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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 18, 2007 1:57 pm |
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| dhex wrote: |
| i don't get why folks like dracko (sorry dude but you come to mind) get so hung up on the gal seeing as she's of limited application and the few reasonable criticisms of modern life she made have been made far more clearly and with a lot less theologically-tinged douchebaggery. |
It's cool, mang.
The reason Rand pisses me off so much is because she isn't entirely off the mark, but sabotages any worthwhile points she has to make by cowering in her ridiculous New Morality assumptions, the worst sort of arse-covering excess this side of the latest Nietzsche supporters ("OMG THE NAZIS TOTALLY MISCONSTRUED THE RIGHTS OF THE STRONG!"). And she can't write for shit.
Worst still, people listen to her. Then do stuff like vote or become lawyers.
P.S. Don't know if it's been mentioned here yet, but a PDF artbook has been released here. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 18, 2007 6:17 pm |
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Only the foreword, as they warn on the site. So don't read it. The art section contains work from previous versions of the game, all the way back to when it was to take place in an abandoned WWII research facility and deal with more insectoid creatures. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Aug 21, 2007 2:24 am |
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That's actually a pretty standard size for a demo these days. The full game is 8.6Gb, according to Steam. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Aug 21, 2007 11:34 pm |
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| Faithless wrote: |
Whatever it was, it was silly.
And re: translucent fish monsters ... this was a genetically altered population, right? It's just as believable to me that they'd start mutating as that they'd keep wearing party masks for 50 years.
Again, this is all just brainstorming. I'm disappointed, and that's my very honest emotional response. |
I'm just thankful you had no hand in this game's development. Jesus Christ, if I wanted that nonsense, I'd grab a Saturn and replay Deep Fear.
Everything went batshit during a party. These people are demented and completely defaced. Why wouldn't they want to hide it? It's not like all of the characters shown in the game have those masks on. How does fish-men make more sense for inhabitants of a self-sustaining underwater city anyway? _________________
     
Last edited by Dracko on Wed Aug 22, 2007 12:17 am; edited 1 time in total |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Aug 22, 2007 1:24 am |
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Hey, is this going to turn into the Shadow of the Colossus would have been so much cooler if there was, like, nothing there, man conversation again? Promptly followed by people hating Knytt? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Aug 22, 2007 3:45 pm |
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| Cossix wrote: |
| The Circus of Value line makes me laugh every single time. Maybe that means I'm eight, but man, that clown is hilarious. |
I think Levine voices that clown, but I'm not entirely sure. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Aug 22, 2007 6:12 pm |
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Brothers in Arms is total bullshit. Why should I obey my commanding officer at all? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 23, 2007 1:03 am |
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Wait, is that only for the Steam version? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 23, 2007 1:26 am |
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Does the PC version constantly require the disc as well? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 23, 2007 1:51 am |
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It's a question of practicality if you're going for multiple installs. Not a big deal, really. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 23, 2007 1:04 pm |
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Got my pre-order a day earlier, somehow. Not a big deal, as I doubt I'll be able to play it until I commandeer someone else's computer within the month. The casing surrounding my Big Daddy figurine's head is all bent out of shape, though. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 23, 2007 4:02 pm |
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This EP is pretty crap. :( _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 24, 2007 12:58 am |
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After careful consideration, I have decided to name my Big Daddy figurine Bacchus. It's also irony of ironies that MADE IN CHINA is stamped under its foot.
P.S. Who feels that Andrew Ryan has a Vincent Price air to him? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 24, 2007 3:03 am |
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| yellowoystercult wrote: |
| (An aside: I love your avatar/sig, Dracko. I discovered Enki Bilal last spring, but I haven't had a chance to see any of his stuff lately.) |
What of his have you read? My pics are from The Hatzfeld Tetralogy, also known as The Beast Tetralogy. I highly recommend The Hunting Party and Bleeding Hearts and Other Stories as well. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 24, 2007 3:48 am |
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| yellowoystercult wrote: |
| Dracko wrote: |
| What of his have you read? My pics are from The Hatzfeld Tetralogy, also known as The Beast Tetralogy. I highly recommend The Hunting Party and Bleeding Hearts and Other Stories as well. |
Yeah, I've read some of The Hatzfeld Tetralogy, but I don't have the fourth volume. I've had The Nikopol Triolgy sitting on my shelf for a while, but I haven't touched it. I'd like to crack it open, but my French isn't what it used to be. Have you found any of his stuff in English? |
I know The Hunting Party, Ranks of the Black Order and The Nikopol Trilogy are published in English, definitively. As for The Hatzfeld Tetralogy, only the first volume so far, though the second one may be out. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 24, 2007 6:34 pm |
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The John Galt Corporation of the Bronx, hired last year for the dangerous and complex job of demolishing the former Deutsche Bank building at 130 Liberty Street, where two firefighters died last Saturday, has apparently never done any work like it. Indeed, Galt does not seem to have done much of anything since it was incorporated in 1983.
Public and private records give no indication of how many employees it has, what its volume of business is or who its clients are. There are almost no accounts of any projects it has undertaken on any scale, apart from 130 Liberty Street. Court records are largely silent. Some leading construction executives in the city say they have never even heard of it. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 25, 2007 1:41 am |
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| Mikey wrote: |
| Threadless apparently ran a pretty hot promotion for this - many of these designs are fucking awesome. |
Yeah, I wouldn't mind a few of those.
Turns out the reason the EP sucks complete and utter bollocks is because the orchestral soundtrack has been released for free. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 25, 2007 1:44 am |
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Sure, I paid for a fucking Moby CD, but I still got a cool figurine and a tin case for the game disc. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 25, 2007 6:25 pm |
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| Intentionally Wrong wrote: |
edit: One star from actionbutton. You heard it here first.
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One of you guys needs to get on that review already.[/quote]
Feature plz lol _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 25, 2007 6:25 pm |
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| Intentionally Wrong wrote: |
| a friend of mine wrote: |
edit: One star from actionbutton. You heard it here first.
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One of you guys needs to get on that review already. |
Feature plz lol _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Aug 25, 2007 11:14 pm |
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| 108 wrote: |
| Mainly because I find much of the dialogue to be pretty terrible. |
Didn't you call Chrono Trigger the best RPG ever and give a four out of four?
P.S. jsut what where they thinking... i received my rewview copy of this game about a year ago (i own a gaming pamphlet) and im currently under embargo rightnow but ill review the game anyway iout of SPITE at the risk of losing my job and kids
wow the graphics?? no. looks like a plate of spagetti that got spit on and left in the sun. just a bunch of bullshit photoshop filters, flags and whisltes with no real artistic direction whatsoever. but i could live with that..
the gameplay was [pretty innovative until i got to the part with the door and it said you needed a ket. a KEY??? wow what is this a COLLECTATHON?? save it for the kiddies, at this point i ripped the game OUT of my dream cast and donated it to my local dog kennel. 0 Points, _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Aug 27, 2007 3:52 pm |
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So, it isn't possible to complete this game without interacting with the Little Sisters at all? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 30, 2007 1:28 am |
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I've reached the fisheries, and so far this feels like pretty standard stuff. Please tell me it gets better, and when I actually get to do some exploring for myself. It just feels like Half-Life at the moment. Not Half-Life 2, Half-Life. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 30, 2007 11:26 am |
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They're right after the medical pavilion.
If this is the game's stride, this is turning into a very bitter joke. I'm hopeful still, but I already have a good idea what the major plot twist is and I do wish it didn't feel the need to swamp you with enemies, especially when I'm trying to take the environment in and explore. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Aug 30, 2007 1:58 pm |
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Well, I've hardly given up on it, but I already can tell this isn't the FPS messiah many hoped for. Hell, System Shock 2 wasn't that great either.
The two problems I can tell are going to stick to this game no matter so far though is that, for one, it can't maintain the momentum you'd expect from its opening. It isn't a consistently excellent experience like Half-Life 2 is, for instance. And the enemies, well, I just don't care for them. They look rather similar and they respawn far too often. I can't associate them with the audio logs I find at all, and have no sympathy for them whatsoever. And the first major encounter was a joke, though that may very well have been deliberate, I wouldn't put it past Irrational.
Even the Big Daddies aren't as tough as I hoped for, though I'm still saddened that I have to take them down no matter what (No one cares about the Little Sisters anyway). _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 31, 2007 12:13 am |
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Also, it's total bullshit that after slaying a Big Daddy, the Little Sisters just sit there and weep, and the Splicers don't take any fucking notice. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 31, 2007 12:34 am |
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Yeah, this supposed major moral choice is the green blood option turned contemporary. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Aug 31, 2007 8:30 pm |
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| Mister Toups wrote: |
| Half Life 2 is an action game at core. Bioshock is, well... the way I play it, at least, it's basically an adventure game in which I am frequently asked to shoot things. |
Far too fucking frequently. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Sep 01, 2007 12:09 am |
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sethsez, you're taking my comment way too far and misconstruing it.
I don't want this game to be Half-Life 2. I want this game to be just as good as it. Which it isn't. It's a prettier version of System Shock 2, except less creepy, with more enemies, prettier, less of a nasty streak - which is a shame - (I only ever managed to cringe towards the big reveal, mostly due to the set-up including a particularly vicious audio log) and where the Psy-Ops career is made viable.
I was expecting more from something claiming to be (r)evolutionary in a post-Half-Life 2 world. On the bright side, Hell, it's a Shock game gone mainstream and making money. Hopefully this means that in the future more games will strive to have better accomplished stories.
Incidentally, you should play Minerva: Metastasis. Half-Life 2's gameplay at the service of something half-way between Marathon and System Shock 2. Evidence that the strength of Half-Life 2 isn't just in its red thread and story-telling: It's one of the most elegantly designed and versatile shooters ever released. BioShock doesn't manage anything approximating. _________________
     
Last edited by Dracko on Sat Sep 01, 2007 2:16 am; edited 1 time in total |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Sep 04, 2007 9:00 pm |
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| boojiboy7 wrote: |
| After you hit said button, one of two things happen, which, unless you are completely unemotionally effected by visual audio experiences (in which case stop playing videogames) both of which are meant to evoke different responses. |
Yet fail horribly.
Not only is the game utterly biased in its moral compass that saving them nets you more rewards than not, undermining the entire point, but harvesting them in the first place is a "green blood" moment. Saving them is, well, I really didn't care, because they barely look human after you've helped them out. Not to mention how cheap emotionally, and utterly trite, it becomes as the plot develops. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Sep 04, 2007 10:50 pm |
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| boojiboy7 wrote: |
| The idea of non-interactivity is really relevant to the game. |
For all of one scene, sure. Beyond that, they have very little excuse. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Sep 04, 2007 10:58 pm |
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Sure, Ken. But you're hardly making us face anything at all, are you? I mean, a green filter and she disappears, replaced with a slug? Where's the corpse? Where's the evidence that somehow I took the bastard's way through? Where's the theme of practicality versus moral judgement? I mean, it's bad enough that neither one of the endings truly address the themes of the game, which sabotages itself ideologically in the last third, but to put such an apparently consequential (it isn't) act down to a choice menu is poor show, old boy. Not to mention that, in the end, it really isn't more practical to harvest them at all: You get more rewards out of pretending to give a damn. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Sep 04, 2007 11:02 pm |
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I have, a good couple days beforehand. Unfortunately, didn't satisfy my wondering where the devil they went wrong. These people are behind the Thief series, for God's sake. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Sep 05, 2007 12:10 am |
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Unfortunately, the "good" ending is exactly the sort of cliché that I thought BioShock was attempting to do away with. It's like a Z-movie, or a Wachowski brothers film or something equally trite. The "bad" one is just as bad.
But beyond that, why harvest at all if it's made explicit it isn't in your interest? How is making the practical option the "good" one supposed to reveal your better moral stance?
If that truly was what they were going for, then I for one am disappointed that their writing is turning to crap with each passing game. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Sep 05, 2007 12:49 am |
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I see what you're getting at, but you're still playing the thing beforehand. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Sep 05, 2007 1:47 pm |
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Ness, even if your points where accurate - I'm sure they are to yourself - you still haven't explained how BioShock is better. I mean, if we're talking about mediocre level design, plotting and pacing, not to mention weapons, combat and A.I., surely Half-Life 2 comes out on top. Fighting in BioShock is an utter chore. The plot can not maintain its momentum at all, unlike Half-Life 2, and ends on a suicidal note, ripping apart whatever thematic resonance it had, as it's all window-dressing instead of being part of the experience proper. The enemies, though they are mentalists, have exceedingly simplistic and predictable fighting patterns. Half-Life 2 circumvents that issue, which isn't a major one in its attempt at creating one of the most accessible games ever, with well-thought out set-pieces or by placing them in very specific locations structured around the map. The level design is also far more varied in Half-Life 2. BioShock seems content with creating cramped hub after cramped hub, and does not use its own environments to the best it could.
How you can say that Half-Life 2 has little substance with a straight face is really not for me to say. But considering it doesn't overdo itself with artifice, considering it sets out and achieves all it attempts to do, considering that all the elements of its design have evidently taken a lot of effort and collaboration to work together, simply considering it's just about one of the most elegant pieces of gaming since IF or your most basic platformers, I'd say you're doing it more than just a disservice.
And if you're unwilling to play the game as it should be played, that's hardly the developers' fault. If you're going down that road, BioShock allows you to act like a dick, die, and keep on doing so ad nauseam. Not even System Shock 2 inspired such detachment towards actually playing a role in a game, and I'm going to argue that that's down to its atmosphere being so thrilling. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Sep 05, 2007 7:02 pm |
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Why should he play for free? _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Sep 05, 2007 11:51 pm |
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The hacking becomes harder as the game progresses.
Though one of the problems affiliated with that is the alarm and breakdown pieces are randomly placed, and it isn't rare that you'll find there is simply no way to beat the mini-game because these parts block the way.
I'm glad they got rid of the skill sets. That's a vestige of older games, in a time where such things were felt to be necessary. They could have done more to compensate for it, or not done anything at all, Hell, but I appreciate that they're trying, at the very least. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Sep 06, 2007 1:04 am |
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| Dark Age Iron Savior wrote: |
| Dracko wrote: |
| That's a vestige of older games, in a time where such things were felt to be necessary. |
Would you say the same thing re: RPGs? |
Why, yes, I would. For one, there's really no excuse at our current technological level.
Even the pen and pencil variety have made more progress than console or computer RPGs these days. Mainly by encouraging actual fucking role-playing. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Sep 06, 2007 2:59 am |
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| Dark Age Iron Savior wrote: |
| So things like how good an archer someone is or how good they are casting healing spells should depend on the player's skill? |
Exactly.
| sethsez wrote: |
| Besides, we've been able to do all of this shit in real time since the early 90s, at least. |
Right again. With each passing day, there's less and less of an excuse. Welcome to 2007, turning 2008.
I fail to see what turn-based gameplay has to do with any of this, however. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Sep 06, 2007 11:35 am |
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| slipstream wrote: |
| Dracko, quit being a jackasss just because everyone isn't goose-stepping in line to your opinions. |
I'm sorry if I'm not seeing how not knowing basic archery prevents me from playing chess. _________________
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