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| What should we do with the drunken sailor (VC)? |
| Keep it as it is |
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10% |
[ 1 ] |
| Rip it up and start, rip it up and start a-gain |
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90% |
[ 9 ] |
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| Total Votes : 10 |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Fri Dec 29, 2006 12:28 am Post subject: Goddamn the Virtual Console (again) |
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This topic will probably go nowhere, and I'm going to sound like a big whinging git here who isn't saying anything new or whatso, but I'm firmly in the mindset that the whole Virtual Console thing on the Wii should be completely burnt to the ground and started again.
We all heard about in the time of ages ago. We all got hyped and frothed at the idea of finally being able to play all sorts games from other regions, in a perfect(ish) format, and without the guilt of piracy hanging over our heads ("English Sin & Punishment at a reasonable price!" was a cry I'd heard at the initial announcement). But, as time went by, we started to get bits of news that sounded worse and worse until the time the thing was released.
It started as, "old games! Perfectly done re-released! With improvments to follow! And maybe new games released under old machines at low development prices!". The finished product is "old games! Small libraries limited to whatever was only released in the region at the time! At high prices!"
And then the paragraph dedicated to Europe (me me me). It was bad enough at the time, having SF2 with borders taking up more space on screen than the actual game, and 20% slower, but the excuse at the time was slightly excusable (as in, not very). And then NOE go and play their trump card and release the Megadrive (Genesis), SNES, NES and N64 games in their original (awful) PAL formats, making any other complaints seem kind of... well, redundant. Oh, and there's no option to change it, and you can't run many VC games through the component cable. All at £7 per 1000 points.
What happened, Nintendo? I understand the whole "always running at a profit" ethos, but fucking COME ON. These things cost you NOTHING to make, BECAUSE THE INTERNET ALREADY DID IT ALL FOR YOU. And then there's the wealth of Japanese titles already available, along with improved versions and all that shit.
Do a half-arsed job, and I might be tempted to plunder money into the 360's shop thing, even though I don't have one. Or Sony's, which uses real money, and a bureau de change for differing the prices in different markets (translation: the products cost the same in all markets). Ok, so I understand that the games have to get cleared the regional age markings (PEGI, ESRB, CERO), but when you're only doing 4 games a week, that's no excuse.
So, I suggest doing all of this, Nintendo:
- pull everything and start again. Refund points to anybody who has bought anything, even if it means getting rid of the 10,000pt limit.
- put the same game on each machine in every market (Jap, US, Eur). Synchronise it to fuck, or, if there are any differences in game numbers or price, they should be absolutely tiny. AT WORST.
- allow some kind of free rental service (download game, deletes itself after 1 hour). However, if the prices came down, then there might not be as much reason to do this.
- allow each and every game to run in 50hz, 60hz and 480p. I should be able to play any game on any set-up you have allowed me to choose, you blundering numbskulls.
- sell coding software to those interested, including tips on optimisation and lowly powered machines.
Fuck. |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Fri Dec 29, 2006 2:50 pm |
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| les meat wrote: |
| pal stuff you need all the languages in Europe, so you have to use the old pal versions. |
Languages?
We all got our own software in each region back in the day. Which is why a French version of Super Star Wars would truely mess up PAL/English SNES (I shoved the game in, it worked fine, until a few days later where my SNES would no longer output RF properly). The single Europe "region" started proper with the Playstation, I think.
Back to the point in question: I understand that Nintendo fans will always overshoot any plans put forth, but why is something as pathetically easy as putting 60hz games up so damn impossible for them? I'm aware that it'd be impossible to ever expect NOE to treat the European market as well as MS can, but, God, how long will we have to wait for Nintendo of Japan to wake up and say, "Oh man, that NOE are shit at their jobs! Let's fire them all and give it to somebody who can put in at least 2 hours of work a week."
Last edited by Lick Meth on Fri Dec 29, 2006 6:12 pm; edited 1 time in total |
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