selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Shiren the Wanderer DS impressions

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Dec 19, 2006 2:38 pm    Post subject: Re: Shiren the Wanderer DS impressions    Reply with quote

Jeff Garneau wrote:
The drop rates seem to have been messed with a great deal: I think they might have completely eliminated Medical Herbs, while Heaven and Earth scrolls drop all over the place.


One of the unusual things about Shiren SNES was that the drop rates were completely uniform; you had an equal chance of getting any item available in the current dungeon, regardless of quality of item or your current floor. You could find a Dotanuki+3 on Floor 1 and a Club on Floor 29. I'm wondering if they changed it to weighted probabilities. It would make sense given the backtracking feature, otherwise you could just rack up good items by visiting Floor 1 over and over.
Unfilter / Back to top 
View user's profile Send private message
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Dec 19, 2006 8:56 pm        Reply with quote

FortNinety wrote:
As someone who knows virtually nothing about Shiren period, can someone pass along a primer?


In a nutshell, it's a Roguelike, i.e. a turn-based RPG with permadeath and randomly generated levels. It differs from most Roguelikes in that it's simplified and streamlined rather than maximalist, it's rather short -- only 3-4 hours to win the regular dungeon, 10 hours for the "impossible" bonus dungeon -- and although all experience and carried items are lost upon death, subquests remain completed and items stored in "warehouses" are kept. So there is a shmupesque repeated-replay dynamic where you keep starting over, developing a deeper and deeper understanding of game rules and strategies and making it deeper and deeper into the dungeon on each play. It's a game of careful calculation, but also very exciting because of all the dangers you constantly escape from the skin of your teeth. Aesthetically, it's the prettiest of all the Roguelikes.

For some reports of how it feels to play the game for the first time, check out one of the original IC threads started by DAIS.
Unfilter / Back to top 
View user's profile Send private message
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group