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KNYTT STORIES
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Fri Sep 07, 2007 10:25 pm        Reply with quote

It's definitely a challenge-oriented level, with a few sadistic parts. I'm amazed at the kinds of cohesive environments, and interesting additional effects, that Nifflas always manages to pull together.
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Last edited by wpham on Fri Sep 07, 2007 10:49 pm; edited 1 time in total
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Fri Sep 07, 2007 10:47 pm        Reply with quote

Backtracking is fucking annoying.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Fri Sep 07, 2007 10:50 pm        Reply with quote

BotageL wrote:
Backtracking is fucking annoying.


Didn't bother me in Gustav's Daughter, because it was pretty obvious at all times where you needed to go (at the very least, which world you needed to be in). Aimless wandering, yeah, that tends to frustrate me. I still haven't finished A Strange Dream yet because I'm pretty sure I've missed keys in places I've already been.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Sep 07, 2007 11:02 pm        Reply with quote

quasi-spoilers: you only need three keys to finish a strange dream. i still don't know where the fourth is.
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wourme



Joined: 05 Dec 2006
Location: Building World

PostPosted: Fri Sep 07, 2007 11:44 pm        Reply with quote

There are some decent custom levels in the official forums. Fortunately, people have started creating lists of those worth trying.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Sep 07, 2007 11:50 pm        Reply with quote

Yeah, as a backtracking experiment, Gustav's Daughter is accomplished. But only because it's short, really.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Sat Sep 08, 2007 12:29 am        Reply with quote

Ethoscapade wrote:
quasi-spoilers: you only need three keys to finish a strange dream. i still don't know where the fourth is.


I have one key; I spent about fifteen minutes or so wandering around the areas surrounding the sky-palace with the locks (red area, white cherry blossom forest, dark forest, etc.) before deciding I didn't want to backtrack further. I enjoyed the world a lot up to that point, though, especially discovering the cloud area on accident.

wourme wrote:
here are some decent custom levels in the official forums. Fortunately, people have started creating lists of those worth trying.


Thanks for the link!
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sat Sep 08, 2007 12:33 am        Reply with quote

wourme wrote:
There are some decent custom levels in the official forums. Fortunately, people have started creating lists of those worth trying.


"Return to the Luminous City" on Hard is vicious and gruelling.
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professor_scissors



Joined: 04 Dec 2006
Location: West of House

PostPosted: Sat Sep 08, 2007 12:40 am        Reply with quote

Will try the new one.

Having beaten all of the original stories, I can safely say that Explore Challenge is the worst of them. It's about 10% thinking, 10% solid platforming, and 80% obnoxious trial and error.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Sat Sep 08, 2007 2:52 am        Reply with quote

I finally finished my first world, "Origami Unicorn." It's a linear platformer, and should take about 5-10 minutes to complete the first time. I basically made it to learn how to use the level editor, as well as to figure out the concrete mechanics of Knytt Stories' platforming.

Download here

and/or

watch a complete run on YouTube.

(Special thanks to dessgeega for testing)
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Sat Sep 08, 2007 3:04 am        Reply with quote

I started watching the youtube video, but then was like "~Noooooo!~ I wanna play it. I wanna play it!" so I'll be installing the bin file now.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sat Sep 08, 2007 6:50 am        Reply with quote

wpham wrote:
I finally finished my first world, "Origami Unicorn." It's a linear platformer, and should take about 5-10 minutes to complete the first time. I basically made it to learn how to use the level editor, as well as to figure out the concrete mechanics of Knytt Stories' platforming.


With a title as chosen, I rather expected more overt Bladerunner-referencing than I got, but never mind - some thoroughly cruel gymnastic demands at the end there came close to damaging my fingers...

If a decent (platform) game-experience is determined by hitting the right balance between Challenge and Flow, this episode had a touch too much of the former. Trial and error to the point of vocalised frustration's not a boat-floater, personally.

Nevertheless, it's another demonstration of how potentially valuable a sketch-booking tool this little program is.

People - is it worth bothering with the first Knytt title, after this?
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Sat Sep 08, 2007 7:38 am        Reply with quote

Mr. Brooks wrote:
People - is it worth bothering with the first Knytt title, after this?

Yes.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Sat Sep 08, 2007 9:11 am        Reply with quote

Mr. Brooks wrote:

With a title as chosen, I rather expected more overt Bladerunner-referencing than I got, but never mind - some thoroughly cruel gymnastic demands at the end there came close to damaging my fingers...

If a decent (platform) game-experience is determined by hitting the right balance between Challenge and Flow, this episode had a touch too much of the former. Trial and error to the point of vocalised frustration's not a boat-floater, personally.

Nevertheless, it's another demonstration of how potentially valuable a sketch-booking tool this little program is.


I agree with your general sentiment; here, I wanted to push my personal limits through rote jumping and timing exercises -- a way of flexing the muscles via Knytt Stories and the level editor. If you watch the YouTube video, you'll notice that I die three times in a row on the hardest sequence, even though I've played through the level at least a couple dozen times while making it.

I'm going to try to focus a bit more on creativity, aesthetic and exploration on my next jaunt with the level editor.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Sep 09, 2007 4:31 am        Reply with quote

This thread has made me browse through Nifflas' games, which I've never tried before. I'm playing Within A Deep Forest. And I need help.

Does anyone remember how to get past the fan in the Lunar Cheese Extraction whatchamacallit level that's blocking a whole hallway? None of the balls are heavy enough to get through when there's no space to build up momentum.
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q 3



Joined: 05 Dec 2006

PostPosted: Sun Sep 09, 2007 7:24 pm        Reply with quote

To get Knytt Stories running under Wine, you need to install msvcp60.dll (copy to the windows/system32 folder). It should work mostly okay then. There's also a Mac version of Wine but it can be rather difficult to set up. If you follow the instructions there and here you should be good to go (though you'll need to have X11 [found on the OS X install CD] and maybe also xcode tools installed first).
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Sep 10, 2007 12:34 am        Reply with quote

i've used darwine a bit on my girlfriend's macbook, and it's extremely limited compared to what you'd get on linux.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Mon Sep 10, 2007 3:22 am        Reply with quote

CubaLibre wrote:
This thread has made me browse through Nifflas' games, which I've never tried before. I'm playing Within A Deep Forest. And I need help.

Does anyone remember how to get past the fan in the Lunar Cheese Extraction whatchamacallit level that's blocking a whole hallway? None of the balls are heavy enough to get through when there's no space to build up momentum.


Have you checked the IC Forum archive on the front page? I'm pretty sure we covered most aspects of that game at one time or another, there, and I really can't remember much about WADF now... except that lasers are frustrating and that tiger's a bastard.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Mon Sep 10, 2007 4:57 am        Reply with quote

if i recall correctly, the yoga ball is affected the least by wind.
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Mon Sep 10, 2007 10:16 pm        Reply with quote

I've never played Knytt, but I just watched a video and holy shit there's a hang-glider? I really, really want that in Knytt Stories.
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SplashBeats
Guest




PostPosted: Mon Sep 10, 2007 10:33 pm        Reply with quote

the umbrella performs a similar function
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Mon Sep 10, 2007 11:37 pm        Reply with quote

SplashBeats wrote:
the umbrella performs a similar function


Maybe I'm just projecting from my impression of a YouTube video, but it looks like the hang-glider can really get some speed going. That's the key difference -- that, and the possibility of some upward movement, beyond the double-jump. Plus, it hits happy memories of that paper airplane game for the Mac from the 90's.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Tue Sep 11, 2007 3:44 am        Reply with quote

Actually, the hang glider's kind of a cheat--it's only accessible by adding some text to the game's config file. But yeah, it really breaks the game wide open.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed Sep 12, 2007 3:59 am        Reply with quote

Well, that's WADF, Knytt, and all the official Knytt Stories expansions.

That was just lovely.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Wed Sep 12, 2007 12:10 pm        Reply with quote

recommendations for this thread from nifflas's forum: a walk at night and it waits, both very different.

my new one should be done soon.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Thu Sep 13, 2007 4:48 am        Reply with quote

I was sifting through my random-interwebs-pictures folder, and saw this image from earlier:



Just wanted to give props for that again. Beautiful design.

And I'm glad that I came back around, since I hadn't noticed A Walk At Night until just now.

EDIT: Fucking shit hell, A Walk At Night isn't unpacking properly. My system seems to have bad luck unpacking some of these things. Most things work just fine, but...! Sigh.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Thu Sep 13, 2007 5:51 pm        Reply with quote

Dess to the rescue again. Thank you much!



A Walk At Night is short to the point of being like "WHAT?" but it has the atmospherics dialed in.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Thu Sep 13, 2007 7:54 pm        Reply with quote

new one. prince of persia-like.

also, i've updated under the crack to fix something that was bugging me (juni appearing over waterfalls).
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Sep 13, 2007 8:31 pm        Reply with quote

dessgeega wrote:
new one. prince of persia-like.


Solid work, as is becoming traditional. Even if it did elicit far more loud, frustrated swearing than I find comfortable.

A tad to T&E-cruel to be actually that fun, I'm afraid. Nice piano ditty, whoever.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Sep 13, 2007 8:44 pm        Reply with quote

Mr. Brooks wrote:
dessgeega wrote:
new one. prince of persia-like.


Solid work, as is becoming traditional. Even if it did elicit far more loud, frustrated swearing than I find comfortable.

A tad to T&E-cruel to be actually that fun, I'm afraid. Nice piano ditty, whoever.


You mean you can put music in these?

...
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Sep 13, 2007 8:58 pm        Reply with quote

Can't really imagine why not - they're all .ogg files, it seems.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Thu Sep 13, 2007 8:59 pm        Reply with quote

mister toups composed the piano ditty that plays in my story.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Sep 13, 2007 9:04 pm        Reply with quote

dessgeega wrote:
mister toups composed the piano ditty that plays in my story.


Back-pats for him, then.

I'm getting a strong urge to compose something to compliment a few A Certain Ratio tracks now, I must admit.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Thu Sep 13, 2007 10:15 pm        Reply with quote

dessgeega wrote:
mister toups composed the piano ditty that plays in my story.

I was like "God, this has to be Toups' doing."

Not quite as cruel as that spiked colon thing that I'm stuck on, but what the hell.

Still, I don't have mad skillz in making music, so if I make any levels I will just be putting in stuff from my collection. The stuff that I want to use has vocals, though. It's not that it sounds terribly inappropriate -- just kinda goes against the spirit of things.

I finally started up the level editor today. Here is my very first screen ever, which is built entirely with stock tilesets, and I haven't added any tricky effects yet.


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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Sep 13, 2007 10:24 pm        Reply with quote

Dunce query - how does one go about altering the little jumpy lady's colours?
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wpham



Joined: 17 Mar 2007
Location: California

PostPosted: Fri Sep 14, 2007 1:45 am        Reply with quote

Mr. Brooks wrote:
Dunce query - how does one go about altering the little jumpy lady's colours?


http://h1.ripway.com/GSR/KnyttTutoria.html#Advanced

GSR wrote:
CHANGING JUNI'S COLOR
Yes, you can change how everyone's favorite heroine looks. At the start of the settings file, under the 'Description' line, add a line saying 'Clothes=' and another saying 'Skin=' (sans quotes.) Calculate the color by taking the RGB values for the color and using this formula:

Blue * 65536 + Green * 256 + Red

Complicated, but meh.

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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Fri Sep 14, 2007 2:42 am        Reply with quote



I seem to be using this as a graphic design toy.


Oh, how do you make water kill Juni, anyway? Right now she's totally Christing out -- which I kinda like, actually, but I should at least know how to make it do what it's supposed to.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Sep 14, 2007 2:50 am        Reply with quote

psiga wrote:
I seem to be using this as a graphic design toy.

The beauty of this engine is that's half the point.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Fri Sep 14, 2007 5:05 am        Reply with quote

psiga wrote:


I seem to be using this as a graphic design toy.


Oh, how do you make water kill Juni, anyway? Right now she's totally Christing out -- which I kinda like, actually, but I should at least know how to make it do what it's supposed to.


It's the combination of water tiles you're using; you've got the little splatter effect, but you need the big waves in order to cause death.
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professor_scissors



Joined: 04 Dec 2006
Location: West of House

PostPosted: Fri Sep 14, 2007 5:14 am        Reply with quote

Intentionally Wrong wrote:
psiga wrote:


I seem to be using this as a graphic design toy.


Oh, how do you make water kill Juni, anyway? Right now she's totally Christing out -- which I kinda like, actually, but I should at least know how to make it do what it's supposed to.


It's the combination of water tiles you're using; you've got the little splatter effect, but you need the big waves in order to cause death.

Alternately, go to the Invisible object set (it's like 16 or 17), and place some of the red narrow boxes along the ground.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Fri Sep 14, 2007 6:15 am        Reply with quote

Thanks, both of you.
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