Broke down and used the internet to help me along in Dragon Quest 2. Finally made it to the icy land of Rhone a couple hours ago. Probably going to grind all my characters up to max level before moving on since they're getting close enough. Also buy some mink coats.
Then I'll go after Hargon and save the world once again.
I thought they fixed some of the cryptic stuff for later editions? Remember that in the NES version, there was only one particularly hard to find location that even with a hint was tought to find.
Broke down and used the internet to help me along in Dragon Quest 2. Finally made it to the icy land of Rhone a couple hours ago. Probably going to grind all my characters up to max level before moving on since they're getting close enough. Also buy some mink coats.
Then I'll go after Hargon and save the world once again.
I thought they fixed some of the cryptic stuff for later editions? Remember that in the NES version, there was only one particularly hard to find location that even with a hint was tought to find.
There's an npc who will give you a vague hint if you're stuck. Basically telling you the next location to head to. Not knowing what to do wasn't so much my problem though. I had to look up where the last sigil was because I wasn't as thorough in my exploring as I thought I was.
Also looked up some maps for that cave to rhone dungeon. But even that wasn't so bad due to my party being at or above the necessary level to tackle it. But I used a map anyway to expedite the process. Otherwise it would have taken three times as long and I might have missed the thundersword. _________________
Okay I got to the mid 40s in level with all the characters and gave up on trying to max them out and just went to finish the game instead, which I just did.
Peace reigns once more! Long live the King!
So that was nice. I guess I'll finish Dragon Quest 3 now. Not sure what I'll do after that one. Probably restart 8 on the PS2. Don't know why I'm such a big Dragon Quest kick lately but I'm enjoying it. _________________
I'm really glad I grabbed Reaper of Souls on the PS4 because I didn't get caught in the D3 ladder season 4 vortex
I'm upset that I didn't grab Reaper of Souls on the PC because I'm missing out on the ladder season 4 insanity
rolled a new barbarian because SPIN TO WIN, currently waiting for her highness RNG to drop me another goddamn ring with a slot, then we're in business _________________
Despite Diablo 3 being what it is I ended up playing a new season char, a Barb.
I named him Whirlwind because I was planning to SPIN TO WIN. Then I found out the SPIN TO WIN move is actually *called* Whirlwind. It was destiny _________________ http://www.mdgeist.com/
Also it's the only FPS/TPS I know of that seems to accurately capture the feel and design philosophy of a 2D shmup
I concur. It's very much a 3rd person version of ESPGaluda (sans gender-swapping). I think it stems from the fact that Sam's combat movement options are always available from the word "go" (there's no gaining of new abilities) and that learning to play the game well boils down to effective utilization and meter management. The weapon upgrade system may seem a tad counter-intuitive at first, but it actually strikes a nice chord with the movement system as managing weapons requires you to prioritize between ammo conservation and the usage of upgrade icons. All of this combines into a very tight and smooth flowing combat system.
It's pretty reasonable to assume this is the world record run for probability 0. Sorry for shit quality.
I've hit max level on Beginner. I'm not sure if there are any real milestones left now. I've probably (ha!) spent more time with this game than any other.
This isn't the best possible showcase of Probability 0's endgame (bubble enemies only appear briefly here, and some of the crazier enemy formations never show up) but it's a lot better than what most people would get to see otherwise.
I'm pretty confident at this point that this video shows the optimal upgrade path for expert mode.
Also it's the only FPS/TPS I know of that seems to accurately capture the feel and design philosophy of a 2D shmup
Can you explain this? Because immediately at least I don't agree at all. I love Vanquish and I really hate shmups, but I honestly can't even remember what Vanquish is like on the lower difficulties, so I dunno maybe I'm forgetting something.
Vanquish is just a third person shooter that requires you to play with more cover-walls and weapons at any given time than other third person shooters. _________________ @FinalArremer
Also it's the only FPS/TPS I know of that seems to accurately capture the feel and design philosophy of a 2D shmup
Can you explain this? Because immediately at least I don't agree at all. I love Vanquish and I really hate shmups, but I honestly can't even remember what Vanquish is like on the lower difficulties, so I dunno maybe I'm forgetting something.
Vanquish is just a third person shooter that requires you to play with more cover-walls and weapons at any given time than other third person shooters.
I'd need to re-examine the game to really construct a detailed argument for how I reached this conclusion but it definitely feels very distinct from other TPS games and certainly made me think of shmups (even though I don't play very many) as I was playing it. The weapon upgrade mechanic, the constant hail of (highly visible) bullets you need to weave in between, the heavy emphasis on perpetual and precise movement for your avatar - it all felt very shmuppy and very, very different from the Western Gears of War-influenced side of the genre. _________________ Just another savage day on Planet Earth.
On another note, The Wolf Among Us has a good ending - at least until the last-second Usual Suspects twist that I'm still trying to make sense of _________________ Just another savage day on Planet Earth.
Someone point me at a video of how you are supposed to play Vanquish because I ended up mostly apathetic towards it because even by the end of the game I was still annoyed at waiting for meter to fill. I couldn't figure the rhythm of the game. I just kept screaming a wishing there was a way to replenish meter instead of being a "use and wait" and if you do melee well REALLY wait. Whenever praise of it comes up I think back how much I wished it wasn't what it was, and wonder if the people that really love it either don't think as much about game design as I do(there is no way I could think to frame that thought without sounding like an ass), or played the game in a way I never discovered.
Someone point me at a video of how you are supposed to play Vanquish because I ended up mostly apathetic towards it because even by the end of the game I was still annoyed at waiting for meter to fill. I couldn't figure the rhythm of the game. I just kept screaming a wishing there was a way to replenish meter instead of being a "use and wait" and if you do melee well REALLY wait. Whenever praise of it comes up I think back how much I wished it wasn't what it was, and wonder if the people that really love it either don't think as much about game design as I do(there is no way I could think to frame that thought without sounding like an ass), or played the game in a way I never discovered.
Would rather play Binary Domain or Dog Days.
Then Kiken agrees with the STG comment and I am even more confused.
There are a handful of basic concepts to remember when playing Vanquish:
Do not let your meter bottom-out (avoid going into over-heat as much as possible). Basically, learn to keep an eye on the circular pie-graph near Sam's body when you trigger AR and always drop out of AR right before it ends. The meter refills fairly quickly when it's just red turning to green, but an overheat causes your AR to be completely unavailable for about 8 seconds. Use lots of tumbling/ukemi for movement while waiting for the meter to recharge.
Try to avoid using the cover mechanic, instead, rely on your tumbling/ukemi and the ability to trigger AR straight out of a roll. During a run, the game consistently tells me that I use cover about 3% of the time. Cover can be abused though as you can use the snap-to function to close gaps and then that can be chained into a vault where you can then trigger AR while in the air.
Avoid using melee (it instantly sends you into overheat) unless you're using the saw-blade weapon... in which case, you can throw infinite punches. I will occasionally use the run-up-vault-kick when a boss-type enemy is low on health to speed up the kill assuming there are no other enemies in the immediate vicinity.
During a run, I only use 3 weapons (well, 4 if you include the required usage of the sniper rifle during the one stealth auto-scroller)"
The assault rifle, the heavy machine gun and the rocket launcher. This is important as all of my weapons level up very quickly since I'm not constantly swapping things out. So try to find a handful of weapons that you're really comfortable with.
The assault rifle is fairly accurate at long distance and has loads of ammo. It's great for taking care of the basic red AIs and works well for headshots. The heavy machine gun has a lot of stopping power and is really good for dispatching larger enemies (like the Romanovs) as well as boss weak points (when fully powered up, it can decimate a KNRB's limbs and core). The rocket launcher has massive impact damage combined with useful splash damage.
Reload cancelling is another important tactic. Either reload during a tumble/ukemi or if Sam goes into the reload animation for whichever gun you're using, quickly switch to another weapon and then switch back (don't use this tactic with the rocket launcher though).
Looks like the prior speedrun I had saved on twitch got taken down... guess I'll have to record another one and upload it to Youtube. _________________ "Amidst utter chaos lies strict order."
Also it's the only FPS/TPS I know of that seems to accurately capture the feel and design philosophy of a 2D shmup
I concur. It's very much a 3rd person version of ESPGaluda (sans gender-swapping). I think it stems from the fact that Sam's combat movement options are always available from the word "go" (there's no gaining of new abilities) and that learning to play the game well boils down to effective utilization and meter management. The weapon upgrade system may seem a tad counter-intuitive at first, but it actually strikes a nice chord with the movement system as managing weapons requires you to prioritize between ammo conservation and the usage of upgrade icons. All of this combines into a very tight and smooth flowing combat system.
In a nutshell, Vanquish fixes every awkward mechanic in PN03.
I was going to chime in about how PN03 also feels like a 3rd person shmup, but I guess you beat me to it. If anything, the patterns of enemy fire in PN03 are more explicitly shmup like.
PN03 is soooo much better than Vanquish though! Vanquish is in sore need of a combo system like PN03's. I just can't fathom why it doesn't have one. _________________ PSN: TaipeiGamer
Campaign is single player only I believe, but you still have a companion at all times(remember in the old games how fast characters were willing to go separate ways... "let's not tax the processor too much Jill"), they are different characters without firearms but with unique abilities that you can switch to. Kinda gimmicky sometimes but not bad, it would be neat to always play as them, at least as Moira, but the game just doesn't want you to; there is however a short slow/bullet-time everytime you switch and everything works pretty well.
The evade motion is really pleasant to finally have in a series that always had giant monsters with long arms, albeit it is certainly too good with maxed distance.
A nice callback to RE2 is being able to influence a bit the campaign of the second couple of characters, leading them to shortcuts or special items.
Really nothing bad to say about the well put together campaign, however there's no Mercenaries, and in its place there's this Raid mode which is a pretty sad numbers go up affair. Mostly linear zones with fixed enemies spawns, big purple hp bars floating over their heads, no time limit.
Vanquish only makes sense (to me at least) on God Hard. It's weird that it'd even make you think of these games though, since neither of them are really about shooting. _________________ @FinalArremer
I was going to chime in about how PN03 also feels like a 3rd person shmup, but I guess you beat me to it. If anything, the patterns of enemy fire in PN03 are more explicitly shmup like.
PN03 is soooo much better than Vanquish though! Vanquish is in sore need of a combo system like PN03's. I just can't fathom why it doesn't have one.
PN03 does feature far greater enemy pattern structure than Vanquish (which is far more organic in terms of how enemies pursue and attack).
While Vanquish does have a combo system, it's not as pronounced... mostly due to how unpredictable enemy movement is but also due to the fact that Sam isn't the only combatant on the field (the space marines do attack and kill enemies). In PN03, given the far more structured nature and lone-protagonist format, the combo system of quickly chained kills works well and it leads into the game's upgrade system (as better combos lead to higher scores which in turn lead to more money to spend in the upgrade shops).
PN03's biggest and most obnoxiously glaring flaw is the lack of auto-fire on all but 2 of the suits. Beating the hell out of the GC's A Button gets rather tiresome. All of the suits should have featured different auto-fire frequencies and different levels of auto-fire upgradeability. _________________ "Amidst utter chaos lies strict order."
It's pretty reasonable to assume this is the world record run for probability 0. Sorry for shit quality.
I've hit max level on Beginner. I'm not sure if there are any real milestones left now. I've probably (ha!) spent more time with this game than any other.
This isn't the best possible showcase of Probability 0's endgame (bubble enemies only appear briefly here, and some of the crazier enemy formations never show up) but it's a lot better than what most people would get to see otherwise.
I'm pretty confident at this point that this video shows the optimal upgrade path for expert mode.
As someone who for real likes this game this was pretty exciting to watch, thank you
I've been playing through my absurdly freezing prone copy of Riven these past few days and I have no clue how to gauge progress in this game. The most notable thing I've accomplished is have a frog show up after messing around with some device; I have no clue if this means that I accomplished a goal of some sort, signifies some sort of "okay, now do something else" or is just a random easter egg. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
So Grow Home, which is free on ps+ this month, is a pretty chill exploration/platformer thing featuring a cute robot with goofy procedural animation and really fun climbing. Like you can climb on everything and each of your two robot hands corresponds to a button on the controller so climbing around involves getting into a little rhythm and also you can grab objects this way as well and drag them around.
There are crystals in each level that when you find enough they upgrade your abilities. I just unlocked a jetpack ability that's kind of weaksauce right now but I assume will get better with more upgrades. Also there are flower things you can get to float down from really tall heights and the whole game has kind of a floaty feel to it in general.
I think it was some kind of small student project or something from a few people inside Ubisoft that miraculously got turned into a game. Basically each level has a certain plant you have to reach that has certain branches that you climb on and then grow them out to floating power sources that make the plant itself grow taller. The goal is to grow the plant up into space so your spaceship can reach it and take it back to earth.
It's all kind of janky but it's also pretty cute and very relaxing in a way. I have a blast just climbing around the environment looking for crystals or dragging new plants/animals into the checkpoint spot to be scanned into the database. I think this one's a keeper. _________________
i really hoping it'd be cool, but its framerate and animations issues are pretty bad, and worse (to me) they still haven't added full options for right stick camera inversion. this continues to be a huge pet peeve of mine and something that keeps me away from a lot of console games. _________________ letterboxd | last.fm | steam
I thought it was really really cool when I played it on the computer six months ago, felt Mario 64-pure in a way nothing has in ages and I wasn't even aware I wanted.
oh btw also on ps+ this month: super time force! i kept trying to convince people to play this when it came out on pc and i don't think anybody listened! it owns! _________________ letterboxd | last.fm | steam
I have no clue what this means but I will keep it in mind!
...That is if I ever get past this god forsaken underwater rail car thing that causes freezes every other screen. The dvd version of this game does not play well with Win 7 and all the available fixes I could find only help so much. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
take notes on absolutely everything, get some grid paper because you will need it and be glad you have it. wear headphones, play around with everything, soak it in. i love Riven
the frog is both an Easter egg and a neat clue...! pay attention to the sound it makes
oh yeah those doors haha it took me a second to remember what cycle and rudie were referring to
they are right around where the frog is actually, don't act like you were raised in a barn, hinty hint
The best gag in South Park: The Stick of Truth is when you are asked to shrink and travel up Mr. Slave's ass, you can just turn around and walk out the door instead and it cuts to credits.
Make the "right" choice, and the rest of the game is all downhill from there.
Game deserves credit for being possibly one of the most faithful licensed games in existence, right down to near-seamlessly reproducing the look of the show, but the game balancing is a joke, it comes with the usual slate of Obsidian tech problems, and probably most devastating of all, what it's being faithful to is a show that peaked over a decade ago and has been getting steadily unfunnier since. The loads of fanservice were amusing but overall I was pretty disappointed. _________________ Just another savage day on Planet Earth.
I played a lot more shadowrun hong kong than I intended today; I imagine I'm probably halfway-ish through at this point. the writing is even farther ahead of the actual game systems in this one, but it still doesn't have quite the urgency or the design economy of dragonfall.
hopefully it's not breaking NDA to tell you fine people that Gigantic is a cool game and you should sign up for the beta if you have an Xbone or Windows 10 installed and like the MOBA
it's probably the closest the world will get to a proper successor to Monday Night Combat (no, Super MNC, you don't count) _________________
Played Nova-111 today on Vita (it's also on PS3, PS4, Xbox One, Steam, and Wii U). It's really good, and feels like an Insert Credit game. It's a kind of Puzzle Roguelike that has real-time elements alongside the turned based roguelike mechanics forcing you to think fast in certain situations. The systems interact with each other in interesting ways, allowing you to trick enemies into attacking each other or following you so that they will get hit by a falling stalactite.
It's also georgeous.
It was made by former Q-Games employees, and feels as solid as any of those games did. Check it out if that sounds interesting!
in the process of finding out that Evolve was doing a free weekend on Microsoft platforms (read: not the PS4), I also discovered that they added a skill-based matchmaking queue for Hunt, essentially a ranked playlist. which just makes playing as monster even more like a MOBA since now you even have to do placement matches before being slotted into a division on the ladder (and, quite frankly, the idea is kinda bullshit for hunters since it's 4v1 and the 4 can and will be weighed down by the worst player). so now I'm playing Evolve again, until the free weekend playerbase dries up and it's back to being a dead game and being bored by people who don't know how to play hunter and screwing up the matchmaking until I get a full, organized team of hunters and get crushed. it's still a fun game, I just wish it was still a bit more content rich and maintained at launch (much like Titanfall) and wasn't being positioned as some wacky eSport and full-priced DLC platform (seriously, 2 season passes for a 6-month old game). _________________
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