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free roaming car jacking murder simulators

 
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this is legal step's serious game discussion
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Legal Step
honorary korean


Joined: 04 Dec 2006
Location: Christina Hendricks fun bags

PostPosted: Tue Dec 26, 2006 10:54 pm    Post subject: free roaming car jacking murder simulators    Reply with quote

which ones redefined gaming?

which ones are clones but involve cops and a big trouble in little china type story

what horrible thing caused the game industry to decidedly make everything in the world a free roaming car jacking simulator

????

there really is nothing more they can do to these games except maybe give you choices in them.

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les meat



Joined: 17 Dec 2006
Location: The sea

PostPosted: Wed Dec 27, 2006 12:28 am        Reply with quote

Going for the high score on GTA1?
or the rpg baby steps of GTA SA?

FIGHT


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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Wed Dec 27, 2006 12:46 am        Reply with quote

when am I going to be able to make my futuristic dystopia GTA clone that will admittedly lack proper radio stations (instead: experimental music mixed with heavy propaganda) but will be a much tighter experience than GTA

also when am I going to be able to make my GTA clone based on Waterworld
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Dec 27, 2006 12:51 am        Reply with quote

I'd say GTA 3.

Even though its core mechanic was pioneered before by the previous GTAs, or partially by other, older stuff (Mike Singleton's stuff or Hunter on amiga come to mind, you could tell they were trying to do something big, though you couldn't quite tell what because of the technical limitations), GTA 3 was the one that made it appealing to a broad audience, the one that made it click together.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Dec 27, 2006 1:32 am        Reply with quote

First GTA is interesting. Second one even more so. Third one became a cultural phenomenon of some kind, God knows why, and nothing in the genre has seemed interesting until Crackdown was revealed.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Dec 27, 2006 2:03 am        Reply with quote

Dracko wrote:
...until Crackdown was revealed.


Psst... Crackdown plays like shit (it did at E3). Your character walks at a snail's pace, jumps incredibly high, propelling himself forward at slightly faster than a snail's pace, and aims with ultra annoying precision that was crafted for anything but a dual analog control scheme. If you want to play this game get Hulk: Ultimate Destruction for the Xbox and play it on your 360. It's sort of similar, only without the guns, and plays much, much better.

-Wes
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Wed Dec 27, 2006 2:08 am        Reply with quote

It may have sucked, but True Crime (The first one) was a loving homage to the 80's action movie. David Lo Pan was also in it.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Dec 27, 2006 2:13 am        Reply with quote

Lasakon wrote:
It may have sucked, but True Crime (The first one) was a loving homage to the 80's action movie. David Lo Pan was also in it.


The second one was probably the most disappointing sequel I've ever been victim to. Soundtrack of the year, tho. When you load a game, and get into any car, the first song on the radio is always "Across 110th Street". Divine inspiration, right there.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Dec 27, 2006 2:37 am        Reply with quote

SuperWes wrote:
Dracko wrote:
...until Crackdown was revealed.


Psst... Crackdown plays like shit (it did at E3). Your character walks at a snail's pace, jumps incredibly high, propelling himself forward at slightly faster than a snail's pace, and aims with ultra annoying precision that was crafted for anything but a dual analog control scheme. If you want to play this game get Hulk: Ultimate Destruction for the Xbox and play it on your 360. It's sort of similar, only without the guns, and plays much, much better.

-Wes

Details. That's not what's interesting to me. Not to mention that E3 impressions rarely account for much at all. What's interesting is the way you can tackle on criminal organisations, taking down specific key branches to riddle down their resources if you so wish before taking the fight to their head honchoes' doorsteps. That and the grotesquely over-the-top supercop aspect. I enjoyed Ultimate Destruction, up there with the The Punisher shooter game as far as comic book video games go, but I want to see what David Jones has in store.


Last edited by Dracko on Wed Dec 27, 2006 3:10 am; edited 1 time in total
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Dec 27, 2006 3:09 am        Reply with quote

SuperWes wrote:
Psst... Crackdown plays like shit


See, I've heard this a few times now, but all the recent videos I've seen on GameTrailers look pretty good. Main character runs at a good speed, there's a lock-on targeting system, etc.

How long did you play it?
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raveneyesnola



Joined: 05 Dec 2006
Location: NOLA

PostPosted: Wed Dec 27, 2006 3:37 am        Reply with quote

I'm still of a mind that GTA:VC got just about everything fucking right, other then multiplayer.

fucking GTA:one still fucking rocks for that.

~b
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inmatarian
wisecracking robot


Joined: 04 Dec 2006
Location: Bronx Industries

PostPosted: Wed Dec 27, 2006 4:02 am        Reply with quote

Dark Age Iron Savior wrote:
also when am I going to be able to make my GTA clone based on Waterworld


Legendary Thread status.
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fundogmo



Joined: 05 Dec 2006

PostPosted: Wed Dec 27, 2006 5:39 am        Reply with quote

Bully is an amazing game with surprisingly less juvenile humor that is typical of its genre. But just like the rest, it becomes repetive by the third chapter.

But isn't that the problem with all of these sandbox type games? Once you know the city, its just a matter of running from point A to point B with clumsy combat sandwiched between. Some like Bully give you more stuff to do as you progress, but the diminishing returns kick in and you're left feeling "eh".

I wonder if "No More Heroes" can improve upon this idea, by either making the gameplay refined enough to carry through, or by tying it all together with a compelling story.


Two escapees from the ghetto:
Hulk Ultimate Destruction
Steambor Chroncies
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Zebadayus
pelvis othello


Joined: 05 Dec 2006

PostPosted: Wed Dec 27, 2006 5:47 am        Reply with quote

fundogmo wrote:

Two escapees from the ghetto:
Hulk Ultimate Destruction
Steambor Chroncies


Also Jak 2 and 3!
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Dec 27, 2006 5:58 am        Reply with quote

zebadayus wrote:
fundogmo wrote:

Two escapees from the ghetto:
Hulk Ultimate Destruction
Steambor Chroncies


Also Jak 2 and 3!


Hey hey Spider-Man 2 (ok, debatable but I could defend it easily)
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Wed Dec 27, 2006 6:10 am        Reply with quote

I really liked Mercenaries, if only for it's explosions and stereotypes.
I mean the game itself is pretty clumsy, but that's what the helicopters are for.
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
Location: the los angeles

PostPosted: Wed Dec 27, 2006 7:54 am        Reply with quote

blast corps guys

ok its not free roaming but it is the game that gave me the idea for a video game adaptation of "the french connection" that eventually someone stole from inside of my brain to make gta 3.

thus blast corps 2 would redefine the genre, as long as rare didn't make it.

alternate answer: body harvest

N64 is the new dreamcast!
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fundogmo



Joined: 05 Dec 2006

PostPosted: Wed Dec 27, 2006 7:58 am        Reply with quote

Mr. Mechanical wrote:

Hey hey Spider-Man 2 (ok, debatable but I could defend it easily)



Talking point number one: the mission where you have to crawl on floating colorful blocks hundreds of feet high in an arena.


Its odd though, many moons ago, I remember a friend liking GTA not for any of the concept ideas, but merely because he could steal a car, and go through a series of "sweet jumps". In both Spiderman games, most of the fun comes from the ability to swing around a familiar setting at high speed. Its actually quite exhilerating. Probably even moreso if I lived in New York.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Wed Dec 27, 2006 9:48 am        Reply with quote

evnvnv wrote:
thus blast corps 2 would redefine the genre, as long as rare didn't make it.


There is a blast corps 2. Rare made it, but nintendo killed it when they couldn't figure out how to make it into a mascot game. It's currently sitting in Nintendo's vaults because the Rareware guys forgot about it while packing.
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
Location: the los angeles

PostPosted: Wed Dec 27, 2006 11:25 am        Reply with quote

tacotaskforce wrote:
evnvnv wrote:
thus blast corps 2 would redefine the genre, as long as rare didn't make it.


There is a blast corps 2. Rare made it, but nintendo killed it when they couldn't figure out how to make it into a mascot game. It's currently sitting in Nintendo's vaults because the Rareware guys forgot about it while packing.


wow really? the only stuff i can find on the internet (google) is "wow it would be cool if this game came out on 360"

it would be, though, wouldn't it?
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Slonie



Joined: 07 Dec 2006

PostPosted: Thu Dec 28, 2006 2:56 am        Reply with quote

I also greatly enjoyed Mercenaries. It was a lot like GTA, except instead of hookers, it had blackhawk helicopters. Mercenaries 2 might be the first-released PS3 game that I'm actually looking forward to!
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JamesE
banned


Joined: 05 Dec 2006

PostPosted: Thu Dec 28, 2006 1:48 pm        Reply with quote

Learning flying in San Andreas was fucking great, moreso when you attain mastery of the jets and it all becomes second nature. BARRACUUUUUDA
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 2:47 pm        Reply with quote

Would the approach seen in Metal Gear Solid 4's trailers and its design concepts count as free-roaming?
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Thu Dec 28, 2006 3:04 pm        Reply with quote

Dracko wrote:
Would the approach seen in Metal Gear Solid 4's trailers and its design concepts count as free-roaming?


I don't seriously think that MGS4 will be free roaming, but there is certainly a bit of free-roaming nature in it's concepts. Kojima could possibly make a free-roaming MGS4, but I doubt he would.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 3:40 pm        Reply with quote

Free-form may have been more accurate. Of course, a lot remains to be seen still, but the psychological warfare and relationships ideas Kojima seems to want to explore holds that level of promise, even if the narrative is as focused as all the previous games.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Thu Dec 28, 2006 4:12 pm        Reply with quote

Dracko wrote:
SuperWes wrote:
Dracko wrote:
...until Crackdown was revealed.


Psst... Crackdown plays like shit (it did at E3). Your character walks at a snail's pace, jumps incredibly high, propelling himself forward at slightly faster than a snail's pace, and aims with ultra annoying precision that was crafted for anything but a dual analog control scheme. If you want to play this game get Hulk: Ultimate Destruction for the Xbox and play it on your 360. It's sort of similar, only without the guns, and plays much, much better.

-Wes

Details. That's not what's interesting to me. Not to mention that E3 impressions rarely account for much at all. What's interesting is the way you can tackle on criminal organisations, taking down specific key branches to riddle down their resources if you so wish before taking the fight to their head honchoes' doorsteps. That and the grotesquely over-the-top supercop aspect. I enjoyed Ultimate Destruction, up there with the The Punisher shooter game as far as comic book video games go, but I want to see what David Jones has in store.


E3 Impressions rarely account for much at all in RPG games and games that rely on stories, but they can be good for twitch games and just generally seeing if an engine is any good. I played Crackdown for maybe 10 minutes because there wasn't anyone else that seemed interested in playing it, and I wasn't impressed. I tried really hard to like it and it seemed to have some neat ideas, but it just bothered me that walking somewhere was a less efficient way of getting to a place than just jumping 300 feet in the air and landing there. The reason I quit playing it was that Matt walked up to me and said, "wow, this looks bad, let's go check out something else," and I agreed with him.

BUT.

The videos on gametrailers don't really seem to reflect what I played. The people are certainly moving much faster, but it could also be sped up game footage. Regardless, nobody has to go into crackdown buying it blindly since a demo is due out some time this month. We'll see if they fixed the stuff I didn't like about it.

Also, we'll all buy it anyways because it comes with a spot in the Halo 3 beta.

-Wes
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 4:22 pm        Reply with quote

SuperWes wrote:
but it just bothered me that walking somewhere was a less efficient way of getting to a place than just jumping 300 feet in the air and landing there.

Hmm, what?
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Thu Dec 28, 2006 4:31 pm        Reply with quote

Dracko wrote:
SuperWes wrote:
but it just bothered me that walking somewhere was a less efficient way of getting to a place than just jumping 300 feet in the air and landing there.

Hmm, what?


You said you've played Hulk: Ultimate Destruction, right? Take that game and make it so that the Hulk can't dash and moves at half the normal speed when walking, but is still somehow able to leap to enormous heights. That's what Crackdown played like.

-Wes
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JamesE
banned


Joined: 05 Dec 2006

PostPosted: Thu Dec 28, 2006 5:14 pm        Reply with quote

Grand Theft Auto IV needs:

1) The combat system used for The Warriors (which I hear Bully sort of used)

2) Just Cause's thing where you can switch on the fly to a Resident Evil 4 style camera

3) Not to be as boring as Just Cause

Crackdown would be great if it played like a next-gen Crudebusters. I suppose Hulk: Ultimate Destruction already did in a lot of meaningful ways.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Dec 31, 2006 1:07 pm        Reply with quote

4) Less minigames / more focused design

5) Japan
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Jan 02, 2007 2:47 pm        Reply with quote

Mr. Mechanical wrote:
zebadayus wrote:
fundogmo wrote:

Two escapees from the ghetto:
Hulk Ultimate Destruction
Steambor Chroncies


Also Jak 2 and 3!


Hey hey Spider-Man 2 (ok, debatable but I could defend it easily)


Jak 2 more than Jak 3! Spider-Man 2 if it had a game to go along with the awesome control.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Jan 24, 2007 3:27 am        Reply with quote

SuperWes wrote:
Regardless, nobody has to go into crackdown buying it blindly since a demo is due out some time this month. We'll see if they fixed the stuff I didn't like about it.


It's fixed. Based on the demo on Xbox Live the game plays phenomenally. They give you a substantial part of the game and limit it by an hour or so. My hour timed out and I'm almost tempted to start it all over again.

I already had it pre-ordered for the Halo 3 demo, but now I'm almost more excited for the game itself. Woo hoo!

-Wes
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Jan 24, 2007 3:35 am        Reply with quote

This is good to hear Wes, now my future purchase can be totally justified! Just a month to go now.

I might even go to the trouble of getting Xbox Live all up and running and such for the Halo 3 beta. Might.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Jan 24, 2007 3:51 am        Reply with quote

dudes, crackdown is hella awesome. I just said hella, and i hate the word hella, but this demo is...hella awesome.

jumping from rooftop to rooftop while shooting at lots of dudes is amazing.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Wed Jan 24, 2007 3:53 am        Reply with quote

Oh man froth +100.

How big is the area in the demo? I read somewhere that it's an entire territory (out of like, 3 or 4 in the actual game) that one gang controls. So if you multiply the demo area by 3 or 4 you should have some idea of how large the actual game is. Somebody feel like doing the pseudo-math?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Jan 24, 2007 4:08 am        Reply with quote

it should be a pretty good size then. I didn't coer the whole territiory in my playing, and there were a lot of little nooks and such that i just flew right past.

oddly enough, i don't think i iwll be driving much in this game.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Jan 24, 2007 4:11 am        Reply with quote

Rud13 wrote:
Jak 2 more than Jak 3! Spider-Man 2 if it had a game to go along with the awesome control.


both absolutely spot on
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Jan 24, 2007 5:37 am        Reply with quote

Crackdown manages to make running around at high speed, jumping atop buildings, shooting Mexicans, and driving through massive amounts of innocent people boring as shit. I don't know how they did it, but combine the fact that there's no challenge to the game, the lock-on is incredibly shitty especially given the dual-stick control scheme should make it completely unnecessary, the only difference between the boss Mexicans and the regular ones is they take an extra grenade toss or two to kill, etc., etc. Oh, and even if you piss off the cops, your ridiculous amount of Halo Shield (tm) and life means that you will never be in any real danger of dying.

Disclaimer: I have never played a GTA game.
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