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Does anyone play Magic cards?
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sun Jul 22, 2007 2:59 am        Reply with quote

Yeah, I've played some all-common tournaments, which are pretty fun. I tend to go for red/green burn/weenie and try and take people out quick. If you have that old gorilla that becomes a 3/2 if you have forests in play and the artifact that lets you sacrifice creatures for mana, it can be pretty effective with a good draw.
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EmX
banned


Joined: 05 Dec 2006

PostPosted: Mon Jul 23, 2007 12:56 am        Reply with quote

Deets wrote:
Flackon wrote:
google wrote:
That is absolutley retarded.

Indeed it is.
Wizards will never reprint the Black lotuses because they will lose value in the secondary market.

This ignores the fact that Black Lotus is insanely broken and format-warping. Wizards reprints cards all the damn time, but they're not going to reprint something that will ruin just about any format it's put into. The secondary market issue is just common sense for a manufacturer of a collectible product.


There are so many retardedly broken cards in the original set that should never, ever be reprinted in a standard format. Mind Twist, Ancestral Recall, Time Walk, the moxes, dual lands all come to mind.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Jul 23, 2007 1:35 am        Reply with quote

lol when i played msot of that shit was legal. hell i had some dual lands.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Mon Jul 23, 2007 4:27 am        Reply with quote

I miss those days because I thought all the broken overpowered stuff was what made it exciting and dynamic since they were just everywhere.

(except when winning big tournaments are at stake of course)


did anyone ever come up with their own house rules? my neighbours introduced the game to me, and because of little outside influence it was years before we learned about the 4-card limit in decks. we never really found it a problem!
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Jul 23, 2007 4:28 am        Reply with quote

yeah man it was fun as hell seeing the ridiculous broken shit people would come up with to kill each other stupidly fast or make their own deaths impossible.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Mon Jul 23, 2007 6:01 am        Reply with quote

The financial realities of Magic: the Gathering is actually a little bit controversial.

From Wikipedia:

Quote:
In 1996, Wizards of the Coast established the "Pro Tour", a circuit of tournaments where players can compete for a top prize of US$40,000 for a single weekend-long tournament. Sanctioned through the Duelists' Convocation International, the tournaments add an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. The system is similar to those used in golf, tennis and other professional sports. The company publicizes good players who win frequently in order to create a "star" system; the stars are offered as inspirations to which other players aspire.


Of course, when the game first came out in 1993, no one inside or outside the company had as great an understanding of the game's strategy as would the professional players of later years. The first couple editions were naturally very unbalanced; there were dozens of cards which were so powerful that the only way to "beat" them was to have one of your own. Even once WotC had cranked the power level down and was getting a lot better about keeping cards balanced, individual cards could slip through the cracks; decks built around one card, Necropotence, were so popular during the middle months of 1996 that people took to calling that time "the Black Summer".

As time went by, the overpowered cards of yore became incredibly valuable. I remember when Black Lotus was only about $300, and the idea dumbfounded me: $300 for just one playing card?! Collectors were very pleased, though, and they wanted WotC to somehow ensure that their cards wouldn't lose value.

So: WotC issued official reprint policy known as the Reserved List. These were cards they would never reprint.

In later years, it became clear that reprinting cards (generally) increases their value; when a card is reprinted, it becomes legal to use in the Standard tournament environment, so if the card's powerful, demand goes way up. Consequently cards were no longer added to the Reserved List--but the policy is still in effect for the cards listed in that July of 2002 declaration.


Now, for something different: last Wednesday, Chris Millar published an article on the M:tG website called "Auction of You". The article included a deck design challenge:

Quote:
1. The deck must be legal in Legacy as of today. For reference, here is the list of cards banned in this format.

2. The deck must have exactly 60 cards and a minimum of 24 lands. There will be no sideboards, not even for the Wishes or Ring of Ma'ruf.

3. The deck will have 1-4 copies of 26 unique cards (not counting basic lands). Each card's English name must begin with a different letter of the alphabet. So you will have to include one card beginning with A, one with B, one with C, and so on until Z. We know that your choices for X are limited, so you won't be penalized for resorting to Xanthic Statue. Additionally, cards that begin with the word "The" (like The Hive and The Fallen) will be considered "T" cards, and you can use either name on a split card. For example, Fire // Ice can be used as your "F" or your "I."


I'd like for you guys to put together some decks for this. I'm working on a couple different possible submissions, but since you're only allowed to submit one I want to try them out and see how they actually play before I decide which to send.

Let me know if you're interested; I'd like to get this done in the next couple days!
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Tue Jul 24, 2007 11:00 am        Reply with quote

Deets wrote:
Flackon wrote:
google wrote:
That is absolutley retarded.

Indeed it is.
Wizards will never reprint the Black lotuses because they will lose value in the secondary market.

This ignores the fact that Black Lotus is insanely broken and format-warping. Wizards reprints cards all the damn time, but they're not going to reprint something that will ruin just about any format it's put into. The secondary market issue is just common sense for a manufacturer of a collectible product.

Yeah, didn't thought of that at first.
See, the only constructed format I played is Vintage, and those cards are restricted (for those not in the know, resticted means you can use it, but are limited to one copy per deck instead of the usual four) which limits their power enough that the game is still playable while still allowing a freedom not found on the other formats.

That said, Vintage can get quite degenerate at high level play. And of course were those cards to be reprinted in Standard they would totally wreck the game.

I was bashing on the collection aspect because I was into Magic for the game, not for the collectionism. The high prices those cards could fetch were a big barrier of entry to the game.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Aug 05, 2007 2:52 pm    Post subject: Re: Does anyone play Magic cards?    Reply with quote

Endless wrote:
I never did as a kid, everyone else did. However, in some sort of reverse timeline, no one I know plays them anymore and I'm just now getting kind of heavily into it.



Man that is exactly what happened to me.
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cowboykim



Joined: 11 Jul 2007
Location: C-Town

PostPosted: Mon Aug 06, 2007 6:06 pm        Reply with quote

Ah I remember Magic, I used to play it quite a bit, started right when third edition came out. What I hated what so many cards I loved and actually had became restricted or banned, like demonic tutor, vesuvian doppelganger, fork, dual lands, etc. I did have some fun with it, but like most games of its type, I stopped playing because I couldnt find the time or the people anymore. After not playing for several years, I decided to sell my magic cards and then I started in on a new game, Heroclix, which I still think is a cool game, but I havent gotten to play at all in a while. For some reason, I find myself feeling that Heroclix will remain a more playable game to me years later than Magic ever did, but I guess we will see.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Mon Aug 06, 2007 6:36 pm        Reply with quote

Last time my best friend was in town we went through my magic collection and just threw like 1000 cards away.

What I'm saying is I have a lot of fucking magic cards.
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Mon Aug 06, 2007 6:41 pm        Reply with quote

boojiboy7 wrote:
lol when i played msot of that shit was legal. hell i had some dual lands.


QFT


I went ahead and burned like...sixty bucks on MGT: Online five years ago. I managed to essentially remake my old blue/black deck when I had actual cards. It was kind of a release, I guess, to just trade cards for stuff I need instead of worrying about how much the card is worth.

My deck actually ended up getting it's ass kicked because it was made up of cards from Ice Age and back. Not really anything super rare except for a Baron Sengir and even THAT wasn't THAT rare. At least in my little circle.
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