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Games You Played Today VII HD Remake Remastered Gold Edition
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Mon Aug 24, 2015 11:27 pm        Reply with quote

I liked the first System Shock, it has a really distinctive horror sci-fi flavor, and its weird Wolf3d++ (or vector art) kind of engine makes it feel very different from any other game. The difficulty spikes are all over the place in a good way: trying to find the save point on a new floor is harrowing. It might best be played with a mod like this one to make the controls less awful: https://www.systemshock.org/index.php?topic=1719.0 . On the other hand, that might make the game too easy.

I only tried System Shock 2 for half an hour and I didn't see any reason to continue. Its clean look feels like a huge step back compared to the grimy pixeliness of the first.


Last edited by Broco on Mon Aug 24, 2015 11:30 pm; edited 2 times in total
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Mon Aug 24, 2015 11:29 pm        Reply with quote

system shock 2 is pretty good with some high points, but it also has a significant number of low points and playing a psychic is really unintuitive
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Aug 25, 2015 12:04 am        Reply with quote

This review sums up about HALF of the problems I have with System Shock 2 which, as mentioned, is an awful awful game IMO (the only O that matters) http://www.caltrops.com/review0010.php

System Shock 2 is one of those games I hate with a fiery passion. It's basically my PC equivalent of Donkey Kong 64.

I actually got pretty far in the original System Shock but got to a point where I didn't know what to do next and lost interest. I had a good time with it though, clunkiness and all.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Aug 25, 2015 12:09 am        Reply with quote

Cycle wrote:
SYSTEM SHOCK 2 IS A HUGE PILE OF SHIT


HEY NOW I RESENT THAT IDEA. IT'S A GIANT ANNELID PILE, GET IT RIGHT.

I liked its creepy atmosphere. There's not many games where you're one dude hanging out in a ship nearly all alone and it's all going to shit around you (Err, Dead Space was cool too). Playing it however, is an exercise of patience.
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Marshmallow
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Joined: 05 Dec 2006

PostPosted: Tue Aug 25, 2015 12:13 am        Reply with quote

The atmosphere of the opening areas is pretty top notch yeah, I'll give it that.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Tue Aug 25, 2015 12:45 am        Reply with quote

Cycle wrote:
SYSTEM SHOCK 2 IS A HUGE PILE OF SHIT

The original is less offensive, but has aged very very badly, especially in regards to the interface.


yes
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Tue Aug 25, 2015 2:22 am        Reply with quote

Interesting. I had assumed that SS2 was one of those games that's held in universal regard, but I guess its sacred cow status is contentious. (Though, is it like Ocarina of Time or FF7 where it's still a really good game and critics are mostly just responding to its excessive praise, or is it like BioShock or Kingdom Hearts where the game really is completely mediocre and gets praised mostly for cynical reasons?)

Also, I had no idea that SS and SS2 were made by different developers. The 90s PC game development scene is really not my area of expertise, huh.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Aug 25, 2015 2:29 am        Reply with quote

SS2 is just a badly designed game, period. I can see why some people like it, because it does some things REALLY well (namely atmosphere), but it's just terrible to play unless you're a masochist.

I like both OoT and FF7. Well, I can appreciate FF7. And yes, SS2 was done by Irrational, the original was by Looking Glass.

Also seriously, BioShock 2 is a really solid shooter. It's the only one in the series that is genuinely good, I think.
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ArOne



Joined: 16 Sep 2009

PostPosted: Tue Aug 25, 2015 2:59 am        Reply with quote

I think Half Life 2 shooting is solid enough when you're seeing physical bodies being affected by bullets but that only really pertains to the magnum, bolt crossbow and the combine rifle. Outside of that it is very bare minimum in terms of shooter quality.
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Tue Aug 25, 2015 3:25 am        Reply with quote

System Shock 2 takes place in a universe where guns break after you fire a couple of rounds.
Pick NAVY.

Wander around in an empty place, kill some monsters, listen to the radio drama of how the empty place became empty.
Drink soda from vending machines. Collect videogames, and play them.

You can have a good time with it.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Aug 25, 2015 3:48 am        Reply with quote

Don't forget playing a bit of b-ball when you're feeling a bit down about the Many subsuming your crew members!

SS2 was the prototype of the open world game genre before it really took off in GTA 3. And it held enough alternative solutions to various encounters to make it feel larger than it actually was. Like it should be praised for what it brought to game design in terms of ideas but it certainly wasn't great at executing them.
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jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Tue Aug 25, 2015 3:50 am        Reply with quote

Cycle wrote:
The atmosphere of the opening areas is pretty top notch yeah, I'll give it that.


Yea, you can play the first 30 minutes of SS2 and quit from there before it becomes a pile of steaming-hot garbage.

I usually play a console and handheld game concurrently, so I've decided to start Dragon Quest 9 and I'm pretty impressed with the first 3 hours of the game. I hate to resort to hyperbole in describing what I've experienced so far, but I'm finding 9 contains Horii's finest storytelling yet. In the past, Horii's attempts at a cohesive, long-form story arc have never quite worked all the way through. Despite his plotting, the real connective tissue of the earlier games was always the quick moments of brilliant characterization while talking to NPC's or the tangential elements of the main plot. I'll post an example of what I am talking about below:



Obviously pretty standard RPG stuff here, but wait and see how Horii transforms this house into a home, this man into an actual character and gives the whole town a palpable sense of sadness as well as giving the player actual motivation to see this situation to its end. When we fight the Wight Knight it's these little moments we'll remember isn't it?



Wait a sec...



And there you have it, an actual character and an actual story. It couldn't be more simple, efficient or written with more heart than that. This is Horii's strength and also something that pretty much no other game can seem to grasp. What we have on display are the most basic elements of world building/storytelling and it's something 90% of games don't even consider for a second.

Dragon Quest 9 is absolutely spilling over with moments like these and I'm starting to think Horii is the last of this particular breed of storyteller. You can throw Miyazaki in there as well. That is to say these are guys who have actual life experience they can inject into their art and the result is always something that feels worthwhile, vibrant and perhaps sacred in the sense that in the future we will have less and less of these particular moments in the art we consume.

Not to shit on stuff like Shovel Knight or Pixar movies, but ultimately this is what we'll have more of once Miyazaki and Horii's generation dies off. Both Shovel Knight and Pixar are wonderfully entertaining, colorful and impressive pieces of entertainment but there's something strangely hollow about them. I don't know about you but there's a definite feeling of dread when I engage with art like that. Products like those are developed by people who are passionate and talented but there's something lacking despite their best efforts and I think it has everything to do with their sense of empathy as human beings maybe? Maybe it's the fact that the people who make those things have wanted/experienced nothing more than the sensation to make those things their entire life? Regardless, we often discuss the future of games on this board in a myriad of ways but I think in some ways games will be worse off once they're exclusively made by people who have only played games their whole life.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Aug 25, 2015 4:15 am        Reply with quote

jodeaux wrote:
And there you have it, an actual character and an actual story. It couldn't be more simple, efficient or written with more heart than that. This is Horii's strength and also something that pretty much no other game can seem to grasp. What we have on display are the most basic elements of world building/storytelling and it's something 90% of games don't even consider for a second.


Exactly. The motivation for the questing in a Dragon Quest is always something that is at its root very basically human. It's always "Oh my wife lost her wedding ring!" or "My son was kidnapped!" it's never ever "Hey can you go farm up 20 bear skins for me?" or anything like that.

That's a good point you make also about contemporary game designers and what is lacking in their games. It's real life experience and a sense of how people actually interact and relate to each other. Dragon Quest and Mother and a few other games tell those kinds of stories really well but it's unfortunately a rare thing in games.

Coincidentally I have been playing Dragon Quest 2 the past few days. I love the ways it expands on the first game with adding more party members and a larger world and such. Currently looking for the missing king so I can get the third sigil. I don't want to look it up either I just want to keep exploring the world and poking around until I find him on my own.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Aug 25, 2015 4:35 am        Reply with quote

Quote:
Wander around in an empty place, kill some monsters, listen to the radio drama of how the empty place became empty.
Drink soda from vending machines. Collect videogames, and play them.


Yeah, this is good. As I said, the first few areas are cool, but it nose dives pretty quickly.

GrimmSweeper wrote:
SS2 was the prototype of the open world game genre before it really took off in GTA 3. And it held enough alternative solutions to various encounters to make it feel larger than it actually was. Like it should be praised for what it brought to game design in terms of ideas but it certainly wasn't great at executing them.


Nah, I'm not convinced here, there was Body Harvest which was the real proto-GTA3, and then there was Ultima Underworld and such way earlier. Also, System Shock 1.

Also one of my problems with System Shock 2 was that there WASN'T enough multiple solutions, especially to main objectives, which made me feel rail-roaded in my character stat development.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Tue Aug 25, 2015 4:38 am        Reply with quote

Masato Kato also has a talent for making NPCs who feel like characters and not just flavor text/quest dispensers.

One of my favorite sidequests in any RPG is the one in Baten Kaitos where you have to search the world for every individual member of the entire extended family of a dying old man who had numerous wives and children. They're "hidden" among regular NPCs but you get a family tree telling you each of their names and you have to show it to them to get them to go.
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Raziel



Joined: 21 Jun 2013

PostPosted: Tue Aug 25, 2015 4:39 am        Reply with quote

I love thee, Erdrick

Also, Tsugunai Atonement had some of the most beautiful quests in the vein of what you are talking about in regards to DQ9
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Aug 25, 2015 7:54 am        Reply with quote

notbov wrote:
I like HL and HL2

they are not games I would cite as having good gunfeel and the Valve games that I would cite were started by other devs before becoming Valve games

shooting people in the head with rivets in BS2 felt good

BotageL wrote:
HL1 and 2 have their merits but anyone who claims the gunfeel is one of them is out of their damn mind

i would say that shooting people is not the core appeal of either half-life

Ronnoc wrote:
I still think the revolver is pretty good feeling.

revolver and crossbow yes, and yea rivet gun is cool. those kinds of guns that go *thunk* and then some guy has a long metal bit sticking out of his head


for me the core appeals of half life are when you get outside and see the wider military base for the first time in game 1, and when you cross that bridge over the chasm in gate 2. it's really a series about a guy being somewhere he's not supposed to be, imo. half life 1 is way better at this - in HL2 everyone is on your jock at all times, telling you how cool you are. it's pandering



also surprised to see SS2 criticism, thought everyone loved that game. never played myself
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Aug 25, 2015 7:56 am        Reply with quote

me, ive just been playing counter strike global offensive for the personal computer. ~80 hours the last two weeks

and i played three hours of ultra street fighter iv today so i guess that's a thing
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Aug 25, 2015 8:28 am        Reply with quote

Cycle wrote:
Quote:
Wander around in an empty place, kill some monsters, listen to the radio drama of how the empty place became empty.
Drink soda from vending machines. Collect videogames, and play them.


Yeah, this is good. As I said, the first few areas are cool, but it nose dives pretty quickly.

GrimmSweeper wrote:
SS2 was the prototype of the open world game genre before it really took off in GTA 3. And it held enough alternative solutions to various encounters to make it feel larger than it actually was. Like it should be praised for what it brought to game design in terms of ideas but it certainly wasn't great at executing them.


Nah, I'm not convinced here, there was Body Harvest which was the real proto-GTA3, and then there was Ultima Underworld and such way earlier. Also, System Shock 1.

Also one of my problems with System Shock 2 was that there WASN'T enough multiple solutions, especially to main objectives, which made me feel rail-roaded in my character stat development.


The real proto-GTA open world 3d game was Quarantine, a PC game where the player drives a taxicab in a post-apocalyptic dystopian city, killing people in open world locales. This game came out only a year after Doom
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Aug 25, 2015 9:18 am        Reply with quote

The real proto-GTA open world 3d game was The Terminator by Bethesda. You could run around and shoot/run over people and steal cars and stuff in a recreation of LA. It came out three years before Doom.

So there.

Speaking of Quarantine, though, the soundtrack always weirded me out. It's full of Australian alternative bands, despite being made by a Canadian company. Never found out why that was.

As a result, playing the game is like being sent back to high school.

Also the game has a really badass cover
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Guillotine



Joined: 05 May 2008

PostPosted: Tue Aug 25, 2015 10:34 am        Reply with quote

still stand by Amiga's Hunter, albeit I guess there wasn't any merry civilian shooting
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue Aug 25, 2015 1:39 pm        Reply with quote

tiburon wrote:
i would say that shooting people is not the core appeal of either half-life


this is probably why those games annoy the shit out of me so much. in a first person SHOOTER where the main thing you can do (by far, aside from walk and jump) is SHOOT, to not have the SHOOTING be interesting at all kinda makes me want to SHOOT my computer and stop playing.

I mean, there are thousands of other reasons, but yeah.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Aug 25, 2015 8:35 pm        Reply with quote

as genre-defining as the guns were in Doom and Quake, moving around was generally the far more interestingly executed parts of the game. Half-Life games at least have fairly fun movement physics, though again, not really the reason I would play either game.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Aug 25, 2015 8:55 pm        Reply with quote

HL, maybe (though let me parrot the PC FPS truism of fuck jumping puzzles)

HL2 and anything else Source that's not Dark Messiah, ehhhhh

Doom and Quake succeed in having movement and shooting that feel good in expertly designed levels, which is why they're still held up as prime examples of the genre even if many of the things they did are seen or treated as outdated

edit: just let me say for the umpteenth time, fuck ladders in Source games
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Tue Aug 25, 2015 9:24 pm        Reply with quote

Yeah, the movement in almost everything Source is just really off to me, and always has been. I can deal with it if there is something else keeping me in the game, but otherwise it is just never comfortable.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Aug 25, 2015 9:49 pm        Reply with quote

I really like the weird skateyness of the physics in HL1. Like, the way slopes altered your movement when you hit them at high speeds was way fascinating and fun+easy to exploit, it was definitely different from any of the Quake games.

Also, the comically high levels of air control are way up my alley as far as movement rules go.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Aug 25, 2015 11:11 pm        Reply with quote

Finished Bioshock Infinite. Fuck the PROTECT THE FOO thing late in the game.

I felt really pissed off at the ending, it didn't feel like they earned the right to twist it upon itself because I never felt any sort of connection to the big bad. As in, what motivated Booker did not coincide with Comstock's motivations. I guess it comes down to whether I believe the sort of philosophy they were driving at and I definitely do not.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Wed Aug 26, 2015 12:11 am        Reply with quote

I will almost certainly never have the patience to play BS Infinite from start to finish but what I gather about its ending based on The Internet is that it throws both narrative coherence and the game's pseudo-political themes way out the window in favor of a Christopher Nolan-esque bombardment of "WHOA" and "DEEP"

Alternately, it sounds on paper like some Chrono Cross-esque mystical nuttery, but with a far less likable game than Chrono Cross preceding it
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Aug 26, 2015 12:30 am        Reply with quote

as I recall, the ending is "lol videogames" and some nonsense about almost literally being born again

the former is especially egregious as the game is almost entirely a linear slog and the ending feels like it's trying to excuse the fact by going "aren't I clever?"
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Aug 26, 2015 6:35 am        Reply with quote

New Diablo 3 patch

blender monk lives. time to grind all my legendary gems up so I can go from chop to puree
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Wed Aug 26, 2015 6:50 am        Reply with quote

notbov wrote:
the game is almost entirely a linear slog and the ending feels like it's trying to excuse the fact by going "aren't I clever?"


my review of little inferno
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Aug 26, 2015 1:12 pm        Reply with quote

seven wrote:
notbov wrote:
the game is almost entirely a linear slog and the ending feels like it's trying to excuse the fact by going "aren't I clever?"


my review of little inferno


I dunno, I enjoyed discovering the combos of items that would interact, it was like a slightly less amusing GROW game.
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misadventurous



Joined: 29 Nov 2012
Location: witch city

PostPosted: Wed Aug 26, 2015 1:24 pm        Reply with quote

Ni Go Zero Ichi wrote:
I will almost certainly never have the patience to play BS Infinite from start to finish but what I gather about its ending based on The Internet is that it throws both narrative coherence and the game's pseudo-political themes way out the window in favor of a Christopher Nolan-esque bombardment of "WHOA" and "DEEP"


the really depressing part is that this totally worked on many people i would otherwise consider intelligent

it's not even Nolan-level, more like M. Night Shyamalan
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tibyz



Joined: 16 May 2015
Location: bh

PostPosted: Wed Aug 26, 2015 3:29 pm        Reply with quote

misadventurous wrote:
Ni Go Zero Ichi wrote:
I will almost certainly never have the patience to play BS Infinite from start to finish but what I gather about its ending based on The Internet is that it throws both narrative coherence and the game's pseudo-political themes way out the window in favor of a Christopher Nolan-esque bombardment of "WHOA" and "DEEP"


it's not even Nolan-level, more like M. Night Shyamalan


yeah; ken levine (he's the one who wrote it right?) definitely knew it was The Twist for a game in the social-media-mindblown-worshipping-era.


Last edited by tibyz on Wed Aug 26, 2015 9:40 pm; edited 1 time in total
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mauve



Joined: 07 Dec 2006

PostPosted: Wed Aug 26, 2015 3:56 pm        Reply with quote

i've been playing roguelikes in my off time because gaming feels kind of empty to me if there's no chance of failure

dungeons of dredmor has got to be one of the most tedious of the genre but i kinda really like its class system (well, except for the part where a few skill sets are so clearly above the rest why would you even use the others. cough blood magic cough necronomiconomics cough)

a game like that with better dungeon layouts and more interesting combat would be really cool, i feel

then again, there is something to be said about an evil wizard creating a deep, labyrinthe dungeon wherein nearly all the monsters are not wizards, thereby training would-be heroes to protect themselves from everything but magic

i need to make a 100 counter build just to check it out
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Felonious Monk



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PostPosted: Wed Aug 26, 2015 5:58 pm        Reply with quote

So i dicked around with Witch3r's NG+ but other than higher level enemies and loot, i couldn't discern any major differences so i've decided to put this game in my rearview for now. Still a serious contender for my GOTY.

Went back to finally finish Divinity: Original Sin and i'm still chipping away at the Phantom Forest. This part is feeling a lot more slog-y than other areas in the game but maybe it's just me.

And i gave Sword and Sworcery EP a shot since it was on sale and i'd thoroughly enjoyed Capy's M&M: Clash of Heroes, but the joke-y college freshman-level writing turned me off immediately (apologies if anyone here worked on this or knows someone who did, but man, the tone is just grating to me).
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Wed Aug 26, 2015 6:40 pm        Reply with quote

Mikey wrote:
seven wrote:
notbov wrote:
the game is almost entirely a linear slog and the ending feels like it's trying to excuse the fact by going "aren't I clever?"


my review of little inferno


I dunno, I enjoyed discovering the combos of items that would interact, it was like a slightly less amusing GROW game.

For better or worse, the game certainly doesn't wait until the ending to rub your nose in how deliberately shallow/pointless it is

It was literally conceived as a joke/dare so make of that what you will
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Felix
unofficial repository


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PostPosted: Wed Aug 26, 2015 6:48 pm        Reply with quote

Felonious Monk wrote:
Went back to finally finish Divinity: Original Sin and i'm still chipping away at the Phantom Forest. This part is feeling a lot more slog-y than other areas in the game but maybe it's just me.


you're not playing an unpatched version are you? they rebalanced it earlier this year to raise attack and lower defense on most of the enemies, that helped, but before that I'd have agreed. the phantom forest is decently fun if you beeline over to jahan's quest way at the eastern end but I feel like the game design does not really encourage you to sneak one of your party members past all of the death knights to the eastern waypoint (but do this).
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Wed Aug 26, 2015 7:12 pm        Reply with quote

Divinity OS seems really cool but it's the kind of thing I'd like to run in co-op just because it's so rare that that's a feature. But that also means I haven't played it due to the time involved for both parties, so...
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Iacus



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PostPosted: Wed Aug 26, 2015 7:35 pm        Reply with quote

BotageL wrote:
HL1 and 2 have their merits but anyone who claims the gunfeel is one of them is out of their damn mind

Nah the gunfeel of HL1 (and Opposing Force) is pretty damn good. And I don't mean damn good for its time either.

HL2 was a substantial step down, and actually a major reason why I couldn't get into that game until like a year and a half after it came out.
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Kabbage



Joined: 19 Jan 2009
Location: Boston, MA

PostPosted: Wed Aug 26, 2015 8:16 pm        Reply with quote

I dunno, gunning down an antlion with the SMG was incredibly satisfying. Same with using that rocket launcher, once they re-did the explosions for the new engine.
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