmick to kill enemies off instantly (while intentionally making it harder to kill them normally).

Yea, how about I push the power-button gimmick and instakill this shitty game.

WOW.
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sat Jun 20, 2015 7:56 pm        Reply with quote

Shovel Knight is the peak of modern NES aesthetic so can we please stop. Its very good but this is it folks. Everyone else just stop.
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Sat Jun 20, 2015 8:26 pm        Reply with quote

Tokyo Rude wrote:
Shovel Knight is the peak of modern NES aesthetic so can we please stop. Its very good but this is it folks. Everyone else just stop.


it nails the look of first-party nintendo games but i'd like to see a few more games that go after the dark, grungy look of late-nes games like batman and shatterhand

or the look of very early nes games with huge loosely-designed maps and stricter tile and sprite limitations (like layla!)

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another god



Joined: 04 Dec 2006

PostPosted: Sun Jun 21, 2015 12:38 am        Reply with quote

Famicube look please
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Sun Jun 21, 2015 1:15 am        Reply with quote

or that. i like the look of the famicube metroid mockup.
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Victor



Joined: 07 Dec 2006

PostPosted: Sun Jun 21, 2015 5:24 am        Reply with quote

You have inspired me to finally install Shovel Knight. After some cursory investigation discovered it was designed to run at 400x240 natively. After some oddly frustrating finagling, managed to add a 400x240@60hz modeline with VMmaker to run it on my 4:3 CRT. Squished the display vertically, with the monitor's controls, to mirror its widescreen aspect ratio. Played for a couple hours before and after dinner.

You are right. The internet was right, Shovel Knight is a real good game.
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Vikram Ray



Joined: 06 Dec 2006

PostPosted: Sun Jun 21, 2015 6:37 am        Reply with quote

Played Majora's Mask last night. Stuck somewhere in the swamp. I love this game's personality and how it doesn't waste a lot of the player's time. Just drops you into some action. I appreciate that.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Jun 21, 2015 4:01 pm        Reply with quote

I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time.
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