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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Fri Dec 15, 2006 1:26 pm Post subject: riah: castlevania resurrection |
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team folio's riah is an homage to castlevania, and not the metrovania style of castlevania that seems to have become the current template for the series, but the older model, where platforming is crucial and enemies are placed carefully to construct compelling setpieces.
don't be fooled by riah's sword - that thing extends like a whip, and she can't move while it's extended. (position and timing are important, just like in the earlier vanias.) she carries an arsenal of weapons that function rather like the belmonts' sub-weapons, which you can swap through at any time using the C key.
the sprites are stumpy and full of charm and character, and the color palette reminds me of a neogeo pocket game. the music suits the tone of the game well, but crashes it for me when it tries to loop. i guess folio hasn't worked all the bugs out yet. they have included a level editor, though!
if turn-based, randomly generated castlevania is more your speed, castlevaniarl recently upgraded to include graphic tiles and a simon's quest-style town (check it out at night!). it's buggy too, but does a good job of capturing the play style of castlevania: move right, positioning your attacks to keep enemies out of reach. and you can play as alucard if you like.
(thanks to tim w.) _________________
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Dec 15, 2006 3:11 pm |
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Just from that sceen shot the game looks like Son-Son mixed with Pocky and Rocky overlaid on Ghosts N Goblins arcade. Intersting. _________________
The bad sleep well at the Gamer's Quarter |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006
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Posted: Fri Dec 15, 2006 4:01 pm |
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NOT FUN. :(
Bad controls, unreasonable jumps right at the beginning, and you have to start all the way over when you die. Graphics are cute, though.
Also, why do Japanese PC games always reverse the attack and jump buttons? It's really annoying. |
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ö

Joined: 12 Dec 2006 Location: San Francisco
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Posted: Fri Dec 15, 2006 4:27 pm |
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You do realize you can double jump?
I find the controls rather exquisite, for what they're trying to do. Also, why didn't Castlevania ever have this much block breaking?
Yes (that is, no) on the restart thing. Hm. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006
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Posted: Fri Dec 15, 2006 5:31 pm |
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| Eric-Jon Rössel Waugh wrote: |
| You do realize you can double jump? |
...no. :(
I never expect to start a game with double jump, unless there's a tutorial at the beginning of the game that explicitly tells me I can (Ape Escape). Super Ghouls and Ghosts was certainly a whole lot easier once I figured out I could double jump right from the beginning. |
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TORUMASUTA more like LOLmaster amirite

Joined: 05 Dec 2006 Location: united arab amirites
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Posted: Sat Dec 16, 2006 1:22 pm |
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If you haven't, there is another Castlevania 1 and 2ish doujin game out there: Vampire.
The beginning was hard as hell when I played it; not sure if it got fixed in later versions. I wish I knew what the hell was going on; I think you can get different items that do...something?!?!? _________________
www.mechadamashii.com -- God Bless the Machine |
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ö

Joined: 12 Dec 2006 Location: San Francisco
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Posted: Sat Dec 16, 2006 4:11 pm |
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I seriously misread that as "Vagonia". |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006
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Posted: Sat Dec 16, 2006 8:33 pm |
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| TOLLMASTER wrote: |
| If you haven't, there is another Castlevania 1 and 2ish doujin game out there: Vampire. |
Vampire was the first doujin game I ever played. The team that made it is now Chinchilla Softhouse... who I was going to link to except it looks like they've gone out of business. Damn. |
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hipkondo

Joined: 06 Dec 2006
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Posted: Wed Dec 20, 2006 5:19 am |
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| This is quite charming. There's even that little trademark old school-Castlevania recovery time after you land a jump. The level design isn't devious enough but I'll keep my eye on this for updates. And hey, the level editor is pretty fun. |
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hipkondo

Joined: 06 Dec 2006
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Posted: Fri Jan 05, 2007 5:07 am |
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I whipped up some levels in the provided editor. Download them here and place them in the directory where you installed the game (make backups of the original levels first). I tried to make them difficult without being cheap (not so sure about the latter..) You can skip ahead to another level by renaming the one you want to play as "0.mdt". Any feedback is appreciated.
Also, the blocky mess in the background of the first level is supposed to be Drac's Castle...my attempt at foreshadowing. |
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Zero3K
Joined: 25 Dec 2006
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Posted: Fri Sep 28, 2007 11:03 pm |
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| Recently, there was a new version made that has more levels. |
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barcajunior
Joined: 15 Jan 2008
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Posted: Wed Jan 16, 2008 1:06 pm |
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I guess children will like the game. :)
250mw green laser pointers
Last edited by barcajunior on Wed Nov 18, 2009 11:39 am; edited 1 time in total |
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diamondblast Guest
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Posted: Wed Aug 20, 2008 8:08 pm |
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yep.... children will like this game although I'm almost 25 yr old ,and I
think it's not bad at all :) btw I found this site peyton manning and this one maroon+clown very interesting
Last edited by diamondblast on Mon Sep 22, 2008 1:44 pm; edited 1 time in total |
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Koji

Joined: 04 Dec 2006
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Posted: Wed Aug 20, 2008 11:53 pm |
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Apparently spambots like it too. _________________ The Ants Parade. |
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Mr. Toups tweedle dumb

Joined: 03 Dec 2006 Location: moran
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Posted: Thu Aug 21, 2008 1:18 am |
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kid tested... spambot approved! _________________
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Chris B

Joined: 06 Jan 2008
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Posted: Thu Aug 21, 2008 1:02 pm |
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| dessgeega wrote: |
| team folio's riah is an homage to castlevania, and not the metrovania style of castlevania that seems to have become the current template for the series, but the older model, where platforming is crucial and enemies are placed carefully to construct compelling setpieces. |
Not that these two things are mutually exclusive or something..
Are you by any chance aware of any successfull combinations?
Anyway, Riah has a wonderfully charming presentation, a little too many weapons (why not let the sword-whip go upwards and axe the axe?), sharp controls, a few neat ideas here and there (I like how you can alter the trajectories/paths of enemies e.g. by attacking them or jumping on a timed platform to set up a pitfall), but too long levels / not enough respawn points for my liking (and my meager platforming skills).
Despite a nice layout (dfferent paths here and there), it just didn't play fast enough to motivate me to go through it over an over.
Still an interesting little platformer, thx for the tip! |
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