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KNYTT STORIES

 
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Wed Sep 05, 2007 1:08 am        Reply with quote

dessgeega wrote:
yes.

that is exactly what i was hoping.

You should suggest that at Nifflas' forums; maybe they can implement it in a later version?

I find the pre-made stories, like the Knytt, to be intensely relaxing and often very clever. I can't wait until I have enough spare time to start making my own.
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Sun Sep 16, 2007 1:11 am        Reply with quote

dess: that was a tricky one! Not sure how I liked it. There was one bit - where you have to hop a set of spikes while not hitting spikes on the ceiling, and then fall down a shaft lined with spikes. I think you should've stuck a save point after that, it was annoying the first time and worse the thirtieth. But maybe that's the point and I'm missing it!

I really loved "Torchlight", very clever. The bit near the end where you seem trapped is fantastic.

Everyone needs to try "It Waits", if they haven't already. Creepy!
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Thu Oct 11, 2007 2:11 am        Reply with quote

A Strange Dream is wonderful; like The Machine but far more nonlinear. It doesn't really matter where you go, because there is more than one location to find each power-up, and I can't think of a lot of places where I was stuck. Usually you find another ability and then come across a place where you can use it while exploring. I beat the game without even trying to - I just came across the ending area (which is a series of tricky little platform challenges that top off the experience rather nicely) while wandering around. It's big, too. I'll bet there are quite a few different orders in which one could get the power-ups and a handful of secret areas to boot.

This Level Is Unfinished is cute, but there's a great part where you come across an area so incomplete that there isn't even sketchy grass or little animals, and all is silent as you jump over little notes for traps that don't exist.
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