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There is a bioshock demo on marketplace RIGHT NOW!

 
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Wed Aug 15, 2007 3:11 am        Reply with quote

Still waiting for a PC demo : (
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Tue Aug 21, 2007 1:19 am        Reply with quote

Hey, the PC demo is out!

What the shit, when did demos get so big? 1.8 gigs? This is going to take a while : (
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Tue Aug 21, 2007 11:26 pm        Reply with quote

I just played through the demo. I would like less circle-strafing shootouts (I am reserving my circle-strafing shootouts for the next Unreal Tournament) and more scripted encounters that can endure a player's attempts to break them without disturbing the narrative.

I was really surprised at how smoothly the game ran compared to wrestling with an Oblivion reinstall for an hour or two.

Cossix wrote:
Also the robot drones are really well designed. I like the whole bee aspect they have, all buzzing around and bumping into shit.


The scariest moment of the demo, i.e. the moment in which I felt the most actual fear of game death, was when I triggered the security alert. Everything else had varying degrees of tension.

Has anyone been playing the full game yet? The demo shows off a lot of potential but then mires itself in the same-old FPS tropes, and I can definitely see why it would be engineered that way.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Wed Aug 22, 2007 3:40 am        Reply with quote

During the "waterslide" part of the demo I felt like I was in a lot more danger than I actually was, with the water rushing all around me and things creaking and breaking.

I actually don't have insane expectations for this game, so I'm just going to go ahead and download it overnight off of Steam or whatever. If it turns out to just be a really well-scripted FPS, that's fine, I haven't played one in a long time.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Wed Aug 22, 2007 10:36 am        Reply with quote

gooktime wrote:
Krabjuice wrote:
My brothers, I have a question for you.

You are in a plane crash out in the atlantic ocean. You barely survive.

You see a ominous looking building.

Do you enter?

Y/N


Well yeah I mean what the fuck are you going to do, stay in the water and catch pneumonia?


Exactly -- this is BioShock, not LOST: The Video Game. Going into the first building I saw required zero suspension of disbelief. The only real disconnect I ever felt during the demo was the whole syringe bit, which has been discussed already. There's enough going on to where I could push past it. There's an atmosphere of the character having knowledge that I as the player don't.

My Steam download is at 63%!
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Wed Aug 22, 2007 5:30 pm        Reply with quote

I'm at Arcadia now, and, um, wow. I'm incredibly tired -- pretty sure this is the longest amount of time I've ever put into a single-player FPS in one sitting (not counting first-person games of other genres). Beyond a minor 15-minute hiccup where I wandered blindly around the Medical area, the game hasn't really slowed down.

I'm really enjoying the codependent development of level design and weapon design. You get powers and weapons when they begin to become useful, and the introduction of such doesn't seem to ever trivialize the game. I also haven't run into any issues of obsolescence. The pistol remains the most efficient way of killing frozen Slicers, the one-two shock/wrench combo still works, and there is almost always water around to group-kill Slicers.

Although, there has been one part where I went "...what the hell?", and that was the sudden intrusion of Pokemon Snap into my grenade-catching, Slicer-freezing, robot-hacking frenzy.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Fri Aug 24, 2007 3:47 am        Reply with quote

IIOIOOIOO wrote:
I just bought this for the 360. Before I de-shrink-wrap it, should I take it back, or is it worth the playthrough?


It's worth the play-through.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Fri Aug 24, 2007 3:29 pm        Reply with quote

I have some issues with the latter half of the game -- most game objectives after a point fall under the category of "find item A, B, and C," the final boss is depressingly easy, and the good ending isn't as cinematic as I'd expected. However, the storyline itself is engaging, and the narrative remains tight throughout the entire game.

It's hilariously awesome how powerful the wrench becomes with the right tonics; after getting SportBoost and Wrench Jockey/Lurker, the only time I used any other weapon was against Big Daddies.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Mon Aug 27, 2007 9:12 pm        Reply with quote

I ate every snack food thing that I came across and avoided every bottle of alcohol because of their negative effects. Also, because I had to budget ADAM, I never picked up the tonic that removes those negative effects. I might pick it up on my second play-through on Hard, since there's so much alcohol in the game.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Tue Aug 28, 2007 1:35 am        Reply with quote

The "drunk effect" is basically a throwaway graphics filter. It's much less impressive than the water, and the water is nice but not revolutionary.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Tue Aug 28, 2007 11:08 am        Reply with quote

But the "drunk" effect lasts, I don't know, a few seconds? It's worthless and not really immersive at all compared to spending a few minutes in Fort Frolic.

Try the full game!

I mean, I'm drunk right now and it is absolutely nothing like being drunk in BioShock. What I meant by my comparison is that the water is a little bit like real water, so the connection is a little less tenuous between reality<->game.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Thu Aug 30, 2007 1:43 pm        Reply with quote

Dracko wrote:
They're right after the medical pavilion.

If this is the game's stride, this is turning into a very bitter joke. I'm hopeful still, but I already have a good idea what the major plot twist is and I do wish it didn't feel the need to swamp you with enemies, especially when I'm trying to take the environment in and explore.


I see where you're coming from -- the best moments of the game are when it gets away from typical FPS firefights. In fact, the moment of actual gameplay in which I felt the most tense is near the very beginning, when you're walking through the tunnels of Rapture and things start breaking and water comes rushing in behind you. The boss fights are never as interesting as the introduction of the Spider Slicers.

What makes Bioshock a good/great game for me is that, despite its shortcomings, it still manages to deliver a better narrative than most of its contemporaries. It's just unfortunate that, as predicted by the demo, it remains mired in the standard FPS tropes.

The setting of Rapture still has a lot of untapped potential. A prequel could set the player as a normal person during the breakdown, someone who hasn't abused plasmids (yet?); a sequel could introduce some kind of threat to the rebuilding of the city.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Sat Sep 01, 2007 2:09 am        Reply with quote

Bioshock feels very, very claustrophobic compared to the first three Metroid games.

And yeah, the gameplay in the second half is incredibly weak compared to the first half. During the escort quest I wanted to just pick up the Little Sister and throw her into whatever hole she needed to go into; the various uninspired fetch quests (build a bomb, build a Big Daddy suit, find X, get Y) are an extreme let-down after how the first half tries to give you the sense that you are an intruder here, these powerful people want to kill you, and you are basically alone.

I still think it's a good game, but Dracko gets it right:

Dracko wrote:
I was expecting more from something claiming to be (r)evolutionary in a post-Half-Life 2 world. On the bright side, Hell, it's a Shock game gone mainstream and making money. Hopefully this means that in the future more games will strive to have better accomplished stories.

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