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Ebrey
Joined: 05 Dec 2006 Location: Los Angeles
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Posted: Wed Jun 20, 2007 8:35 am Post subject: Film narrative thread (no hatin') |
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There were actually a few kernels of ideas in the axe's David Lynch thread, even if they were outnumbered 10:1 by crap. I think we could have a good discussion about it.
Someone in that thread said that films that are not demanding are demeaning, which I strongly disagree with. I rarely find any films demanding, narratively (though they might be emotionally draining). If the plot is confusing, I assume that I am not meant to understand it to give it a dream-like quality or other effect. The movie Syriana, for example, was far too complex to be understood in one viewing to give the viewer a feeling for how complicated the Mideast is. I have no interest in piecing together the plot of confusing movies.
Trying to piece together a story from nonsensical imagery is less satisfying than simply writing my own story. Most adults would rather draw a picture than complete a "connect the dots" diagram, and the more annoying art films are "connect the dots" narratives.
There are times when I care about the characters enough to try to understand the symbolism of a dream sequence, for instance. But caring about the characters requires clear, powerful character development to have already happened. Films rarely have enough time to include clear character development and oblique dream sequences, though TV does: the Sopranos does a great job of it. I've come to think that TV can be experimental far more effectively than film, which is why it's a shame that movies generally take more chances.
Let's continue the interesting discussion that was going on, without the hatin'. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Wed Jun 20, 2007 9:27 am |
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I first watched Mulholland Drive because of this review.
Actually, it wasn't the review that did it; it was a single paragraph in that review. The paragraph in question wasn't this one:
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| If you see this movie and like it, you'll want to see it again. Because the more you see it, the more you understand it. This is not a movie for the weak or timid. But it has a secret. There's a certain hint that if you know beforehand, will allow the movie to make sense. But I'm not going to tell you what that hint is. Perhaps, if you ask nicely, I'll email it to you. Maybe. But you have to ask nicely. |
I don't suppose any of you guys have know what the hell he's talking about, do you? _________________ JSNLV is frequently and intentionally wrong. |
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rf
Joined: 14 May 2007
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Posted: Wed Jun 20, 2007 10:20 am |
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The bit about connecting the dots is a good articulation of what I've always thought about this. The thing that bothers me most about it is when people say that these puzzles make a movie "smart" or for the proverbial "thinking man." I dunno, I think I'm as smart as the next guy (well, smarter, but the full extent of my ego isn't necessary for this argument!), but I like to apply my mind more to science, philosophy, and to some extent history/social science, which feel like engaging with the real world rather than some artist's cute puzzle.
I'd also object to claims that this makes me a philistine. Much of the literary canon and other "accepted" good art has layers of meaning that are difficult to catch, but they usually also have stylistic or dramatic virtues (often both, though not always) that are apparent to most reasonably intelligent people upon first reading. More importantly, these layers of meaning usually just add to some more obvious primary message upon discovery, which is entirely different than the "this movie has a secret!" model, where everything looks entirely different upon realizing a few details, and doesn't change appearance much after that. A good novel is a mine that yields lots of gold at first, and keeps giving (if at a slower rate) as you continue to dig. These "gated" movies are more like a secret vein of gold buried under a thick layer of dirt. It's the amount of gold that matters in the end, and it's hard to argue that the extra dirt is an aesthetic virtue. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed Jun 20, 2007 7:36 pm |
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Movies specifically are not the greatest at presenting plots, but rather at presenting action - physical movement. This includes carefully nuanced facial expressions and body poses ("acting," I guess) as well as car chases and what have you. They are not so great at imparting information, but rather mood or emotion.
From the point of view of creating fiction, then, extremely complex plots in movies are pretty useless, not to mention slightly masturbatory, unless they exist only to present a mood and are not expected to be digested. Syriana and Pirates 3 are good examples. _________________ Let's Play, starring me. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Wed Jun 20, 2007 8:30 pm |
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I am not really sure what is being debated here. This is either because a multi faceted debate is being reduced to simple binaries, or that there isn't a clear understanding of what "art film" actually entails. CubaLibre makes some good points, but it is not clear what he is responding to.
Anyway, hopefully I will have more time to discuss this tomorrow. _________________ The people are like wool to me |
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PianoMap

Joined: 05 Dec 2006 Location: victoria, british columbia
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Posted: Wed Jun 20, 2007 8:44 pm |
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| Intentionally Wrong wrote: |
| I don't suppose any of you guys have know what the hell he's talking about, do you? |
I'd put my money on the "hint" being that anything in that movie that can be considered part of the overall "narrative" is a dream. The whole thing is a dream, or at least as close to a dream as cinema can probably get without diving into fantasy shit. It's not a dream that one or more of the characters is having [or maybe it is, depending on what caught your attention most]. _________________ o-/< --- o-\< --- o-|-| --- o^-< |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jun 20, 2007 11:37 pm |
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| CubaLibre wrote: |
| Movies specifically are not the greatest at presenting plots, but rather at presenting action - physical movement. This includes carefully nuanced facial expressions and body poses ("acting," I guess) as well as car chases and what have you. They are not so great at imparting information, but rather mood or emotion. |
There's a pretty good example in American Beauty (a movie that really doesn't lend itself to multiple viewings) in the "root beer" scene. The daughter's friend is leaning in the kitchen doorway, while Kevin Spacey is puttering with the fridge. From his perspective, she's leaning, I believe, into the frame. When the camera cuts around to her perspective, she's leaning against the frame with one of her arms and we're seeing Spacey from between her body and the wood. Every cut, she teleports -- yet as viewers, we don't particularly notice unless we're watching for it. Due to the framing, it makes perfect cinematic sense -- even if logistically it seems bizarre.
There's another moment not too far into The Good The Bad and The Ugly, when Blondie first encounters Tuco. One moment they're out in the desert and Clint Eastwood shoves his awful cigar into Eli Wallach's mouth. Frames later they're in town, miles and miles away, Tuco is slung over the back of a horse, and he still has the cigar in his mouth -- momentarily. He spits it out, toward the camera. Again, as narrative it makes complete emotional sense -- though that requires not thinking about it at all.
TGtB&TU is a pretty amazing film to study for this discussion. It deliberately cuts down on dialog as much as it can; what dialog there is tells you more about the characters than about the story. Almost the entire story is told in -- as you say -- facial expressions, body language, screen compositions, editing, and music cues. I'm overstating the case a little, though not by much. |
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wackodave

Joined: 24 Dec 2006
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Posted: Thu Jun 21, 2007 12:22 am |
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I think the hint the guy might be talking about is the bit at the very start of Mulholland Drive where the camera falls onto a pillow. Representing someone falling asleep and signifying the start of the dream.
Edit: Just watched it again, the camera sort of hovers around the bed before settling down on the pillow. It's right at the end of the dance bit at the start of the film. Watching it now it's really obvious but I didn't pay any attention to it the first time I watched the film. I'm not very good at noticing these things so you might have known about it already. Seems to fit though. |
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rabite gets whacked!

Joined: 05 Dec 2006
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Posted: Thu Jun 21, 2007 1:21 am |
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| digi wrote: |
| Intentionally Wrong wrote: |
| I don't suppose any of you guys have know what the hell he's talking about, do you? |
I'd put my money on the "hint" being that anything in that movie that can be considered part of the overall "narrative" is a dream. The whole thing is a dream, or at least as close to a dream as cinema can probably get without diving into fantasy shit. It's not a dream that one or more of the characters is having [or maybe it is, depending on what caught your attention most]. |
Either that or it's some red light/blue light thing. I don't remember; I never payed much attention to it. Either way, I think binary "explanations" like that are entirely shortchanging Lynch, who's always been more interested in tone and ambiance and defying rationale than anything.
No hatin' (no hatin'!), but I can't help but feel like this is another ebrey Buffy thread. Dude, you're right in that films don't typically provide a fully nuanced narrative story, in terms of writing and dialog. They typically run 2 hours to a TV show's 13-100, so that's a given. But the fact that you're still looking for them to be the focus of "annoying art films" says something about your own predisposition toward a narrative focus in art, and you seem to get irritated when it fails to make a strong showing in a form that's not well suited for it. So I'd recommend you read more books and watch more TV, really, because I think you'll just be happier that way.
I'll stop there; please don't take any of that as hate. _________________
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| People who seek novelty will inevitably eventually succumb to ennui. |
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parkbench

Joined: 12 Dec 2006
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Posted: Thu Jun 21, 2007 1:42 am |
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| but I like to apply my mind more to science, philosophy, and to some extent history/social science, which feel like engaging with the real world rather than some artist's cute puzzle. |
Incidentally, this is why I ultimately didn't enjoy Kafka on the Shore.
I'm also not sure I agree on the whole 'purpose of movies' thing. I mean, I did initially, but then I thought of The Wire, and now I'm all messed up. I suppose you could say The Wire doesn't beat around the bush with its plot--though complex, it emerges through earnest acting and emotional conflict among each of the characters or something like that. _________________ metafilter vs. youtube comments |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Thu Jun 21, 2007 3:07 am |
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TV to me is a weird beast because of this very distinction I've laid down. The reason movies aren't that great at portraying a logical narrative isn't just because of their short length, but that's part of it. Take away the length restriction and you've got the potential for narrative, but it's still stuck in this visual and distant medium. Take away the big screen and you lose a lot of the intimacy of movies (you want to talk about The Good, The Bad and The Ugly - talk about closeups). Not to mention that the time constraints under which TV shows are made forgoes a lot of the advantages film gains at the expense of theater's vitality: namely, editing and cinematography, the advantages of "perfection," the fact that a movie is exactly the same each time you watch it, and the director gets to control his audience's perspective.
I don't really like TV, in the end. The "strong narrative" shows like The Sopranos and what have you never really do anything for me. They always have too much plot and not enough mood, and no matter how earnest their subject matter and how fantastic their acting they always end up being giant fanfictions.
Incidentally, the best anime alleviates a lot of these concerns. They're typically limited to a single season, which makes them merely very long movies; the fact that they are animated frees up the directors to do interesting things with editing and cinematography even under TV's time constraints; and, for whatever reason, Japanese animators are more apt to let plot slide and focus more on mood. _________________ Let's Play, starring me. |
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rabite gets whacked!

Joined: 05 Dec 2006
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Posted: Thu Jun 21, 2007 3:25 am |
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CubaLibre, I wouldn't go blaming lack of interesting cinematography, editing or just general creativity in TV entirely on time and budget constraints. The medium as a whole has to operate profitably, so that stuff is all discouraged because it turns away viewers and gets shows canceled. _________________
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| People who seek novelty will inevitably eventually succumb to ennui. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Thu Jun 21, 2007 3:33 am |
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You've got a point, but either way, it ain't in there. So. _________________ Let's Play, starring me. |
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Ebrey
Joined: 05 Dec 2006 Location: Los Angeles
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Posted: Thu Jun 21, 2007 4:53 am |
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| rabite gets whacked! wrote: |
No hatin' (no hatin'!), but I can't help but feel like this is another ebrey Buffy thread. Dude, you're right in that films don't typically provide a fully nuanced narrative story, in terms of writing and dialog. They typically run 2 hours to a TV show's 13-100, so that's a given. But the fact that you're still looking for them to be the focus of "annoying art films" says something about your own predisposition toward a narrative focus in art, and you seem to get irritated when it fails to make a strong showing in a form that's not well suited for it. So I'd recommend you read more books and watch more TV, really, because I think you'll just be happier that way.
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I like tons of movies, including some art films. There are plenty of movie directors who are great at telling narratives: Akira Kurosawa, Howard Hawks, Woody Allen, Clint Eastwood, Francis Ford Coppola, and Martin Scorcese for instance. I'm also fine with movies that are more about a mood than a story, ie Dazed and Confused (though that makes use of mini-narratives to illustrate the mood).
I take movies' limitation to mean the opposite of what you're suggesting. You think it means that they don't have time for a narrative, whereas I think they ONLY have time for a narrative. Whereas TV shows are free to do artsy experiments because we care about the characters enough to decipher them. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Jun 21, 2007 8:19 am |
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ONCE AGAIN: I AM DRUNK SO THIS POST CAN BE DISMISSED AUTONOMICALLY
I love Mulholland Drive very, very much. This is probably because mood, music, and intuition are more important forces to me than substantial and credible plot in film. It's a very powerful movie for me.
I guess that's all I have to say.
It's not about caring about the characters or being involved in the sexuality or the very intense dream symbolism. There's simply a musical thematic undertone to the film that grabs the hell out of me, regardless of whether I will ever solve its puzzle.
I suppose it helps that it has such an amazingly moody score. I should also mention that mood[i] is infinitely more important to me than plot in film. As such, the score for Mulholland Drive more or less makes the film for me. I feel like I'm painting myself stupid here, but that's mainly how it is.
Nonetheless, I think videogames often employ film constructions and dynamics incorrectly. The kind of power that forces me to pledge myself to a film like this is largely absent in videogames. The closest one I can think of is Xenogears; think, for instance, of the music in the scenes where id appears early on. "The One Who Is Torn Apart" on the soundtrack. That shit just [i]works. |
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rf
Joined: 14 May 2007
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Posted: Thu Jun 21, 2007 9:52 am |
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vision:
I agree, but is this really a failure of TV specifically? A serialized work may be unique in that it can respond to demand while still being created, but creators in nearly any medium won't get their works funded if they're not likely to make enough money, outside of some patronage system. Is there something particularly bad about changing in mid-creation?
internisius:
(since my fanboyness obligates me to respond to all posts involving Xenogears) The style of Japanese RPGs, with their length plus their audiovisuals, has always made me wonder if it'd be cool to have really, really long movies made. I guess they'd be kind of like strung-together episodes of TV, at least with the kind of production values they'd have to have (but let's put aside the huge problems with this whole thing as a business model, for now...). But they'd be intended for consumption all at once, maybe with some sort of rituals for giving people breaks/intermissions/otherwise making the experience bearable. It'd feel like much more of an exciting, communal event--the feeling of going to witness some complete, extensive novel-like creation, rather than a short and stylistically heavy confection like most movies. And things like that instance of a song playing for the first time would be so much more impactful--if you'd already been watching for a few hours and something hit you as if things were just "getting started." I dunno, maybe this would suck. And I'm not sure how it's relevant to the thread.
Edit for strange, wishy-washy connection to thread topic: I guess your post reminded me of this idea because one of the major characteristics of dreams is their feeling of "significance." Many movies can't achieve this feeling simply because they're so short and feel like boxed-in creations, little shaved poodles tied in tight restrictive bows (if you'll forgive the image). While dreams range at will between widely different tones and situations, and often feel like some complete message from your psyche (whether or not they really are) that draws on the full range of your worldly knowledge. A long movie could much more easily accomplish this all-encompassing, larger-than-you feel.
General thread response:
Despite my sort of bitter post above, I do think the desire for clear narrative in films gets way too out of hand sometimes. But I don't think that's inconsistent with saying that movies should be "puzzles"--in fact, it's part of the same line of thought. It's precisely because movies are about sense and mood, not the kind of stuff you could get out of a script or a written summary, that a puzzle-like film would be so disappointing even upon cracking it. The final prize, a fully coherent narrative, is not itself the thing that you should be looking for anyway. Good incoherence is better than bad coherence, but "seeming incoherence" can be even worse. Of course, many films can be seen as either "seemingly" or "truly" incoherent, so the distinction largely rides on whether the biggest fans see the movie as an experience or as an IQ test.
(As I mentioned in the movie thread, the obsession with coherence seemed especially out-of-hand to me in reviews of Paprika. I left the theater feeling like I had viewed something artistically well-created, and that was all that mattered; I had no desire to learn what was "really happening" in some of the less literal scenes, as many reviewers did. It wasn't like those scenes were meaningless masturbation or pretentious randomness. They had a clear artistic and aesthetic goal, it just happened to be something other than conveying exactly what was literally happening!) _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Thu Jun 21, 2007 3:44 pm |
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Incidentally, comic books fall prey to many of the same vices, for many of the same reasons (namely, their serialization). They retain a little more artistic merit, for me, because it's easier for an artist to get away with doing something creative because it doesn't necessary cost the producers any more money, except perhaps in lost sales because people don't like "experimental" stuff. But there's a bit more wiggle room.
In general, though, I find one-shot graphic novels or pre-planned miniseries to be far superior, just like movies and one-season animes. _________________ Let's Play, starring me. |
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Ebrey
Joined: 05 Dec 2006 Location: Los Angeles
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Posted: Fri Jun 22, 2007 4:49 am |
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| CubaLibre wrote: |
Incidentally, comic books fall prey to many of the same vices, for many of the same reasons (namely, their serialization). They retain a little more artistic merit, for me, because it's easier for an artist to get away with doing something creative because it doesn't necessary cost the producers any more money, except perhaps in lost sales because people don't like "experimental" stuff. But there's a bit more wiggle room.
In general, though, I find one-shot graphic novels or pre-planned miniseries to be far superior, just like movies and one-season animes. |
The longest American comic (Cerebus) tells 99.9% of its audience to fuck off, so I don't really agree with this. In fact, I can't think of any comics that have run for decades (like American Splendor and Love & Rockets) that cater to their readers. I don't consider Superman, Batman, etc. to be one long comic considering how damn incoherent their overall stories are.
I find the the "graphic novel" movement pretty damn silly, since most of them are around the length of a movie. Half the point of making a comic is not having to tell a movie-length story! If "graphic novels" were actually novel length I might find it a more positive movement... |
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