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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Vikram Ray

Joined: 06 Dec 2006
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Posted: Sun Jun 21, 2015 8:45 pm |
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| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
Perhaps, I haven't gotten that far... but the beginning doesn't waste time the way TP or SS do, both of which are so boring in the beginning as to put the player to sleep. There's no endlessly running around a quirky town listening to baby talk and trying to collect all the chickens or some shit, just a big scary moon and creepy guy in a mask. |
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Sun Jun 21, 2015 9:10 pm |
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| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
this isn't the case at all! _________________
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Sun Jun 21, 2015 10:44 pm |
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| 8128 wrote: |
| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
this isn't the case at all! |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Jun 22, 2015 12:20 am |
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| Cycle wrote: |
| 8128 wrote: |
| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
this isn't the case at all! |
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They're probably the best fetch quests there have ever been |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Mon Jun 22, 2015 12:31 am |
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| Yes my favourite part of the game is the fetch quests, the dungeons just get in the way of the fetching |
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Posted: Mon Jun 22, 2015 12:36 am |
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| SB Podcast Episode #XX wrote: |
| All your fetch questing skills, all your kleptomania has led up to this moment! |
_________________
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seven

Joined: 05 Feb 2014 Location: ASU
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Posted: Mon Jun 22, 2015 2:10 am |
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| BotageL wrote: |
| This is lovely. What is it? |
strawberry cubes, a soon-to-be-released game by @LorenSchmidt, who posts lots of cool screenshots on twitter. in motion the game looks like a CRT fever dream. i don't think i can embed vines here(?) but if i could i'd embed this and probably this too.
if you like that, then you might also be interested in Cellusious:
or FJORDS by Kyle Reimergartin:
 _________________
◉ borg
steam
Last edited by seven on Mon Jun 22, 2015 2:21 am; edited 1 time in total |
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halken
Joined: 09 Dec 2010
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Posted: Mon Jun 22, 2015 2:15 am |
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*strawberry cubes has been added to the list*
Onto Valkyria Chronciles.
I'm gonna finish it this time guys I swear!! |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Mon Jun 22, 2015 2:47 am |
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Zero is the correct way to play X4 the first time.
It feels like it's designed around him, not X.
I like X4. It let's you bring a robot suit to a boss fight.
Zero gaining new moves by defeating bosses is a nice variation on the Megaman formula. _________________
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Raziel

Joined: 21 Jun 2013
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Posted: Mon Jun 22, 2015 4:01 am |
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| seven wrote: |
| Tokyo Rude wrote: |
| Shovel Knight is the peak of modern NES aesthetic so can we please stop. Its very good but this is it folks. Everyone else just stop. |
it nails the look of first-party nintendo games but i'd like to see a few more games that go after the dark, grungy look of late-nes games like batman and shatterhand
or the look of very early nes games with huge loosely-designed maps and stricter tile and sprite limitations (like layla!)
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that looks more like ZX Spectrum tbh. |
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ionustron
Joined: 05 Dec 2006
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Posted: Mon Jun 22, 2015 4:18 am |
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| I keep forgetting about FJORDS ;.; I need to play that at some point |
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The Blueberry Hill

Joined: 12 Dec 2006 Location: The otherwise central zone.
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Posted: Mon Jun 22, 2015 4:52 am |
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| Raziel wrote: |
| seven wrote: |
| Tokyo Rude wrote: |
| Shovel Knight is the peak of modern NES aesthetic so can we please stop. Its very good but this is it folks. Everyone else just stop. |
it nails the look of first-party nintendo games but i'd like to see a few more games that go after the dark, grungy look of late-nes games like batman and shatterhand
or the look of very early nes games with huge loosely-designed maps and stricter tile and sprite limitations (like layla!)
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that looks more like ZX Spectrum tbh. |
I was gunna post the same thing, but I think it was posted mistakenly? It's not Layla like was mentioned in the sentence preceding. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Jun 22, 2015 5:49 am |
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| Mikey wrote: |
| Cycle wrote: |
| 8128 wrote: |
| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
this isn't the case at all! |
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They're probably the best fetch quests there have ever been |
Yeah I despise Majora's Mask but certainly not for the (side)-fetch quest stuff. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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mauve

Joined: 07 Dec 2006
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Posted: Mon Jun 22, 2015 6:52 am |
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| The Blueberry Hill wrote: |
| Raziel wrote: |
| seven wrote: |
or the look of very early nes games with huge loosely-designed maps and stricter tile and sprite limitations (like layla!)
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that looks more like ZX Spectrum tbh. |
I was gunna post the same thing, but I think it was posted mistakenly? It's not Layla like was mentioned in the sentence preceding. |
source, it's called strawberry cubes _________________ twit |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Mon Jun 22, 2015 3:21 pm |
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So Dark Days Ahead: Cataclysm. It's one of those rogue-like games in the same vein as that Norwegian open-world 'live like a native' UnReal World except settled in a universe similar to Dead Rising except with further problems than just zombies. There are things like fungal blooms transforming the landscape, triffids stalking around in the deep wilderness, C.H.U.D.S. living in the sewers, military scientists tinkering with zombies to make them untiring bionic soldiers, militarized robots gone haywire, portals to horrible places sending out monstrosities, and the natural wildlife (moose will ruin you in the first few days if you get too close). And you! You're potentially a bigger blight to "somewhere in New England" than anything there.
So it has all the interface intricacies that you'd expect from a rogue-like. Tonnes of starting classes and scenarios (Really Bad Day has you waking up in a house situated in the middle of a zombie-infested town that just caught on fire, you are fighting a cold plus zombie infection and you're either a meth-head coming down from a high or someone wearing only a towel). It also involves a fairly deep skill tree that eventually has you capable of installing your own bionics including replacing an arm with a fusion cannon or cobbling together a death-mobile out of semi-operable wrecks scattered around the towns. And drugs for temporary stat boosts and "fun" times so long as your supply holds out.
But first you have to survive! That could mean scurrying from house to house to scavenge any useful items, smashing broken up furniture with rocks and whittling cudgels and pointy sticks, or journeying into the forest to hunt critters and searching through brush/trees for food. This early game is pretty short once you have a grasp of what you're doing and potential shortcuts and then you're pretty much free to explore and make your own goals.
It ate up a good week once I sat down and puzzled out the interface. I eventually made a scaled up version of a Formula 1 car with the front wing replaced with rollers and spikes. It also dragged along a solar panel array so I didn't have to rely on siphoning gas to get places. It could only safely reach 60 KM/H even with three large electric motors and was too big to really navigate around town's wrecks but perfect for getting to the outskirts of such places. The spikes and rollers would knock over any incidental brush or animal (or zombie) in the way with minimal damage. Then I could park it out of harm's way, take a foldable bike out of storage and use that to scavenge museums, libraries for skill books and the occasional gun store. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Jun 23, 2015 1:55 am |
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| Does anyone else feel like Super Mario 3D Land feels kind of slow compared to 64/Sunshine/Galaxy? Even holding down the run button Mario seems a bit pokey. |
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kiken

Joined: 05 Dec 2006
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Posted: Tue Jun 23, 2015 1:30 pm |
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This past Saturday we held a DC/MD/VA shmupmeet. We played the following throughout the day:
Batsugun (Saturn)
Mushihime-sama Futari ver 1.5 (PCB)
Armored Police Batrider (PCB)
Strikers 1945 + (MVS)
Metal Slug (MVS)
Pulstar (MVS)
Gaia Seed (PS1 emu on PS3)
Gunbird (Saturn)
Shock Troopers 2nd Squad (MVS)
Magician Lord (AES emu on PS3)
Operation Ragnarok/ZedBlade (MVS)
ESPGaluda II (PCB) _________________ "Amidst utter chaos lies strict order."
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Tue Jun 23, 2015 9:12 pm |
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| Mikey wrote: |
| Does anyone else feel like Super Mario 3D Land feels kind of slow compared to 64/Sunshine/Galaxy? Even holding down the run button Mario seems a bit pokey. |
He should be, since 3D Land is full of bottomless pits, doesn't have auto-ledge-grab and has no health bar. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Jun 23, 2015 9:15 pm |
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| kiken wrote: |
| This past Saturday we held a DC/MD/VA shmupmeet. |
wwhhhaaaaatttt
How do I get in on this? |
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Ni Go Zero Ichi

Joined: 10 Sep 2011
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Posted: Tue Jun 23, 2015 9:30 pm |
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Started playing Deus Ex: HR for the Wii U.
So far (very early on) the writing is less cringeworthy than I had been expecting.
The Gamepad HUD showing up one icon at a time over the course of Jensen's operation/the opening credits sequence is a nice touch. _________________ Just another savage day on Planet Earth. |
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end of the world

Joined: 01 Jan 2011
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Posted: Tue Jun 23, 2015 11:25 pm |
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__ _________________

Last edited by end of the world on Thu Jul 30, 2015 7:40 pm; edited 1 time in total |
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notbov

Joined: 14 Feb 2009
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Posted: Wed Jun 24, 2015 1:37 am |
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| end of the world wrote: |
| Drem wrote: |
| kiken wrote: |
| This past Saturday we held a DC/MD/VA shmupmeet. |
How do I get in on this? |
same question |
this
although I was playing 2nd Squad at work Sunday because sitting in a cold projection booth with a fan blaring off and praying movies don't explode is boring
Planetside 2 came out on the PS4 today. the first time I launched it, the servers were down. the second time I launched it, the server was responding to things happening with a 10-20 second lag time with players ghosting around everywhere. this was on a low population server.
time to wait for Driveclub PS+ Edition to exist again _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Jun 24, 2015 1:50 am |
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| I tried playing the beta a week ago and the servers were down then too |
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kiken

Joined: 05 Dec 2006
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Posted: Wed Jun 24, 2015 2:20 am |
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| kiken wrote: |
| This past Saturday we held a DC/MD/VA shmupmeet. |
| Drem wrote: |
wwhhhaaaaatttt
How do I get in on this? |
| end of the world wrote: |
| same question |
I always make it a point to post an upcoming meet under the Shmupmeets subforums on the Shmups forum. But if you guys like, I can make it a point to cross-post to this forum. I normally try to give a heads-up at least one month in advance.
Since we've just had the summer one, next one will be in autumn.
It's normally hosted at my place in Germantown MD (if you guys are looking for a rough estimate of how far you'd need to travel. _________________ "Amidst utter chaos lies strict order."
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bort

Joined: 04 Dec 2006 Location: Are you related to Bandai and Namco takes of games Sent from my iPhone
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Posted: Wed Jun 24, 2015 3:11 am |
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| I'm really shitty at them and don't know much at all about 'em, but also endoftheworld and Drem told me that you are a true master... not to put you on the spot but I wanna see an expert explode things. So... I'm interested too! |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Jun 25, 2015 6:29 am |
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| There are probably enough of us around the DMV that we could just do an SB meetup even though it's irresponsible for me to say this when I don't actually have the room to host such a thing myself. |
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Ni Go Zero Ichi

Joined: 10 Sep 2011
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Posted: Thu Jun 25, 2015 8:06 am |
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So I vaguely recalled there being some controversy surrounding Deus Ex: HR due to what I had thought was a black prostitute character who talks like Jar-Jar Binks, which I was kind of morbidly anticipating, only to be disappointed (and mildly horrified) when I discovered that it's actually a hobo who talks like a female Stepin Fetchit.
Aside from the fact that "Letitia" sounds like she just stepped off of a 19th-century plantation and literally no other homeless people in the game (or, as far as I'm aware, 21st-century Detroit) talk like her... uh... mostly I'm kind of just wondering who's to blame for this. Did the voice actress come up with this voice? Or did someone actually write out that patois?
Also, I liked my half-remembered Jar-Jar version better. _________________ Just another savage day on Planet Earth. |
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Ni Go Zero Ichi

Joined: 10 Sep 2011
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Posted: Thu Jun 25, 2015 8:21 am |
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I take it this is your first Telltale game? I've grown fond of the little niche subgenre they've carved out for themselves, and TWAU is probably their best and most consistent overall in terms of writing and narrative presentation. Still, I only play each one through once in order to preserve the willful illusion of narrative open-endedness.
Anyway, given that you liked it I'd suggest moving on to The Walking Dead (which you don't need to be familiar with the books/TV show to appreciate), and possibly Game of Thrones (which you do). Their other games, as I understand it, are either mediocre (Jurassic Park, Back to the Future) or based on narratively uninteresting properties (Minecraft, Tales from the Borderlands). _________________ Just another savage day on Planet Earth. |
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tiburon

Joined: 26 Sep 2012
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Posted: Thu Jun 25, 2015 8:54 am |
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| Ni Go Zero Ichi wrote: |
I take it this is your first Telltale game? I've grown fond of the little niche subgenre they've carved out for themselves, and TWAU is probably their best and most consistent overall in terms of writing and narrative presentation. Still, I only play each one through once in order to preserve the willful illusion of narrative open-endedness.
Anyway, given that you liked it I'd suggest moving on to The Walking Dead (which you don't need to be familiar with the books/TV show to appreciate), and possibly Game of Thrones (which you do). Their other games, as I understand it, are either mediocre (Jurassic Park, Back to the Future) or based on narratively uninteresting properties (Minecraft, Tales from the Borderlands). |
you assume right! and idk my willingness to spend money on a one-time experience that i can't take with me anywhere. if i play a notgame (like let's say One Chance) then the game may take 15 minutes but it lasts in me a long time. whereas this game lasted 8 hours but i look back and go "what was the point".
if i wanted something so orthogonal to interactivity i could just read a classic novel, which, in my judgment, will always defeat a Telltale game in terms of pure narrative. _________________ stream - steam - tweets
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Thu Jun 25, 2015 9:07 am |
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You kind of played the best one (hi DJ!) already. As forum member and long time e-friend DeusJester (hi DJ!) currently works at TTG, well...I'm not sure how to finish that sentence.
Oh I can actually, why do all their PS3 ports run like computer punching way above it's processor speed? _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Jun 25, 2015 9:28 am |
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the first walking dead one had parts where you do stuff like search places, scavenge items and supplies, nailing boards up, shooting guns at things, etc. then every game they made after that was just walking in a straight line from one dialogue choice to another, and the episodic format just seems to hinder them from being able to do anything meaningful or drastic with the choices _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Thu Jun 25, 2015 11:45 am |
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TWAU is also an outlier because they are using established characters from a long running series instead of the new characters they created for their other games. So if you read Fables before, you know what the main characters motivations are and it subconsiously worms its way into your head through the choices. I read it up to about the Fabletown War arc so playing the game I had to wrestle with "Well Bigby never did that in the comic so I guess he won't do it here" and some of the decisions with Colin were pointless if you knew what happened in the comics. It tells a great story compared to the majority of games even if you do feel railroaded
| Oh God Spoilers No wrote: |
| The decapitated head of Snow White you find at the end of Episode 1 is absolutely fucking with comic readers heads and spawned tons of conspiracy theories. They did manage to keep subverting it in clever ways even though you knew the path was clear from the start which I could appreciate |
_________________
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tiburon

Joined: 26 Sep 2012
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Posted: Thu Jun 25, 2015 11:50 am |
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| parker wrote: |
| the first walking dead one had parts where you do stuff like search places, scavenge items and supplies, nailing boards up, shooting guns at things, etc. then every game they made after that was just walking in a straight line from one dialogue choice to another, and the episodic format just seems to hinder them from being able to do anything meaningful or drastic with the choices |
It's like... well, every game is an interaction with systems, right? So I play counter-strike, i interact with the movement mechanics, the shooting mechanics, the hitboxes, and on a macro scale the economic mechanics, team composition etc. In a point-and-click, your interaction with the system is the inherent joy of exploring and adventuring in new areas, or clicking on things and hearing your character say a funny line etc.
TWAU is not a point-and-click where you can roam around and explore the world. TWAU promises something more along the lines of a choose-your-own-adventure, except you're actually in the choices instead of just reading about them so it's inherently more powerful. the game is made up of these self-contained arenas (for lack of a word) that contain little vignettes, which can play out in a couple of different ways. you can have lasting effects (see Gren) but the overall narrative does not change. so in some sense this is a betrayal of the promise of interaction with the system. I don't really have an issue with not-so-interactive games (i like artgames and notgames as well) but I feel like if you are going to remove my learning something from interactivity, you should leave me some other takeaway. I don't get mad that the words in a book don't change on second read, but I do expect to get something out of the endeavor - some knowledge or perspective or something.
my problem is not so much the narrative itself - I quite enjoyed it, in a Dresden Files high/low fantasy sort of way. personally my interaction with the game was such that i felt like i was making these Very Important Decisions and that was what really pulled me along with the story. to know that these decisions were in fact Not Very Important felt like something of a betrayal. _________________ stream - steam - tweets
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tiburon

Joined: 26 Sep 2012
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Posted: Thu Jun 25, 2015 11:54 am |
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you can always designate one particular outcome of your choices as canon. but yeah i appreciate that it would have been a shitload of fucking work to make a branching narrative that actually branched. although that would really put it over the top. _________________ stream - steam - tweets
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Thu Jun 25, 2015 12:52 pm |
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Yeah, I had that problem plus the games just feel way too formulaic. I enjoyed the first season of Walking Dead, and was looking forward to the second, but after playing the first episode it felt way too much like more of the same and I quickly lost interest. I've had the same problem with all the other series I've played, too. Once you play through one, you start to really see all of the strings being pulled in the background.
Plus the way they treated that disabled character was really fucking gross and put me off anything else they've made. |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Thu Jun 25, 2015 1:19 pm |
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Oh Deer
It's so good.
Excellent music, excellent graphics, excellent game.
I'm getting closer to avoiding all the deer. I can get to the pyramids without hitting any, and I don't typically hit any in the final area.
SO CLOSE.
Soon the real challenge begins. _________________
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kirby.png

Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Thu Jun 25, 2015 3:54 pm |
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| CubaLibre wrote: |
| I've never played it, but I thought the big criticism of Majora's Mask was that it was filled with a bunch of inane fetch quests that totally waste your time. |
There's a mandatory mini-dungeon near the end that's nothing but inane fetch quests that waste your time.
I mean zelda games can never be difficult again, so I dunno what more they can do but waste your time. _________________ @FinalArremer |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Jun 25, 2015 6:16 pm |
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| There's only been like, one difficult game in the whole series, though. |
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Ni Go Zero Ichi

Joined: 10 Sep 2011
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Posted: Thu Jun 25, 2015 6:18 pm |
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I play Telltale games for the same reason that I might play a visual novel or read a comic book or watch an anime or play an RPG. "This vs. fine art" isn't really a fair comparison for any video game.
I'm glad that Telltale's games after TWD S1 dropped the attempts at "puzzle solving" and "exploration" to focus more on the dialogue trees because frankly that other stuff wasn't very good and it certainly wasn't the reason anyone was playing the game.
I feel like with each subsequent project Telltale is inching closer and closer to the illusion of choice becoming a reality so I hope they keep going in that direction. Lord knows it can't be easy, logistics-wise. _________________ Just another savage day on Planet Earth. |
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