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KNYTT STORIES
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Koji



Joined: 04 Dec 2006

PostPosted: Thu Oct 11, 2007 1:49 am        Reply with quote

Intentionally Wrong wrote:
I am not nearly as enamored of the various works within Knytt Stories as I still am of the original Knytt.


I agree with most of your points. Knytt is precisely what was needed to shake the current paradigm, in my eyes. If only more people were looking attentively enough. Maybe if it was released commercially, but it would still get mediocre-to-low scores from reviewers expecting 'value,' 'replayability,' 'graphics,' 'online multiplayer modes...'

I'm sad that most people don't get its understated beauty. Most people would rather play WaDF or Knytt Stories, as they have you doing more stuff, they challenge you and keep you busy.

internisus wrote:
About Knytt, once again, I agree with you in idea but not in reality. The thing is, I can't ignore the fact that there are goal-items to collect and a beam of guiding light to lead me to them. I just can't forget that it's in there. If someone were to hack Knytt to remove the items and the light ability, then I would absolutely fucking love it. Really. I badly want someone to do that. Hack Knytt, take out the items you can gather, take off the little mini-window that you can bring up to show what you've found so far, remove the light beam ability... take off the enemy-detecting red glow while you're at it. Now Knytt is perfect. Now it is a fantastic, unique, original delight and I love it.


I don't think you would have even paid any attention to the game if it had been released like that. Nifflas brilliantly put a story in your hands: you're a knytt stuck in an alien planet. You suspect that you'd be able to go back by collecting the dispersed parts of the saucer. The very collection is the trip. You can end it whenever you like, or you can ignore it and spend more time there. The secret places are proof that the game is more than collecting things. Fixing the saucer only means to end the game, and there's no compelling reason to do that if you don't feel inclined to doing it, the world is not going to end.
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Thu Oct 11, 2007 2:11 am        Reply with quote

A Strange Dream is wonderful; like The Machine but far more nonlinear. It doesn't really matter where you go, because there is more than one location to find each power-up, and I can't think of a lot of places where I was stuck. Usually you find another ability and then come across a place where you can use it while exploring. I beat the game without even trying to - I just came across the ending area (which is a series of tricky little platform challenges that top off the experience rather nicely) while wandering around. It's big, too. I'll bet there are quite a few different orders in which one could get the power-ups and a handful of secret areas to boot.

This Level Is Unfinished is cute, but there's a great part where you come across an area so incomplete that there isn't even sketchy grass or little animals, and all is silent as you jump over little notes for traps that don't exist.
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Thu Oct 11, 2007 2:24 am        Reply with quote

Koji wrote:
internisus wrote:
About Knytt, once again, I agree with you in idea but not in reality. The thing is, I can't ignore the fact that there are goal-items to collect and a beam of guiding light to lead me to them. I just can't forget that it's in there. If someone were to hack Knytt to remove the items and the light ability, then I would absolutely fucking love it. Really. I badly want someone to do that. Hack Knytt, take out the items you can gather, take off the little mini-window that you can bring up to show what you've found so far, remove the light beam ability... take off the enemy-detecting red glow while you're at it. Now Knytt is perfect. Now it is a fantastic, unique, original delight and I love it.


I don't think you would have even paid any attention to the game if it had been released like that.


I don't understand what you mean by that.
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Koji



Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 2:19 am        Reply with quote

internisus wrote:
I don't understand what you mean by that.


I meant to say that what you described is what you think you'd like, but most likely wouldn't enjoy the way you'd expect. You know, like when they do focus group testing on a movie to make the sequel 'better,' and they end up making it terrible because there's nothing holding all the gore/sex/action that people wanted together. Had Knytt been the way you wish, you probably wouldn't have enjoyed it at all, because then the game would have been deprived of Nifflas' beautiful way of letting you experience a story, which is the 'glue' of the whole game, that which puts everything in place.
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 4:09 am        Reply with quote

Who knows -- you could be right or you could be wrong. But I say again, this glue you're talking about in Knytt is at odds with the nature of the game. It's ripe for aimless, wandering exploration, and having a light beam that points towards the nearest item as a goal undermines that. I don't think the game needed goals or even a premise at all.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Fri Oct 12, 2007 7:22 am        Reply with quote

i've updated all my levels. yes, in preparation for posting them on the official forums. they all now have categories and descriptions, and other small changes have been made (the shaft above the river in under the crack has been narrowed so a freefalling player has time to react; a save point has been added in between the two spike rooms in the oubliette). download links are in this thread and on my website.
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 7:28 am        Reply with quote

Thank you, Dess!

I look forward to a favorable reaction on the forums.
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manguero



Joined: 09 Oct 2007
Location: Baton Rouge, LA

PostPosted: Fri Oct 12, 2007 10:55 pm        Reply with quote

hey dess, i dig your level. some of the jumps are tricky but you have plenty of save points, so it works out well--challenging, but not frustrating. also, i think you captured the prince of persia vibe nicely with the wall jumps and close calls. great job!


i've played through the machine, a strange dream, the expansion, and several mentioned on the favorites sub-forum. i really love "a walk at night" and "rain." and if y'all haven't played "don't eat the mushroom" yet, you really need to.

EDIT: oh wait, dess has three levels! well the other two are great also. in under the crack i liked how, while the second part of the level was entirely backtracking, it was by a different route than before. i like this kind of backtracking. as for torchlight, i really liked the atmosphere, especially the screen first going down into the ground, and then towards the end with all the red eyes. also, good use of climbable vs. non-climbable walls.
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Sun Oct 14, 2007 8:55 pm        Reply with quote

I got Knytt Stories working under Wine yessss!



Don't Eat the Mushroom is really great.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Tue Oct 30, 2007 3:28 am        Reply with quote

Not sure how many of you guys saw this over on the Gamer's Quarter, but Nifflas announced that he is no longer updating Knytt Stories, and that he has no plans to make additional levels for the game. It's unfortunate, but entirely understandable.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Tue Oct 30, 2007 5:13 am        Reply with quote

Curious. I wish the guy well.

Although I honestly was kinda excited by the things that were going to be added to KE, there's no reason to complain if he just feels that the wind isn't in his sails anymore. Level editor in KS will keep a lot of the spirit alive, at any rate.
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Koji



Joined: 04 Dec 2006

PostPosted: Tue Oct 30, 2007 5:16 am        Reply with quote

I'm happy that he's working on new, exciting projects.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue Oct 30, 2007 12:04 pm        Reply with quote

Given the fact his games are the product of being free to do whatever he wants, I can understand how he was getting more and more unhappy with what was essentially a big community project.
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Tue Oct 30, 2007 1:10 pm        Reply with quote

I'm a little confused; has he simply abandoned this Knytt Experiment thing (which I had not even heard of until now) or is he also not going to release new versions of Knytt Stories? Is he still going to periodically place third-party level packs on his website of the best levels introduced on his forums?

Generally yes I have to agree with the sentiment that this is one artist whom I would hate to see bogged down by the wants of his fans.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue Oct 30, 2007 6:04 pm        Reply with quote

internisus wrote:
I'm a little confused; has he simply abandoned this Knytt Experiment thing (which I had not even heard of until now) or is he also not going to release new versions of Knytt Stories?

Both. Concentrating on whatever comes next. Dunno about third-party level packs.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Sat Dec 05, 2009 8:21 pm        Reply with quote

So, the first Exquisite Knorpse was kind of riddled with flaws. It flowed poorly, and had far too much variance in quality. The hard parts were often too hard, and the easy parts were way too easy. It was probably more rewarding to watch than to play.

From Saltwater Breach was the same idea twisted in a new direction on this very forum: what if you never gain new abilities? It sprawled rather randomly, though, and it wasn't always obvious when you were committing to a ridiculously hard section.


We've tried to learn from some of these mistakes.





Exquisite Knorpse 2 picks up right where the first game left off. Version 1.5 now available.

Warning: this game gets hard. Also, some images in the game are not work-safe. Also, it's... uh... around 96MB. It's large.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Dec 06, 2009 2:52 am        Reply with quote

Hot damn.
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Sun Dec 06, 2009 9:34 am        Reply with quote

Loved it right up to the point where you get the double jump in the sewers with no save point.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Sun Dec 06, 2009 9:36 am        Reply with quote

proof that toups should never be allowed to design a game level ever ever

TOUPS YOU RUINED EVERYTHING
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Sun Dec 06, 2009 9:49 am        Reply with quote

Wait...what?
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vamos



Joined: 12 Jan 2009

PostPosted: Sun Dec 06, 2009 10:28 am        Reply with quote

P1d40n3 wrote:
Loved it right up to the point where you get the double jump in the sewers with no save point.


I can't work out where to go after this. I've made it back to the previous save point with the double jump, but it seems backtracking isn't possible. WHAT TO DO?

Edit: Never mind, I got it.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Sun Dec 06, 2009 10:56 am        Reply with quote

P1d40n3 wrote:
Wait...what?


his stupid part of the sb exquisite knorpse
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L



Joined: 05 Dec 2006

PostPosted: Sun Dec 06, 2009 3:15 pm        Reply with quote

I can forgive him, but not that very irresponsible person who took a copy of his section's "reward screen" (i.e the one with the song) and went and banged it onto the side of a completely different section entirely.

Proverbially speaking.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Sun Dec 06, 2009 3:54 pm        Reply with quote

maybe becasue they wanted people to actually be able to see it without having to play his stupid fucking level
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glossolalia



Joined: 04 Mar 2008

PostPosted: Sun Dec 06, 2009 5:19 pm        Reply with quote

don't you know by now, toups hates fun
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Mon Dec 07, 2009 1:30 am        Reply with quote

Yeah, I'm not even going to bother with this knorpse 2.0. I was nice, but this sewer thing has just shut me down.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Mon Dec 07, 2009 2:29 am        Reply with quote

To be fair, the sewers WERE made by Kayin, creator of I Wanna Be The Guy. They could have been so much worse.
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Zmann



Joined: 16 Dec 2006

PostPosted: Mon Dec 07, 2009 5:42 am        Reply with quote

Apparently I am good a video games in this thread. I got sewers on second try. The first time I died that one screen transition where it goes land->NO LAND. I didn't find it particularly difficult. Some of the later stuff is considerably more annoying than that.
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Mon Dec 07, 2009 5:50 am        Reply with quote

Zmann wrote:
Apparently I am good a video games in this thread. I got sewers on second try. The first time I died that one screen transition where it goes land->NO LAND. I didn't find it particularly difficult. Some of the later stuff is considerably more annoying than that.


I can do it, I just won't find it engaging. There's no room for error, there's no room for anything. Just play it perfectly. Bo-ring.

At least IWBTG had a sense of humor. Still didn't like it none, but good for a lark.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Dec 07, 2009 6:10 am        Reply with quote

I didn't really have any trouble with the sewer. If you thought that segment was annoying, though, yeah, don't play the rest of the Knorpse. The water shrine would make you weep.

(PROTIP for anyone man enough to keep playing: ignore the sign, do it without the eye and hologram; it's far far more satisfying that way.)
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Mon Dec 07, 2009 6:51 am        Reply with quote

So I edited the file, put a save point where it should have been, and now I'm stuck on the quick time event. I press D...and get nothing. And I was liking it again and everything.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Dec 07, 2009 7:18 am        Reply with quote

don't you have the umbrella?

i'm not even sure how you'd get to the qte without already having the umbrella, unless there's a clever route i missed and/or there are multiple qtes
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L



Joined: 05 Dec 2006

PostPosted: Mon Dec 07, 2009 11:10 am        Reply with quote

Hey guys, in Knorpse 2 I managed to best Death itself.

It... was pretty refreshing! We could do with more of that sort of thing.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Mon Dec 07, 2009 7:34 pm        Reply with quote

Nice work, L! That's not easy.

Frocto has started LPing this.

http://www.youtube.com/watch?v=unNExQ4ehXE
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Dec 07, 2009 9:51 pm        Reply with quote



Pretty sure this room is impossible without the hologram. Believe me, I've been trying for an hour. The random order of the fireball sprays combined with waiting on the laser beam timing make it just too tight.

Oh well, it was a good run.

Intentionally Wrong wrote:
Nice work, L! That's not easy.

Frocto has started LPing this.

http://www.youtube.com/watch?v=unNExQ4ehXE

Oh, so that's who the Frocto tunnel is for.
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L



Joined: 05 Dec 2006

PostPosted: Tue Dec 08, 2009 4:25 am        Reply with quote

Friday wrote:
DO NOT ENTER MY AREA (famine) WITHOUT THE HOLOGRAM

YOU CAN GET REALLY FAR BUT EVENTUALLY RIGHT AT THE VERY END THERE IS AN UNWINNABLE ROOM (I AM PRETTY SURE)


however if anyone actually manages to somehow make it past my entire area without hologram, let me know!


...Anyway, my suggestion is to level-edit the hologram into the room so you can continue on. You might as well!
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Tue Dec 08, 2009 8:25 am        Reply with quote

I could (and probably will) but it feels like cheating.

Maybe I'll just tweak the room so it's passable without using the hologram. Still cheating, but my kind of cheating.
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Tue Dec 08, 2009 11:04 pm        Reply with quote

BotageL wrote:
don't you have the umbrella?

i'm not even sure how you'd get to the qte without already having the umbrella, unless there's a clever route i missed and/or there are multiple qtes


I just...walked. beat the colored platforms, got to the bouncy room, took the secret portal, got to the village...did I accidentally sequence break?
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Gorblax wrote:
Consider me a bronycorn


Adilegian wrote:
The secret of the 53% is that they have more powerful wizards
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Dec 09, 2009 1:01 am        Reply with quote

Sounds like it! I wasn't aware it was possible to enter the village other than through the map complex. Hack yourself in an umbrella, I guess!
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Wed Dec 09, 2009 2:17 am        Reply with quote

all this talk of having to hack in shit makes me really not want to play this : \

as tough as the SB knorpse could be, there were never any sections where you could get fucked over to that degree, thanks to the limited skillset.
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Wed Dec 09, 2009 4:37 am        Reply with quote

it is playable if you edit in a tunnel from the start screen to the finish screen

META GAME
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