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Tuxedo

Joined: 30 Nov 2012
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Posted: Sat May 16, 2015 5:40 pm |
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| Dragon Age Inquisition is quite clearly a game made by real people (very nice real people, I have to add) instead of a gift from the Videogame Gods like every other videogame. It is all the worse for it. |
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Tuxedo

Joined: 30 Nov 2012
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Posted: Mon May 18, 2015 7:04 pm |
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| Felix wrote: |
| Tuxedo wrote: |
| Dragon Age Inquisition is quite clearly a game made by real people (very nice real people, I have to add) instead of a gift from the Videogame Gods like every other videogame. It is all the worse for it. |
I tried it based on the favourable coverage and having liked mass effect 3 far more than most previous bioware efforts and haaaaaated it. it's really, really rote. but witcher 3 tomorrow! |
Bioware quite clearly has an A team (Mass Effect) and a B team (Dragon Age) Dragon Age games have been thoroughly mediocre
I'm pretty sure Witcher 3 will make this (and Skyrim) entirely obsolete, I just wish they made combat actually good in one of those games? I played Witcher 2 right after Souls and couldn't kept from comparing it unfavorably.
I remember Geralt having a few different attack sequences and there being no way to choose one in particular when pressing the attack button? That's how sloppy combat was. |
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Tuxedo

Joined: 30 Nov 2012
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Posted: Mon May 18, 2015 10:55 pm |
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| Quote: |
| Witcher 2 (and to an extent 1) actually has a really interestingly tightloose combat system. Playing it feels like pulling a tight corner in a racing game - just barely harnessing your avatar while it wants to spin out of control. It's wilder than Souls' ultra-deliberate system and it's a massive step up from your default Batman/AssCreed "press button until press other button" group combat mechanics. I like it. |
A compeling argument!
You could also argue that this was a move away from a pure skill based game to add some RNG, while still being action packed. (Secret of Mana is very similar in that way) As a result this puts a bigger emphasis on potions, an interesting and major part of the game that your average player would most likely ignore.
I don't feel this was quite the game that could handle this lack of direct control though. In battle, you would eventually master Geralt's unpredictability and never get hit. Getting there was not particularly fulfilling at any moment, it was like learning how the computer handles your AI escort that has to survive this mission or else game over man.
Narratively, Geralt doesn't have a different agenda from the player. The player gets to choose everything he does, and Geralt is pretty much just pure adolescent wish fullfilment, so there's little justification for this.
| Quote: |
| just barely harnessing your avatar while it wants to spin out of control. |
Pac-man 2 |
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