Ratoslov

Joined: 05 Dec 2006
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Posted: Thu Sep 06, 2007 8:18 am |
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| internisus wrote: |
| I think that you will find such a strategy to be satisfactory for all involved parties. |
Especially third-party controller manufacturers with programmable turbo features.
The reason both this design and classical RPG grinding are stupid is because they're both reward structures that reward pathological behavior. If you don't regard grinding or taping down buttons to be 'good gaming', then why the fuck are you adopting a reward structure that encourages that?
EDIT:
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| by thinking in terms of "sets" of skills you are undermining the organic integration of stats and gameplay that is the point of this exercise. |
You haven't really communicated the point of the exercise, then, because this sounds exactly like 'he's got an archery skill', or possibly 'he's got an archery skill that effects the spread on his arrows' or even 'he's got an archery skill, but it's a obnoxious hidden variable.' |
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