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notbov



Joined: 14 Feb 2009

PostPosted: Wed May 13, 2015 9:32 pm        Reply with quote

this where I would tell you that Gamestops are junking retail PC copies of Dishonored for 97 cents and how I was totally pumped to pick up a copy but mine didn't have a key in it but I'm not about to go back there and be angry about my $1.02 and I got SPACE MAREEN for 3 bucks so whatever

let me tell you, I'm excited to kill me some orks
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Tulpa



Joined: 31 Jul 2008

PostPosted: Wed May 13, 2015 10:46 pm        Reply with quote

CubaLibre wrote:
It's not as good as it wants to be but it's still a lot of fun.


While this is of course true, it wanted to be a late 90s style immersive shooter done mostly right, and that it actually succeded at that is pretty surprising, given that games like the new Thief and DXHR came out and completely failed at representing that peculiar subgenre. Whereas those two games are massively dumbed down AAA-ified versions of their predecessors, Dishonored is at least only a little dumbed down. and man it is the only AAA I can think of that actually used objective markers in an intelligent way, not as a prescribed "this is the exact route to take for your preferred playstyle (of which we only thought of two)", but as an indicator that figuring out how to get there will be worthwhile.
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Raziel



Joined: 21 Jun 2013

PostPosted: Thu May 14, 2015 5:03 am        Reply with quote

I think I'm close to the end of Arkham Asylum now, and my opinion has improved somewhat. I think the reason why it pissed me off so much at first was the lack of various gadgets at hand. Since the game is about living through the fantasy of being a Batman and you're already overpowered against enemies anyway, the first half of the game is boring since you cannot fully realize the creativity in taking down the badguys. Similarly, there's something off about the environmental obstacles that are surmountable only when you get gadgets later in the game. Most of these obstacles are just small holes or caves holding a question mark or some other collectible, and not fully realized secret areas, so they don't strike me as interesting enough to have this onion-approach.

Basically, Metroid-vania concept is ill-suited for a Batman game, in my opinion. Maybe I will like Arkham City a lot more then?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Thu May 14, 2015 8:21 am        Reply with quote

Raziel wrote:
Basically, Metroid-vania concept is ill-suited for a Batman game, in my opinion. Maybe I will like Arkham City a lot more then?


Maybe? I know I like it more and I already liked Asylum pretty well. City is just more refined in that way sequels are, I guess. You have more room to move around and also you start with most of the gadgets you end up with at the end of Asylum anyway, so that's nice too.

Also, I think the metrovania formula could work with a Batman game I just don't think Rocksteady were really the ones to do it. It's nice they tried though. I think the open world formula works better for superhero games in general since the whole concept is about being an overpowered person protecting a city etc.

In other news I'm close to finishing finding all the secrets in The Old Blood and am really close to 100%ing GTA V again but there's a few off road races I have left to do and I can't get them to appear for some reason. There's also a couple other things I haven't done yet and the game is really vague about telling you what exactly you have left to do so I've just been going down the list trying to figure out what I have and haven't actually completed yet. I'll crack that nut yet (or I won't and it'll just be whatever).
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Thu May 14, 2015 12:41 pm        Reply with quote

Tulpa wrote:
CubaLibre wrote:
It's not as good as it wants to be but it's still a lot of fun.


While this is of course true, it wanted to be a late 90s style immersive shooter done mostly right, and that it actually succeded at that is pretty surprising, given that games like the new Thief and DXHR came out and completely failed at representing that peculiar subgenre. Whereas those two games are massively dumbed down AAA-ified versions of their predecessors, Dishonored is at least only a little dumbed down. and man it is the only AAA I can think of that actually used objective markers in an intelligent way, not as a prescribed "this is the exact route to take for your preferred playstyle (of which we only thought of two)", but as an indicator that figuring out how to get there will be worthwhile.

Yeah that's pretty much what I meant. It's just a little too easy I think. The Blink is a fantastically versatile tool but ultimately it makes stealth too low risk.

I had meant to do a Dishonored LP back when people gave a shit and do it the same way I did my DXHR one where I killed literally everybody. It'd be even more fun in Dishonored where the game world responds to you killing people. But then babies.

notbov wrote:
this where I would tell you that Gamestops are junking retail PC copies of Dishonored for 97 cents and how I was totally pumped to pick up a copy but mine didn't have a key in it but I'm not about to go back there and be angry about my $1.02 and I got SPACE MAREEN for 3 bucks so whatever

let me tell you, I'm excited to kill me some orks

Space Marine is so good and I tried to rep it around here but it makes me slightly depressed how few people hooked onto my hype. SPACE MARINE
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Fri May 15, 2015 6:33 am        Reply with quote

Picking up once again on the Batman discussion, Arkham Origins: Blackgate isn't a great game or anything but it benefits from being a lot less bloated and tedious than its console cousins. Also it's a way better example of a metrovania than those games, with actual hidden power-ups, slightly non-linear progression and the removal of the lazy EXP/upgrade system among other Metroid-y features. The dialogue is slightly less cringeworthy than the console games, too.

The developers try to incorporate 2.5D into the level design in novel ways but mostly it just ends up being needlessly confusing and annoyingly inconsistent: spots where you can move in four directions are less designated by any intuitive environmental cue than by the level designers arbitrarily deciding that this is the part of the room where Batman can change movement planes, something that has to be pointed out to you with button prompts. This also renders the map somewhat less useful than it would be in any conventional 2D or 3D game, since it shows you the top-down layout of the rooms but doesn't give you any indication as to how you're allowed to traverse them.

I'm playing the 3DS version which has some pretty impressive 3D and decent map/touch functionality on the bottom screen but has some really lo-res textures. I wonder whether I should've gotten the Vita version with its hi-res widescreen display that I imagine would make much of the game easier to navigate visually.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Fri May 15, 2015 7:11 am        Reply with quote

My problem with Dishonoured is that it was too easy to max out all your skills, turning you into a killing machine way too easy and sucking the challenge out of the game, not to mention making it too easy to specialise in every area. Also, unlike Deus Ex, there was no desire to go back and replay it to try a different style. Which may be a good thing to some people.

I would have been happier with a New Game+ and a standard mode where the XP awards are less generous, forcing you to adopt a certain playstyle for that game.
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RT-55J
maverick


Joined: 15 Mar 2010
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PostPosted: Fri May 15, 2015 8:00 am    Post subject: let's call them hemorrhoidvanias    Reply with quote

Played through some Super Metroid hacks recently because apparently I have nothing better to do.


Hyper Metroid - Recommendable. Expansive, yet still tolerable. It has issues in directing the player with regards of where to go next, though reportedly that's more of a problem if you're an idiot like me that likes to do insane walljump acrobatics the first time around. Highlights include high-jump boots that propel you nearly two whole screens up, entering Tourian early, and a stupidly flexible reworking of the speedbooster. Tourian acts as an welcome homage to some NES era favorites.

Play it, but ignore the fan-ficcy rewritten backstory.


Super Metroid Redesign: Axiel Edition - Dude realized that his hack kinda really sucked, so he naturally released an improved/overhauled version 8 years later. It's an improvement alright, but it's still hard to recommend. The ridiculous levels of polish and technical excellence are still there, but so is the stiflingly large scope (it's map is still the largest out there). As the game progressed it started feeling a bit burdensome to go from place to place (on the macro-scale). The additional of a hint system (optional), and the fact that I already knew where to go (having completed the original) only exacerbated this feeling.

Tourian was refreshing because it was completely new. The area is like a really big level from the original Duke Nukem (or something). There is some save-state requiring nonsense about halfway through, but I would hope that it gets patched out soon.

On the flip side of the new content, there are now some really asinine new puzzles, like the one guarding the Screw Attack (it literally requires a stopwatch).


Project Base - This is an ongoing aesthetic/mechanical overhaul of the original game (which apparently was the "base" for Hyper Metroid). It's like those FF1 hacks chock full of bugfixes and tweaks, except Super Metroid doesn't actually need any of that. Instead the author just added whatever he felt like, such as a bajillion different interconnecting passageways (what sequence?), dozens of room-consolidations, and a backflip move. (By golly backflipping around everywhere is stupidly fun.) It's very fast-paced, especially if you're at all familiar with the original game's layout. I liked it a lot.


Oxide - Don't play this stupid thing.
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Fri May 15, 2015 2:02 pm        Reply with quote

RT, I'm guessing you already know about Eris?

I've played some other SM hacks (e.g. golden dawn) but didn't like them enough to recommend
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Fri May 15, 2015 5:01 pm        Reply with quote

Cycle wrote:
My problem with Dishonoured is that it was too easy to max out all your skills, turning you into a killing machine way too easy and sucking the challenge out of the game, not to mention making it too easy to specialise in every area. Also, unlike Deus Ex, there was no desire to go back and replay it to try a different style. Which may be a good thing to some people.

I would have been happier with a New Game+ and a standard mode where the XP awards are less generous, forcing you to adopt a certain playstyle for that game.

Actually I think the way the game handled this with the Chaos system was much more interesting and elegant. Instead of defining your playstyle by what skills you pick from a menu, you define your playstyle by the granular actions you take in the gameworld. Be more stealthy now, make it easier to be stealthy later. Kill more people now, make it more likely you'll have to kill more people later. But you can always switch from one track to the other on a case by case basis with a little effort depending on your whim or what appears most efficient. That's way more compelling to me than deciding ex ante to put disembodied points into Skill A or Skill B.

EDIT: Also, it's entirely possible and relatively simple to max out all your relevant skills in DXHR as well, especially if you start by specializing in stealth (which gives more points). For proof you can check out my LP if you have like, 20 hours and nothing to do.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Fri May 15, 2015 6:22 pm        Reply with quote

Final verdict on Persona 4: it takes everything that was distinctive about Persona 3 and... kinda overdoes it horribly. Robs it of context too, since nearly every aspect of Persona 3 was tied into that game's specific themes and narrative, while P4 reproduces almost all of it because... people liked Persona 3.

By the end of P4 I was utterly sick of all the main characters the game spent 100+ hours trying to force me to like and the only thing I truly wanted was for them to shut the fuck up about friendship for once. I'm convinced that all the fans who have developed emotional attachments to these gibbering otaku-fied Scooby Doo rejects are experiencing some form of Stockholm Syndrome.

Between the characters and the game itself constantly explaining the glaringly obvious and/or attempting an unending, slobbering fellatio on the player's ego I felt more condescended to by much of this shit than I have in any Zelda.

Worth noting: I did play the Golden edition, which I've heard is a fair bit worse about pandering and bloat than the original.

Maybe I'm just pissed because I had to replay the last dozen hours of the game to get the stupid fucking true ending.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Fri May 15, 2015 8:51 pm        Reply with quote

Now play Arena >:D
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RT-55J
maverick


Joined: 15 Mar 2010
Location: Elsewhere

PostPosted: Sat May 16, 2015 12:13 am        Reply with quote

seven wrote:
RT, I'm guessing you already know about Eris?

I've played some other SM hacks (e.g. golden dawn) but didn't like them enough to recommend

Yes, Eris is fantastic, and probably still the only SM hack I'd consider "canonizing", if that's even a thing.

Hyper is the first full-scope SM hack in a while (since Eris, probably) that I would recommend to people outside of the Metroid hacking community. There are a couple rough edges, but it's a pretty solid piece of work all around.

I feel kind of burnt out on playing rom hacks after Redesign, so it'll probably be a while before I consider sinking my teeth into another one. But in the meantime I'll be doing some research.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Sat May 16, 2015 12:15 am        Reply with quote

Woah and just in the spring clean thread I was wondering about the kind of person that finds out they hate Persona 4 but keeps going.

And nope. I do totally like those characters and hanging out with them and it's you with stockholm syndrome that you kept hanging around them after realizing you didn't like them.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat May 16, 2015 12:16 am        Reply with quote

RT-55J wrote:
seven wrote:
RT, I'm guessing you already know about Eris?

I've played some other SM hacks (e.g. golden dawn) but didn't like them enough to recommend

Yes, Eris is fantastic, and probably still the only SM hack I'd consider "canonizing", if that's even a thing.

Hyper is the first full-scope SM hack in a while (since Eris, probably) that I would recommend to people outside of the Metroid hacking community. There are a couple rough edges, but it's a pretty solid piece of work all around.

I feel kind of burnt out on playing rom hacks after Redesign, so it'll probably be a while before I consider sinking my teeth into another one. But in the meantime I'll be doing some research.


Hey dudes I've tried to get into Eris and it didn't click. I'm the one person that doesn't think Super Metroid is a god damn masterpiece. I still think it is a good game though. Can you say anything that would set me on the path to enjoying it?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat May 16, 2015 12:28 am        Reply with quote

I finished Persona 4 because I wanted to get a pimped-out Level 99 Lucifer and watch Marie repeatedly offer to have sex with me, and by God that's exactly what I got

Yeah shut up, the curvy tsundere goth-y waifu chick hits several fetish buttons for me almost as hard as the nerdy library girl from P3
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RT-55J
maverick


Joined: 15 Mar 2010
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PostPosted: Sat May 16, 2015 12:54 am        Reply with quote

Texican Rude wrote:
Hey dudes I've tried to get into Eris and it didn't click. I'm the one person that doesn't think Super Metroid is a god damn masterpiece. I still think it is a good game though. Can you say anything that would set me on the path to enjoying it?

If the aesthetics/atmosphere don't click with you within an hour, then probably not.

Enjoyment of it as a game is, like most hacks, dependent on one's level of knowledge and expertise with the source material. In Eris' case, it assumes (probably unknowingly) a rather sizable amount of foreknowledge of a lot of the game's quirks to get around. The 2012 revision is generally more approachable in this way, but it dilutes the "purity" of the original experience a bit (granted that's only noticeable if you played through the original edition).
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seven



Joined: 05 Feb 2014
Location: ASU

PostPosted: Sat May 16, 2015 5:46 am        Reply with quote

I liked Eris a lot, though I quit around the time it asked me to track down three artifacts to unlock the final area, and then did too good a job of hiding them. I've thought about starting the game over again though.

I've only played the 2012 version of Eris but I've looked at videos of the original and I'm pretty happy with the revision's changes. e.g., the metroids that are locked in cages a few rooms in in 2012were a neat way to build suspense, whereas in the original they're out of their cages and present an onerous, romhacky platforming challenge that comes a little too early on. And the long hallway with Chozo statues and tables(?) used to have a spiked floor (which made about as much sense in that environment as the walls of floating munchers did in Kaizo Mario), but the spikes' absence in the 2012 version, with nothing to replace it, was really striking: the hallway's old architecture, eerie emptiness and extraneous level geometry make it the area from Eris I remember most clearly today.

Tangent: you know that huge pit you fall into in the original SM that's supposed to prevent you from backtracking until you find the ice beam? That's where I mastered the wall jump. It's basically the most difficult place to try and learn, because it involves dodging indestructible enemies, switching between walls in midair, and doing some morph bomb stunts at the end (if you screw up this last part, you usually fall most of the way back down). It took hours. Somehow I convinced myself that it was what I was supposed to do. Maybe the reason complaints about SM railroading the player never resonated with me is because I'm so oblivious to that stuff when it's not completely in your face: I'm just really good at inadvertantly finding the path of most resistance.

Related: I'd love to see an SM romhack that replaces the heavyhanded colored doors and marked blocks with something more naturalistic, but otherwise keep the level design the same. That could be as simple as tweaking the graphics a little. You don't need to put a Super Missile symbol on a destructible block to teach the player when they need to use the super missiles. That's a bad substitute for level and visual design.

I will try Hyper Metroid once these painkillers wear off. Sorry if i'm not very lucid right now :/
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Hojulas



Joined: 12 Nov 2010

PostPosted: Sat May 16, 2015 9:47 am        Reply with quote

Texican Rude wrote:
I'm the one person that doesn't think Super Metroid is a god damn masterpiece. I still think it is a good game though.

Nah, I'm with you. Applies to the franchise as a whole too, I'm just not as enthusiastic about it as a lot of people seem to be.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat May 16, 2015 3:36 pm        Reply with quote

Gonna go on record (probably not for the first time) to declare I like Prime better than Super
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Tuxedo



Joined: 30 Nov 2012

PostPosted: Sat May 16, 2015 5:40 pm        Reply with quote

Dragon Age Inquisition is quite clearly a game made by real people (very nice real people, I have to add) instead of a gift from the Videogame Gods like every other videogame. It is all the worse for it.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Sat May 16, 2015 6:53 pm        Reply with quote

Raziel wrote:
Basically, Metroid-vania concept is ill-suited for a Batman game, in my opinion. Maybe I will like Arkham City a lot more then?


I'd skip City and go straight from Asylum to Origins. You won't be missing anything except hours of dudes shouting at Catwoman that they're gonna rape her.
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Felix
unofficial repository


Joined: 04 Dec 2006
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PostPosted: Sun May 17, 2015 8:43 pm        Reply with quote

Tuxedo wrote:
Dragon Age Inquisition is quite clearly a game made by real people (very nice real people, I have to add) instead of a gift from the Videogame Gods like every other videogame. It is all the worse for it.


I tried it based on the favourable coverage and having liked mass effect 3 far more than most previous bioware efforts and haaaaaated it. it's really, really rote. but witcher 3 tomorrow!
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sun May 17, 2015 9:19 pm        Reply with quote

The Wolf Among Us might be Telltale's best game yet in terms of writing and narrative design, despite being based on a property that I have no prior investment in. Too bad the Vita port runs like absolute shit.
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jodeaux



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PostPosted: Mon May 18, 2015 3:26 am        Reply with quote

Ni Go Zero Ichi wrote:
Gonna go on record (probably not for the first time) to declare I like Prime better than Super


Gulp...I will walk the plank with you as well on this. Prime is a timeless masterpiece.

Anyway, I finally played Sticker Star for a bit and was super impressed. It's the puzzle platformer/point and click hybrid game i've always dreamed about. Instead of a mouse cursor, you just basically use mario's hammer to poke and prod the environment for clues. I'll have more to say when I get deeper in it, but i'm just blown away by how intelligent and inventive the whole experience is.
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notbov



Joined: 14 Feb 2009

PostPosted: Mon May 18, 2015 6:53 am        Reply with quote

I randomly found a Dolphin folder lurking about on my hard drive and decided that I was going to randomly download a bunch of Gamecube games and play them with no rhyme or reason to my selections other than morbid curiousity

PSO Ep. 3 and Giest didn't work and I'm too lazy to make them work

Crystal Chronicles (which I actually own twice, NA and JP copies) is still lovely and chill and beautiful and I wish developers would makes games that look like that, but prettier and that Squenix would make a modern version that doesn't involve buying 4 portable systems

Wave Race Blue Storm is WTF terrible, how do you fuck up an established Good Game like that, Jesus

Wreckless seems like a slapdash port from the Xbox original, which doesn't help since it doesn't feel like much fun

God Bless John K. and everyone else who worked on Go Go Hypergrind:



I guess it's a fun game too, it's more or less THPS3 but you also use cartoon violence to link combos (they seemingly replace special and secret gaps, kinda). it too looks really good uprezzed and all that jazz and why can't my stupid modern vidcons pop like this
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Mon May 18, 2015 7:07 am        Reply with quote

Blue Storm isn't that awful. I mean, it's bad, but you can surf waves which is pretty neat.

I mostly ended up playing Wave Race 64 instead.
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notbov



Joined: 14 Feb 2009

PostPosted: Mon May 18, 2015 7:25 am        Reply with quote

I dunno, I guess getting a turbo boost instead of powering up makes the idea of strategically skipping buoys more viable and interesting

it's just attached to a terrible game
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Mikey



Joined: 11 Dec 2006
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PostPosted: Mon May 18, 2015 10:53 am        Reply with quote

I started playing Attack of the Friday Monsters while awaiting my flight at the airport yesterday. I like it. I'm not sure how much, just yet, but I like it. I may even play it to completion, which is a thing I seem to not do with games anymore.
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deautomate mutation



Joined: 08 Dec 2014
Location: sydyyydney

PostPosted: Mon May 18, 2015 11:43 am        Reply with quote

Stretchmo/ Fullblox is cool: the levels are manipulable in all directions like Crashmo, but instead of moving blocks around you pull/ push them in and out a la Pushmo. It's a micro-transaction dealy, which is cool because i really don't like all the sprite puzzles in these games and i don't have to pay for em or look at em!

I've played around with the fortress of fun pack a little, which has enemies in it (whoa). I guess i might write a post up in the puzzle games thread when i've played a bit more?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon May 18, 2015 5:13 pm        Reply with quote

jodeaux wrote:
Anyway, I finally played Sticker Star for a bit and was super impressed. It's the puzzle platformer/point and click hybrid game i've always dreamed about. Instead of a mouse cursor, you just basically use mario's hammer to poke and prod the environment for clues. I'll have more to say when I get deeper in it, but i'm just blown away by how intelligent and inventive the whole experience is.

Glad I'm not the only one to notice that Sticker Star is a pretty unique game when you stop comparing it to the first two Paper Marios. The soundtrack alone is practically worth the price of admission.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon May 18, 2015 5:17 pm        Reply with quote

Also casting my vote behind a Crystal Chronicles remake with actually accessible multiplayer. The Wii U would seem to be crying out for this but Kawazu is too busy with his silly SaGa reboots.
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Tuxedo



Joined: 30 Nov 2012

PostPosted: Mon May 18, 2015 7:04 pm        Reply with quote

Felix wrote:
Tuxedo wrote:
Dragon Age Inquisition is quite clearly a game made by real people (very nice real people, I have to add) instead of a gift from the Videogame Gods like every other videogame. It is all the worse for it.


I tried it based on the favourable coverage and having liked mass effect 3 far more than most previous bioware efforts and haaaaaated it. it's really, really rote. but witcher 3 tomorrow!


Bioware quite clearly has an A team (Mass Effect) and a B team (Dragon Age) Dragon Age games have been thoroughly mediocre

I'm pretty sure Witcher 3 will make this (and Skyrim) entirely obsolete, I just wish they made combat actually good in one of those games? I played Witcher 2 right after Souls and couldn't kept from comparing it unfavorably.
I remember Geralt having a few different attack sequences and there being no way to choose one in particular when pressing the attack button? That's how sloppy combat was.
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CubaLibre
the road lawyer


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PostPosted: Mon May 18, 2015 9:18 pm        Reply with quote

Witcher 2 (and to an extent 1) actually has a really interestingly tightloose combat system. Playing it feels like pulling a tight corner in a racing game - just barely harnessing your avatar while it wants to spin out of control. It's wilder than Souls' ultra-deliberate system and it's a massive step up from your default Batman/AssCreed "press button until press other button" group combat mechanics. I like it.
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ArOne



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PostPosted: Mon May 18, 2015 10:49 pm        Reply with quote

Ni Go Zero Ichi wrote:
jodeaux wrote:
Anyway, I finally played Sticker Star for a bit and was super impressed. It's the puzzle platformer/point and click hybrid game i've always dreamed about. Instead of a mouse cursor, you just basically use mario's hammer to poke and prod the environment for clues. I'll have more to say when I get deeper in it, but i'm just blown away by how intelligent and inventive the whole experience is.

Glad I'm not the only one to notice that Sticker Star is a pretty unique game when you stop comparing it to the first two Paper Marios. The soundtrack alone is practically worth the price of admission.


I need to pick that back up but I really dug it. Reminded me an awful lot of Riveria where you have to manage your inventory for all your attacks. It was pretty great when I got to a fight that was trying to teach you about using the super stickers like the fan to blow away the boss's super armor (or splitting him up) but managed to take it down with good timing and sticker collection. Then the game gives me some backhanded compliment that the fight would've been easier if I had used the fan.
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Tuxedo



Joined: 30 Nov 2012

PostPosted: Mon May 18, 2015 10:55 pm        Reply with quote

Quote:
Witcher 2 (and to an extent 1) actually has a really interestingly tightloose combat system. Playing it feels like pulling a tight corner in a racing game - just barely harnessing your avatar while it wants to spin out of control. It's wilder than Souls' ultra-deliberate system and it's a massive step up from your default Batman/AssCreed "press button until press other button" group combat mechanics. I like it.


A compeling argument!

You could also argue that this was a move away from a pure skill based game to add some RNG, while still being action packed. (Secret of Mana is very similar in that way) As a result this puts a bigger emphasis on potions, an interesting and major part of the game that your average player would most likely ignore.


I don't feel this was quite the game that could handle this lack of direct control though. In battle, you would eventually master Geralt's unpredictability and never get hit. Getting there was not particularly fulfilling at any moment, it was like learning how the computer handles your AI escort that has to survive this mission or else game over man.

Narratively, Geralt doesn't have a different agenda from the player. The player gets to choose everything he does, and Geralt is pretty much just pure adolescent wish fullfilment, so there's little justification for this.

Quote:
just barely harnessing your avatar while it wants to spin out of control.

Pac-man 2
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Mon May 18, 2015 10:57 pm        Reply with quote

Ni Go Zero Ichi wrote:
The Wolf Among Us might be Telltale's best game yet in terms of writing and narrative design, despite being based on a property that I have no prior investment in. Too bad the Vita port runs like absolute shit.


Nah that's just how TTG run.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue May 19, 2015 2:16 am        Reply with quote

Well, I played some Witcher 3 - it's gorgeous and the dodging mechanics feel good. Currently playing on normal and dying to "easy" enemies. Need to figure out how the dodge works. You are super invincible while it's active but you can only take about four hits from the easier enemies. Maybe parrying helps? Didn't seem to do anything against the Drowners I fought. Enemies attack in packs, magic helps control them while you focus one down.

This is still a skill point-based system though. I assume once you figure out how to exploit skill points you can probably destroy most of the normal content.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue May 19, 2015 6:12 am        Reply with quote

sb wrote:
The Witcher


I've been playing the first game, and I've been enjoying it, but unfortunately it's hilariously prone to crashing, giving me quest items for no apparent reason, and making me walk everywhere.

I can see why people say to just skip and go straight to the second game. Debating whether to do that, as I am actually enjoying the world/atmosphere!
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Felonious Monk



Joined: 30 Aug 2013
Location: Bat City

PostPosted: Tue May 19, 2015 7:33 pm        Reply with quote

I'm also playing Witcher 3. Didn't have any problems with the Drowners myself but i did die stupidly fighting wolves once.

Mostly i've just been dicking around and picking flowers.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue May 19, 2015 8:22 pm        Reply with quote

So, once you get to the second level of spells in Witcher 3... the alternate "Yrden" spell kinda breaks the game.

It has completely trivialized combat and now I'm not sure what to think. I can still die easily because I'm a squishy spellcaster, but none of the fights feel as challenging or dynamic. Maybe I'll just forego using the spell - dunno yet.
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