internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Jun 21, 2007 8:19 am |
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ONCE AGAIN: I AM DRUNK SO THIS POST CAN BE DISMISSED AUTONOMICALLY
I love Mulholland Drive very, very much. This is probably because mood, music, and intuition are more important forces to me than substantial and credible plot in film. It's a very powerful movie for me.
I guess that's all I have to say.
It's not about caring about the characters or being involved in the sexuality or the very intense dream symbolism. There's simply a musical thematic undertone to the film that grabs the hell out of me, regardless of whether I will ever solve its puzzle.
I suppose it helps that it has such an amazingly moody score. I should also mention that mood[i] is infinitely more important to me than plot in film. As such, the score for Mulholland Drive more or less makes the film for me. I feel like I'm painting myself stupid here, but that's mainly how it is.
Nonetheless, I think videogames often employ film constructions and dynamics incorrectly. The kind of power that forces me to pledge myself to a film like this is largely absent in videogames. The closest one I can think of is Xenogears; think, for instance, of the music in the scenes where id appears early on. "The One Who Is Torn Apart" on the soundtrack. That shit just [i]works. |
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