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| What should we do with the drunken sailor (VC)? |
| Keep it as it is |
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10% |
[ 1 ] |
| Rip it up and start, rip it up and start a-gain |
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90% |
[ 9 ] |
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| Total Votes : 10 |
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| Author |
Message |
[ + -- oo ]

Joined: 07 Dec 2006 Location: b, md
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Posted: Sat Dec 30, 2006 8:27 pm |
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I agree with Toups. The only problem with VC "as is" is how the games are tied to the console. I enjoy checking the store on Mondays and there's a nice balance of hits and more obscure stuff. The emulation is awesome in all the games I've tried (heard about some issues in certain TG16 games, though) and I love running all these games from different consoles and generations on my Wii.
I also think having a huge library would be better. I'd be interested to hear Nintendo's reasoning (although I probably never will). Obviously they considered a range of options. Are they really making more money releasing a few games a week at $5 or so instead of having a huge library of $2 games? Man, I'd be grabbing those by the handful. It would have been consistent with their low-cost populist strategy. |
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[ + -- oo ]

Joined: 07 Dec 2006 Location: b, md
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Posted: Sun Dec 31, 2006 6:09 pm |
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| vf10a wrote: |
| Basically people tend to filter and only get the best of a large library while limited releases make them consider more mediocre titles. Launch games are often the same. |
Yeah that makes plenty of sense.
I suppose this way, more people are likely to notice every week when the new games are made available. You might get a more steady stream of purchases. But I wonder if there were more available at lower prices, if you'd get some people spending way more.
There could be other ways to incentivise purchases, like featuring certain games with downloadable demos, or selling iTunes-like "albums" -- say, all the Mario platformers together with some bonus art work or something. Though... I appreciate starting simple. There's just a tremendous potential for where this thing could go in the future. |
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