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| What should we do with the drunken sailor (VC)? |
| Keep it as it is |
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10% |
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| Rip it up and start, rip it up and start a-gain |
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90% |
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| Total Votes : 10 |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Fri Dec 29, 2006 12:28 am Post subject: Goddamn the Virtual Console (again) |
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This topic will probably go nowhere, and I'm going to sound like a big whinging git here who isn't saying anything new or whatso, but I'm firmly in the mindset that the whole Virtual Console thing on the Wii should be completely burnt to the ground and started again.
We all heard about in the time of ages ago. We all got hyped and frothed at the idea of finally being able to play all sorts games from other regions, in a perfect(ish) format, and without the guilt of piracy hanging over our heads ("English Sin & Punishment at a reasonable price!" was a cry I'd heard at the initial announcement). But, as time went by, we started to get bits of news that sounded worse and worse until the time the thing was released.
It started as, "old games! Perfectly done re-released! With improvments to follow! And maybe new games released under old machines at low development prices!". The finished product is "old games! Small libraries limited to whatever was only released in the region at the time! At high prices!"
And then the paragraph dedicated to Europe (me me me). It was bad enough at the time, having SF2 with borders taking up more space on screen than the actual game, and 20% slower, but the excuse at the time was slightly excusable (as in, not very). And then NOE go and play their trump card and release the Megadrive (Genesis), SNES, NES and N64 games in their original (awful) PAL formats, making any other complaints seem kind of... well, redundant. Oh, and there's no option to change it, and you can't run many VC games through the component cable. All at £7 per 1000 points.
What happened, Nintendo? I understand the whole "always running at a profit" ethos, but fucking COME ON. These things cost you NOTHING to make, BECAUSE THE INTERNET ALREADY DID IT ALL FOR YOU. And then there's the wealth of Japanese titles already available, along with improved versions and all that shit.
Do a half-arsed job, and I might be tempted to plunder money into the 360's shop thing, even though I don't have one. Or Sony's, which uses real money, and a bureau de change for differing the prices in different markets (translation: the products cost the same in all markets). Ok, so I understand that the games have to get cleared the regional age markings (PEGI, ESRB, CERO), but when you're only doing 4 games a week, that's no excuse.
So, I suggest doing all of this, Nintendo:
- pull everything and start again. Refund points to anybody who has bought anything, even if it means getting rid of the 10,000pt limit.
- put the same game on each machine in every market (Jap, US, Eur). Synchronise it to fuck, or, if there are any differences in game numbers or price, they should be absolutely tiny. AT WORST.
- allow some kind of free rental service (download game, deletes itself after 1 hour). However, if the prices came down, then there might not be as much reason to do this.
- allow each and every game to run in 50hz, 60hz and 480p. I should be able to play any game on any set-up you have allowed me to choose, you blundering numbskulls.
- sell coding software to those interested, including tips on optimisation and lowly powered machines.
Fuck. |
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guest253
Joined: 05 Dec 2006
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Posted: Fri Dec 29, 2006 1:02 am Post subject: Re: Goddamn the Virtual Console (again) |
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| Lick Meth wrote: |
| And then the paragraph dedicated to Europe (me me me). It was bad enough at the time, having SF2 with borders taking up more space on screen than the actual game, and 20% slower, but the excuse at the time was slightly excusable (as in, not very). And then NOE go and play their trump card and release the Megadrive (Genesis), SNES, NES and N64 games in their original (awful) PAL formats, making any other complaints seem kind of... well, redundant. |
agreed. pal-VC is worthless.
but a lot of europeans don't even know about the whole speed difference / black borders issue and maybe [conspiracy]Nintendo would rather not have them find out that they've been screwed in the past (and thus rather keep screwing them)?[/conspiracy]
what about importing a wii actually? can you use the online features outside it's destined region? |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Dec 29, 2006 1:06 am |
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| You can use other countries' VC services if you import a wii, yes. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Fri Dec 29, 2006 5:04 am Post subject: Re: Goddamn the Virtual Console (again) |
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| Lick Meth wrote: |
| What happened, Nintendo? |
What happened is exactly what people should have expected from Nintendo.
For some strange reason, when Nintendo is mentioned, people seem to run wild with their dreams of fancy. Fans run potential to its ends, even though Nintendo never delivers on its potential. Nintendo's design philosophy pretty much guarantees that they cannot deliver on their own potential.
Like English-release Sin & Punishment. Or $100-$150 Wii at launch. Or that Wii Sports would be a collection of high quality games, and the motion sensing would be so amazingly handled that you couldn't just throw a fast ball by making a quick jab with the controller.
It isn't even like Nintendo wasn't showing itself true to its nature in advance, with things like the early VC offering list (which showed key expected titles missing and showed sometimes strangely different releases for different countries). |
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les meat

Joined: 17 Dec 2006 Location: The sea
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Posted: Fri Dec 29, 2006 1:16 pm |
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pal stuff you need all the languages in Europe, so you have to use the old pal versions.
Same old story, jokes on us for not using NTSC.
Oh you know why the iTunes store was a big success?
No its not because it provides ultra high quality, or even the worlds biggest variety.
Its because of convenience, nail that and nothing else matters in the eyes of the regular consumer, you know the ones who actually make something a profit. So like they're gonna even notice SF2 is 20% slower, they wont even have ever touched an emulator. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Dec 29, 2006 1:37 pm |
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| Deets wrote: |
| You can use other countries' VC services if you import a wii, yes. |
You, sir, made my day. As soon as I have enough cash, I'll import a Wii and get a load of GC-games I always wanted to have.
The only thing that made me wait (except for the money) if it comes to the Wii, is the outlook of PAL-VC-games only (check), getting the same (broken) stuff again (check) and paying premium for all the rating-stuff (check).
I really want to see Stunt Race FX released and how "fast" it will be. _________________
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Fri Dec 29, 2006 2:50 pm |
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| les meat wrote: |
| pal stuff you need all the languages in Europe, so you have to use the old pal versions. |
Languages?
We all got our own software in each region back in the day. Which is why a French version of Super Star Wars would truely mess up PAL/English SNES (I shoved the game in, it worked fine, until a few days later where my SNES would no longer output RF properly). The single Europe "region" started proper with the Playstation, I think.
Back to the point in question: I understand that Nintendo fans will always overshoot any plans put forth, but why is something as pathetically easy as putting 60hz games up so damn impossible for them? I'm aware that it'd be impossible to ever expect NOE to treat the European market as well as MS can, but, God, how long will we have to wait for Nintendo of Japan to wake up and say, "Oh man, that NOE are shit at their jobs! Let's fire them all and give it to somebody who can put in at least 2 hours of work a week."
Last edited by Lick Meth on Fri Dec 29, 2006 6:12 pm; edited 1 time in total |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Dec 29, 2006 3:20 pm Post subject: Re: Goddamn the Virtual Console (again) |
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| Lick Meth wrote: |
Europe can't run many VC games through the component cable.
Fuck. |
Wow... that's messed up. Sorry to hear that Europe is getting so fucked on this. It makes the US seem not so bad in comparison. I agree with you and all, but I never expected Nintendo to do this perfectly, so none of this is a shock, more just disapointing. _________________
The bad sleep well at The Gamer's Quarter |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Fri Dec 29, 2006 5:20 pm |
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I posted about this on Insert Credit's frontpage. I'm not angry, just sad.
Who can I send emails to to express my displeasure? I mean, someone actually at Nintendo. I'm gonna keep my eye on the release list and email them how much money they've lost from me so far each week.
Emulators can (I believe) force 50/60mhz regardless of region lock-out. It should be an advanced option. Games like Sonic don't use text. They should be selling the (demonstrably) superior Japanese revison as an option in every market.
I wonder if I should email Stu Campbell about this. |
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showka
Joined: 04 Dec 2006
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Posted: Fri Dec 29, 2006 5:54 pm Post subject: Re: Goddamn the Virtual Console (again) |
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Lick Meth, I've felt exactly like you do for a long time now. In fact, here are my spot-on assessments of Virtual Console a full two months before the Wii even came out!
Thank you IC Forum Archive!
| Baines wrote: |
| Lick Meth wrote: |
| What happened, Nintendo? |
What happened is exactly what people should have expected from Nintendo.
For some strange reason, when Nintendo is mentioned, people seem to run wild with their dreams of fancy. Fans run potential to its ends, even though Nintendo never delivers on its potential. Nintendo's design philosophy pretty much guarantees that they cannot deliver on their own potential.
Like English-release Sin & Punishment. Or $100-$150 Wii at launch. Or that Wii Sports would be a collection of high quality games, and the motion sensing would be so amazingly handled that you couldn't just throw a fast ball by making a quick jab with the controller.
It isn't even like Nintendo wasn't showing itself true to its nature in advance, with things like the early VC offering list (which showed key expected titles missing and showed sometimes strangely different releases for different countries). |
This is a great point. But remember, a year before it came out, and really only until a few months right before launch, Nintendo continuously made proclamations that the Wii would house every game created by man, and when they weren't they were happy to let everyone think this was going to be a massive i-Tunes like service. I had a cynical view on Nintendo and kept thinking the other shoe would drop, but the way they talked about it made it seem like they knew exactly what they were doing and everything would be just as good as they wanted us to think it would be.
What bothers me is how no one seems to be calling them on this. The one defense is "hey man, you're lucky to be able to play these at all, BACK THE FUCK OFF!" Never mind that there are competitors, even if they lack the warm fuzy brand-recognition of Nintendo. And as much as I hate the PS3, there has been very little hype on its own virtual game service or the selection available to it. |
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hebereke

Joined: 05 Dec 2006
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Posted: Fri Dec 29, 2006 6:41 pm |
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| les meat wrote: |
| pal stuff you need all the languages in Europe, so you have to use the old pal versions. |
that would be understandable, but 90% (at least) of the VC games released in Europe so far were only ever released in English originally, and are only in English on the VC. In short, they're identical to the US versions, only bordered and slow. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Fri Dec 29, 2006 7:27 pm Post subject: Re: Goddamn the Virtual Console (again) |
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| showka wrote: |
| I had a cynical view on Nintendo and kept thinking the other shoe would drop, but the way they talked about it made it seem like they knew exactly what they were doing and everything would be just as good as they wanted us to think it would be. |
Nintendo is often like that though. They promise the moon, even if they will only deliver a weather balloon.
The Virtual Console was about the thousands of games that would be available. Not just from one system. Not even just from Nintendo systems. The chance of regions seeing things that weren't considered worth bringing out on cartridge at the time. Possible improvements. High quality Nintendo presentation, even without improvements. Expectations of saving games to a portable memory card.
The Virtual Console is a handful of games. There is no point in running through the list of flaws and shortcomings for what Nintendo has delivered, as it would easily double this post and I tend to make posts too long as it is.
One can argue the same for the Wii. The DS. The design of several of their first party games. The Gamecube. The N64. The GBA/GC link. DS network support. Sometimes things take off, like the DS, but it almost seems in spite of Nintendo's design and implementation. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Dec 29, 2006 7:40 pm |
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Legal issues guys, legal issues. Nintendo doesn't own third-party games and it needs to relicense them more or less one by one. It's impossible for them to offer thousands of games and there's no point in ragging on them for it.
Outside of the slim hope that copyright term limits are reformed, the best preserver of gaming history is and will continue to be free emulators and illegal romsets. That's the reality under our draconian copyright laws. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Dec 29, 2006 8:16 pm Post subject: Re: Goddamn the Virtual Console (again) |
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| Shapermc wrote: |
| Wow... that's messed up. Sorry to hear that Europe is getting so fucked on this. It makes the US seem not so bad in comparison. I agree with you and all, but I never expected Nintendo to do this perfectly, so none of this is a shock, more just disapointing. |
On the other end of it--and apologies to PAL folks who see less reason to complain from the NA-NTSC crowd--it's not surprising to see the Japanese market still get stroked until it blows all over the radar sensor.
Seriously, the difference between the number and quality of the titles released in Japan and elsewhere is painful. It makes me wonder how much real legal precedent lies behind the whole region lock-out business, and how much of it is simple "lol gaijin want games no lol" laziness. _________________
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aerisdead
Joined: 17 Dec 2006 Location: Toronto, Canada
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Posted: Fri Dec 29, 2006 9:35 pm |
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| JamesE wrote: |
| I wonder if I should email Stu Campbell about this. |
Fuck yes. Start a Fairplay campaign!
edit: You should come to his forum anyway - I quite like it sometimes. _________________ "Did you read that mr. ignorant new games journalist? YOU JUST DON'T FUCKING GET IT. "
-Alex Kierkegaard, better known as "Pikachu", irrationally responding to the wonderful gentleman who wrote the post you just read. |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Dec 29, 2006 10:14 pm |
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| I'm giving it a year. Judgement can get passed then. Europe is clearly fucked, though, which is extremely unfortunate. |
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Fri Dec 29, 2006 11:42 pm |
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Yeah I did notice games running a bit slower.
But could you fix these things with software patches? Wouldn't it need a hardware upgrade? |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Dec 29, 2006 11:49 pm |
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it's the reason why NOE and SCEE are that against anyone importing games ... they wouldn't pay premium for games they could have had some months before and a better version then ...
and that's exactly the reason why importing will never cease, because they don't even try to do things right.
For example, Phoenix Wright: Ace Attorney wasn't released in Germany, though you could get it in Austria or Switzerland ... for no apparent reason.
Now, VC? Once again, no apparent reason ... _________________
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showka
Joined: 04 Dec 2006
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Posted: Sat Dec 30, 2006 12:06 am |
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| Broco wrote: |
Legal issues guys, legal issues. Nintendo doesn't own third-party games and it needs to relicense them more or less one by one. It's impossible for them to offer thousands of games and there's no point in ragging on them for it.
Outside of the slim hope that copyright term limits are reformed, the best preserver of gaming history is and will continue to be free emulators and illegal romsets. That's the reality under our draconian copyright laws. |
Look at GameTap's selection. They had most of the Sega games available to them from day one. Do you really think Sega and other companies don't want to release as many VC games as possible as soon as possible? Consider Konami, who has just now been able to release one game. They'd probably would be happy to let their whole back catalog compete with whatever else was on VC from day one.
Nintendo has made a deliberate choice to limit the selection on VC, either that or their licensing is so shitty they're having a hard time to get companies to sell their games when Nintendo themselves would be making so much money from each sale. Either way its Nintendo's fault, so I say we rag away! |
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SplashBeats Guest
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Posted: Sat Dec 30, 2006 1:09 am |
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| This is a whiny thread. |
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showka
Joined: 04 Dec 2006
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Posted: Sat Dec 30, 2006 1:24 am |
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| Give me a fucking break. |
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SplashBeats Guest
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Posted: Sat Dec 30, 2006 1:27 am |
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| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
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showka
Joined: 04 Dec 2006
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Posted: Sat Dec 30, 2006 1:30 am |
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| Ok, thats a good point. I voted to tear it down but it was mostly because it was the only vote against the current way VC is. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Dec 30, 2006 9:20 am |
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| Quote: |
| Nintendo continuously made proclamations that the Wii would house every game created by man, |
I don't ever recall this happening. The only quote I've seen that might be interpreted this way is that the VC would be "backwards compatible all the way to the NES" (paraphrasing, obviously). Immediately people assumed that this meant that every NES and SNES game would be available at launch -- and immediately again more level-headed people countered by saying that it's far more likely that they'd release a few at a time, much like they are doing now. People also were assuming (very briefly) that the games would be available for download for FREE, which was pretty widespread until a Nintendo rep had to make an official statement denying that.
The moral here is that it seems like people are just willing to jump to ridiculous conclusions. The VC has more or less met my expectations, but that's only because they've been rather low to began with. This being said the only major complaint I have about it is the way your games are tied to the physical console. And this is something that they could conceivably change quite easily in the future. I expect them to do so, especially if they release a revision of the wii which has DVD playback.
The VC is pretty good though. It's offered a satisfying mix of classics and obscure games that I never got to play the first time around, so I think it's serving its purpose pretty well to be honest. _________________
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SplashBeats Guest
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Posted: Sat Dec 30, 2006 10:16 am |
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| Well, Toups, if the games weren't tied to the console, they would open the VC to rampant piracy. It's not a nice thing, but I understand the decision. |
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Schmeetz

Joined: 05 Dec 2006 Location: Stein (L)
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Posted: Sat Dec 30, 2006 12:09 pm Post subject: Re: Goddamn the Virtual Console (again) |
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| Lick Meth wrote: |
| Europe can't run ANY VC games through the component cable. Or GameCube games. |
Fixed.
I just hope they snap out of it at some point, I'm sure these games can be forced to output or through 640P through software. When the HDTV rate in Europe goes up they'll be called out on it eventually.
Oh, and speaking about Germany: their laws on videogames are so strict that they taint any European release. A good example is that we got Probotector instead of Contra, a shame that the entire EU had to endure because the Germans couldn't handle shooting humans. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Sat Dec 30, 2006 1:42 pm |
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| Joe wrote: |
| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
When you're in a PAL region and being deep-dicked by boners past you'll understand what we're talking about. All signs continue to point to this being a sloppy service. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Dec 30, 2006 2:37 pm Post subject: Re: Goddamn the Virtual Console (again) |
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| Schmeetz wrote: |
| Oh, and speaking about Germany: their laws on videogames are so strict that they taint any European release. A good example is that we got Probotector instead of Contra, a shame that the entire EU had to endure because the Germans couldn't handle shooting humans. |
Though Probotector was way cooler back then, because of playing robots, I agree ... and if things continue this way, the germans will fuck up games even more. _________________
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another god
Joined: 04 Dec 2006
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Posted: Sat Dec 30, 2006 3:12 pm |
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| JamesE wrote: |
| Joe wrote: |
| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
When you're in a PAL region and being deep-dicked by boners past you'll understand what we're talking about. All signs continue to point to this being a sloppy service. |
Maybe you should move to the civilized world and people will start treating you with respect. _________________ interdimensional |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Sat Dec 30, 2006 3:58 pm |
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| another god wrote: |
| JamesE wrote: |
| Joe wrote: |
| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
When you're in a PAL region and being deep-dicked by boners past you'll understand what we're talking about. All signs continue to point to this being a sloppy service. |
Maybe you should move to the civilized world and people will start treating you with respect. |
You really are a fucking prick, aren't you? |
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rye
Joined: 06 Dec 2006
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Posted: Sat Dec 30, 2006 5:34 pm |
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| Broco wrote: |
| the best preserver of gaming history is and will continue to be free emulators and illegal romsets. |
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another god
Joined: 04 Dec 2006
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Posted: Sat Dec 30, 2006 6:19 pm |
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| JamesE wrote: |
| another god wrote: |
| JamesE wrote: |
| Joe wrote: |
| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
When you're in a PAL region and being deep-dicked by boners past you'll understand what we're talking about. All signs continue to point to this being a sloppy service. |
Maybe you should move to the civilized world and people will start treating you with respect. |
You really are a fucking prick, aren't you? |
Salted wounds are the best.
Though, since you're sensitive, I will agree that your situation sucks. _________________ interdimensional |
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Cryo

Joined: 06 Dec 2006 Location: Columbia, MD
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Posted: Sat Dec 30, 2006 6:30 pm |
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| rye wrote: |
| Broco wrote: |
| the best preserver of gaming history is and will continue to be free emulators and illegal romsets. |
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QFT
The only reason why I buy any VC games is to play them with friends on a HDTV. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Dec 30, 2006 6:31 pm |
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| Joe wrote: |
| Well, Toups, if the games weren't tied to the console, they would open the VC to rampant piracy. It's not a nice thing, but I understand the decision. |
This isn't really true. It's already possible to tie your VC account to your mynintendo.com account, which is attached to an email address. If they were to revamp mynintendo.com profiles to include your credit card info and force you to tie it to your wii's virtual console then it could be easily transferrable. This is exactly what Microsoft does with Xbox Live Arcade, btw.
Worst comes to worse they could at least implement a system where you give them your wii's serial number and/or mac address and they remove the games from that wii and give you a voucher for an equivalent amount. _________________
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[ + -- oo ]

Joined: 07 Dec 2006 Location: b, md
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Posted: Sat Dec 30, 2006 8:27 pm |
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I agree with Toups. The only problem with VC "as is" is how the games are tied to the console. I enjoy checking the store on Mondays and there's a nice balance of hits and more obscure stuff. The emulation is awesome in all the games I've tried (heard about some issues in certain TG16 games, though) and I love running all these games from different consoles and generations on my Wii.
I also think having a huge library would be better. I'd be interested to hear Nintendo's reasoning (although I probably never will). Obviously they considered a range of options. Are they really making more money releasing a few games a week at $5 or so instead of having a huge library of $2 games? Man, I'd be grabbing those by the handful. It would have been consistent with their low-cost populist strategy. |
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vf10a
Joined: 04 Dec 2006 Location: UK
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Posted: Sun Dec 31, 2006 4:30 pm |
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| [ + -- oo ] wrote: |
| I'd be interested to hear Nintendo's reasoning (although I probably never will). Obviously they considered a range of options. Are they really making more money releasing a few games a week at $5 or so instead of having a huge library of $2 games? Man, I'd be grabbing those by the handful. It would have been consistent with their low-cost populist strategy. |
I think the idea is something like this. Say I want a 3d adventure game and both Mario 64 and DK 64 are available - i'm probably going to just buy Mario. If only DK 64 is available now I may buy it to satisfy my need right now and still buy Mario when it is released.
Basically people tend to filter and only get the best of a large library while limited releases make them consider more mediocre titles. Launch games are often the same. |
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taidan
Joined: 05 Dec 2006
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Posted: Sun Dec 31, 2006 5:12 pm |
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Someone mentioned Gametap before. While the service definitely started off with a big list of games, now it updates just like the VC: once a week, about 5-6 titles (sometimes more), only two of which are usually worth playing. Maybe the VC could have opened it with a bigger initial library, but right now its doing the same as the other services.
Also, it may be possible to one day backup/transfer your VC games. Knowing Nintendo it probably won't, but there is precedent for something similar with Valve and its Steam games (which can be backed up on a DVD). So who knows. |
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[ + -- oo ]

Joined: 07 Dec 2006 Location: b, md
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Posted: Sun Dec 31, 2006 6:09 pm |
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| vf10a wrote: |
| Basically people tend to filter and only get the best of a large library while limited releases make them consider more mediocre titles. Launch games are often the same. |
Yeah that makes plenty of sense.
I suppose this way, more people are likely to notice every week when the new games are made available. You might get a more steady stream of purchases. But I wonder if there were more available at lower prices, if you'd get some people spending way more.
There could be other ways to incentivise purchases, like featuring certain games with downloadable demos, or selling iTunes-like "albums" -- say, all the Mario platformers together with some bonus art work or something. Though... I appreciate starting simple. There's just a tremendous potential for where this thing could go in the future. |
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robert

Joined: 05 Dec 2006
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Posted: Mon Jan 01, 2007 6:18 am |
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what pal vc games are meant to be fucked? i have:
gunstar heroes
toejam and earl
super mario 64
ice hockey
castlevania iv
and i don't really have any real problems with any of them
gunstar has borders but they don't really bother me, they're not really that big
which is weird because stuff like that would usually bother me |
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kael

Joined: 04 Dec 2006 Location: Mountain View, CA
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Posted: Mon Jan 01, 2007 7:45 am |
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| Joe wrote: |
| I think it's kind of silly to yell about tearing down something that is a month old. Give it time. Nintendo's no doubt more worried about getting the news and internet channels finished and out the door right now. |
I'm suprised nobody has asked this question yet: Since when is it okay to release a piece of hardware when one of the major selling points isn't even remotely finished? Do you like beta testing game consoles? It seems like this is becoming a common trend, with all the issues we've been having with next gen consoles lately - I guess manufacturers figure they can get away with this since everyone has a 'net connection now?
If I'm going to pay even $250 for a console, I expect the basic selling points to be working at least somewhere close to 'as advertised' - maybe I've just been looking at the wrong ads, but VC was a pretty big selling point in my book. Why did they shove it out the door if it's apparently just plain broken in some territories?
Then again, microsoft and sony get away with this, so I suppose Nintendo should too. But I'm suprised that people are willing to defend them for shoving an incomplete product out the door. |
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Judge Ito

Joined: 05 Dec 2006 Location: IA
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Posted: Mon Jan 01, 2007 8:10 am |
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| kael wrote: |
| Then again, microsoft and sony get away with this, so I suppose Nintendo should too. But I'm suprised that people are willing to defend them for shoving an incomplete product out the door. |
What, exactly, is broken/incomplete about the Wii? I see a lot of too-high hopes and shattered expectations from consumers dumb enough to think they'd get 1000 VC titles off the bat, but other than that... |
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