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KNYTT STORIES

 
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L



Joined: 05 Dec 2006

PostPosted: Fri Sep 21, 2007 12:37 pm        Reply with quote

Say, could anyone with an adequate familiarity with German provide a rough translation of "Die Flügenictidentifierbartobjektiert"?

(It's the name of the Secret Ending tune from the Nifflas stories.)
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L



Joined: 05 Dec 2006

PostPosted: Mon Oct 08, 2007 9:12 am        Reply with quote

professor_scissors wrote:
L wrote:
Say, could anyone with an adequate familiarity with German provide a rough translation of "Die Flügenictidentifierbartobjektiert"?

(It's the name of the Secret Ending tune from the Nifflas stories.)

According to my German-savvy friend, it's not a real word. The beginning, Flügen, means "flight," and the end, "objektiert," means "object", but the middle is just a bunch of random letters, arranged in ways that don't even occur in German.
Whatta ya mean, random?

"Die Flügen-nict-identifier-bart-objektiert"

"The Unidentified Flying Object"
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L



Joined: 05 Dec 2006

PostPosted: Wed Oct 10, 2007 5:31 am        Reply with quote

dessgeega wrote:
i'm a little disappointed that noone seems to have found the secret room in the oubliette yet.
Why should it even have a secret room?

internisus wrote:
Dess, I swear to god, if you don't wo-man the fuck up and do it, I'll categorize and post your levels for you.
And another thing: write a cursory sentence description for your stories. They show up on the story select pages as textless holes compared to the adjacent stories.

internisus wrote:
I am surprised that no one has yet pointed out that The Machine's ending offers a joyous comparison to Earthbound's. Edit: Wait, no, hyouko mentioned something about this. But not enough! I mean, this is basically the only game other than Earthbound that has you safely explore all of the now-friendly environments of the game after the final challenge as you travel back home,
Well, uh, Dragon Quest.

Personally, I didn't think The Machine's ending went quite far enough. You only get to revisit the brief area in the vicinity of the Machine itself, and its nigh-spontaneous regeneration seems a little over-done to me. Far more compelling than trees in full bloom would be still-gnarled trees with a few tiny buds.
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L



Joined: 05 Dec 2006

PostPosted: Wed Oct 10, 2007 8:54 am        Reply with quote

Intentionally Wrong wrote:
Knytt is not a metroidvania. There are no locks. There are no screens which are inaccessible until you get an upgrade.
Actually, um, yes there are. Bottom left and bottom right.
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L



Joined: 05 Dec 2006

PostPosted: Sun Dec 06, 2009 3:15 pm        Reply with quote

I can forgive him, but not that very irresponsible person who took a copy of his section's "reward screen" (i.e the one with the song) and went and banged it onto the side of a completely different section entirely.

Proverbially speaking.
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L



Joined: 05 Dec 2006

PostPosted: Mon Dec 07, 2009 11:10 am        Reply with quote

Hey guys, in Knorpse 2 I managed to best Death itself.

It... was pretty refreshing! We could do with more of that sort of thing.
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L



Joined: 05 Dec 2006

PostPosted: Tue Dec 08, 2009 4:25 am        Reply with quote

Friday wrote:
DO NOT ENTER MY AREA (famine) WITHOUT THE HOLOGRAM

YOU CAN GET REALLY FAR BUT EVENTUALLY RIGHT AT THE VERY END THERE IS AN UNWINNABLE ROOM (I AM PRETTY SURE)


however if anyone actually manages to somehow make it past my entire area without hologram, let me know!


...Anyway, my suggestion is to level-edit the hologram into the room so you can continue on. You might as well!
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L



Joined: 05 Dec 2006

PostPosted: Thu Dec 10, 2009 4:48 am        Reply with quote

The best Knytt level is probably A Walk At Night.
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