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Games You Played Today VII HD Remake Remastered Gold Edition

 
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tiburon



Joined: 26 Sep 2012

PostPosted: Sat Jun 20, 2015 4:45 am        Reply with quote

Anyone played The Wolf Among Us? I wrote some tweets about it https://twitter.com/tiburonCS/status/612104444914720768

Discuss
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tiburon



Joined: 26 Sep 2012

PostPosted: Thu Jun 25, 2015 8:54 am        Reply with quote

Ni Go Zero Ichi wrote:
tiburon wrote:
Anyone played The Wolf Among Us? I wrote some tweets about it https://twitter.com/tiburonCS/status/612104444914720768

Discuss

I take it this is your first Telltale game? I've grown fond of the little niche subgenre they've carved out for themselves, and TWAU is probably their best and most consistent overall in terms of writing and narrative presentation. Still, I only play each one through once in order to preserve the willful illusion of narrative open-endedness.

Anyway, given that you liked it I'd suggest moving on to The Walking Dead (which you don't need to be familiar with the books/TV show to appreciate), and possibly Game of Thrones (which you do). Their other games, as I understand it, are either mediocre (Jurassic Park, Back to the Future) or based on narratively uninteresting properties (Minecraft, Tales from the Borderlands).

you assume right! and idk my willingness to spend money on a one-time experience that i can't take with me anywhere. if i play a notgame (like let's say One Chance) then the game may take 15 minutes but it lasts in me a long time. whereas this game lasted 8 hours but i look back and go "what was the point".

if i wanted something so orthogonal to interactivity i could just read a classic novel, which, in my judgment, will always defeat a Telltale game in terms of pure narrative.
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tiburon



Joined: 26 Sep 2012

PostPosted: Thu Jun 25, 2015 11:50 am        Reply with quote

parker wrote:
the first walking dead one had parts where you do stuff like search places, scavenge items and supplies, nailing boards up, shooting guns at things, etc. then every game they made after that was just walking in a straight line from one dialogue choice to another, and the episodic format just seems to hinder them from being able to do anything meaningful or drastic with the choices

It's like... well, every game is an interaction with systems, right? So I play counter-strike, i interact with the movement mechanics, the shooting mechanics, the hitboxes, and on a macro scale the economic mechanics, team composition etc. In a point-and-click, your interaction with the system is the inherent joy of exploring and adventuring in new areas, or clicking on things and hearing your character say a funny line etc.

TWAU is not a point-and-click where you can roam around and explore the world. TWAU promises something more along the lines of a choose-your-own-adventure, except you're actually in the choices instead of just reading about them so it's inherently more powerful. the game is made up of these self-contained arenas (for lack of a word) that contain little vignettes, which can play out in a couple of different ways. you can have lasting effects (see Gren) but the overall narrative does not change. so in some sense this is a betrayal of the promise of interaction with the system. I don't really have an issue with not-so-interactive games (i like artgames and notgames as well) but I feel like if you are going to remove my learning something from interactivity, you should leave me some other takeaway. I don't get mad that the words in a book don't change on second read, but I do expect to get something out of the endeavor - some knowledge or perspective or something.

my problem is not so much the narrative itself - I quite enjoyed it, in a Dresden Files high/low fantasy sort of way. personally my interaction with the game was such that i felt like i was making these Very Important Decisions and that was what really pulled me along with the story. to know that these decisions were in fact Not Very Important felt like something of a betrayal.
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tiburon



Joined: 26 Sep 2012

PostPosted: Thu Jun 25, 2015 11:54 am        Reply with quote

you can always designate one particular outcome of your choices as canon. but yeah i appreciate that it would have been a shitload of fucking work to make a branching narrative that actually branched. although that would really put it over the top.
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tiburon



Joined: 26 Sep 2012

PostPosted: Mon Jun 29, 2015 1:04 pm        Reply with quote

Ni Go Zero Ichi wrote:
I play Telltale games for the same reason that I might play a visual novel or read a comic book or watch an anime or play an RPG.

I don't do those nowadays either, so.

I mean it's not that i found it a waste of time because of the narrative, but because the system interaction on offer was limited. Fate stay night (to give an example) had really solid flowcharts and branching options which changed the story in significant ways.
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tiburon



Joined: 26 Sep 2012

PostPosted: Thu Jul 16, 2015 6:56 am        Reply with quote

Deets wrote:
Broco wrote:
Link Between Worlds' hard mode overdoes the damage level -- some things one-shot you, as I recall.

As someone who didn't realize how holistically strong an action game LTTP was until I watched a friend of mine speedrun it under the most limiting and dangerous conditions possible, I actually think this is pretty rad.

jadin is cool! cool speedrunner and i like the thoughts he posts on twitter.
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Aug 25, 2015 7:54 am        Reply with quote

notbov wrote:
I like HL and HL2

they are not games I would cite as having good gunfeel and the Valve games that I would cite were started by other devs before becoming Valve games

shooting people in the head with rivets in BS2 felt good

BotageL wrote:
HL1 and 2 have their merits but anyone who claims the gunfeel is one of them is out of their damn mind

i would say that shooting people is not the core appeal of either half-life

Ronnoc wrote:
I still think the revolver is pretty good feeling.

revolver and crossbow yes, and yea rivet gun is cool. those kinds of guns that go *thunk* and then some guy has a long metal bit sticking out of his head


for me the core appeals of half life are when you get outside and see the wider military base for the first time in game 1, and when you cross that bridge over the chasm in gate 2. it's really a series about a guy being somewhere he's not supposed to be, imo. half life 1 is way better at this - in HL2 everyone is on your jock at all times, telling you how cool you are. it's pandering



also surprised to see SS2 criticism, thought everyone loved that game. never played myself
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Aug 25, 2015 7:56 am        Reply with quote

me, ive just been playing counter strike global offensive for the personal computer. ~80 hours the last two weeks

and i played three hours of ultra street fighter iv today so i guess that's a thing
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