|
View previous topic :: View next topic
|
| Author |
Message |
Koji

Joined: 04 Dec 2006
|
Posted: Thu Oct 11, 2007 1:49 am |
|
|
| Intentionally Wrong wrote: |
| I am not nearly as enamored of the various works within Knytt Stories as I still am of the original Knytt. |
I agree with most of your points. Knytt is precisely what was needed to shake the current paradigm, in my eyes. If only more people were looking attentively enough. Maybe if it was released commercially, but it would still get mediocre-to-low scores from reviewers expecting 'value,' 'replayability,' 'graphics,' 'online multiplayer modes...'
I'm sad that most people don't get its understated beauty. Most people would rather play WaDF or Knytt Stories, as they have you doing more stuff, they challenge you and keep you busy.
| internisus wrote: |
| About Knytt, once again, I agree with you in idea but not in reality. The thing is, I can't ignore the fact that there are goal-items to collect and a beam of guiding light to lead me to them. I just can't forget that it's in there. If someone were to hack Knytt to remove the items and the light ability, then I would absolutely fucking love it. Really. I badly want someone to do that. Hack Knytt, take out the items you can gather, take off the little mini-window that you can bring up to show what you've found so far, remove the light beam ability... take off the enemy-detecting red glow while you're at it. Now Knytt is perfect. Now it is a fantastic, unique, original delight and I love it. |
I don't think you would have even paid any attention to the game if it had been released like that. Nifflas brilliantly put a story in your hands: you're a knytt stuck in an alien planet. You suspect that you'd be able to go back by collecting the dispersed parts of the saucer. The very collection is the trip. You can end it whenever you like, or you can ignore it and spend more time there. The secret places are proof that the game is more than collecting things. Fixing the saucer only means to end the game, and there's no compelling reason to do that if you don't feel inclined to doing it, the world is not going to end. |
|
| Filter / Back to top |
|
 |
Max Cola

Joined: 15 Dec 2006 Location: a shotgun shack
|
Posted: Thu Oct 11, 2007 2:11 am |
|
|
A Strange Dream is wonderful; like The Machine but far more nonlinear. It doesn't really matter where you go, because there is more than one location to find each power-up, and I can't think of a lot of places where I was stuck. Usually you find another ability and then come across a place where you can use it while exploring. I beat the game without even trying to - I just came across the ending area (which is a series of tricky little platform challenges that top off the experience rather nicely) while wandering around. It's big, too. I'll bet there are quite a few different orders in which one could get the power-ups and a handful of secret areas to boot.
This Level Is Unfinished is cute, but there's a great part where you come across an area so incomplete that there isn't even sketchy grass or little animals, and all is silent as you jump over little notes for traps that don't exist. _________________
Everybody hurts sometimes |
|
| Filter / Back to top |
|
 |
internisus shafer sephiroth
Joined: 04 Dec 2006
|
Posted: Thu Oct 11, 2007 2:24 am |
|
|
| Koji wrote: |
| internisus wrote: |
| About Knytt, once again, I agree with you in idea but not in reality. The thing is, I can't ignore the fact that there are goal-items to collect and a beam of guiding light to lead me to them. I just can't forget that it's in there. If someone were to hack Knytt to remove the items and the light ability, then I would absolutely fucking love it. Really. I badly want someone to do that. Hack Knytt, take out the items you can gather, take off the little mini-window that you can bring up to show what you've found so far, remove the light beam ability... take off the enemy-detecting red glow while you're at it. Now Knytt is perfect. Now it is a fantastic, unique, original delight and I love it. |
I don't think you would have even paid any attention to the game if it had been released like that. |
I don't understand what you mean by that. |
|
| Filter / Back to top |
|
 |
Koji

Joined: 04 Dec 2006
|
Posted: Fri Oct 12, 2007 2:19 am |
|
|
| internisus wrote: |
| I don't understand what you mean by that. |
I meant to say that what you described is what you think you'd like, but most likely wouldn't enjoy the way you'd expect. You know, like when they do focus group testing on a movie to make the sequel 'better,' and they end up making it terrible because there's nothing holding all the gore/sex/action that people wanted together. Had Knytt been the way you wish, you probably wouldn't have enjoyed it at all, because then the game would have been deprived of Nifflas' beautiful way of letting you experience a story, which is the 'glue' of the whole game, that which puts everything in place. |
|
| Filter / Back to top |
|
 |
internisus shafer sephiroth
Joined: 04 Dec 2006
|
Posted: Fri Oct 12, 2007 4:09 am |
|
|
| Who knows -- you could be right or you could be wrong. But I say again, this glue you're talking about in Knytt is at odds with the nature of the game. It's ripe for aimless, wandering exploration, and having a light beam that points towards the nearest item as a goal undermines that. I don't think the game needed goals or even a premise at all. |
|
| Filter / Back to top |
|
 |
dessgeega damaged

Joined: 05 Dec 2006
|
Posted: Fri Oct 12, 2007 7:22 am |
|
|
i've updated all my levels. yes, in preparation for posting them on the official forums. they all now have categories and descriptions, and other small changes have been made (the shaft above the river in under the crack has been narrowed so a freefalling player has time to react; a save point has been added in between the two spike rooms in the oubliette). download links are in this thread and on my website. _________________
 |
|
| Filter / Back to top |
|
 |
internisus shafer sephiroth
Joined: 04 Dec 2006
|
Posted: Fri Oct 12, 2007 7:28 am |
|
|
Thank you, Dess!
I look forward to a favorable reaction on the forums. |
|
| Filter / Back to top |
|
 |
manguero

Joined: 09 Oct 2007 Location: Baton Rouge, LA
|
Posted: Fri Oct 12, 2007 10:55 pm |
|
|
hey dess, i dig your level. some of the jumps are tricky but you have plenty of save points, so it works out well--challenging, but not frustrating. also, i think you captured the prince of persia vibe nicely with the wall jumps and close calls. great job!
i've played through the machine, a strange dream, the expansion, and several mentioned on the favorites sub-forum. i really love "a walk at night" and "rain." and if y'all haven't played "don't eat the mushroom" yet, you really need to.
EDIT: oh wait, dess has three levels! well the other two are great also. in under the crack i liked how, while the second part of the level was entirely backtracking, it was by a different route than before. i like this kind of backtracking. as for torchlight, i really liked the atmosphere, especially the screen first going down into the ground, and then towards the end with all the red eyes. also, good use of climbable vs. non-climbable walls. |
|
| Filter / Back to top |
|
 |
sawtooth heh

Joined: 04 Dec 2006 Location: flashback
|
Posted: Sun Oct 14, 2007 8:55 pm |
|
|
I got Knytt Stories working under Wine yessss!
Don't Eat the Mushroom is really great. _________________ ( ( |
|
| Filter / Back to top |
|
 |
Intentionally Wrong

Joined: 05 Dec 2006
|
Posted: Tue Oct 30, 2007 3:28 am |
|
|
Not sure how many of you guys saw this over on the Gamer's Quarter, but Nifflas announced that he is no longer updating Knytt Stories, and that he has no plans to make additional levels for the game. It's unfortunate, but entirely understandable. _________________ JSNLV is frequently and intentionally wrong. |
|
| Filter / Back to top |
|
 |
psiga saudade

Joined: 04 Dec 2006
|
Posted: Tue Oct 30, 2007 5:13 am |
|
|
Curious. I wish the guy well.
Although I honestly was kinda excited by the things that were going to be added to KE, there's no reason to complain if he just feels that the wind isn't in his sails anymore. Level editor in KS will keep a lot of the spirit alive, at any rate. _________________
 |
|
| Filter / Back to top |
|
 |
Koji

Joined: 04 Dec 2006
|
Posted: Tue Oct 30, 2007 5:16 am |
|
|
I'm happy that he's working on new, exciting projects. _________________ The Ants Parade. |
|
| Filter / Back to top |
|
 |
chevluh
Joined: 05 Dec 2006 Location: Switzerland
|
Posted: Tue Oct 30, 2007 12:04 pm |
|
|
| Given the fact his games are the product of being free to do whatever he wants, I can understand how he was getting more and more unhappy with what was essentially a big community project. |
|
| Filter / Back to top |
|
 |
internisus shafer sephiroth
Joined: 04 Dec 2006
|
Posted: Tue Oct 30, 2007 1:10 pm |
|
|
I'm a little confused; has he simply abandoned this Knytt Experiment thing (which I had not even heard of until now) or is he also not going to release new versions of Knytt Stories? Is he still going to periodically place third-party level packs on his website of the best levels introduced on his forums?
Generally yes I have to agree with the sentiment that this is one artist whom I would hate to see bogged down by the wants of his fans. |
|
| Filter / Back to top |
|
 |
chevluh
Joined: 05 Dec 2006 Location: Switzerland
|
Posted: Tue Oct 30, 2007 6:04 pm |
|
|
| internisus wrote: |
| I'm a little confused; has he simply abandoned this Knytt Experiment thing (which I had not even heard of until now) or is he also not going to release new versions of Knytt Stories? |
Both. Concentrating on whatever comes next. Dunno about third-party level packs. |
|
| Filter / Back to top |
|
 |
Intentionally Wrong

Joined: 05 Dec 2006
|
Posted: Sat Dec 05, 2009 8:21 pm |
|
|
So, the first Exquisite Knorpse was kind of riddled with flaws. It flowed poorly, and had far too much variance in quality. The hard parts were often too hard, and the easy parts were way too easy. It was probably more rewarding to watch than to play.
From Saltwater Breach was the same idea twisted in a new direction on this very forum: what if you never gain new abilities? It sprawled rather randomly, though, and it wasn't always obvious when you were committing to a ridiculously hard section.
We've tried to learn from some of these mistakes.
Exquisite Knorpse 2 picks up right where the first game left off. Version 1.5 now available.
Warning: this game gets hard. Also, some images in the game are not work-safe. Also, it's... uh... around 96MB. It's large. |
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Sun Dec 06, 2009 9:34 am |
|
|
Loved it right up to the point where you get the double jump in the sewers with no save point. _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
|
Posted: Sun Dec 06, 2009 9:36 am |
|
|
proof that toups should never be allowed to design a game level ever ever
TOUPS YOU RUINED EVERYTHING _________________
the internet's |
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Sun Dec 06, 2009 9:49 am |
|
|
Wait...what? _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
vamos

Joined: 12 Jan 2009
|
Posted: Sun Dec 06, 2009 10:28 am |
|
|
| P1d40n3 wrote: |
| Loved it right up to the point where you get the double jump in the sewers with no save point. |
I can't work out where to go after this. I've made it back to the previous save point with the double jump, but it seems backtracking isn't possible. WHAT TO DO?
Edit: Never mind, I got it. |
|
| Filter / Back to top |
|
 |
Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
|
Posted: Sun Dec 06, 2009 10:56 am |
|
|
| P1d40n3 wrote: |
| Wait...what? |
his stupid part of the sb exquisite knorpse _________________
the internet's |
|
| Filter / Back to top |
|
 |
L ⌐
Joined: 05 Dec 2006
|
Posted: Sun Dec 06, 2009 3:15 pm |
|
|
I can forgive him, but not that very irresponsible person who took a copy of his section's "reward screen" (i.e the one with the song) and went and banged it onto the side of a completely different section entirely.
Proverbially speaking. |
|
| Filter / Back to top |
|
 |
Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
|
Posted: Sun Dec 06, 2009 3:54 pm |
|
|
| maybe becasue they wanted people to actually be able to see it without having to play his stupid fucking level |
|
| Filter / Back to top |
|
 |
glossolalia
Joined: 04 Mar 2008
|
Posted: Sun Dec 06, 2009 5:19 pm |
|
|
| don't you know by now, toups hates fun |
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Mon Dec 07, 2009 1:30 am |
|
|
Yeah, I'm not even going to bother with this knorpse 2.0. I was nice, but this sewer thing has just shut me down. _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
Intentionally Wrong

Joined: 05 Dec 2006
|
Posted: Mon Dec 07, 2009 2:29 am |
|
|
To be fair, the sewers WERE made by Kayin, creator of I Wanna Be The Guy. They could have been so much worse. _________________ JSNLV is frequently and intentionally wrong. |
|
| Filter / Back to top |
|
 |
Zmann

Joined: 16 Dec 2006
|
Posted: Mon Dec 07, 2009 5:42 am |
|
|
| Apparently I am good a video games in this thread. I got sewers on second try. The first time I died that one screen transition where it goes land->NO LAND. I didn't find it particularly difficult. Some of the later stuff is considerably more annoying than that. |
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Mon Dec 07, 2009 5:50 am |
|
|
| Zmann wrote: |
| Apparently I am good a video games in this thread. I got sewers on second try. The first time I died that one screen transition where it goes land->NO LAND. I didn't find it particularly difficult. Some of the later stuff is considerably more annoying than that. |
I can do it, I just won't find it engaging. There's no room for error, there's no room for anything. Just play it perfectly. Bo-ring.
At least IWBTG had a sense of humor. Still didn't like it none, but good for a lark. _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
Posted: Mon Dec 07, 2009 6:10 am |
|
|
I didn't really have any trouble with the sewer. If you thought that segment was annoying, though, yeah, don't play the rest of the Knorpse. The water shrine would make you weep.
(PROTIP for anyone man enough to keep playing: ignore the sign, do it without the eye and hologram; it's far far more satisfying that way.) _________________
http://www.mdgeist.com/ |
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Mon Dec 07, 2009 6:51 am |
|
|
So I edited the file, put a save point where it should have been, and now I'm stuck on the quick time event. I press D...and get nothing. And I was liking it again and everything. _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
Posted: Mon Dec 07, 2009 7:18 am |
|
|
don't you have the umbrella?
i'm not even sure how you'd get to the qte without already having the umbrella, unless there's a clever route i missed and/or there are multiple qtes _________________
http://www.mdgeist.com/ |
|
| Filter / Back to top |
|
 |
L ⌐
Joined: 05 Dec 2006
|
Posted: Mon Dec 07, 2009 11:10 am |
|
|
Hey guys, in Knorpse 2 I managed to best Death itself.
It... was pretty refreshing! We could do with more of that sort of thing. |
|
| Filter / Back to top |
|
 |
Intentionally Wrong

Joined: 05 Dec 2006
|
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
Posted: Mon Dec 07, 2009 9:51 pm |
|
|
Pretty sure this room is impossible without the hologram. Believe me, I've been trying for an hour. The random order of the fireball sprays combined with waiting on the laser beam timing make it just too tight.
Oh well, it was a good run.
Oh, so that's who the Frocto tunnel is for. _________________
http://www.mdgeist.com/ |
|
| Filter / Back to top |
|
 |
L ⌐
Joined: 05 Dec 2006
|
Posted: Tue Dec 08, 2009 4:25 am |
|
|
| Friday wrote: |
DO NOT ENTER MY AREA (famine) WITHOUT THE HOLOGRAM
YOU CAN GET REALLY FAR BUT EVENTUALLY RIGHT AT THE VERY END THERE IS AN UNWINNABLE ROOM (I AM PRETTY SURE)
however if anyone actually manages to somehow make it past my entire area without hologram, let me know! |
...Anyway, my suggestion is to level-edit the hologram into the room so you can continue on. You might as well! |
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
Posted: Tue Dec 08, 2009 8:25 am |
|
|
I could (and probably will) but it feels like cheating.
Maybe I'll just tweak the room so it's passable without using the hologram. Still cheating, but my kind of cheating. _________________
http://www.mdgeist.com/ |
|
| Filter / Back to top |
|
 |
P1d40n3

Joined: 28 Jan 2008 Location: Rain
|
Posted: Tue Dec 08, 2009 11:04 pm |
|
|
| BotageL wrote: |
don't you have the umbrella?
i'm not even sure how you'd get to the qte without already having the umbrella, unless there's a clever route i missed and/or there are multiple qtes |
I just...walked. beat the colored platforms, got to the bouncy room, took the secret portal, got to the village...did I accidentally sequence break? _________________
| Gorblax wrote: |
| Consider me a bronycorn |
| Adilegian wrote: |
| The secret of the 53% is that they have more powerful wizards |
|
|
| Filter / Back to top |
|
 |
BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
|
Posted: Wed Dec 09, 2009 1:01 am |
|
|
Sounds like it! I wasn't aware it was possible to enter the village other than through the map complex. Hack yourself in an umbrella, I guess! _________________
http://www.mdgeist.com/ |
|
| Filter / Back to top |
|
 |
HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
|
Posted: Wed Dec 09, 2009 2:17 am |
|
|
all this talk of having to hack in shit makes me really not want to play this : \
as tough as the SB knorpse could be, there were never any sections where you could get fucked over to that degree, thanks to the limited skillset. _________________
ghosts appear and fade away |
|
| Filter / Back to top |
|
 |
dessgeega damaged

Joined: 05 Dec 2006
|
Posted: Wed Dec 09, 2009 4:37 am |
|
|
it is playable if you edit in a tunnel from the start screen to the finish screen
META GAME _________________
 |
|
| Filter / Back to top |
|
 |
|