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There is a bioshock demo on marketplace RIGHT NOW!

 
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Shapermc
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Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Tue Aug 14, 2007 6:29 pm        Reply with quote

So, like am I the only one who realized that this demo is designed not to hook the people who are interested in the atmosphere/story/setting/narrative/EMO but the people who don’t have a clue about the game. Or the ones who are FPS fans and think that it might not be to their style. I.E. this is a mass market demo and it’s edited to this content. Actually I’m kind of glad that it’s not just the intro. I don’t remember what game it was that I played the demo and really liked but then had… oh yeah, Prey. That demo lets you play the first hour of the game, and honestly it’s like the best part. It was kind of irritating to play the first hour twice only to be let down by everything after it.

EDIT: No I haven't played it yet because I turned on the "download while system is off" option, but it didn't work. So I just left my 360 on all night and hope it's done when I get home.

ALSO: THATBOX: You really need to just ween yourself off the Legacy controls. Seriously, you'll be better off in the long run. I understand what you're saying about this, but it's not going away and you're only limiting yourself further, esp. on the 360.
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Shapermc
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PostPosted: Tue Aug 14, 2007 6:54 pm        Reply with quote

Lestrade wrote:
the demo of a game is all I need (hello, Pac-Man CE).

I don't know if you're saying that you only need the demo of Pac Man CE, or that it convinced you to buy the game. But if it's the former you are missing so much by not buying that game. It's like getting 6 Pac Man games for the package deal.

And I spend about half my day at work dicking around on video game forums (3-4 hours) and about half my night playing them (3 hours). On weekends I get about 5+ hours a day on games. If I really work on it I can knock out 30 hours a week on a game and still play some little one off XBLA type stuff.
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Shapermc
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PostPosted: Wed Aug 15, 2007 3:16 pm        Reply with quote

Ok, played the demo.

Hell yeah, that was good. For a demo it was pretty much the perfect length and contained all the right elements that I was looking for: oppressive environment, crazy mutated things, art deco, diaries/logs, and action. And from what I can tell the writing was pretty much perfect. Since Odin Sphere came out I’ve been expecting Bioshock to be a disappointment (OS being the only other game in recent memory that I followed closely for at least a year before release), but it wasn’t at all.

I got startled and nervous a few times, but no more so than from HL2. I don't really see this game as being "scary" as much as being oppressive and having a look in at the effects of bio-manipulation. It's about as scary as System Shock 1 was (which really isn't scary). I don't know where the scary vibe is coming from here. If any thing it's just got a horror motif. For example the scariest part of the demo was in the connecting glass tunnel and you hear things hitting things a look up to see the airplane crashing through the glass.

And. Oh. My. God. The sound design in this game is spectacular! The bass separation is the best I’ve heard in a game since Gears. When the big daddy walks in after you’ve been unconscious made my windows shake! The way that you can actually hear things talking that you can see (as opposed to most games that use spatial separation where you can only hear people that are within a very close bubble to you) makes this much more easy to navigate with surround sound. The minor side effect is that they don’t seem to compensate sound vertically, so something that’s above/below you sounds about as loud as if it was on the same horizontal field as you. Either way this is still better than what I would have to do in The Darkness or HL2 in order to hear what people were saying without activating a fight sequence.

Minor quibble: when the big daddy puts his drill through a guys chest and pulls it back out there’s nothing showing it happen. This pulled me out of the element enough to make me reflect on it and broke the suspension of disbelief a bit. Second minor quibble: the end video is exceptionally low quality and I really didn’t want to see it.

Anyways, this kind of makes me want to read an Ayn Rand book. I have one (The Fountain? Something like that) but I keep getting told not to read it. It seems pretty long for something that could be horrible. Please advise!
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Shapermc
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PostPosted: Wed Aug 15, 2007 3:44 pm        Reply with quote

google wrote:
I'm just not good with interactive horror, you know?

Fuck, films have to do much to make me jumpy, but games simply have to put me in control of a guy, and a dark room, and im a little shaky.

[...]It did scare me, too. The first part, I had my brightness turned down too low, and when you get out of the lift, and you're presented with that splicer killing the random...fuck I shit myself.

I mean, I'm not saying that there's nothing that could be scary or creepy about it, but the game doesn't seem to go out of its way to try to scare you (ala Resident Evil). You know what I mean? The criticism of the game saying that the setting isn't scary like it should be just doesn't make sense to me.

And yea, there are some really brilliant sections with the sound. Did you ever get into a fight while audio was coming out of the radio?

Also, I totally got drunk and shot guns at things.

OH! Third minor quibble: cigarette packs are way to damn big! They’re like the size of paperback novels.
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Shapermc
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PostPosted: Wed Aug 15, 2007 5:45 pm        Reply with quote

Mr. Mechanical wrote:
Also, I noticed this playing the demo again yesterday. You don't have to hack the security bots if you enough money on you. Once disabled via a lightning blast, you can just push the Y button to "buy" their allegiance automatically.

So that's what you use money for!
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Shapermc
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PostPosted: Wed Aug 15, 2007 8:28 pm        Reply with quote

DaleNixon wrote:
Yo Shaper didn't my wife hook you up with a copy of The Fountainhead?

Shapermc originally said wrote:
I have one (The Fountain? Something like that) but I keep getting told not to read it. It seems pretty long for something that could be horrible. Please advise!

After the last couple of entries I may just pick it up and see how far I can wade into it.

I mean, some people like her stuff right? There has to be something redeemable about it.
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Shapermc
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PostPosted: Thu Aug 16, 2007 3:32 pm        Reply with quote

So, uh, I'm about 3 chapters into The Fountainhead and it's not horrible! Actually, considering it was written in the 40's it's pretty readable where I find a lot of stuff from that time hard to deal with. Am I missing something or has it just not worn itself out yet?

I enjoy the irony of reading this book in conjunction with Bioshock as the fountainhead is about eccentric architects.
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Shapermc
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PostPosted: Thu Aug 16, 2007 3:42 pm        Reply with quote

boojiboy7 wrote:
Also, yeah, Andrew Ryan from Bioshock is meant to be a Rand character, so your joining it up to the Fountainhead is intentional. Now, what Rand character he is meant to be is a little rougher to directly align. I mean, he is an architect, but he is also totally John Galt.

Well, I mean, of the books I had on my shelf I happen to have the one about the insane architects.

Also, can someone explain better the connection in the game to Rand? I understand that there is one, but is it a sort of "Rand is wrong!" or more a "Look at the folly of what happens if you follow Rand." or just "I like Rand and I like System Shock." Links/Quotes to developer comments on this appreciated.
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Shapermc
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PostPosted: Thu Aug 16, 2007 4:24 pm        Reply with quote

Gamers With Jobs wrote:
By both highlighting and skewering Objectivism, Levine's on the warpath against zealots. "I'm trying to write about what happens when real people try to do things," he explains.

This is pretty much what I was looking for. I remember not reading this when it came out because I was heavily avoiding spoilers, but now that the demos out I'm a bit more willing to dive in. It seems like this game is going to be amazing possibly!
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Shapermc
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PostPosted: Thu Aug 16, 2007 7:39 pm        Reply with quote

Kipple wrote:
The more I think about this, the more I'm starting to believe that this demo is in fact a clever ruse, designed to get the waiting-for-Halo crowd to buy Bioshock.

That's pretty much what I was trying to insinuate.
Shapermc wrote:
So, like am I the only one who realized that this demo is designed not to hook the people who are interested in the atmosphere/story/setting/narrative/EMO but the people who don’t have a clue about the game. Or the ones who are FPS fans and think that it might not be to their style. I.E. this is a mass market demo and it’s edited to this content.

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Shapermc
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PostPosted: Thu Aug 16, 2007 7:58 pm        Reply with quote

Yeah, I was talking to a few people last night who were interested in it for the same reasons I am and they asked if they should bother with the demo. My response was "all the demo really does is assure you that it plays well, the rest is pretty much exactly what has been shown or talked about elsewhere already only in demo form."

The demo does a great job making sure you know the mechancal side of it is sound!
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Shapermc
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PostPosted: Fri Aug 17, 2007 6:58 pm        Reply with quote

google wrote:
But the wife doesn't like it loud...

Mine likes it medium loud, which is how I like it. We also like the LFE and Bass up really high. Big Daddies shake my windows when they walk.
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Shapermc
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PostPosted: Fri Aug 17, 2007 7:13 pm        Reply with quote

google wrote:
I suck.

Sounds like you're whipped.

Also, sucks about your TV only working in the dark.

I have a minor recommendation: red lights. I have red hanging lamps in my living room which both keep it bright enough to do things while also keeping your room "dark" enough to do other things like watch tv in under circumstances that trick your eyes.

And the receiver: sounds like you need a new one. Or really good headphones.
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Shapermc
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PostPosted: Fri Aug 17, 2007 7:59 pm        Reply with quote

wrote:
Headphones for Christmas please wife?

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Shapermc
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PostPosted: Fri Aug 17, 2007 8:41 pm        Reply with quote

;_;

That's not my wife
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Shapermc
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PostPosted: Fri Aug 17, 2007 9:03 pm        Reply with quote

dessgeega wrote:
sara's still pretty cool though

This is true!
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Shapermc
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PostPosted: Tue Aug 21, 2007 4:26 pm        Reply with quote

Kipple wrote:
The "soundtrack" is three remixes of "period music" by Moby. Not actual game music. Three tracks.

What. The. Fuck?

I am cry.
wackodave wrote:
Edit: Also I kinda already have the full version and completed it, don't know if anyone's ready to talk about it yet but if you want to know anything, ask away.

What's the length for a playthrough? I'm guessing between 15-20 hours.
Kipple wrote:
No, they're saying it's a field of view issue, not an overscan issue. As in, to make the widescreen image, instead of adding FOV area on the left and right side of the screen, they SUBTRACT space from the top and bottom of the 4:3 version. So widescreen users see about a third less of the environment at any given time as compared to 4:3 users.

Woah, what the hell? This thread is crushing my soul.

;_;
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Shapermc
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PostPosted: Tue Aug 21, 2007 4:53 pm        Reply with quote

leroyhacker wrote:
So far I've seen no evidence that widescreen tv owners are getting anything other than the game the way it was intended, so they shouldn't be upset.

Unless it bothers them that much that 4:3 TV owners aren't getting a crippled version. I don't think anyone here feels that way but I'm definitely seeing those sentiments on other forums.

It apears that widescreen users are getting the crippled version honestly. What honestly should happen is that widescreen viewers just get an enhanced viewing area left and right (since, you know, anyone can pan left or right quite easily). This is actually removing information from the screen (who cares if it's just part of an arm!). Yes, honestly, the arm thing is upsetting me. If it's just something that you can look at by moving your screen It doesn't bother me.

And I was wondering why everything seemed so close and large in Bioshock. I remember thinking that the wrench was huge and filled up a ton of screen space.

ASIDE: This won't stop me from playing the game or anything. It's just disapointing.
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Shapermc
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PostPosted: Tue Aug 21, 2007 4:55 pm        Reply with quote

dongle wrote:
Kipple wrote:
The "soundtrack" is three remixes of "period music" by Moby. Not actual game music. Three tracks.


See, there are two soundtrack CDs. One is an LP and the other is an EP. The EP is three Moby remixes and it goes right in the trash comes as a 'bonus' from GameStop/Game Crazy. The LP that comes with every LE copy is apparently not shit.

Oh fantastic!

Also, I kind of hope I get a broken big daddy figure because you can send it back for a new one and just for waiting you get an artbook... which I really, really want.
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Shapermc
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PostPosted: Tue Aug 21, 2007 8:16 pm        Reply with quote

Predator Goose wrote:
I thought she just had a pair of sickles.

Yes, this is exactly what it is.

And while the enemies aren't the most original, they do fit with what the game is trying to accomplish. So, I'm basically ok with them.

Quote:
Take the art book to kinkos

Huh? Do you have any idea how much that would cost? Just estimating from the last time I tried to do something like this it would run about $40. How is that better/easier than just calling up the support line and putting a broken figure in the mail and waiting a couple weeks?
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Shapermc
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PostPosted: Tue Aug 21, 2007 8:35 pm        Reply with quote

The part I liked best about the enemies in the demo was the one that was pleading with his wife/girlfriend to let him in the room.

Also, I am seeing some irony in the final fantasy fan saying that bioshock jumps a shark within 15 minutes. /rib jab

also, i hope you really can jump sharks in bioshock. that would Rock. (i kid)
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Shapermc
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PostPosted: Tue Aug 21, 2007 9:12 pm        Reply with quote

Faithless wrote:
It's just as believable to me that they'd start mutating as that they'd keep wearing party masks for 50 years.

Yeah, uhhh, this shit just went down within a few years of your arrival. Also, you should look at the free art book for more enemy types as I peeked at it and they start to get more mutated the further into the city you go.
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Shapermc
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PostPosted: Tue Aug 21, 2007 9:24 pm        Reply with quote

BotageL wrote:
if you only have a 4:3 monitor I don't see why you should be punished. Get what I'm saying?

I'm curious how that's being punished? There's more horizontal room on a wide screen TV. You're not seeing anything different, just move the camera/stick. If you don't want to do that set it up for letterbox. Get what I'm saying? I will never see dude's wrist ok. Other TV's will.

Boo-urns.
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Shapermc
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PostPosted: Wed Aug 22, 2007 3:34 pm        Reply with quote

So I got though the first section of the game. The intro is mostly the same as the demo, but gets a little different w/o as much action towards the end.

I stopped shortly after getting the access key from Steinman and, well, so far it's brilliant. This discussion may have a few spoilers, but I'll keep it as vague as possible.

I'm pretty glad that I played the demo actually, because I could pay attention to a few things that I had questions about afterwards. Most importantly, in the demo on the recording you get near the New Years party has some shouting in the background when things go wrong and you can hear someone shout "Long live Atlas!" or something similar. This makes me quite nervous about the man who is basically in control of our characters destiny.

Also, the game takes place in 1960 and the new years party was from 1959, so this all happens within a year of the "fall" of Rapture. I had thought that there was more of a gap just from the amount of decay.

The AI in the main game shows really how brilliant the programmers are. Little things like cover and reloading are very natural and organic. Enemies will rush at you and then seem to disappear, when you follow them they will jump out from behind the doorway you just passed through. They will also run and take cover behind desks so they can reload. I’ve seen a couple fights between enemies who are angry with each other for one reason or another. I saw a man and a woman fighting and calling each other names running around some stairs and chasing each other through pillars. I watched to see how long they would go at it and they fought each other to the death, it was a fantastic fight.

I’ve also had one very Doom-esque moment: I grabbed a new weapon and the lights went out on the floor except for a spotlight. I could hear enemies walking and talking around me, but I didn’t dare move from the spotlight. Suddenly they were coming at me from every angle and it was, well, brilliant.

Also, the enemies are better than they seemed to be from the demo based on their dialogue. The writing in this game is brilliant to say the least. But the little bits that the area specific dialogue that the enemies have is amazing. My favorite was when a doctor attacked me he shouted “How dare you question my practice! It’s all legal now!” as he lunges at you. The level design in also amazing as is the attention to detail on things.

I’m also happy with the amount of narrative that’s told through the recordings. In System Shock 1 (I haven’t played 2) there seemed only to be very important messages in the recordings. That game didn’t spend a lot of time with character development through them, and what there was, was usually included with information on where to go or how to progress. SS2 may have progressed this a little more, but I still can’t get that damn game to work.

Anyways, I’m only a couple hours in and I get the feeling that this game is going to have to do something offensive beyond what I’ve experienced previously to let me down.
Quote:
Quote:
Quote:
You see a ominous looking building.

Do you enter?
Well yeah I mean what the fuck are you going to do, stay in the water and catch pneumonia?
Going into the first building I saw required zero suspension of disbelief.

Actually, in my experience with the demo I initially tried to get up on some floating debris. When that failed I tried to get on the wing of the plane. When I did it sunk and never came back up. Then I tried to swim to avoid the tail taking me down with it (which the tail sinking would create a current pulling you towards it... but in the game it doesn't) and shit lit up. It wasn't until everything was on fire that I saw the lighthouse building and I though instantly "what the hell is something like that doing in the ocean." I went to it very cautiously and explored everything around it (there are stairs down the other side) and even swam all around it. I went in and then based on the lighting, was drawn into the bathsphyere through honest intrigue. I found that very believable and brilliant.

Predator Goose wrote:
dessgeega wrote:
this isn't going to be one of those games that we're not allowed to criticize, right? if someone polishes the old "this week's fashionable game to hate on" chestnut, i'm going to be a bit let down.

I was taking issue with the way Krabjuice was criticizing it. He was trying to shoehorn the game into something it wasn't, into something he expected it to be. He wasn't even making it clear why that expectation was better, or that he even wanted it to be that way.

Yeah, it was like listening to a guy who walked out of a movie after ten minutes complain about the ending. If you’re going to criticize at least base it on something it is, not something you think it will be. Also, expect people to defend it if they really like it.
taidan wrote:
Marco makes a good point; in a society that's supposed to let its inhabitants do what they wish unhinged by morals, some people would think its a good idea to make such Plasmids. How they appear in vending machines...well I suppose they had to go crazy sooner or later.

Yes, exactly. The narrative through the tapes explains some of the thought processes behind creating these plasmids. It’s a little frightening to hear people talking seriously about how “cool” it is to alter DNA (bioengineering) and shit with the plasmids.
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Shapermc
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PostPosted: Wed Aug 22, 2007 3:46 pm        Reply with quote

Predator Goose wrote:
Shapermc wrote:
Also, the game takes place in 1960 and the new years party was from 1959, so this all happens within a year of the "fall" of Rapture. I had thought that there was more of a gap just from the amount of decay.

Sorry, I just wanted to clarify this. Did you get confirmation in the game that the New Year's party was for the transition from 1959 to 1960? We have some debate about this (admittedly largely small and irrelevant detail). I recall signs that said New Years 1959 or New Years Eve 1959, but in my experience that usually means that the party is for the tranisition from 1958 to 1959.

Yeah, actually, it probably was the transition from 58-59. That makes the decay make more sense. The fact that they're sequential makes me instantly associate... well, one to the next. It probably has been a year and some odd months, which fits very well.
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PostPosted: Wed Aug 22, 2007 4:55 pm        Reply with quote

Krabjuice wrote:
If you've payed any attention at all to bioshock pre-release you're going to be dead sure the ball will take you to Rapture. It's pretty fucking obvious, I tell you. But, exactly why do you want to go there? The character doesn't have any reason to explore. The player, however, wants to go to the place that he's been masturbating over for the past four months. I said, openly, "Alright, game, I'll do this. But only because you want me to. Don't think that you've convinced me of anything."

Actually, I recalled seeing a video of a man sinking in the ocean and thought that the game did something rediculious by having you get picked up and recessitated in the city. Until I saw the bathsphyere I didn't know how I was going to get to rapture.

Also, like, honestly if I found a submarine like thing while I was stuck in the dark I would figure it was some kind of transport to get me SOMEWHERE other than the middle of the fucking ocean near a burning plane sinking into the ocean. I would rather be in that somewhere that might get me help.

I would have felt cheated if I hadn't elected to go to Rapture on my own free will.

Would you have felt better if you had been trapped in an air bubble in the plane that dumped you into the walkway and you woke up unconscious on floor of a flooding underwater path encased in glass?

The game needs the introduction to Rapture. The setup is great and it gives you the back story the city needs. I can't even tell what kind of game you wanted out of this, but you obviously had the wrong impressions.
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PostPosted: Wed Aug 22, 2007 6:11 pm        Reply with quote

Ok, assuming your argument krab, then I have two things to add.

First, the ball plays music, prompting you to get in.

Second, you should play it again and listen to what the guys say on the radio as you get close to the docking station for Rapture. They basically say that there's been a plane crash and they brought you there (which I assume is why you get locked into the lighthouse).

ASIDE: HL2 is far less interested in how you get to places as far as logic goes. The ending is the ultimate statement of this. Not having played EP:1 I still feel that the very intro and end of HL2 are not as good as they could have been. I'm not a big fan of deus ex machina endings.

I also don't really think that the train and the bathsphyere are comparable.

TOPIC:
Quote:
Also, if the character knows something that the player doesn't, why are we acting on it anyways? We're oblivious. He should at least tell us that this seems familiar, and that going into this little ball is how it's done. I mean, he was talking to us earlier in the opening movie.
This is an interesting and fair point. This could be trying to say something about gamers themselves, much like how Silent Hill 4 attempts to point out the voyeuristic nature of games and gamers. I can't really make a comment on the question itself, but it could be an important theme later on.
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PostPosted: Wed Aug 22, 2007 6:17 pm        Reply with quote

boojiboy7 wrote:
Shapermc wrote:
I also don't really think that the train and the bathsphyere are comparable.


Yeah it wasn't the best comparison, but I guess you could see what I meant.

Yeah, it seemed like a toss-out comparison that's being taken too seriously.
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PostPosted: Wed Aug 22, 2007 6:38 pm        Reply with quote

Perhaps this topic will be addressed in the superior PS3 version of the game.
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PostPosted: Wed Aug 22, 2007 7:22 pm        Reply with quote

Krabjuice wrote:
You know, the lighthouse operator might be upstairs or something (despite there being no stairs around) or out in the water helping other survivors. That aside, my concern is only the choice to enter the bathysphere. Why is the bathysphere on our side if the operator was on the other? I mean, it isn't like anybody is going to show up, arbitrarily, in the middle of the Atlantic ocean. So, there isn't any reason for the sphere to be outside ready to pick up some weary survivor. It isn't like Atlas sent up the sphere, either. He only figured out that you were on your way was because the sphere returned for some reason. So, what business do you have in the sphere? You've got more productive things to do, like find other survivors and wait for rescue.

Ok, now I feel like you're either joking or arguing because you have nothing better to do. The game shows you many objects from the crash, but you can explore and find no survivors. You can swim around the entire light house and find no one else. You can swim around and see nothing. My wife, when playing the demo, watched the entire plane sink and then waited and waited and nothing happen before she went into the lighthouse.

The light house was obviously there so that it was hard to get to. You had to be selected to go to rapture and it was to be kept a secret. As Andrew Ryan himself said: "it wasn’t impossible to build a city at the bottom of the sea – it was impossible to build it anywhere else". When they built it they didn't want anyone to find it.
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PostPosted: Thu Aug 23, 2007 3:50 pm        Reply with quote

Nate wrote:
Just make sure that if your hard drive fails you have the foresight to dutifully give Securom your papers in advance so that you'll be allowed to install the game on a different PC later on.

Just so you know you can also contact Securom if this is the case.

Anyways, I don't see this being as big of a deal as people are making it out to be. The only thing is that this isn't going to stop people from stealing the game or sharing it. It will improve sales for a week or two though.
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PostPosted: Thu Aug 23, 2007 4:54 pm        Reply with quote

Mister Toups wrote:
Granted, sometimes you have to shoot things, but it's not near as shootery as the demo made it seem.

Yeah, basically the demo keeps going with the shooting the whole time, where the full game diverges is that it gives rest peroids and slows things down. It reminds me of Metroid Prime at times.
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PostPosted: Thu Aug 23, 2007 8:11 pm        Reply with quote

haircute wrote:
If I were to go to stupid gamestop/ebgames RIGHT NOW would I be able to find a copy or is this game just sold OUT everywhere?

I imagine you would, althought not a OMG Special Edition.
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PostPosted: Thu Aug 23, 2007 8:17 pm        Reply with quote

Predator Goose wrote:
Which isn't really worth the extra $10 if you're on a budget.

The big daddy figure is well worth the extra $10 and then some, if you're not!
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PostPosted: Fri Aug 24, 2007 4:04 pm        Reply with quote

Anyways, I just finished the 3rd/4th main section (they kind of overlap). I'm still enjoying the game, but I don't feel like it's introducing as many unique ways to play anymore. It feels much more shooty than the first main section does. And the plot elements aren't as great as the first section. The game is very front loaded so far, but there are some really excellent things still happening.

Also, I've run into a few videogame clichés that bug me in this kind of game. They work well enough, but they feel a little forced. During these sections I try to make the AI work against itself for me to win just because that's the most interesting thing for me to do.

My wife is playing this game simultaneously. I play at night, and she then plays the same part I did the next day. She's doing things differently and having way too much fun killing stuff. She's playing on Medium and having no problems, so she's joshing me a bit about not playing on hard. She's enjoying it much, much more than I expected her too considering that she doesn't really do well with first person games. She's caught a few things about the environment that I missed so it's nice to be able to ramble back and forth a bit with her.

wpham wrote:
It's hilariously awesome how powerful the wrench becomes with the right tonics; after getting SportBoost and Wrench Jockey/Lurker, the only time I used any other weapon was against Big Daddies.

Yeah, Sport Boost 2 + Wrench Jockey/Lurker turns this game into Theifshock.

Also, since some of you guys are done with the game perhaps you should start a spoilerz thread?
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PostPosted: Mon Aug 27, 2007 3:09 pm        Reply with quote

Hey, if you're done move over to the spoilerz thread. I don't know what the irony one is.
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PostPosted: Mon Aug 27, 2007 3:55 pm        Reply with quote

Dracko wrote:
So, it isn't possible to complete this game without interacting with the Little Sisters at all?

Um, I don't think so, but it might be. It would make the game very, very difficult.
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PostPosted: Thu Aug 30, 2007 6:16 pm        Reply with quote

Dracko wrote:
I've reached the fisheries, and so far this feels like pretty standard stuff. Please tell me it gets better, and when I actually get to do some exploring for myself. It just feels like Half-Life at the moment. Not Half-Life 2, Half-Life.

Yeah, the game does get better at points, but it pretty much stays being HL not HL2.
Dracko wrote:
If this is the game's stride, this is turning into a very bitter joke. I'm hopeful still, but I already have a good idea what the major plot twist is and I do wish it didn't feel the need to swamp you with enemies, especially when I'm trying to take the environment in and explore.

Yeah, the game bogs itself down far too often with enemies when it shouldn't be the focus.
Dracko wrote:
Well, I've hardly given up on it, but I already can tell this isn't the FPS messiah many hoped for. Hell, System Shock 2 wasn't that great either.

No, it's not.
Dracko wrote:
The two problems I can tell are going to stick to this game no matter so far though is that, for one, it can't maintain the momentum you'd expect from its opening. It isn't a consistently excellent experience like Half-Life 2 is, for instance. And the enemies, well, I just don't care for them. They look rather similar and they respawn far too often. I can't associate them with the audio logs I find at all, and have no sympathy for them whatsoever. And the first major encounter was a joke, though that may very well have been deliberate, I wouldn't put it past Irrational.

This is exactly what I tell everyone. The medical facility is the best element of the game outside of the main characters (i.e. Andrew Ryan). After the medical facility the game hits a low valley that it only comes out of a few more times. In the end game the enemies have a little bit more "place" in the game because of the locations you go to, but yes, after the medical facility nothing seems to fit quite right (the masked splicers FIT near the damn NewYears party)
Dracko wrote:
Even the Big Daddies aren't as tough as I hoped for, though I'm still saddened that I have to take them down no matter what (No one cares about the Little Sisters anyway).

Yeah, I don't know, this wasn't anywhere near as important to the game as I expected and it's a major wasted potential.
Mister Toups wrote:
Is this an FPS messiah? No, not really. But to me, I don't really play it as an FPS. It's an exploration/adventure game to me, in which I'm occasionally expected to shoot things. And if I don't want to shoot them, I can find other ways to kill them... and if it doesn't work, I don't really lose much. So it's strange that it's a relaxed experience, but at the same time it also can get very intense.

Yeah, see, it is an exploration/adventure game but it’s so absolutely bogged down with enemies and combat that I can’t enjoy it as much as I would other wise. Two things would make the game much better for me: less enemies and no vita chambers. Enemy encounters carry no weight, death is nothing serious and little less than a minor irritation. I honestly don’t think playing this on hard would be closer to the game I want. I think that playing the game on easy while limiting myself to not using vita chambers will be closer to the game that I wanted (also I hope that easy doesn’t respawn enemies).

Honestly, the largest problem with the game is its ambition. It gets far too much in the way of me enjoying what it actually does have to offer.
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PostPosted: Thu Aug 30, 2007 8:02 pm        Reply with quote

Kipple wrote:
You just end up insta-saving more often, and re-loading from the last time you did so. That's not substantially different from just simply respawning, and in fact the Vita-Chambers are a nice simplification of that process.

I completely disagree with you. The mentality of having a negative repercussion for dieing will make you play more seriously and think differently about your actions. In Bioshock there were many times where I just stopped caring and would die repeatedly while killing things just to advance the game. The repercussion was that I had to spend 5 seconds and walk 15 paces to where I was. Everything kept it's same health (if it's almost dead, it's still almost dead) and you sustained no loss of anything. It really breaks the game.

Death in prey is far more interesting because it makes you not want to die because you have to put up with this silly mini-game. It also makes you earn your health and ammo back in the death level itself. Prey does a far better job of removing health without compromising taking life seriously.
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PostPosted: Fri Aug 31, 2007 3:16 pm        Reply with quote

sethsez wrote:
I don't really get the comparisons to Half-Life and Half-Life 2, as it seems to me it's more obviously an updated, streamlined System Shock game... y'know, hence the name. Half-Life 2 was doing its own thing, which was good in its own right, but Bioshock isn't doing that. It's building on the isolation of the System Shock titles, replacing space with the ocean and SHODAN with Andew Ryan. Comparing it to the Half-Life series seems unfair to both of them.

Well, the comparison is to what the games are doing, as opposed to the games themselves (at least that's how I understand it).

Half-Life one is much more about killing things and not having any real connection to the NPC (with scientists that are mostly similar and nameless and will throw themselves into battles). It still does interesting things with narrative and what not, but it wasn't fully realized until HL2 where NPCs were something solid to care about and the narrative was more than an excuse and actually important. Bioshock still hasn't progressed past the replaceable NPCs and lots of killing stuff with a disposable plot. Does this make sense?
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PostPosted: Fri Aug 31, 2007 4:23 pm        Reply with quote

Predator Goose wrote:
Also, HL2 will have to be mind-blowingly good to beat this game for me. I kind of doubt it, but that would be pretty sweet.

You've never played HL2? I find this odd. HL2 is much more humble about what it's trying to do and is brilliant more retrospect than when initially playing though it. (it has a good aftertaste if that makes sense).
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