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There is a bioshock demo on marketplace RIGHT NOW!
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Aug 14, 2007 5:36 pm        Reply with quote

thatbox wrote:
Mr. Mechanical wrote:
I did that too! Did anyone else hang around to watch the plane sink all the way?

If you do that, do you still get the tail section crashing into the tunnel/hallway about ten minutes later?

Yep. It would be crazy awesome if there were some alternate routes through the game that were determined by decisions like this, though.
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Tue Aug 14, 2007 5:37 pm        Reply with quote

thatbox wrote:
Mr. Mechanical wrote:
I did that too! Did anyone else hang around to watch the plane sink all the way?

If you do that, do you still get the tail section crashing into the tunnel/hallway about ten minutes later?


I'm going to go out on a limb and say, yes.
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DaleNixon



Joined: 04 Dec 2006
Location: dirty dirty south

PostPosted: Tue Aug 14, 2007 5:38 pm        Reply with quote

thatbox wrote:
Mr. Mechanical wrote:
I did that too! Did anyone else hang around to watch the plane sink all the way?

If you do that, do you still get the tail section crashing into the tunnel/hallway about ten minutes later?


I was too afraid I'd get pulled down in the undertow or something. Brilliant!
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google



Joined: 08 Feb 2007
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PostPosted: Tue Aug 14, 2007 5:40 pm        Reply with quote

Mr. Mechanical wrote:

Yep. It would be crazy awesome if there were some alternate routes through the game that were determined by decisions like this, though.


YES!

I have Lavine's e-mail address, shall we ask him to do this before the game ships?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Tue Aug 14, 2007 5:42 pm        Reply with quote

google wrote:
Mr. Mechanical wrote:

Yep. It would be crazy awesome if there were some alternate routes through the game that were determined by decisions like this, though.


YES!

I have Lavine's e-mail address, shall we ask him to do this before the game ships?


Sure, what harm can it do?

I mean, other than potentially delaying the game for a year or something while everyone scrambles to implement this one new idea.

Now, maybe for Bioshock 2...
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Tue Aug 14, 2007 6:29 pm        Reply with quote

So, like am I the only one who realized that this demo is designed not to hook the people who are interested in the atmosphere/story/setting/narrative/EMO but the people who don’t have a clue about the game. Or the ones who are FPS fans and think that it might not be to their style. I.E. this is a mass market demo and it’s edited to this content. Actually I’m kind of glad that it’s not just the intro. I don’t remember what game it was that I played the demo and really liked but then had… oh yeah, Prey. That demo lets you play the first hour of the game, and honestly it’s like the best part. It was kind of irritating to play the first hour twice only to be let down by everything after it.

EDIT: No I haven't played it yet because I turned on the "download while system is off" option, but it didn't work. So I just left my 360 on all night and hope it's done when I get home.

ALSO: THATBOX: You really need to just ween yourself off the Legacy controls. Seriously, you'll be better off in the long run. I understand what you're saying about this, but it's not going away and you're only limiting yourself further, esp. on the 360.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Aug 14, 2007 6:31 pm        Reply with quote

Mr. Mechanical wrote:
google wrote:
Mr. Mechanical wrote:

Yep. It would be crazy awesome if there were some alternate routes through the game that were determined by decisions like this, though.


YES!

I have Lavine's e-mail address, shall we ask him to do this before the game ships?


Sure, what harm can it do?

I mean, other than potentially delaying the game for a year or something while everyone scrambles to implement this one new idea.

Now, maybe for Bioshock 2...

In which you stumble upon an isolated arctic socialist commune that has fallen to pieces...

Edit: Or, um, I guess Russia?
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
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PostPosted: Tue Aug 14, 2007 6:42 pm        Reply with quote

google wrote:
Pikachu wrote:
google wrote:
See, 25 minutes is perfect for me, because I just cant play that much longer in one sitting, you know?


WHAT?!!


Seriously.

Whether it's because I simply don't have the time, or the patience, I just cant do it.


I'm a married man with a lot of other interests and hobbies than just games, so I totally get you. I find time to put in a few hours at a time (especially for a big release), but on average I don't play for very long at once. That 's why once a game starts veering into the 15+ hour category, I can get a little bored. I usually play 2 hours at a time, max, so through casual play a game can take weeks—sometimes this is great and sometimes I start to get antsy before the endgame kicks in.

Usually by the time I reach the last sixth of a game or so, I start power-playing because I'm eager to see the end, see what happens in the story, or what-have-you.

Sorry if this isn't relevant at all.

I'm looking forward to playing this demo very much. I love demos. Sure beats renting and often, the demo of a game is all I need (hello, Pac-Man CE).
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Tue Aug 14, 2007 6:45 pm        Reply with quote

Lestrade wrote:
google wrote:
Pikachu wrote:
google wrote:
See, 25 minutes is perfect for me, because I just cant play that much longer in one sitting, you know?


WHAT?!!


Seriously.

Whether it's because I simply don't have the time, or the patience, I just cant do it.


I'm a married man with a lot of other interests and hobbies than just games, so I totally get you. I find time to put in a few hours at a time (especially for a big release), but on average I don't play for very long at once. That 's why once a game starts veering into the 15+ hour category, I can get a little bored. I usually play 2 hours at a time, max, so through casual play a game can take weeks—sometimes this is great and sometimes I start to get antsy before the endgame kicks in.

Usually by the time I reach the last sixth of a game or so, I start power-playing because I'm eager to see the end, see what happens in the story, or what-have-you.

Sorry if this isn't relevant at all.

I'm looking forward to playing this demo very much. I love demos. Sure beats renting and often, the demo of a game is all I need (hello, Pac-Man CE).


The retarded thing is, I spend 8 hours a day on the internet looking at games and games forums.

So I'm excited to play all of these titles, then I get home, and it all falls to pieces.
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icycalm
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Joined: 17 Dec 2006

PostPosted: Tue Aug 14, 2007 6:49 pm        Reply with quote

google wrote:
The retarded thing is, I spend 8 hours a day on the internet looking at games and games forums.

So I'm excited to play all of these titles, then I get home, and it all falls to pieces.


You need a good spanking, is what you need.

An editor of a videogame magazine spending "8 hours a day on the internet looking at games and games forums" while at the same time unable to play anything for more than 25 minutes at a time! Julian Rignall must be turning around in his sleep or whathaveyou! God Hand 3/10 indeed!
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Tue Aug 14, 2007 6:51 pm        Reply with quote

Intentionally Wrong wrote:
thatbox wrote:
MOTHERFUCK IF THESE ASSHOLES DIDN'T INCLUDE A WAY TO CHANGE THE STICK MOVEMENT OPTIONS I'M GOING TO BE INCREDIBLY PISSED

It doesn't look like they did :(


I saw an option for axis-inversion, but otherwise... looks like maybe not.


Just saying not to assume the options won't be there. The US Tenchu Z demo didn't have camera inversion at all, but the retail version does. So there's an example of lacking all of the stick config options in a demo. Even though that's really stupid and can convince people who would otherwise buy your game to maybe not do so based on the demo...

As for the demo content... I guess I'm one of the few who was entirely unimpressed by the demo.

The retro-future theme doesn't hook me any more. It's not as interesting as Fallout, and hell it isn't even as well done as Stubbs the Zombie, mediocre game as it was. Even within the neo-30s vibe, the art is surprisingly dull. The demo felt kind of empty and boring for me in an aesthetic sense.

The movement feels wrong to me. It's too smooth and fast, almost gliding. That goes in general, but even more off to me was the "swimming" segment at the beginning feels like gliding or running through a room. Shouldn't you bob around or maybe more a little more slowly or deliberately? Is our protagonist a superhuman Olympic medal winning swimmer who can effortlessly push through water at running speed (even after an unexpected plane crash)?

Like Faithless said, I find the game completely un-scary. I can tell the devs are going for some fear/tension, but I'm not feeling it at all.

I've been getting back into the FPS genre, so it's not just that the style of game is not my thing. I liked The Darkness, I've been playing Doom 3 lately, I'm looking forward to 360 HL2 very much. I just think Bioshock is kinda dull. Admittedly I've never been a System Shock fanatic (I played the original long ago and never did get around to SS2), but I didn't go into it just expecting to be so underwhelmed by Bioshock.
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Tue Aug 14, 2007 6:51 pm        Reply with quote

Pikachu wrote:
google wrote:
The retarded thing is, I spend 8 hours a day on the internet looking at games and games forums.

So I'm excited to play all of these titles, then I get home, and it all falls to pieces.


You need a good spanking, is what you need.

An editor of a videogame magazine spending "8 hours a day on the internet looking at games and games forums" while at the same time unable to play anything for more than 25 minutes at a time! Julian Rignall must be turning around in his sleep or whathaveyou! God Hand 3/10 indeed!


Hey, I can write a review about a game I've never played, so why bother spending any time playing it?

LOL
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Tue Aug 14, 2007 6:54 pm        Reply with quote

Lestrade wrote:
the demo of a game is all I need (hello, Pac-Man CE).

I don't know if you're saying that you only need the demo of Pac Man CE, or that it convinced you to buy the game. But if it's the former you are missing so much by not buying that game. It's like getting 6 Pac Man games for the package deal.

And I spend about half my day at work dicking around on video game forums (3-4 hours) and about half my night playing them (3 hours). On weekends I get about 5+ hours a day on games. If I really work on it I can knock out 30 hours a week on a game and still play some little one off XBLA type stuff.
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Cryo



Joined: 06 Dec 2006
Location: Columbia, MD

PostPosted: Tue Aug 14, 2007 6:54 pm        Reply with quote

On a really shallow note, I giggle whenever you snap your fingers in the game to set things on fire.
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Worm
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Joined: 08 May 2007

PostPosted: Tue Aug 14, 2007 7:08 pm        Reply with quote

eh, I dunno. It seems good so far. Though the demo doesn't provide anything beyond an FPS with magic. I'll definitely need to get to the full version.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
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PostPosted: Tue Aug 14, 2007 8:44 pm        Reply with quote

Shapermc wrote:
Lestrade wrote:
the demo of a game is all I need (hello, Pac-Man CE).

I don't know if you're saying that you only need the demo of Pac Man CE, or that it convinced you to buy the game. But if it's the former you are missing so much by not buying that game. It's like getting 6 Pac Man games for the package deal.


I understand that, but I just don't think I'd play enough to warrant the game sitting unused on my hard drive, whereas now I've got a free five-minute fix that essentially gives me all I ever seem to need. Also, Prey. And Geometry Wars. Et cetera.
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Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Tue Aug 14, 2007 10:55 pm        Reply with quote

Shapermc wrote:
ALSO: THATBOX: You really need to just ween yourself off the Legacy controls. Seriously, you'll be better off in the long run. I understand what you're saying about this, but it's not going away and you're only limiting yourself further, esp. on the 360.

So far, there hasn't been a game that I've really HAD to play that doesn't let the player decide his stick layouts. Future Perfect would have been nice, but it's not that big a deal. Same with Shadowrun (you got my email response from like a week ago, right?). BioShock I guess I'll wind up playing on PC, which I guess is better anyway since it looks like you'll have a few more options with regards to item highlighting and stuff. Maybe it will even have a wider FOV! It's actually a pretty decent barrier to entry - if the developer is sensible enough to include alternate stick layouts (it is quite literally just switch four variables around) the game is likely to be that much better and more deserving of my time!

I'm also simply not going to switch layouts while I still actively play Halo - it would probably destroy my brain to seriously try.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
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PostPosted: Tue Aug 14, 2007 11:55 pm        Reply with quote

Well hoolleeee shieeet. I just finished the demo and I was really, really impressed. I jumped a couple of times, and the control and enemy encounters just feel perfect. Switching between the plasmid (I only had the electrobolt) and my weapon felt satisfying. The enemies felt really intelligent, which was a nice change. I'd also forgotten how much more interesting game stories can be in first person.

The game looks ridiculous in 720p; I was continually amazed. The water was, yeah, just an incredibly opening. Sign me up!
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 12:13 am        Reply with quote

Guys, just an FYI - a number of Toys R Us stores around the country have gotten the game in and are putting it on shelves right now. Might want to go have a look-see. I won't, sadly, since I don't have enough cash to get it and my eternally-delayed copy of Persona 3, but, hey. Go for it.
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Cryo



Joined: 06 Dec 2006
Location: Columbia, MD

PostPosted: Wed Aug 15, 2007 12:28 am        Reply with quote

OH MY FUCKING GOD I'M GOING TO A TOYS R US RIGHT NOW

WAIT WHERE THE FUCK IS A TOYS R US NEAR ME

OHSHITOHSHITOHSHITOHSHITOHSHIT
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kzkb1



Joined: 29 Apr 2007
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PostPosted: Wed Aug 15, 2007 2:49 am        Reply with quote

I went to a nearby Toys R Us tonight; they didn't have it.

Anyone else think this "leak" might be a purposeful attempt at generating grassroots hype?
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Cryo



Joined: 06 Dec 2006
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PostPosted: Wed Aug 15, 2007 2:50 am        Reply with quote

That's a cold thing to do, Legato.
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wpham



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PostPosted: Wed Aug 15, 2007 3:11 am        Reply with quote

Still waiting for a PC demo : (
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Wed Aug 15, 2007 3:21 am        Reply with quote

kzkb1 wrote:
I went to a nearby Toys R Us tonight; they didn't have it.

Anyone else think this "leak" might be a purposeful attempt at generating grassroots hype?


Nah.
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kzkb1



Joined: 29 Apr 2007
Location: a city where you don't come to find love, you come to find the truth

PostPosted: Wed Aug 15, 2007 3:37 am        Reply with quote

google wrote:
kzkb1 wrote:
I went to a nearby Toys R Us tonight; they didn't have it.

Anyone else think this "leak" might be a purposeful attempt at generating grassroots hype?


Nah.


You are probably right. I was just thinking of what an enormous amount of hype this game has picked up recently with relatively little advertising expenditure by Microsoft (that I know of). The demo certainly did a lot for them; this could do a lot more.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
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PostPosted: Wed Aug 15, 2007 3:39 am        Reply with quote

firenze wrote:
Like Faithless said, I find the game completely un-scary. I can tell the devs are going for some fear/tension, but I'm not feeling it at all.


the content of my post is an unhelpful reaction to what you have said here
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SuperWes



Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 6:56 am        Reply with quote

So I went to ToysRUs.com to see if they had Bioshock yet and they don't. But they DO have a deal going on where you can get it for 50% off with any Madden 08 game purchase. Do the math here and it means that you can buy Madden for the DS and get Bioshock for $30, making Madden basically a free bonus. I thought about doing it even though I don't give a shit about Madden, but I really want the Limited Edition version of Bioshock. Aww hell, I might do it anyways and just return the Bioshock to Wal-Mart.

-Wes
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 3:16 pm        Reply with quote

Ok, played the demo.

Hell yeah, that was good. For a demo it was pretty much the perfect length and contained all the right elements that I was looking for: oppressive environment, crazy mutated things, art deco, diaries/logs, and action. And from what I can tell the writing was pretty much perfect. Since Odin Sphere came out I’ve been expecting Bioshock to be a disappointment (OS being the only other game in recent memory that I followed closely for at least a year before release), but it wasn’t at all.

I got startled and nervous a few times, but no more so than from HL2. I don't really see this game as being "scary" as much as being oppressive and having a look in at the effects of bio-manipulation. It's about as scary as System Shock 1 was (which really isn't scary). I don't know where the scary vibe is coming from here. If any thing it's just got a horror motif. For example the scariest part of the demo was in the connecting glass tunnel and you hear things hitting things a look up to see the airplane crashing through the glass.

And. Oh. My. God. The sound design in this game is spectacular! The bass separation is the best I’ve heard in a game since Gears. When the big daddy walks in after you’ve been unconscious made my windows shake! The way that you can actually hear things talking that you can see (as opposed to most games that use spatial separation where you can only hear people that are within a very close bubble to you) makes this much more easy to navigate with surround sound. The minor side effect is that they don’t seem to compensate sound vertically, so something that’s above/below you sounds about as loud as if it was on the same horizontal field as you. Either way this is still better than what I would have to do in The Darkness or HL2 in order to hear what people were saying without activating a fight sequence.

Minor quibble: when the big daddy puts his drill through a guys chest and pulls it back out there’s nothing showing it happen. This pulled me out of the element enough to make me reflect on it and broke the suspension of disbelief a bit. Second minor quibble: the end video is exceptionally low quality and I really didn’t want to see it.

Anyways, this kind of makes me want to read an Ayn Rand book. I have one (The Fountain? Something like that) but I keep getting told not to read it. It seems pretty long for something that could be horrible. Please advise!
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Wed Aug 15, 2007 3:34 pm        Reply with quote

Shapermc wrote:
Anyways, this kind of makes me want to read an Ayn Rand book. I have one (The Fountain? Something like that) but I keep getting told not to read it. It seems pretty long for something that could be horrible. Please advise!

It would depend on what you're looking for. The Fountainhead is perhaps her best book (In my opinion of course) and should be the one that you read if things like a plot that goes completely haywire upset you. It's most certainly easier to swallow than Atlas Shrugged.

On the other hand, Atlas Shrugged was a more detailed explanation of her philosophy. And an utter trainwreck for the last third of the book (And it is a long book. With a 50 page monologue that would take a normal person 3 hours to recite.) I'd say that it's easy enough to read up until that monologue and the last third of the book, with the exception of her incredibly akward stances on love and sexuality.

BUT! On the other other hand, if you're willing to look at Atlas Shrugged with a comical eye, it's a fantastic book, with the trainwreck at the end being perhaps the best part. Where the heroes are practically adonises, and all the antagonists snivelling little worms. Where denouncements are pronounced as absolutes, and the world is split into rigid, black and white, uncrossable divisions. And then you can laugh at all the stuff that does a poor job of repacking and hiding the themes of Atlas Shrugged (Which is really more stuff than you'd think).

Oh, but if you don't like ideas like hero worship, communism and altruism are evil, and there is no greater value than a man's mind, then these books would probably not be for you. Unless you can laugh at them. And the fact that she really needed an editor.

Remember, Bioshock is like a failed Ayn Rand utopia.
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dhex



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PostPosted: Wed Aug 15, 2007 3:36 pm        Reply with quote

Quote:

Anyways, this kind of makes me want to read an Ayn Rand book.


if you absolutely have to, read anthem. or an essay or two. and then forget you did. she's about as interesting as marx, which is to say she's full of paste.
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Wed Aug 15, 2007 3:36 pm        Reply with quote

Shapermc wrote:


I got startled and nervous a few times, but no more so than from HL2. I don't really see this game as being "scary" as much as being oppressive and having a look in at the effects of bio-manipulation. It's about as scary as System Shock 1 was (which really isn't scary). I don't know where the scary vibe is coming from here. If any thing it's just got a horror motif. For example the scariest part of the demo was in the connecting glass tunnel and you hear things hitting things a look up to see the airplane crashing through the glass.



I'm just not good with interactive horror, you know?

Fuck, films have to do much to make me jumpy, but games simply have to put me in control of a guy, and a dark room, and im a little shaky.

It's probably due to my lack of FPS experience, as well as my own issues. I get sucked into FPS games fairly quickly, so I'm able to fully take everything in. Im not really able to remove myself from playing the game, like I can with other games (sports games for example, I find myself easily able to just drift in and out of the game), and so I find myself more affected by the issues.

It did scare me, too. The first part, I had my brightness turned down too low, and when you get out of the lift, and you're presented with that splicer killing the random...fuck I shit myself.

Agree about the sound though.

In the kitchen, with the wails and screams.

Fuck.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 3:44 pm        Reply with quote

google wrote:
I'm just not good with interactive horror, you know?

Fuck, films have to do much to make me jumpy, but games simply have to put me in control of a guy, and a dark room, and im a little shaky.

[...]It did scare me, too. The first part, I had my brightness turned down too low, and when you get out of the lift, and you're presented with that splicer killing the random...fuck I shit myself.

I mean, I'm not saying that there's nothing that could be scary or creepy about it, but the game doesn't seem to go out of its way to try to scare you (ala Resident Evil). You know what I mean? The criticism of the game saying that the setting isn't scary like it should be just doesn't make sense to me.

And yea, there are some really brilliant sections with the sound. Did you ever get into a fight while audio was coming out of the radio?

Also, I totally got drunk and shot guns at things.

OH! Third minor quibble: cigarette packs are way to damn big! They’re like the size of paperback novels.
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google



Joined: 08 Feb 2007
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PostPosted: Wed Aug 15, 2007 4:02 pm        Reply with quote

Shapermc wrote:

OH! Third minor quibble: cigarette packs are way to damn big! They’re like the size of paperback novels.


Pre-order: Canceled.
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Lestrade
Mary McMoePanties


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PostPosted: Wed Aug 15, 2007 4:03 pm        Reply with quote

Shapermc wrote:
The minor side effect is that they don’t seem to compensate sound vertically, so something that’s above/below you sounds about as loud as if it was on the same horizontal field as you.


It took me a while to catch on to this, as I was scouring the area looking for whoever it was that kept yapping. I agree about the overall sound quality and design; the demo made me love my home theatre setup so, so much.

I find the game just overpowering (in a good way). I played it slowly, because there is so much to take in, both aurally and visually, that I didn't want to miss anything. Playing BioShock seems to me like watching Blade Runner; I don't want to rush it, because I want to take in all the luxurious detail.

I also love the cigarettes/booze dichotomy.
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Mr. Mechanical
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Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 4:36 pm        Reply with quote

dhex wrote:
Quote:

Anyways, this kind of makes me want to read an Ayn Rand book.


if you absolutely have to, read anthem. or an essay or two. and then forget you did. she's about as interesting as marx, which is to say she's full of paste.


Yeah, I had Atlus Shrugged and was reading it until I got Anthem. Then I read Anthem and said to myself "Okay, nothing more to see here, really." and was able to move on. It also has the obvious advantage of being only a fraction of the length of Atlus Shrugged.

But this is all kind of making me want to read Anthem again. Damn.

For what it's worth, the demo didn't really frighten me in any major fashion either. I got the heebie jeebies once or twice here and there for certain things, like the ghostly hallucination you experience upon entering a bathrrom, but for the most part I was never actually scared to be wondering around. I was more interested in studying the ruins of this once awesome city and trying to piece together what exactly happened in a given area.

Then again, Silent Hill 2 has really been the only game to actually scare me outright. Enough to make me consider not playing for long lengths of time. But that was back when it came out, I could probably speed run through the game now without giving the scary stuff a second thought.
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Mr. Mechanical
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PostPosted: Wed Aug 15, 2007 4:45 pm        Reply with quote

oepn wrote:
Mr. Mechanical wrote:
And yeah, there's a hard mode (that's disabled in the demo) that will probably force you to be a bit more meticulous and careful during combat.

From what I understand (though I haven't tried it yet), you just need to set your 360 preferences to start you in hard mode; then Bioshock will start with hard mode selected. Just press A and there you go.

Right. I meant that the option itself is grayed out in the demo, so you couldn't select it even if you wanted.

Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.
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Shapermc
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Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 5:45 pm        Reply with quote

Mr. Mechanical wrote:
Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.

So that's what you use money for!
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Faithless
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Joined: 04 Dec 2006
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PostPosted: Wed Aug 15, 2007 5:47 pm        Reply with quote

Shapermc wrote:
Mr. Mechanical wrote:
Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.

So that's what you use money for!


I don't understand how this makes any sense. Do you insert credits into the bots? Boo.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Wed Aug 15, 2007 5:51 pm        Reply with quote

Faithless wrote:
Shapermc wrote:
Mr. Mechanical wrote:
Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.

So that's what you use money for!


I don't understand how this makes any sense. Do you insert credits into the bots? Boo.

In the free market of Rapture you can buy being lawful! It just skips the nasty chain of bribing first petty officers and then judges in some sort of shady, under the table style work around.
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PostPosted: Wed Aug 15, 2007 5:53 pm        Reply with quote

Faithless wrote:
I don't understand how this makes any sense. Do you insert credits into the bots? Boo.


it bribes the wee midget inside okay
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Mikey



Joined: 11 Dec 2006
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PostPosted: Wed Aug 15, 2007 6:00 pm        Reply with quote

Shapermc wrote:
Mr. Mechanical wrote:
Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.

So that's what you use money for!


And vending machines, too, if I'm not mistaken.
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