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free roaming car jacking murder simulators

 
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this is legal step's serious game discussion
confirm
75%
 75%  [ 6 ]
yes
25%
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Total Votes : 8

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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Dec 27, 2006 1:32 am        Reply with quote

First GTA is interesting. Second one even more so. Third one became a cultural phenomenon of some kind, God knows why, and nothing in the genre has seemed interesting until Crackdown was revealed.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Dec 27, 2006 2:37 am        Reply with quote

SuperWes wrote:
Dracko wrote:
...until Crackdown was revealed.


Psst... Crackdown plays like shit (it did at E3). Your character walks at a snail's pace, jumps incredibly high, propelling himself forward at slightly faster than a snail's pace, and aims with ultra annoying precision that was crafted for anything but a dual analog control scheme. If you want to play this game get Hulk: Ultimate Destruction for the Xbox and play it on your 360. It's sort of similar, only without the guns, and plays much, much better.

-Wes

Details. That's not what's interesting to me. Not to mention that E3 impressions rarely account for much at all. What's interesting is the way you can tackle on criminal organisations, taking down specific key branches to riddle down their resources if you so wish before taking the fight to their head honchoes' doorsteps. That and the grotesquely over-the-top supercop aspect. I enjoyed Ultimate Destruction, up there with the The Punisher shooter game as far as comic book video games go, but I want to see what David Jones has in store.


Last edited by Dracko on Wed Dec 27, 2006 3:10 am; edited 1 time in total
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 2:47 pm        Reply with quote

Would the approach seen in Metal Gear Solid 4's trailers and its design concepts count as free-roaming?
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 3:40 pm        Reply with quote

Free-form may have been more accurate. Of course, a lot remains to be seen still, but the psychological warfare and relationships ideas Kojima seems to want to explore holds that level of promise, even if the narrative is as focused as all the previous games.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Dec 28, 2006 4:22 pm        Reply with quote

SuperWes wrote:
but it just bothered me that walking somewhere was a less efficient way of getting to a place than just jumping 300 feet in the air and landing there.

Hmm, what?
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